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Posts
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The fact that I can team with literally hundreds of people and not feel obligated to remember a single one of them.
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Honestly? Why the heck not?
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They need to stop letting the power cables run across the room.
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Come to Virtue! Free catgirls for everybody*!
*catnip and proof of the "girl" part not included -
Not sure if this is the right forum, but it seemed closest. Is there a way to have a different image appear in your signature every time a page is loaded? I've found a lot of scripts on the net to that effect, but they all rely on being inserted into the page itself, rather than calling on a script via embed.
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Yeah, it looks all glittery and stuff, but you do realize a similar thing could be facilitated with a simple serverwide channel? Or, for cross-server functionality, a global with no member limit?
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Quote:That's why you give them wheels.It's not a skeleton/model issue. There's an anecdote that BABs posted about concerning putting those sharks on the coasts of the Rogue Isles as fightable entities. It didn't work out because they couldn't keep them in the water because then they could be kited by default, and they couldn't have them chase players onto land, because that would be silly.
Can we get Dr. Aeon for an engineering solution for this? -
;shamble
Lu-ghe-bu...
Anyway, as others have pointed out, at any given time, most of the population is indoors, running their {or their teammates'} missions in their isolated instances. If you want to get an eyeball estimate, open up your "Find Member" search window and just click "search" without setting any criteria - the number of the bottom will give you the current number of logged-on players on your side {heroes or villains}, discounting any which may have went into /hide. You can't send a tell to any of them if you're on a trial account but again, if you like what you see so far, twenty bucks for a month's worth of gameplay might be a good investment. -
Back Alley Brawler?
Why? Giant mecha gloves. -
Again, you're misinterpreting my argument. I'm not asking for a code for free, nor am I arguing that, if I can't have one, nobody should. What I am arguing for is that I believe a system where all players have an equal or at least reasonably similar opportunities to receive the codes {or for that matter, any perk, especially purely cosmetic ones} is superior to one awarded to a handful of lucky ones. If it's a mutually profitable one, then so much the better, wouldn't you agree?
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Difference is that your example very much unfeasible {also, I'd advise against hugging, it's probably hard to lead a game development without arms}. Twenty bucks a costume code? Not so much.
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The issue here isn't that it's literally impossible to get the costume codes {albeit for many, it is}, but that it's inequitable. The necessary investment to receive, or even have a shot at the costume code varies massively between players based purely on circumstance and favors a very small percentage of players in {contextually} fortunate locations.
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Quote:Because there might be a difference of needed effort, participation and interest depending on what your circumstances are? Especially if one happens to live halfway across the globe?No effort. No participation. No interest.
Why exactly do you merit a costume code?
It's within PS's rights to do whatever they want with costume codes, true, but it's also within our rights to not like it. -
Base booster packs in general... eh, maybe.
Japanese specific? Pfft, no. -
Does anyone remember poor Psi Weapons scrapper set, cut down before it even had the chance to be made?
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Quote:Well, how about this. If you had a 5x5x10 centimetre do-, er, action figure of a hero for every possible costume combination, how much space would they all take up?Can you really gain meaning or context with numbers like:
"There are a total of 192^524,288 costume combinations."
We can't possibly fathom a number like that, or even have a name for it. It's just "a really really huge number okay" which may as well be infinite. My computer calculator can't even process it. -
This really begs the question: Why do you need to know?
Why wouldn't I, or anyone?
The number is going to end up being some huge to the nth power anyway, bigger than can be calculated by normal means.
At its core, it's still just multiplication.
The proper answer is "As many combinations as there are stars in the sky, or grains of sand on all the beaches in the world."
But does anyone have the means to calculate the exact number of those?
That's better than something with a bunch of exponeted exponents hehe.
But that's no different than the number of stars etc. Given appropriate context, any number can be meaningful. -
I got this far...
Skin colors: 70
Male
Head
Standard
Face: 62*27*1
Hair: 53*2
Ear: 6*1+6*2
Detail 1: 78*2-1
Detail 2: 38*2
Masks with hair
Face: 82*75*2
Hair: 53*2-6
Ear: 12*2-6
Detail 1: 78*2-1
Detail 2: 38*2
Full masks:
Face: (68+(14*2))*75
Ear: Ear: 6*1+6*2
Detail 1: 30
Detail 2: 97
Detail 3: 38
Hats:
Face: 82 * 78
Hat: 34
Arghblahrgzgrh...
Does anyone know Jay's forum name? Maybe we can enlist his help...
Edit: PM awayyy! -
I believe joining a global channel automatically adds it to your active tab.
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Quinch: My first character and still the one most fun to play. Mind/emp controller, originally the first Quinch, but now an escaped Revenant Hero clone waging a guerrilla time war against Crey when he's not hiding from them in utter terror of being caught and brought back. Ironically, due to lost records they didn't even know he existed until their labs started mysteriously self-destructing.
Quinch PG: Assault Rifle/Devices blaster. In terms of timeline, the "original" one, after he lost his psionic talent following a brief merging with a dying Kheldian. A completionist character, which means he ran every single mission from every single contact he had and yes, that took a while.
Untranslatable: Grav/kin. The sole survivor {in a way} of a crashed exploration vessel, the ship's AI pieced him together from the dead remains of one of the crewmen and a subspatial communication link with itself. Not much by way of personality.
Smashing Guy: Super strength/invulnerability. Big and Stupid, cranked up to eleven. -
Like I said, it's probably not a quick answer, and yes, I forgot scaling, but since I don't know what the measure range on facial and body scales is {though if someone can pull them up from the .costume files or something, so much the better} we can ignore those - of course, if someone can incorporate the scaling into the final figure, hey, bonus!
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A quick question with a probably not-so-quick answer:
Assuming no booster packs, vet rewards or any other not-out-of-the-box pieces, and accounting for different colors...
What is the exact number of possible costume combinations? -
There is some modding capability - for example, you can customize your quickchat menu, or even add new ones without modifying any of the game files {which would go against the EULA}.
That said, I'd grief to have a way to modify context menus.