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It calls forth a dead hero/villain to fight for you. Which one you get is random.
That's why they're killing off so many people in the SSA. They're building the pool for the DC Tier 9. -
The Whiteboard
While it centers around paintball a lot at times, it's something that even non-paintballers can enjoy. There's more than a little mad science going on, too.
Freefall
Another fun one, this time with some real science issues behind it at times. -
This is the only idea here I think is a good idea. It makes sense in-game, too.
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I agree that your best bet is to remove the OTHER magnet and turn it around too. It's possible that a sharp impact may break the glue holding it in place, just don't go nuts.
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A lot of RP happens in Super Groups now, it's just easier for people to get together that way. On Virtue, I can even think of at least two SGs that have their bases set up as clubs, and they're "open" on certan nights of the week.
(Go to St. Martial on Thursday evenings, and you'll usually find doormen for the group "Black Friday" at the base portal to let people into the club. Just dress well, it's formal.)
RP does happen in Pocket D and elsewhere, but that can be fairly random in quality and content. -
Maybe blasters should have a portion of their damage be unresistable?
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Quote:That is a very good point, and you're right.Here's an interesting counterpoint; Why should they reduce the rewards if the challenge is on the same level, requiring a similar ammount of time, as adjusted to the smaller team min/max requirement?
There seems to be a disconnect that's going on regarding smaller teams 'must have' less rewards. If the challenge takes a similar ammount of time and effort by each member involved, why should they receive less? The only time not taken into account at this point is the time required to form the team, and if one posits the Dev team anticipated the ammount of time it would take to form a team into their calculations, that almost seems a bit silly (not saying it's not true, wouldn't surprise me either way, but...).
If a large team takes 45 min to complete a goal, why should the smaller team, assuming the same ammount of risk is involved (per character) in time and loss, why would the smaller team 'need' less reward?
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Let's strike that part, then. (I won't go back and edit it out, though.) Same rewards, same level of risk (save for the reduced risk that comes from smaller teams). Would you do the smaller-team versions of the current iTrials? -
Quote:I've always played with the idea that Statesman will kill Recluse in anger, and then have a mental breakdown. Unable to accept the fact that he, Statesman, has killed his best friend, he decides that he MUST be Lord Recluse instead.Statesman flies to the Rogue Isles and kills Lord Recluse in anger. The Statesman persona "dies" and Marcus Cole becomes a vigilante, on his way to becoming Emperor Cole.
Marcus Cole becomes Lord Recluse, leading Arachnos in their invasion of Paragon. And when your villain goes forward in time and beats down the future's Lord Recluse, what you bring back is proof that the REAL Recluse is dead by then.
So, Recluse tries to avert that by having you take down Statesman in this time. -
For those that say that they would like to do smaller trials:
If they made reworked versions of the current iTrials that were made for 4-8 players, would you do them? Same basic plot, same length, just remade for fewer people. How much could they reduce the reward and still make them worth doing?
Basically, I'm wondering just how much the current team size requirements are actually hurting the trials. -
Wait...what?
So, he can move something 3 inches. When he's done, what's to stop him from moving it 3 inches again? Unless it's some kind of mental block, that just strikes me as painfully stupid. -
Quote:I believe it was the second story with Doctor #5 in it. The TARDIS had ended up just outside of the ship they were on, and the Doctor needed to get to it and pilot it back in. They had one full suit (for Adric) and one helmet (which the Doctor used). He made a comment about it then.And IIRC, Time Lords can withstand the vacuum of space for a few minutes. I couldn't quite remember the references though so thank you.
Edit:
Quote:Several times in the classic series the Doctor has been show to be able to survive space without to many ill effects, most notably in Four to Doomsday, where the 5th Doctor went from a spaceship to the TARDIS with only a helmet on.
So, to answer your question, at least since 1981. -
Thanks for the replies everyone!
A few more questions to think about:
If they did throw in a couple of smaller Incarnate Trials or Incarnate TFs/SFs, would you want them to be co-op, or would you like them to be seperated by side?
For something small and fast against "lesser" targets in the war, what kind of rewards do you think they should give? Would limiting the end reward to a common and an Astral be enough? (I'm trying to balance it against what the level 50 TFs give for the Alpha slot, basically.) Or would that be too much/too little? -
Which makes it the PERFECT game for those of us that love to make alts, but never get them very far!
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So, what I'm seeing so far is that maybe more Incarnate-oriented Task/Strike Forces is the way that more people would prefer?
Interesting, but understandable. -
Quote:I see a trial as a single big mission where you have to do certan things in a certan order. Doing A triggers B. Dealing with B triggers C. And so on.Not to be a Snarky-Dragon but ...
You mean... if they were to make you know, a Task Force ?
I also see trials as often having something more than just the AV's regeneration you have to overcome, often a timer of some sort.
Most importantly (for this), I see small trials as being FASTER than a normal TF/SF. -
I have a question for everyone, because I'm curious as to what the response would be:
If they made SMALLER (4-8 players) Incarnate Trials, much like the Halloween trial, would people run them more than the larger trials?
Would they run them enough to make them worth making?
Would you run them even if you're taking out "smaller" targets than the large trials take on? (A raid on a warehouse full of New and Improved Enriche, for example, with a non-Praetor AV at the end.)
Why/why not? -
There are people in this game that I would LOVE to buy stuff for, but I'm not able to do that.
I'd be more than willing to buy a $5-$15 dollar Paragon Points card, and just /tell them the code on it in-game so they can enter it in and get the points.
I'm not saying I'd do it every week, or even every month, but I'd do it. And of course I'd be picking up the occasional one for myself, as well, as an impulse buy. -
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There is an option that changes each person's name to a specific color when they talk in any channel (but not in emotes). However, each name has its own color, you can't pick them.
It's not what you're looking for, but if you didn't know of it, it may help to turn it on. It's in Options... somewhere.
P.S.: The color of the name is set by what letters are in the name, it's nothing a player can control. -
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I don't know of it ever happening in the comics, but I think he could do it.
The ring deals with the lack of oxygen for them to breathe in space, which is one of the substances the body needs to survive. It's not much of a step to assume it can provide more life support than that.
Making a bagel and eating it would just be an indirect form of life support, much like a Lantern insisting on using the ring to make a space suit to survive in space. Different form, but standard function. -
Quote:I can't help but wonder what feedback they're missing. The reactions most testers are having to the Super Packs is pretty damned clear, I think. I've seen feedback on the value of the various inspirations, costume parts, and boosters. About the only thing I've not seen a lot of feedback on is the pet, but that's because so few people have it to look at.So Zwil is in the help chat channel on Freedom as I post this. He is answering some questions:
4) They still want more feedback on Super Packs before making changes.
What more are they waiting to hear?