Rakin

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  1. Rakin Complete, my 45 Fire/SD Scrapper (likely will be 50 or close to it come Tuesday) would like to sign up. I get all that cool Roman armor for completing this TF right?
  2. Here's that Aid Self/ no Hasten build I mentioned above. It currently sits at ~49% melee, 47% ranged and 45% AoE def. This is the more cost-effective, practical build without purples. To include purples, you can just replace the Crushing Impact in GFS with Hecatomb, and you can replace one of the Obliterations with Armageddon. It'll put you at 10% more rchg than this build while maintaining softcapped def. If you can snag a PvP 3%+def IO, then that really opens things up even more. The build gets some nice +hp and a decent dmg bonus as well.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(50)
    Level 8: True Grit -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(21), Numna-EndRdx/Rchg(21), Numna-Heal/EndRdx(23), Numna-Heal(23), Numna-Regen/Rcvry+(50)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27), Ksmt-ToHit+(42)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Mrcl-Heal/EndRdx(50)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
    Level 22: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39)
    Level 30: Active Defense -- RechRdx-I(A)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(42), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 41: Stimulant -- EndRdx-I(A)
    Level 44: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(46), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]19% DamageBuff(Smashing)[*]19% DamageBuff(Lethal)[*]19% DamageBuff(Fire)[*]19% DamageBuff(Cold)[*]19% DamageBuff(Energy)[*]19% DamageBuff(Negative)[*]19% DamageBuff(Toxic)[*]19% DamageBuff(Psionic)[*]11.8% Defense(Smashing)[*]11.8% Defense(Lethal)[*]12.1% Defense(Fire)[*]12.1% Defense(Cold)[*]11.1% Defense(Energy)[*]11.1% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]19.3% Defense(Ranged)[*]16.4% Defense(AoE)[*]10% Enhancement(Heal)[*]25% Enhancement(Accuracy)[*]57.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]220.9 HP (16.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 12.1%[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.2%[*]7.5% (0.13 End/sec) Recovery[*]42% (2.35 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]15% RunSpeed[/list]
  3. I really wish my comp hadn't froze the other day when I was reworking purples into my build, because I basically came up with enough recharge (60-75% possibly) to drop hasten, and fit in Aid Self. It'll help your endurance bar stay in tact a bit longer, provide a heal when lucky shots get through, and of course will maintain softcapped defense. I'm gonna start remaking the build to see what I come up with, but I think for maximum self-reliability, dropping hasten in favor of Aid Self is a good thing.
  4. Rakin

    The PvE God...

    [ QUOTE ]
    I'd say pick Fire Melee/Shield Defense because Dark Melee's animations look like you're punching enemies with poop all over your hands.

    [/ QUOTE ]

    That's a good concept character... Protector Pinkeye.
  5. As an update, my plant/something controller is a plant/kin controller named Johnny Plague.
  6. [ QUOTE ]
    Containment is not a buff, it is a part of a controller's powers and is not built into pets.

    Otherwise, yes Creepers are buffable (and debuffable).

    [/ QUOTE ]

    So CC are affected by Fulcrum? Awesome.
  7. [ QUOTE ]
    My Plant/Kin/Earth troller goes through mobs pretty darned fast.

    [/ QUOTE ]

    I was thinking of this exact build a few minutes ago actually. You wouldn't happen to have a video or demo of that toon in action would you? Plant/Kin really intrigues me as a farmer and good AoE team toon.
  8. Is this the reincarnation of a previous thread? Thought I signed up a week ago... oh well, put me down as playing a Plant/something controller... still debating the secondary but I'll be ready come Monday.
  9. With /Fire being regarded as pretty squishy out-of-the-box, I'm interested in hearing what people do with IOs for their /Fire scrappers to strengthen them up for PvE (farming, TFs, etc). Defense perhaps? Resistance? Just curious in general as I have a slight urge to roll one, but don't want to be a glass cannon. Primary is irrelevant to me at this point.
  10. I'd like to sign up Jager Bomb lvl 50 Bane/Crab for tonight's SF.
  11. Rakin

    KB Protection

    Does Practiced Brawler not have KB prot?
  12. [ QUOTE ]

    I'm curious what makes SD good for AoE?

    [/ QUOTE ]

    That power called Against All Odds... yeah that's a damage bonus for every foe you have in melee range. Stand in a group (ideally with softcapped defense), and you'll be looking at anywhere from a 30-80% damage boost pretty regularly. Throw Build Up on top and you can see where it's going. Shield also has Shield Charge, which is a strong AoE teleport. Fire/SD is pretty popular for what you seem to like to do.
  13. Rakin

    Fire/Regen

    Go for +dmg and +rchg in that order. I'd say enough recharge for perma-DP is fine, more is icing on the cake. Add +dmg until your eyes bleed. It's about the only bonus that doesn't get murdered by DR(Diminshing Returns) in PvP. I read somewhere that in contrast to the standard rule of 5 when it comes to set bonuses, treat PvP slotting with a rule of 3 (that is, no more than 3 of a particular rchg, hp, def, etc bonus). For whatever reason, +dmg can follow the standard rule of 5.
  14. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Ice Knight? Majick?

