Radmind

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  1. Radmind

    it's patching

    Avatea just posted that the downtime is taking longer than usual...

    So i guess its time to go for a coffee and a little walk.

    See you guys soon
  2. Radmind

    it's patching

    Ocho said the down time would be 7am EST-12pm EST we all have a couple hours before it goes live..
    For me, I'll be doing the new Posi TF and the new stroy arcs, plus playing my Cold/Ice defender more because of the inherent buff!
  3. Thanks for the build info, I'm looking at having a SS/WP brute for when GR comes out. Looks like fun!
  4. Radmind

    The end is near

    My scrapper is already respec'd and Soft Capped for when I17 goes live. lost a little bit of recharge, but it's barely noticable.
  5. Hmm Whiskey Jack's looks solid enough and not too expensive, I think the regen/recovery/rttc will be more than enough to make up for any attacks that do hit.
    Does Fireball's AoE make up for no Cremate?

    Shred's build looks good too but I'll never get that PvP IO lol

    Basically I want to use this toon as my Single Target attacker (and since I already have him at 50 it saves me the time to lvl him up), if I want to go AoE I have a soft capped Elec/Shield scrapper.

    Thanks for the input so far!
  6. Interesting guide, too bad the build you posted no longer works in Mids.
    I want to get my Fire/WP up and running again to give my Elec/SD a break until Incarnates arrive.
  7. HEy all,

    I have a lvl 50 Fire/WP that I would like to IO out but I don't really know what direction to take it. I've played around in Mids and I don't think it's possible to soft Cap.

    I looked around on the boards here and didn't see any builds to go by.

    Any advice?

    Price isn't an issue.. just don't include the PvP IOs as I'll never have any of those lol.
  8. Awesome builds! I'm defniately using the Expensive Elec/Shield build.. Got 800 Mill saved for the extra set and HO's that I'll need to get. Looks awesome though!
  9. Put me as an alt! I'll be on a Rad/Therm corr
  10. Radmind

    CoH2 registered?

    I wonder if this could be a Herocon 2010 announcement?
    Although I'm sure the present COX has a couple more years of life in it. As long as it's around I'll be here!
  11. That actually doesn't look too bad at all. My recharge will take a hit and I'll have to trade in a couple of purple sets, but it actually looks good.
    I may use this when I17 goes live. The only difference is that I would have the Purple sets in Fireball and Fire Blast.
  12. My Going Rogue plans go as follows,

    Make my Blaster, Scrapper incarnates,

    Switch my Controller over to be a Vigilante simply because that is what his character is based on.

    Start a new scrapper or brute in Preatoria and play all the way through to Incarnate.
  13. Quote:
    Originally Posted by Golden Girl View Post
    I was meaning the normal enhancements, not IOs.
    Maybe... but then what would be the point of an IO'd character to do the content to get those rewards if they don't don't improve even the IO'd toons?
  14. Quote:
    Originally Posted by TyrantMikey View Post
    ((Sorry for the late arrival.))

    However, if we have to travel to the Well of the Furies and become an incarnate by drinking the waters there, as Statesman and Lord Recluse did, thereby changing our origin, what is the impact on all of our slotted enhancements (IOs excluded)?
    Quote:
    Originally Posted by Golden Girl View Post
    Not sure - maybe there'd be Incarnate enhancmeents to unlock to replace them?
    I really hope that isn't the case, unless we get complete Incarnate IO sets for every power that include the same or better bonus's that my normal IO's have.

    I played a long time to earn all the IO's I have on my Toons. I'd rather not have them obsolete.
  15. Radmind

    Incarnate Levels

    Quote:
    Originally Posted by Golden Girl View Post
    A full incarnate should just be called an iPwn.
    That should be a full Incarnate PvP badge. 1000 Player kills as a 10th lvl Incarnate.

