Rajani Isa

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  1. Rajani Isa

    Badge Questions

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    Either way, earlier usage is a reward for earlier dedication to being an Explorer.

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    Not if you were level 50 when Issue 2 hit.

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    My main can’t use most of his Accolades prior to Level 50, but this is a rather trivial matter as they don’t make THAT much of a difference in most cases.

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    Which is why I don't think the request is unbalancing, it would just be nice for people who didn't have a chance to be able to use this stuff when RSKed. It's not like there is very much level 50 content that allows them to use it.

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    The problem is they would have to change some code related to powers, levels, and exemplar. If you added the CoH DVD extras to an existing account (like I did) any characters that existed get VIP "awarded" when you next log in. VIP gives you Prestiage slide, and even though it is an inherent, if my defender exemps below level 20 or so, he loese the Slide because he got it at about 20

    I get the feeling they would really have to screw with some code to change this.
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    Well done, although I will always harbor a hope for a WWI super hero!

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    The only thing is, if the basic info from The Web of Arachnos is correct, there really were not any heroes - they would of been very lowpowered if there were.
  3. Rajani Isa

    Badge Questions

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    PvP zone contacts need to offer missions to players of all levels. I can't get badges for running missions in a PvP zone if I can't run missions in a PvP zone.

    When will you make the tutorial zone badge (hero side) available to people outside of the tutorial? I was out of the tutorial zone long before badges were even put into the game and now that's one badge that I can absolutely never get.

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    So then, what about villians that miss jailbird?

    The simple fact is that they have said that you will not be able to get those two badges, ever, outside of the tutorial zones.

    And as for using TV to explain the contaminated - why would a nuclear reactor have the same effects as a drug developed by the Rikti?
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    Inconcievable!

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    Currently listening to Robin Trower's King Biscuit Flower Hour Presents

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    Careful - last person that went around saying that died of iocane powder posioning.

    I mean, really, how sucky do you have to be to die at the hands of a guy named, what, Wesly?
  5. Guess this answers the question of "Is he still a red name?"
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    because you have to get Stamina.

    No you don't. You simply want the benefit of stamina without having to pay the cost. The game is balanced with you having to take some means of endurance management. It will always be so because we have a static endurance reserve. People choose stamina because you end up with the most bang for your buck.

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    I agree here. My DA scrapper took stamina only cause in longer more demanding fights he was lacking. Dark Armor has 7 toggles. With him, I run like 6 i think at a time.

    Even then, i don't NEED it. nor do i plan to take it either for all my characters.

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    I did, eventually, take stamina on my Dark/Dark scrapper. The only reason I even put three slots into it is eventually I want to take Whirlwind(? the third-tier Speed power), and it is an end hog. At that, when I had two I was going around just fine with DOs.
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    they rollback the ED patch, they would have to code the enhancement display stuff back in.


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    Leave it out. I'd rather have things be guesswork, but not nerfed, than nerfed, and obviously so.

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    Just saying there was something added with ED. You were the one saying ED added nothing.
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    Um actually since ED doesnt ADD anything it cant BREAK anything by remving it except leting folks 6 slot powers again.

    ED did not ADD one thing to the game, not one.

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    You realize that the code showing how much you are getting to different variables from all the enhancements in a given power is part of the ED patch, right?

    If they rollback the ED patch, they would have to code the enhancement display stuff back in.

    And then do a Q&A check just to make sure no ghosts surface.
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    I guess the 5M influence I gained from enhancement drops didn't really happen.


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    You don't say 5 million over how many levels, but let's say you're at lvl 40, where you're getting about 20k per accuracy enhancment sold. That's 20k x 5 for 100k, x 10 for a million, x 5 for five million. That's 250 Acc. SO's to get five million by selling enhancements. Not DO's. Not TO's. Not Sleep enhancements. The numbers change as you get to higher levels, but not so significantly that you can jimmy these numbers in any meaningful way.

    So is it your argument that all that "extra" inf. you get from defeating enemies and finishing missions is "gravy", and not necessary in order to be able to buy the needed enhancements for a character? Because, if so, I'm calling you a liar, right here, right now. Hell, I don't even think I believe that you kept a running tally of all the inf you gained from selling enhancements apart from that gained by defeating enemies.

