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Posts
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The thing with Blasters is they tend to use more endurance than the other ATs, due to having virtually no passives and lots of attacks. I would not recommend skipping Stamina unless you plan to heavily IO out your toon.
Siren's Song: the Sleep is already permanent without any slotting for Sleep, so you could just go heavily with Accuracy (it has 67.5% base, compared to 75% for most of your other attacks) and one Recharge. Unless you are taking Boost Range, a range enhancement could also work well here to give more depth to the cone.
Alternatively, 5 slots for "Call of the Sandman" gives great set bonuses as well as healthy +accuracy and +sleep. It's cheap too! -
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Kind of off topic but your sig...
"Blasters: Four years of drawing aggro and running from your heals.
Scrappers: We die so that you dont have to!
Defenders: Ever try to solo with ice slick and brawl?
Controllers: I refuse to be your SB dealer.
Tanks: Huh? This shovel make my head look flat? "
Since when did Defenders have the ability to solo with ice slick and brawl..? -
I have already seen a Dark/AR, and Tar Patch & Ignite works nicely. It's a shame Fluffy doesn't get a gun too!
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They are obtainable though, just rare. That's the point. You CAN get them with normal play, but they're not common because they're so powerful...I fail to see the issue here.
High end store - the prices would have to be HIGH, which would only lead to more inf-farming.
I hesitate to say I'd support them being available in merit rolls, but only with a much smaller chance than the other recipes. -
Inertial Reduction also provides +40 movement control, which makes it much more maneuverable than Super Jump (and helps Fly/Raptor Pack too).
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It looks a very functional and fun build
The only thing I can think to comment on is replacing "Swift" with "Hurdle", as you have "Superspeed" Hurdle will be of much more service (even with Superjump, I much prefer Hurdle in combat to jump *over* enemies if stuck in a big mob, and with Rad/ this is quite likely to happen.)
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No, as each of those powers either has a damage/debuff component you cannot *activate* them while only affecting self. However, if used before you go into invisibility, they don't stop working.
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All really good ideas, I'm almost hoping they won't listen to you...because these powers would be the perfect replacement in concept for my kin/sonic/power/teleporting/phasing defender
And just the thought of having to start again badging makes me a little ill. But great ideas, definitely more fun than the OP. -
Quote:Hurricane has a HUGE -Tohit debuff, we're talking 52% with 2 SOs. FWIW I think Defenders are often more equipped to deal with the -end crashes than blasters, so depending on your primary you've got less to lose. With storm being more endurance heavy and having no endurance recovery, it might make you think twice...however Blizzard IS one of the "safer" nukes, you could summon a Lightning Storm beforehand to help defend against survivors. Definitely at least try it!
3) Blizzard. I know a lot of defenders prefer to skip the nuke since on a defender the damage they do, even after enhanced, just doesn't seem to constitute spending your entire end bar for. However, Blizzard looks to be a little different than other nukes for several reasons.
- It's the only nuke that's Location AoE based
- It's damage is DoT based, and unless my mid's is just messed up it says it does the same amount of damage as the blaster version (500.5).
- It has quite a few side effects, including -SPD, -Rech, and -ToHit and is the only power that gives -ToHit in both Storm Summoning and Ice Blast.
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I would highly recommend Radiation Emission/Sonic Attacks.
Great for teams, very soloable, less dependent on melee range than Kinetics, and can handle most content (also includes mez resistance for yourself). -
Quote:I agree, although the ID speed debuff is so small as to be unnoticeable (to me). Personally I think SB is acceptable as it is, the forced +speed can be a blessing or a curse but the power wouldn't make much sense without it (again, to me).Part of the problem with lengthening SB isn't anything to do with balance. Some people flat you don't like it. There are players who will stand stock still until SB wears off if someone casts it on them, and making SB longer without having a way to remove unwanted buffs just makes their situation worse.
This is similar to why Increase Density has such a short duration - ID comes with a speed debuff as well as mez protection, so the duration is short to minimize any griefing potential. -
No thanks, I like the clicky clicky speedy speedy nature of Kinetics, 2 minutes is plenty long enough for me. On another topic, I would like to see Clear Mind bumped up to two minutes, as Kinetics: Increase Density grants enough of the same protections for most content, with the same duration and a much quicker animation time.
But no to the SB! It's fun how it is. -
I usually put it in Hover, as when you activate the power with the +stealth IO in it, you will become partially transparent. I put it in Hover so when Flying outside of combat, my toon isn't transparent. Might not bother you but when simply travelling etc it might be a pain (as far as I know there's no way to turn off the transparency until the 120 seconds is up).
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Have to put in my vote for /Storm too. It makes you feel powerful, can occasionally be hilarious, thematically fits, and is flexible enough to fill the gaps in Earth's/ weaknesses (IE: less damage, less immediate control)
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Quote:It's nice to see someone else's tank that recognizes defender goodness. I keep hearing how controllers are better than defenders but some controllers in how they play knock that idea round out the back door and across the garden. Why? Because they have an "It's all about me" attitude which you don't have and that is partly imo probably what makes you great.
I agree, even Defenders that play as Offenders still seem to relish protecting a team if it needs it. -
Quote:*agrees totally* I secretly want a cape that can attach to the arms but this might ramble off into a costume suggestion thing....I've used that on a couple of characters. But it's a very specific look. Only really works for someone you want to look armored.
It's not that I don't like the shoulders on the models and want to cover them up, it's just that I think that if you're going to wear a cloak it should be somewhat enveloping. Having a flowing cloak that goes over the shoulders is a completely different (And more impressive) effect than just a towel tied around your neck
On topic again, I also have a metallic catsuit on every single one of my toons. I'm really lazy with my alts' costumes -
Quote:If you have the Valkyrie pack, try the valkyrie 3 shoulder pads + magic cloak, that covers up the shoulders even more and looks pretty good ^_^I'm gonna go with the crowd and say I use the magic pack cloak a LOT. It really does look better than the standard capes (And certainly better than the ridiculous shoulder cape).
Of course, if they'd give us capes with a mantle like Statesman wears, I might use that instead of the high collar mantle on some characters. I just like my capes to cover the shoulders. -
All 9 of my toons have platform boots in every costume slot, usually the Banded or Combat Boots detail too... it's a problem.
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Powers > Combat Attributes, then right click the attribute you want displayed and select "Monitor/Display" (can't remember exact wording but it's pretty self-explanatory from there on).
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Achilles heel chance for -res procs help rad blast out a lot, try snap some up before Rad Blast goes live for Blasters. Also get some procs in Neutrino Bolt, they seem to make that power much more attractive than the other tier 1s. Not that big a fan of rad myself so not sure what to suggest beyond this.
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Hear hear for IR, a lot of people seem to forget that for Defenders it is identical in jump height/speed to pool power superjump!