    You heard it here first!
  16. Quote:
    Originally Posted by Golden Girl View Post
    I find it really hard to believe that the much-requested endgame system will be basically a way to save money on purples at WW.
    Quote:
    Originally Posted by Snow Globe View Post
    Actually, I find it rather easy to see it as exactly that.
    I'm with Snow Globe, the Devs are more than smart enough to not break the game with Incarnates. For me it will be the Journey to get my Incarnate lvls that I will enjoy rather than the rewards. (Depends on what the rewards are...)
  17. Quote:
    Originally Posted by Golden Girl View Post
    Strangely, every single team doesn't do every single STF run on the Mo setting.
    Turning off Incarnate powers for an Mo run doesn't solve the problem of 5 level 50 AVs vs a full team of Incarnates.
    The same goes for the ITF - people have run that in under 20 minutes with current IO'ed 50s - what sort of runs would a team of full Incarnates be capable of?
    If Incarnate levels boost your powers, would a buffing Incarnate on your team mean that even 54s wouldn't be able to hit you?
    Right now, the difficulty scaling is designed towards non-IO'ed avatars, with IOs giving a nice boost.

    So, to repeat what I said, something else I'm wondering about is how will the curent content remain a challenge for Incarnates? Like won't something like the STF need some sort of extra level of difficulty, otherwise it'd be come just too easy?

    I think you are grossly exaggerating how powerful Incarnate players will be. I can see a few buffs, or a new power or two, but I don't think it's going to make Defenders Solo several AVs at once.

    lvl 50 characters with SO's or even Common IO's won't have too much difficulty with most TFs unless they are +3s or +4s.
    I've been on as many 20 min ITFs with SO'd toons as I have with my Soft capped Elec/Shield Scrapper. It's all a matter of who you play with.

    I'm willing to bet a team of 8 Incarnates with idiots playing them will have as much trouble with any TF/SF as any other team.




    Also.... holy crap GG actually explained a post...
  18. Quote:
    Originally Posted by Leandro View Post
    New option in the difficulty screen: "Disable Incarnate Abilities". Required for the Mo* badge.

    Problem solved.
    Quote:
    Originally Posted by Golden Girl View Post
    Doesn't solve the problem of Incarnate Defenders solo the 5 final AVs at once
    Do you even read the post you are replying to? How can Incarnate Defenders solo anything if their Incarnate lvls and powers are disabled for an MoSTF.

    Wait.. it was GG... nvm.. stop feeding trolls Rad.
  19. Quote:
    Originally Posted by Negate View Post
    Indeed, I think you would obtain your level by going through a Arc or two. Nothing more, nothing less.
    I wonder if the Incarnate lvls will be more tied into completion badges than XP itself. Watching the presentation the Devs mentioned more Zone events tied into the Incarnate system. So say complete X number of arcs, X number of TFs/SFs and X number of Zone events to get your first incarnate level.
  20. Quote:
    Originally Posted by Dr_Mechano View Post
    That's a very good way of explaining it and did a much better job than my example. Internet cookie for you!

    I really could use a real one! lol I'm at work and I have to wait another hour to eat!
  21. I don't see it as a lvl cap increase as IO's don't go beyond lvl 50. I see it more as 10 degrees of lvl 50.

    IF I was to complete all 10 Incarnate lvls I would look at it as being a 10th Degree lvl 50.
    Still lvl 50, but with more training and experience.

    My Elec/Shield scrapper CAN'T WAIT!
  22. I look at it more as a Martial arts thing. Lvl 50 is like getting your Black Belt. As you train and progress more you get 1st degree Black, 2nd Degree Black, etc.
    You're still a black belt, but more experienced.

    I'm really looking forward to this! I'm hoping the first lvl of incarnates raises defense lvls! That should replace the Zepher nerf!
  23. When I saw Castle's post about Kinetic Melee it made me think Kin/Shield scrapper. Kinetic buffs+ Shield Buffs = awesome!

    LEt's hope there is lots of AoE in the set. My only worry about it is the long animations.
  24. One Million Volts (Elec/Shield)
    Zeus (fits nicely with Elec)
  25. Does anyone have any Elec/Shield builds made up for the new Zepher numbers?? My computer is down (using wifes) so I can't use mids at this point.

    A build preferably without the Gladiator IO.. No way I'll be getting that.