-
Posts
1484 -
Joined
-
{...}tion-based AoEs summon a pseudo-pet at the location, which deals the damage, whereas targeted attacks deal damage directly to the targets. There's no way to have an attack switch from being a pseudo-pet to being a direct-target attack, because what attacks do is written into the attack, itself.{...}
The pseudo-pet effect isn't a conditional, but the first step of a two-step process. The pet does nothing itself - it's simply there to provide a viable target for the second step, which is the activation of the standard version of the power with the pet as the target. It's possible that Wormhole already uses a similar method - the reticle provides the coordinates for the exit point, but it's the character itself that seems to be the origin of the knockback effect.
Castle has already said that two versions of many powers, even if you can only have one version at a time, is out of the question. That's a maintenance nightmare.
Yeah, probably. Still, the idea appeals to me, so it can't hurt to throw it out for discussion.
-
Also, when in doubt, start in Safe Mode.
-
I'm not sure about extending it too far as to switching between single-target attacks and AoE attacks this way. This is because the two types of attacks are cosidered different in the game, and there are different IO sets for them.
Ouch. Yeah, good point. As for the "reticle if no targets are selected", what if your target is suddenly invalid? You get a reticle, but you want to attack a specific target - if you click on it, the game wouldn't have a way of telling if you're clicking to activate the power or to select your new target. -
I have written about this once before,but seeing as how players are still doing it..it looks as though I will write about this until i die.Players quit teams too easily.Some players may have legitimate excuses at times,i dont deny that..but others often just quit for no reason at all,or make up some fantasy excuses,or quit just to make you mad,and I am so tired of it.
But on the other hand, if they leave the team for non-priority reason, it might simply be they didn't enjoy themselves. Thus, it becomes an argument over whose enjoyment takes priority - yours or your teammates'.
There needs to be something major connected to teaming,such as....
-Vehicles
Not happening. Anyone have a copypasta on hand for vehicles?
-More game time
Unlikely. Subscription income is the game's main source of income, and the devs have bills to pay.
-Teaming badges
Sure, why not?
-New Weapon Accolades
Explain a bit more?
-More Influence/Infamy
Your wish has been retroactively granted.
-More costume slots
Can you be more specific?
-Access to another area in the city,such as underwater,or space,or something
Implying that said area would be closed off to players who prefer not to team.
and if they just quit,their progress should be knocked back in a progress bar as well.
Aw HELL no. Being punished for not having fun? Might as well link the "Quit" button to a message box saying "The beatings will continue until morale improves."
Just some ideas here is all.I realize that the penalty would affect me too,I know,I dont care..I jsut want this quitting-too-easy problem to be dealt with is all.Some heroes and villains are trying to destroy AE farms.Maybe I can be responsible for something that they do love to do,and that's to quit just because they can.
Nobody has a responsibility to stay on any given team. The annoyances for the rest of the team vary between generic PUG "gimme a sec to find a replacement" to Doc Quarterfield-esque "I've spent hours for this?" jerkassery, but ultimately, nobody has an obligation to stay on any team if they don't want to.
Hero/Villain Searches often have things like AT,Natural,Zone,Level,Name,what they are looking for,but what about power sets you are looking for?
When in doubt, ask. When in shortage, improvise.
Some players are kind enough to write their powers in the search comments,but others do not.I feel that adding what powers you are looking for to this search capability would work out so much better.You dont have to play the guessing game anymore.
The short answer would be that the Search function needs to be reworked from the ground up, and an option to filter by powersets... eh, why not? -
Eh, let's not diss Emmert too much. Things only started to pick up after Posi took the reins, true, but States still led the groundwork that Posi subsequently built and expanded on.
-
-
Or simply remove the power icons for the mode you don't want to use from your power tray?
{post-pre-work edit in progress. Please hold. Processing. Done.}
Let's say you've just hit Lv2 and picked up Buckshot from the trainer.
There is now a "Buckshot" power in your enhancement screen. Only one. You can enhance it any way you want, just like before.
There are now *two* Buckshot powers in your Power list - "Buckshot Target" and "Buckshot Reticle". Consequently, they're now both in your power tray, but you can delete or shuffle them around or any way you want like any other power icon.
When you fire either of those powers, they both begin to recharge and neither can be used again until they're recharged. Of course, one balancing point of this system would be that both "aspects" of the power would need to have identical recharge time.
And finally, both aspects would use identical enhancement values, namely those you've slotted in the "Buckshot" power in the enhancement screen.
I hope I've clarified things a bit. -
Mmm, while I like the idea of base-access Wereworths, conversion to prestige wouldn't work, because it'd be easy to cheaply convert influence into prestige.
-
As an ardent blaster, one of the biggest annoyances I have in the middle of a firefight is targeting the right enemy for my area-of-effect powers. Now, before the imminent chorus of "I pity the foo who don't learn to play", let me explain further.
The coverage of AoEs is entirely dependent on the target, let's call him "anchor" for the purposes of this thread. So let's say there's a large group of Fambly goons ahead of you and your Ham Grenade has just recharged. Ideally, you'd want it to hit the center of the spawn so as to hit most, if not all of the enemies. But to do that, you need to target the schmuck closest to the middle, something tricky to do considering all those other schmucks in front blocking your click-target aim. By the time you've cycled through all of them to find your ideal target, odds are your team has already moved in and any semblance of a plan vanishes into thin air.
