Rajani Isa

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  1. In PvE? Nobody else if you were phased (exception : Dimension Shift).
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Don't ignore the fact that Jack created the Statesman character prior to working on CoH. If he decided to get spiteful and threaten a copyright lawsuit (which I don't think anyone would put past him), Paragon wouldn't have had much other choice. A cheezy, one-dimensional character isn't worth whatever negative publicity a lawsuit would have generated.
    So you're saying that NCSoft's lawyers are incompetent? Hell, that Cryptic's were? By putting the character in the game, Jack gave it to the game. If he hadn't, we would of had Statesman retconned into "Representative Man" or something the moment Paragon was formed.
  3. Quote:
    Originally Posted by Rubberlad View Post
    Correct. It's a police box - not the TARDIS.

    Zwill confirmed that personally for me on the very first day I23 hit beta. But its definitely cool to think they're inspired by the TARDIS.

    That said, I know some folks associated with the official Doctor Who franchise (we've connected over the years through various writing opportunities) and they say that although showrunner Steven Moffattis not personally aware of their inclusion in game, its very likely he'd appreciate the clever wink. So I think its fine...

    Besides, its been done before (and more blatantly) in Fallout 2...
    I can't see how Steven Moffattis would object. While I've found the quality of writing to be great, no show can survive for that long without fan support. Which this counts as.
  4. Quote:
    Originally Posted by Lazarillo View Post
    I'll take the costume compliments! But Arcanaville can keep the math. Trust me, my mafs are not worthy.



    ...technically, since I showed up in i5, and Watcher showed up in i10...doesn't that make him my little brother?

    Also, Devs, please add me to the list now of people who want vehicle travel...
    Well, Dark Watcher (as a Hero) predates WWiI, I believe.

    We just did not have any in-game representation.
  5. Quote:
    Originally Posted by EU_Damz View Post
    Thank you for your positive and constructive post, in future reference however could you please private message me if my method of posting annoys you. I do 4/5 things at once and so i do have the odd spelling mistake, if however you do not wish to do it in a constructive manner then feel free to have me on ignore instead of trying to "show me up" on public forums.
    Thank you
    I don't see it as trying to show you up.

    Some people (my self not excepted) have a few Grammar-peeves and they ca't help it. I myself have accepted this about myself. (accept/except, affect/effect).

    On a non-related note, nice avatar.
  6. Unless it lists a separate critters entry, all "all others" include NPCs.
  7. Quote:
    Originally Posted by khorak_EU View Post
    The only decent Titan Weapon that'll actually work with the animations....and it's beyond endgame. Hooray!
    That's why it also is a recipe drop. The recipe (although only found in incarnate trials) is usable by those lower than 50.
  8. Quote:
    Originally Posted by SolarSentai View Post
    Oh boy, as do I.

    I remember crying (Okay, not really crying, but still) when there wasn't a Taxibot on duty in the Hollows.

    Oh how we have gotten spoiled!

    At first I was like *facepalm* at the TUNNEL System because it's already stupidly easy to get around. But after using it for a bit I'm all like *DROOOOOOOL*
    You needed a taxibot?
  9. Quote:
    Originally Posted by Snow Globe View Post
    Okay, how about this... Does this thread really need to be bumped 3-4 times a week posting the exact same information? Wouldn't it be better to ask the mods to sticky the thread to the top of the section and post the schedule/information once?
    And while we like to think we have huge effects on the game, our sg thread doens't need to be stickied to the top of general discussions.
  10. Quote:
    Originally Posted by Arcanaville View Post
    You could also tamper with the alert signalling code that generates an alert signal when a critter dies, that acts to put any critter that receives that alert into altered mode (basically, looking for and engaging players). You could have attacks also generate alerts, with bigger and stronger attacks generating higher alerts. Explosions could generate large scale alerts separate from dying critters and cause all the critters in the area to start looking for the players (without being directly aggroed upon them).

    This is my understanding of how critters respond to a player. They start with a certain low perception radius. If you are outside that radius they just don't notice you at all. However, if you attack a critter by default that critter aggros upon you. It also sends out an alert signal to all nearby critters within the same spawn. Those critters get alerted, and go into an alert state. In that state their perception radius increases significantly, and they can detect the players even if they did not do so originally. They then start aggroing on whatever players are nearby, until something causes them to change their focus.
    But doesn't the alert system only exist on a spawn-by-spawn basis? I.E. If the group around the corner is not the same spawn, no amount of alert will drag them in?
  11. Quote:
    Originally Posted by monkeyslap View Post
    When I click "report" on myself this is what appears under the box for the reason why: "Note: This is ONLY to be used to report spam, advertising messages, and problematic (harassment, fighting, or rude) posts."