    When you want to do this?

    [/ QUOTE ]

    Looks like we have a small window between 11:00 p.m. and midnight Eastern during the week that Team I12 PvP can all be present and accounted for. Weekends vary.

    [/ QUOTE ]

    Im leaving it in your hands to talk wtih them because I'm never on when they are.

    [/ QUOTE ]

    Tonight would work.
  15. Unfortunately the way things went over the weekend, my play time was limited and Venomshot wasn't able to be leveled into this range. No respec TF for me.
  16. [ QUOTE ]

    I'll also vote that the next challenge be the nothing but swords Fire/Shield build, since that generated the most interest, and I'm poking around at it myself. Should we assign some additional parameters to it, such as soft cap, maximum DPS given the very poor chain, sustainability, or anything like that?

    [/ QUOTE ]

    No idea what the DPS would be, but the build I posted recently seems to solve the suggestion I gave. Hasten is off perma by 1 second, and defenses are softcapped. By all means, improve if you are so inclined however. For additional parameters, I'm not sure what else there is to add... endurance sustainability would be good given the wacky end usage from FSC being spammed so much.
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    What would be the actual attack chain time of FS-GFS-FS?
    Their cast times are 1.33 for FS and 2.33 for GFS.
    Because I've got FSC down to a 5.67s recharge.

    Edit: FSC is now down to a 5.55s recharge

    [/ QUOTE ]

    Attack chain would be FS&gt;FSC&gt;FS&gt;GFS
    FS needs to recharge in 2.508
    FSC needs to recharge in 5.676
    GFS needs to rechrage in 6.072

    [/ QUOTE ]

    Alright, I tried my best to squeeze out the last little bit of defense but I couldn't come up with anything...I figure when you solo you will be a little short but as long as you have one teammate around you will be softcapped.


    [/ QUOTE ]

    I took your build and adjusted it and I came up with a softcapped build with a little less global recharge, but essentially perma-hasten and the same attack chain. I think the build is a success and definitely doesn't sacrifice much aside from the other attacks. The empty slot in Tough is for the 3% def PvP IO.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Fire Swords softcap: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
    Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx(37)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def(5), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx(36)
    Level 4: True Grit -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Boxing -- KntkC'bat-Acc/Dmg(A)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(13), Zephyr-Travel/EndRdx(36)
    Level 14: Health -- Mrcl-Rcvry+(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(31)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40), Empty(48), Aegis-ResDam(50)
    Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-EndRdx(27), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(50)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(33), RechRdx-I(37), RechRdx-I(46)
    Level 30: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45)
    Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(40), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 47: Super Jump -- EndRdx-I(A)
    Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]15.5% Defense(Ranged)[*]13.3% Defense(AoE)[*]48% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]5% FlySpeed[*]85.3 HP (6.37%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 9.35%[*]MezResist(Stun) 2.2%[*]12% (0.2 End/sec) Recovery[*]22% (1.23 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]
    EDIT: Sorry Umbral, must have misunderstood. My little suggestion seems to have solved itself though so I'll get out of your way.
  18. [ QUOTE ]
    Heh. You probably expected me to show up in this thread on the solutions side rather than the questions side. But here's the build that's been bugging me, but I haven't spent enough time on to solve it.

    Katana/Dark Armor:
    - Soft capped positional defense (with double-stacked Divine Avalanche)
    - Attack chain Divine Avalanche -&gt; Gambler's Cut -&gt; Golden Dragonfly -&gt; Gambler's Cut -&gt; Divine Avalanche -&gt; Gambler's Cut -&gt; Soaring Dragon -&gt; Gambler's Cut
    - Sustainable endurance (with Dark Regeneration, so stick a Theft of Essence proc in there)
    - Include Oppressive Gloom or Cloak of Fear
    - Include The Lotus Drops and Death Shroud so that it isn't just a single-target monster
    - Include Tough and slot the resists (Obsidian Shield optional, no specific numeric goal, but more is better)
    - 95%+ chance to hit +4s
    - Hurdle and Combat Jumping
    - Travel power optional
    - 1700+ hit points
    - Decent passive regeneration (20+ HP/sec?)
    - Does not need to be exemplar-friendly
    - Unlimited budget

    Here is my most recent attempt. I haven't looked at it for a while, but I think it fell short on the sustainable endurance requirement. The empty slot in Combat Jumping is for the PvP +resistance unique. One of the two Steadfast Protections is taking the place of the PvP +defense unique.


    [/ QUOTE ]

    As close as your build is, my only suggestion would be to include the max end accolades so that your overall recovery increases a bit. I think you could take one of the Nictus pieces out of health, as the 9% accuracy may not be necessary and thus would allow you to throw that slot elsewhere to maybe pick up an extra regen, +hp or +recovery bonus.
  19. [ QUOTE ]
    [ QUOTE ]
    I was actually thinking of a build that fits this post quite well this morning. A Fire/Shield who only takes the "sword" powers (Fire Sword, Fire Sword Circle, Greater Fire Sword) to achieve a traditional sword n' board shielder. You could throw scorch in since its only one handed, but it'd be more asthetically pleasing without it I'd imagine. Seemless attack chain is priority, followed by defense. GO!