    Maybe lvl 50 wasn't the best example. Maybe lvl 40 would've been better. But to argue that, throughout the late game, you don't need the inf. you gain from defeating missions and enemies to be able to afford to enhance your character is just ridiculous. Hence, here is me, ridiculing you. Again. Seriously, haven't we been around this merry-go-round often enough, Xero? You really want to go again?


    Let me put it simply: You gain less than half the inf. needed to buy an enhancement of your origin type by selling it to the appropriate store IF it's an SO to begin with AND it's of a similar type to the kind of SO you wish to purchase. Since training enhancments and DO's also drop, which are worth about 1/45th and 1/8th of what you need for an SO, respectively, and since some of the SO's OF your origin will be unuseable by you, that means you have to sell a WHOLE lot of enhancements to deck out a character with all white, never mind green, useable SO's of their origin.

    Now, in any given mission, I get between zero (that's right, ZERO) and 5 enhancement drops while soloing on invinc, which averages out to about 3, and since I can hold 10, that means that every three missions on average I HAVE to go sell. Further, if I'm in a mission and I'm full up, I either have to delete some training to hope for a better drop (which sometimes happens and sometimes results in me having empty slots in my tray at the end of the mission), which is money lost.


    Since it only takes me two to three normal missions to get a bar of xp, and since I need 10 of those, or 25 (on average) missions soloing to get my next level, that means I can count on about 75 total sold enhancements for a level.


    Since the drop ratio of SO's to DO's and TO's alters as you level up, it's tough to say EXACTLY how many SO's you would have sold in that time, but let's say they're ALL SO's, and you're level 50. From 1-30 you gain two slots every other level, and one with each new power, or 45 slots, minus one for the extra "power" level you get at level two, is 44 slots. You then get THREE every other level, plus one every power level, or an average of two per level the rest of the way, so around 84 slots by the time you are level 50. That means you would need to sell about 200 SO's (remember, they sell for LESS than half of what you need at the RIGHT stores) to pay for all SO's of even con, IF you were at, say, level 40, and not, lvl 41, where you would have to combine to get there, and could conceivably lose a significant number of "combines" due to failure.

    And these are generous numbers, since the amount you get for, say, an immobilize enhancer is pitifully small compared to an accuracy, which is what I'm basing the numbers on. And don't say, "yeah, but it COSTS less for an immob. enhancer". Yes, it does, but far fewer players use them, and those who DO use them and others like them get drops of them far in excess of the number they NEED, hence the sale of such enhancements tends to vastly underwhelm the cost of the "big 10", i.e. acc, dam, recred, endred, and the like, which everyone needs considerably more often. Hence, I'm being generous. Even if we take into account the rare SO drop from the appropriate enemy that matches your origin and is needed by you, I'm being generous.

    So if you're claiming that the money you earned from selling drops (whether or not it was five million) is sufficient to deck out your character? Sorry. No way. Uh-uh. Forget it. Buh-bye. See? Me ridiculing you.

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    Statesman did admit that a higher level hero would have an easier time of facing higher level foes but player skill has to factor in somewhere. If I can give a level 50 character to my cat and he can complete an invincible mission something is horribly wrong with the game. The baseline of the game is that a hero is equal to three white minions. If at any time this is not true then there is a potential problem.


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    That's a mighty big "if" you snuck in there, and such absurd commentary does your argument, which is weak to begin with, little credit. If you are actually suggesting that your cat CAN solo on invinc now, well, I think your cat is probably incapable of even logging in, so your comparison of a cat to someone, anyone, who has the experience you HAVE to gain while getting to lvl 50 as a player (assuming you don't power level), is nothing but hot air, and downright insulting to players who have difficulty playing on invincible with, say, their ice tankers or empathy defenders at the higher levels while soloing.

    Further, as you yourself point out, States flat-out SAYS that players should be able to defeat higher-conning minions at higher levels, so who are you kidding here?

