Quinch

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  1. Dual Pistols here.

    Empty Clips, Rain of Bullets and Hail of Bullets... all three AoEs take knockback sets. In heavy fighting, the proc is up almost constantly.
  2. Quinch

    Base Stowage

    Quote:
    Originally Posted by medic57 View Post
    Thats a sweet idea
    And that was a horrible pun.

    I approve.
  3. What, no DOOOOOOM! yet?

    -sigh- No respect for tradition.

    DOOOOOOOOOOOOOOOMM!!!
  4. Quote:
    Originally Posted by The_Spad_EU View Post
    IIRC the supposed "suppression" mechanic is irrelevant anyway as the buff simply doesn't stack.
    Yeah, but the earlier suppression method had a much more crippling effect.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Tyrant needs to keep an eye on Mother Mayhem
    With that outfit, I think he might be the only person who already isn't.
  6. Quote:
    Originally Posted by MaestroMavius View Post
    The Praetorian Guard were actually the Secret Service of Rome. They acted as the elite bodyguards for Emperors and Senators.
    Of course, a few of those got assassinated by those selfsame elite bodyguards...
  7. Quinch

    Meta-Changes

    And that's kind of the point here. That kind of attitude, avoidable or not, is not really conductive to a friendly community.
  8. Quote:
    Originally Posted by DarkGob View Post
    I hope by "revamp" you mean "remove from the game entirely, nuke from orbit, then travel back in time to prevent them from ever existing".

    Because that's the only way to be sure.
    Can someone tell me why did we let Penny destroy the PsychoCronoMetron again?
  9. I usually do that with a "Passing you the star to fix the team window, mind passing it back?" tell-and-promote macro, but I wouldn't object to an audio cue. For that matter, sounds for a new mission set, players joining, leaving or disconnecting would also help with situational awareness.
  10. Quote:
    Originally Posted by AquaJAWS View Post
    Like this in the announcement section that went up yesterday around 4:20?

    http://boards.cityofheroes.com/showp...15&postcount=1
    Hmm, looks like my dev digest RSS didn't pick that up.
  11. Quinch

    More Tray Slots

    Quote:
    Originally Posted by Mageman View Post
    I know you can open up more trays. However, They can be difficult to manage and find what you're looking for in them. They are NOT the same size as the existing tray, so it looks bad, and can be distracting if you are trying to get things arrainged nicely.
    /window_scale tray1 through 9 to the rescue.
  12. Well, the login server is down, at least. Did we get a downtime announcement anywhere?
  13. Okay, important question here - can you gift these? I'm considering buying a few just so I can hand them out to any acquaintances who might be interested in playing.
  14. Also, drop Mass Hypnosis over a spawn, and the blasters can just walk in and nuke the whole thing before the mobs get a chance to shoot back.

    Mesmerize, on the other hand, will one-shot mez a boss. Need to shut down a shield, hurricane or any other toggle in a hurry? There you go. Plus, it comes with a built-in above-average accuracy.
  15. Solo or on a team? Keep in mind that teaming almost always results in much faster XP over time than soloing.

    Also, what's the rush?
  16. Quote:
    Originally Posted by Schismatrix View Post
    i've been using showvillainname 1 and showvillainbars 1 for the better part of a year now. At this point it actually looks odd to me without it on. i did write up a bind a while back to toggle it on and off when i first started using those settings.
    I know what you mean - I've been relying on it to target right mobs {or even to target mobs at all} way more than visual recognition. It's one of those things I can't remember playing without.
  17. Umm, if you're talking about what I think you're talking about, try this - /optionset showvillainbars 1. Mind you, that will also show the health bars of all combat NPCs as well, so it comes at a risk of informational overload.

    Edit: Also, you can use /optionset showvillainname 1 to display names.
  18. It's quite possible, to be honest. I've noticed a lot of lag in Atlas recently, even with less people in it than would normally warrant it. I'm sure the devs could manage the surge with instance-splitting, but I'm a little worried anyway.
  19. Quote:
    Originally Posted by gameboy1234 View Post
    I heard that the 10 base AT will now start in Galaxy City.
    I see what you did there.
  20. I saw this thread and thought it was about vomit powers customization.

    I leave now, disappointed.
  21. Threw this out in another KB thread - just hand out an inherent that slaps a -KB debuff on you. Turn it on and off as you please.
  22. Quinch

    Fairy Mastermind

    Well, since fairies are supposed to be small, why not animate them as little swarms, rather than individual entities?
  23. Sure would help my mastermind get their immobilize without having to feel dirty for the stuff needed to go redside.

    /Sign me up.
  24. Quinch

    M. E. R. I. T.

    Seems kinda unnecessary, much like the vendors themselves. It would be much simpler to just give the responsibility to either contacts and/or trainers instead. After all, contacts are always presented as having access to various goodies, and trainers, being established heroes themselves, have their own channels as well.
  25. I like the idea. Don't see myself using it, but hey, more options are always good!