Quinch

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  1. Quote:
    Originally Posted by PennyPA View Post
    Because it would change people like me who don't waste time on the market. I list every single item for 1 (yes, one) inf. I have 2 toons at the inf cap and a third approaching it for almost no effort or time wasted. Having more data will require me to search through every single item I post to confirm I am getting a profit. Every single item because I post every single item for 1 inf. Now I would have to waste time on the market instead actually playing the game because there are players who can't grasp the concept of placing a bid for what they are willing to play and being patient.
    So... to confirm you're getting a profit, wouldn't simply mean you'd need to list each item for 250 influence instead of just 1?

    Quote:
    Originally Posted by Forbin_Project View Post
    On many occasions players have gone to the market looking for a dead common item and used it to transfer inf between characters. and in doing so given other people the idea they might cash in on a big score if they sell the same item. It still happens even tho we now have the email feature because we get returning players who don't know that feature has been added while they were gone.
    That would explain a single, absurdly high spike in a bid, but not a streak of only very high ones.
  2. Quote:
    Originally Posted by Grouchybeast View Post
    That would very probably hurt the people you're trying to help -- people who don't want to spend a lot of time on the market, people who don't want to have to invest time in understanding how it works. People who just want to punch bag guys (or good guys).
    Okay, why? Also, I've had, on many an occasion, sold a piece of common salvage with five or six digits history, with plenty triple-digit supply and demand, for peanuts - but also subsequently unable to buy that selfsame item for less than the marked-up prices in the bidding history.
  3. Personally, I'd suggest disposing of the blind aspect of the whole rigmarole, displaying the currently lowest seller and highest bidder, as well as the average sale price over a significant amount of time. Market speculators thrive on knowledge of statistics that Joe Metaverage doesn't, and while that in itself is no crime on their part, over time it can {and arguably has} break the market supply and demand curve completely.
  4. Quote:
    Originally Posted by Eva Destruction View Post
    Someone has pointed out that Pocket D has a handicapped bathroom at the top of some stairs.
    Clim8, clim8, Tavros 8a8y?
  5. Quinch

    My wishlist

    Wish dump! Added the following to the OP;

    Fix the bug where you can't claim veteran base items until you've changed zones.

    Expand the NoXP option to convert unrewarded experience into patrol XP, extra influence, or extra prestige, rather than just evaporating.

    Allow for setting a waypoint on an enemy critter, as it would greatly help with use of cone AoEs, should one take the extra effort to strategize.

    On a similar note, implement a method and option to use a target-based AoE power via a drop reticle. Considering the... erratic nature of default targeting, it would make it greatly easier and smoother to simply "shoot from the hip" in the general direction of the target{s} one has in mind.

    Implement a command to perform a /stuck on a single hostile NPC; doing so would probably greatly decrease the GMs' workload as well as the frustration on the part of the players. Time it to, say, a thirty-minute cooldown to prevent abuse.

    Implement a way to quickly locate your cursor, which can very easily get lost in all the visual noise heavy combat involves. One option would be to add a command which would overlay a large {size-adjustable through a related command?}, semi-transparent icon of the player's current alignment on the screen, centered and tracking the actual cursor.

    Adjust the Freakshow Super Stunners to be less insta-death for melee characters, and especially mastermind minions. The expanded range of control and debuff abilities gives the Freakshow a nice dash of extra flavor, but their massive, immediate and autohit self-rez damage almost always spells a death-without-saving-throw to any pets that were close enough to take them down in the first place. A few seconds' delay before rezzing, for example, would give the players enough leeway to get clear before the damage kicks in.

    Allow for renaming of supergroups. I would pay {reasonable amounts of} actual money to be able to do so.
  6. "If there is anything worse than being sacrificed, it's being sacrificed incompetently."
  7. Yes. Yesyesyes. I requested armcannons a while back, and still yes.
  8. Yeah, I end up doing this every once in a while, generally because I end up miscounting currently available room on the team and reserved spots {from "switching, save me a spot", "omw blueside" or "let me finish this mission"}. The standard procedure with those kinds of errors is to apologize and let them know they'll be my first choice as soon as anyone drops {which, CoH being what it is, is usually soon}. Once a spot opens, send another tell asking if they're still interested, and invite if they are.
  9. I concur - hell, a sewer run and some Perez streetsweeping will get you to Lv10 in an hour or so at most.
  10. NCstore needs to pick up [Gift] already. I mean come on, it's been a better part of a decade, it's bound to have a few respecs lying around.
  11. Quote:
    Originally Posted by Zwillinger View Post
    BAH DUM PAH

    Thanks folks, he'll be here all week. Tip your waitress, try the veal!
    Or the other way around.
  12. Depends on what destination is. For example, I find just hitting fifty to be far too easy, so I redefined my destination to be "hit Lv50 while clearing every single available mission along the way". I play with my XP off 95% of the time, and enjoy it. I don't feel overly pressured to gain levels because I enjoy playing at any level. Sometimes the game does feel like a grind, but I understand it's because I'm shackled by choices I made and choose to adhere to.
  13. When it comes to determining the arc cap? Or does each have a separate limit?
  14. Quote:
    Originally Posted by SlyGuyMcFly View Post
    Good comic. Although I'll echo some comments re: GG's cleavage. I mean, sheesh lady, talk about the Uncanney Valley.
    Sandwiched between a pair of mountains?
  15. Well, I for one welcome our new european overlords.

    Just kidding. I AM your new european overlords! Muahahahahah!
  16. Someone mentioned a couple hours back in a global channel that there's a European/US server list merge planned, but couldn't provide a link or an announcement. Can someone confirm that this is so, or is it just the rumor mill at work?
  17. I dunno, the announcement does say "for a limited time". But since said redname also said "announced" and "yet", I'm guessing there will be an announcement before the plug gets pulled.
  18. Quote:
    Originally Posted by Lothic View Post
    If I had to guess the "specific concern" is probably whether or not any future characters and/or accounts will be able to get access to this aura or not. Why else would anyone ask when the promotion would END?
    Since it's account-wide, I already have it. I just have a macro that broadcasts about it {for those who haven't heard yet} so I'd like to avoid dashing people's hopes if I do it after the promotion has ended.
  19. What the title says - when does the wisps aura giveaway/launcher promotion end?
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    And even I'm telling you that you have far too low a threshold for "chores." A single extra click is not a chore. It does not require switching gears when what you are doing to begin with is clicking.
    Like I said, it's trivial. It's not something I just CAAAN'T deal with, but meh... there's a simple solution to change it from trivial to insignificant, so why not point it out?
  21. Quote:
    Originally Posted by Fixxer View Post
    Yes this is ABSOLUTELY RIDICULOUS!!!!!!!!!!!!!!!!!!!!
    It's not a matter of time, but rather of annoyance - another chore to deal with, even if it is trivial, before you can get to the "fun" stuff. That you need to manually switch mental gears to do it also makes it stick out.
  22. So I've heard. Still, it easily hits several hundred active players at daily peak times, so it's possible that all the listed ones log into the game at one point or another during the thirty-day timeout period I've set.
  23. I have a channel overflow problem. Problem is, it's plausible that most, if not all of the people in it are active in the game - even in the times the game itself is dead, it's rare that the roster falls under fifty. I'm considering opening another one, but if everyone moves there, won't I have the same problem? Does anyone have any ideas on how to tackle this?