Consider another situation - there are two mobsters in front of you and you eye your Fistful of Furrows. But both are some distance away, from you and each other, one on your left and other on your right. If you shot in the middle, you could hit both of them, but if you shoot directly at either, the other will escape unscathed.
Let's rewind a few seconds further - the fight is in full swing and there's a nice cluster of bad guys straight ahead. You target the enemy in the middle, Let Down for some extra damage and the baddie suddenly drops dead the moment you unleash your Bad Breath attack. Your intended target no longer valid, your character latches on to the closest available target - that single goon that just ran past you and well away from the grouping you planned to attack.
What I propose is an option to use a drop target, of the kind you may remember from such powers as Teleport, Wormhole or Rain of Arrows, to determine the direction and point of attack. By removing the enemies from the power activation equation, the hero can focus more on shooting in the direction they want and less on mashing the tab key and playing mob guack-a-mole.
"But Quinch!", you say, "what if I like the way the AoE powers work now? What if I want to attack something that's in midair and far from any surface where I could place a targeting reticle?" Well, have no fear! It would be easy* to implement a system which would add both versions of the power to your tray and, when either version is activated, both powers would be sent to the recharge box, giving you the ability to use your power any way you want without giving you a power for free.
"Oh, it's obvious you didn't give a whit of thought of how that would even work," I hear you cry. "Every power needs a target to activate." And how right you are. Many powers create a dummy target, often called a "pseudo pet" to act as an intermediary between the power user and the target. So activating a power via a reticle could simply create a dummy object which the drop power would recognize as a valid target for the classic version of the power, and vanish after the appropriate real targets have been flagged as recipients of that power, not even waiting for the power to execute fully.
"Wow," I hear. "And maybe, with parallel powers, we could even have different versions of powers with different effects! Strong single-target attacks or weaker area of effects! A slow-recharging buff which would increase resistance or defense!" And maybe we could; the combinations would be endless.
But that, as they say, might be a topic for another thread.
*read: it would probably take time and effort to implement and Statesman knows when we'd get an actual working version, but it's not completely impossible... I think. -
This, dammit. I'm all for new content, but the long and proud tradition of halfa**ed feature implementation and lingering bugs needs to die, burning and screaming.
-
Global channels operate differently than official channels - they only support 2500 members total and use global names rather than character names.
There are a total of three serverwide channels - Help, Arena and Architect Chat. Of the three, only Help seems to see regular use, but from what I can tell, the reason for that is that it is the only of the three with user interface support - it's an option in the chat menu, while Arena and Architect can only be found by accident or through word of mouth. If the interface is ever updated to support those two, I'd be willing to bet their use would become commonplace, but as is, things aren't looking good. -
Nope, it's not a global - it's serverwide, like Help or Arena, but separate for each server.
-
Just curious, how many people here use the Architect Chat channel, and what for? It doesn't seem to be seeing almost any use on Virtue, and I'm curious if the other servers are any different. Of course, what with the unupdated UI it basically amounts to a communicational easter egg, but still.
-
Well, crud. Opacity won't stick after wdw_load either, no matter what it's set to in the file, or the options.
Bleh. -
I know about the slider in options, but I need a command specifically, something I can bind or macro.
-
Is there a command to set opacity via slash command? It's not listed under either cmdlist or viable option_set and forum search draws a blank too.
-
Hey, who woulda thunk... yeah, DOS-style paths work.
Go fig. Thanks. -
I'm mucking about in quickchat.mnu file and want to set up a command to load a custom bind file to help set up my new characters with the default layout. Problem is, /bind_load_file seems to need an absolute path to function, and with the spaces in the folder structure, that means I'd have to use quotation marks, something that the quickchat's structure already uses. Is there a way to use bind_load_file relative to the CoH's installation folder?
-
Kry, the team is sidekicked to the mission owner if a mission is set, and team leader if no mission is set - so missionless sidekicking is a go.
-
Asymptotic in this case means it approaches zero, but never reaches it - the formula for reduction is 1/(1+reduction). So 100% endurance reduction will actually be 1/2 endurance cost, 200% {hypothetical, natch} would be 1/3 cost, etc.
-
Why not adding a new option to the context menu? Under "Hide all autopowers", add an option, "Hide this power" and "Unhide all powers" on the off-chance you hid something you'd rather get a visual cue for.
-
I figure I could throw my pen in the ring - arc 61156, "Grim and the Green". Mostly Skulls with a couple of custom bosses, Caps out at Lv14, but plays best at Lv1 onwards, less world-saving oriented and more focused on lore exposition.
-
Quote:Your wish has been retroactively granted.Could the level restrictions on certain zones be removed? Nothing sucks more than getting that mission in Crey's Folly and having to either do something else or tell your level 26 sk he has to wait or go do something else.
-
Ain't gonna happen. An intended side-effect of the SSK system is deploying an orbital nuke array for PL bridges.