    I appreciate the suggestion but asking to have a thread title changed because I goofed when creating it does not appear to fall in those categories.
    Just ask - and mention you'd PM someone but are free and cannot.
  12. Have you tried reporting your own post? There is a "Why you do this?" text box, explain there.
  13. ha, just saw my dog pull a 180 trying to just stop in the hallway.

    Anyway, to answer your question - did you /bug this?

    Also, try PM'ing Arbiter Hawk or Synapse.
  14. Quote:
    Originally Posted by Smersh View Post
    Then I should probably not mention that I can also access the Emperor's Sword arc on my Alpha Unlocked characters, too.
    The name color thing is why I was thinking it was odd you were complaining :P Apparently it's intended that NW be free. Other than the incarnate arc, that probably should be restricted as incarnate content.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Wait, I can run that through Ouro? Can I drop the AV at the end down into an EB?
    I believe so. It's no longer a TF, but a story arc.
  16. Quote:
    Originally Posted by Blue_Centurion View Post
    Are you gonna wear a funny hat? See, i got this thing for funny hats....
    I recommend a "The Prince of Sturmhalten's Big Bet" - just remember to take the cheese off before wearing it in town.
  17. Quote:
    Originally Posted by Oliin View Post
    The first time I saw anything about The Battalion was back in a PC Gamer article where they were talking about how ED would let them add in crafting. I think it was a CoV preview article to be honest. They've been kicking around in the background of the game for quite a while.
    yeah, the original idea is you would need things/items provided by the (as it was then called) SSOoCSS (Super Secret Out of Combat Skills System). Note that was a incarnation of "crafting" that included things like investigation Inspirations.
  18. Quote:
    Originally Posted by Ironblade View Post
    There should probably also be some kind of perception modifier. For example, if I kill someone with a GRENADE LAUNCHER, you'd think someone on the other side of the room would be likely to notice. Moreso than, for example, if I used a katana.
    One could possibly add in a scatter-spawn of psuedopets that pulse a (weak) taunt (say they spawn N/E/S/W at 40' out, and do a 20' taunt) to mimick this.
  19. The procs should stack with each other. I don't think AH stacks with itself, but it might.
  20. This was noticed early on in beta and never had the devs say it's a bug.
  21. Quote:
    Originally Posted by Smersh View Post
    Why in the world would they put Night Ward in the market?

    I've started running an arc in there, no purchase necessary.
    Because First Ward is there too.

    As VIP content. So free to you and I.
  22. Quote:
    Originally Posted by Spinomania View Post
    You're right, I forgot about that, I believe there was a problem between BBC and the Police at some point, about this trademark.
    BBC tried to trademark it.

    They got slapped down.
  23. Rajani Isa

    celestial armor

    Quote:
    Originally Posted by Wildog View Post
    Has a success story getting the armor via /petition? I got the e-mail saying it was going away on the 5th and seeing how I wanted it for one of the characters on my alt account I logged in, went VIP and then bought $200 worth of paragon points to get the needed tokens for tier 9 VIP rewards. Thats' when I discovered the armor was removed already and with a little research I found I could still get it via /petition. I put one in, got a reply on the 31st saying it was being escalated higher up. Friday the 1st I got another reply saying they are investigating my issue.

    Of sitting here saying to mysely, "my issue? what is there to investigate? I want the armor, I was told I had until the 5th to get it, you removed it early, I want it, so honor it." I just need to hear that someone has had success getting it after it was taken off the rewards list.
    The investigation bit is standard form speak for "We are dealing with it". Specifically --

    Any time a GM kicks you up to a supervisor type GM, you get the escalation notice.

    When someone human looks at it, and has the ability to deal with it, you get the "Investigation" notice. IN my experience.
  24. Rajani Isa

    Absorb = ?

    Quote:
    Originally Posted by Straenge View Post
    To be honest, I hadn't heard anything about absorption other then what I have read here. I understand it to a point but still need to see it in action. However, a funny thing occured yesterday. Long story short, I was at the end of the first SSA Part 1 mission solo (rest of the team at the entrance) when I solo'ed the boss and his minions, all CoT. During the fight, a grey "absorbed" kept popping up above either my head or the CoT boss mage.. I didn't get exact figures or look in Combat to see who/what was effecting that but it was a bit.. odd. I am going to see if I can repeat it. So either something is buggy or CoT leaders are also using this mechanic as well.
    You're noticing defense.

    Certain powers enable alternate "Miss" messages. SR will enabled the chance to see "Dodged", Force Field "Deflected". Some enable "Absorbed".

    The boss demons have invincibility, which will enable "Absorbed".

    It's something they added for flavor a while back, to show that different powers provide defense differently from a concept standpoint.