    Seriously, why even take the time to type these kinds of posts, Xero?

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    Otherwise, all you've been doing for 50 levels is getting steadily wimpier


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    Or inversely the badguys have gotten a whole lot tougher.

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    Since we are talking about relative power levels of a lvl 5 vs. 3 even-cons and a lvl 50 vs. 3 even-cons, I guess my response would be: and? You are just agreeing with me while trying to be disagreeable.

    And that's not even taking into account that A) In many cases you're facing the same enemies (like freakshow) with the same names (like Metal Slashers) and the same powers as you faced 15 levels ago. If they are SO much tougher, then WHY are they so much tougher? If you are so much wimpier, then WHY are you so much wimpier? And if the villains are going to get more powerful, faster, and are more numerous, and as well-organized as their heroic counterparts, isn't the smart thing to say "well, if you can't beat 'em, join 'em"? If nothing else, you could learn the secrets of their FABULOUS power gains, and bring it back to the heroes of Paragon.

    Sorry, but your argument smacks of "I know it's arbitrary, but once upon a time States said it should be 3 even-cons vs. one hero, and States is never wrong, nor does he ever misspeak, and no statements by him or anyone else are going to convince me otherwise. So you're wrong. Plbbbt. "

    Not convincing. Sorry again.

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    So, how much to you think you earn over three levels? Five? I don't buy new enhancements every level. I don't think anyone getting SOs does. You are just using one level's worth of earnings, when I don't think anyone plays that way.
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    Or better yet the devs could close up the grief (like they did with TPing) so the GM staff won't be overworked.


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    Assumes facts not in evidence. The GM's are not, to my knowledge, "overworked". If they are, there's another solution: Hire a few more GM's. There. Now no nerfs are needed, and no one is overworked, and the happier playerbase means longer subscription times, which will pay for the added GM's. At least, that's as likely as YOUR assertion.

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    He is not saying that they are currently overworked.

    Why did they implement the Rez and TP confirmation boxes? Because people were being griefed. IIRC, it was alot, but it was still a way to grief people that did not need to exist.

    Now, considering a) the only "protection" that stealth really gives you is the -perception and you can still get attacked/AoE'd, and b) xp has been removed from what few glowies give it, there is no need to have this there, especially considering that there are people who will grief it.

    I mean common, we had people that wouldn't believe that they were griefing unless a redname said they were not allowed to TP people into the towers in the PVP zones and leave them there, making it to where those characters cannot play unless a) they chose TP themselves, b) manage to find a hero/villian with either TP foe or Recall friend, as apporiate. Why leave them something like this when there is no reason for it?
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    Ohmtown. He was a great assistant.

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    Ohmtown was awesome.

    I also assumed that the Jenkins thread was based on the Jenkins in the tutorial (and beyond). It surprised me that not only did Jenkins not get "severely reprimanded" for his screwup in the Zig Breakout, he actually got promoted.

    Arachnos is a very strange organization.

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    Almost like the US Military, huh?
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    It's the same Jenkins, he even reconizes you from the last Breakout mission. Appearantly you aiding him in detonating the bomb has moved him up in Arachnos. I love that little touch, it's so nice to see someone used again. I wish we had more stuff like that. Like some low level gang leader you beat up coming back as a member of the Council or something like that.

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    like Flower Knight?
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    Further, even if I agreed that it was possible to grief AI bots by clicking on glowies while invisible, which I don't.

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    You can't grief the AI (exploit, but not grief)

    Scion, what we were talking about is this.

    Under the (now-withdrawn) change it would NOT be possbile to click a glowie if you had a effect that gave stealth.

    Combined with the fact that if someone drops from the team, they don't get booted from the mission, you get:

    Griefing situations:

    1) Group invis - if someone is going to log, and wants to be an [censored], they can cast this on everyone. Roughly a 2-minute duration. Clickie, not a toggle.

    2) Grant invis - This does not require being teamed to use on someone. They could camp a glowie someone needs to finish the mission, and cast it on anyone who tries to get near.