    [/ QUOTE ]

    What would be the actual attack chain time of FS-GFS-FS?
    Their cast times are 1.33 for FS and 2.33 for GFS.
    Because I've got FSC down to a 5.67s recharge.

    Edit: FSC is now down to a 5.55s recharge.

    [/ QUOTE ]

    Theoretically it seems like it'd be pretty close, more than likely close enough to have a fluid chain when you consider clicking hasten, shield charge, build up, etc from time to time. From your FSC time it sounds like you've got a pretty hefty amount of +rchg going, so those aforementioned clicks would be happening even more often. I like where you're headed.
  20. I was actually thinking of a build that fits this post quite well this morning. A Fire/Shield who only takes the "sword" powers (Fire Sword, Fire Sword Circle, Greater Fire Sword) to achieve a traditional sword n' board shielder. You could throw scorch in since its only one handed, but it'd be more aesthetically pleasing without it I'd imagine. Seemless attack chain is priority, followed by defense. GO!
  21. Rakin

    need help MA/SR

    Softcapped to everything except AoE which I think you're at 42% with this so it's not far off. Didn't take crippling axe kick, but if u wanted to you could just sub out one of the other kicks I'm sure. The empty slot in Health would be for the Panacea unique should you ever get it, I just had an extra slot laying around with nowhere to put it.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    MA SR: Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine

    Hero Profile:
    Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 2: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
    Level 6: Focus Chi -- AdjTgt-ToHit(A), AdjTgt-Rchg(17), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19)
    Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27), Zephyr-ResKB(27)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
    Level 16: Practiced Brawler -- EndRdx-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(21), Empty(29)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
    Level 22: Quickness -- Run-I(A)
    Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 26: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
    Level 28: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
    Level 35: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
    Level 38: Elude -- RedFtn-Def(A), RedFtn-EndRdx(43), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(46)
    Level 41: Stimulant -- EndRdx-I(A)
    Level 44: Aid Self -- Numna-Heal(A), Numna-Regen/Rcvry+(45), Numna-Heal/EndRdx(45), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46)
    Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
    Level 49: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]22% DamageBuff(Smashing)[*]22% DamageBuff(Lethal)[*]22% DamageBuff(Fire)[*]22% DamageBuff(Cold)[*]22% DamageBuff(Energy)[*]22% DamageBuff(Negative)[*]22% DamageBuff(Toxic)[*]22% DamageBuff(Psionic)[*]7.5% Defense(Smashing)[*]7.5% Defense(Lethal)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]8.44% Defense(Energy)[*]8.44% Defense(Negative)[*]15% Defense(Melee)[*]16.9% Defense(Ranged)[*]12.5% Defense(AoE)[*]18% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]57.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]205.8 HP (15.4%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 14.9%[*]MezResist(Immobilize) 16%[*]MezResist(Stun) 2.2%[*]2.5% (0.04 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]
  22. Rakin

    Fire/SD Help!

    [ QUOTE ]
    [ QUOTE ]
    I was actually at work making my own Fire/SD build and now I came across this thread. The build I came up with has 47% melee, 44.3% range, and 44.9 AoE def, and shies away from maneuvers. One thing I've noticed though is that I don't take Phalanx Fighting which it seems most do with their builds. I may work it into my build eventually, it just doesn't benefit my soloing enough to merit taking it. For teaming thats different.

    [/ QUOTE ]
    Phalanx Fighting gives you 3.75% defense all the time with no allies in range for no endurance cost. It's useful even without others around you to boost its effectiveness.

    [/ QUOTE ]

    Ahh didn't realize it gave a bonus without allies. Thanks, now to figure out what to drop.
  23. Rakin

    Fire/SD Help!

    I was actually at work making my own Fire/SD build and now I came across this thread. The build I came up with has 47% melee, 44.3% range, and 44.9 AoE def, and shies away from maneuvers. One thing I've noticed though is that I don't take Phalanx Fighting which it seems most do with their builds. I may work it into my build eventually, it just doesn't benefit my soloing enough to merit taking it. For teaming thats different. Here's the build...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    fire shield softcap: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
    Level 6: Build Up -- HO:Membr(A), HO:Membr(17), HO:Membr(17)
    Level 8: Swift -- Run-I(A)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(21), Zephyr-ResKB(23)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(46)
    Level 20: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(25)
    Level 22: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(48)
    Level 24: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(31), Numna-EndRdx/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(33)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 28: Kick -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), LkGmblr-Def/EndRdx(40)
    Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  24. I would drop Resist Elements personally, or one of the other passives. I just took a quick peek at your build so I think losing RE and the reactive set would only take away a puny res buff and small def bonuses that you won't really miss. I would think that's worth GFS if you want it.