    3) Toggle Stealth - Things like Shadowfall and steamy mist a) don't require they be your teammates to be affected, b) are toggles, c) AoE. You can easily sit on top of the glowie and prevent it from being clicked.

    Also, there is the situation with the fact that some powers that are primarly defense (+DEF, literally) have a stealth componet.
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    First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....

    Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

    AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

    In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

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    Just to calrify: The Archvillain thing is ONLY for Mission AV's, Archvillains in Task Forces/Strike Forces and World Spawns will not be changed.

    In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well. (With the exception of Strike Forces and World Spawns of course).

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    O.o i didnt know that AVs spawned in city zones o.O

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    Apparently Hamidon Mitos are considered AVs.
  15. Yeah - I would not be surprised if the number 1 reason is clicky invis. That and the fact some sets have invis as a secondary effect in a needed power (Cloak of darkness, for example. Stealth and a +DEF toggle for Dark Armor.)
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    I've done many TF's (although I must say, I've certainly never been able to go AFK),

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    Nah, it was just the Doc Vahz mission, not a TF.
  17. I survived my first encounter with an AV, and was AFK. As a participating defender. (Go Autofollow, assist, Shadowfall, and Twilight Grasp on autoattack!)

    I have never understood peoples fear - the only pain I have ever had is if there isn't enough people - and that has always been on the TFs anyway.
  18. My guess is caltrops would be on the list - it is, in the end, and effect, and not a "mob" like trip mine and acid motor.

    Ice slick, lighting storm, and such are continuous effects, right? I am pretty sure, then, they will get coverd by this.

    At least, from what I know of the powers system says it will.

    All the ones he named that will be buff don't show up as a pet, yet I know acid mortor does (I am not high enough level for tripmine on my /traps yet).
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    I swear, if we got that Sword/Gun combo as a powerset, I'd be the happiest man *ever*

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    It's fun to be envious of Signature Powers isn't it?


    Sigh...

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    I think the main part of the sig powers bit with that would be the lighting. I could see them givign us the gunkata.
  20. Check the old Geko Answers - I think that was on his whiteboard - especially when you consider how many people have voiced displeasure that the Martial Arts set is sooo very kick heavy.
  21. Yep.

    Seems like most of the non-cryptic staff around here is female - at least the ones with names that we know.
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    I enjoyed the video and too wonder about the powers featured. MA was obvious, but were we getting a preview of forthcoming powersets? Pistol scrappers and shapeshifting (the "melting" woman)? Why did they all turn on each other at the end? Very cool video but so many questions.

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    Read the page that was referred to... Rose's mentor thought she'd been attacked, so went to attack... er, whatserface... so HER mentor jumped in to defend her.

    Yeah, in the middle of a fight.

    Great timing.

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    Yeah - the one that teleports by becoming silvery goo can drain people of their energy and use it (the blast that knocked out all the zombies/ghosts). The two female heroes knew each other, which is why the blonde nodded at the the first one before the first one sucked out her power.

    The sword & gun guy just saw his protectee's energy get sapped, then her calapse.
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    Another month? I guess what they said about spacing Issues out more after CoV launches was true. It'll be nearly 4 months since our last Issue by that time. Hopefully this means it'll be a lot bigger though.

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    Man, if we gotta wait til Mid/end March til I7 goes live, that will be a huge stink bomb.

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    Why?? Why on earth is it a 'stink bomb'? I mean, really I'd like to hear your reasoning on this.

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    Possibly because people are thinking that the Costume options and AV/Hero spawn change are going to be I7.
  24. Didn't Aura move on to a different game? So she wouldn't be posting at all - at least not as a red name.
  25. I think the problem is the glowie code - in a mission, if anyone gets XP from a glowie, it is JUST the person hitting it. So whatever tallying done involving glowies is just with the individual opening the glowie - unlike mobs were everyone gets something from the kill - even if just a check that ends in "Sorry, to high/low level to get XP from the kill"

    It would be nice though if they could make it team friendly - I personally think that all special events should a) be soloable (I can see acceptions for GMs, but they should be kinda sparse) and b) fun to team on. Basically, like the experience of the Holloween event last year. It was soloable, but soooo very fun to team on.