Quason

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  1. [ QUOTE ]
    Then when he hit the ground he said, 'oh, there he is'.

    [/ QUOTE ]

    ROFL!

    Good to see someone have a sense of humor about PvP. I've been called a P---- at least a hundred times in the past week alone.
  2. [ QUOTE ]
    Does placate recycle that fast or were you just that much of a pain in the [censored] to catch up to?

    [/ QUOTE ]

    Both, actually. I've got Hasten (which I ALWAYS wait to recharge and activate before I engage someone) and placate with three recharge SOs, so it's fast. If I can't kill you VERY quickly, I'm probably not going to kill you at all, so I'll usually Placate and disengage from the fight and try it again when my powers recharge and you're not expecting me anymore. Thus is the life of a Stalker I suppose.

    And btw, I never managed to kill you, but I DID get your Blaster.
  3. [ QUOTE ]
    Actually, I'd prefer NOT knowing more about Praetorians. I think this 'villain group' is abyssmally pathetic (and in a few cases, borderline psychotic). Insipid, cliche~, unimaginative and reads as 'filler' content.

    [/ QUOTE ]

    If they were fleshed out a bit with a more detailed backstory, you might not feel that way. Hence the intention to flesh them out with a more detailed backstory.
  4. [ QUOTE ]
    And you served as an awesome distraction for Stalker Quason

    [/ QUOTE ]

    Hey, what can I say? I'm an opportunistic bottom feeder. I'm comfortable with that.
  5. [ QUOTE ]
    So far, the only heroes to evade me successfully have been Darkness Wraith

    [/ QUOTE ]

    That guy is GOOD. I've only managed to kill him twice so far, he's got a way of just completely shutting me down.

    In fact, I killed him earlier today and got the 5.0 rep bonus bounty from him in bloody bay. For a defender to be able to live long enough to acquire that bounty is amazing.
  6. Hey, I think that counts. If the damage I do to you weakens you to the point that a mob (or turret) kills you, that's close enough dammit.

    Besides, that's about the best I can do. You have like 99.9% resists, it's insane.
  7. I'm "Stalker Quason" and I've spent most of the last week in BB and SC, so chances are you've seen me (or, hopefully, you haven't seen me) if you've been in those zones much.

    And if I influenced your build, then nothing could be more flattering.
  8. [ QUOTE ]
    I'm pretty sure you AS'd my stormie (Prince of Cania) in Bloody Bay.


    [/ QUOTE ]

    Gah. You were tearing us apart in Bloody Bay last night. Damn you and your hurricane! Between that and Arctic Air, every stalker in the zone was completely shut down.

    My prized kills have been SAMARITAN (inv/ss), Maldini (inv/ss also i think), and Stonnedmaster (stone/stone). I can't take ANY of them solo, but if I catch them busy with other villains and slip an AS in on them, I'm always happy to take them down.

    Also enjoy hunting Tesla.(elec/elec), Jayle (?/regen), and all the other regulars in BB and SC that I don't have room to mention here. Basically, anyone that enjoys PvP and doesn't take it too seriously, I enjoy competing with. Champion server has a GREAT PvP community, I'm glad I rolled my villain here.
  9. Quason

    PvP rep

    You guys that are spending all your time in Bloody Bay REALLY need to level up to Siren's Call entrance level and spend all your time there.

    I just discovered earlier that you can trade the bounty you earn there for XP. You can actually advance in levels by PvPing there! w00t!

    OH! AND you can trade bounty for SO enhancements! I spend a couple of hours there earlier and wound up with 6 SOs and 12k XP.
  10. And even in PvP, it's perfectly acceptable unless someone wants to find in the EULA or the RoC where it's illegal.
  11. *shrug* I'll do it even if the boss isn't alone. Just one or two shot the boss, then run like hell to your mission. You take minor damage but it heals back up.

    Oddly enough, this is also my strategy in PvP.
  12. *nod* Fair enough. I conceed the point.

    (on a personal note, sweet jesus how far back did you have to reach for THAT one?)
  13. [ QUOTE ]
    Sorry, a blaster's role is ranged damage.

    [/ QUOTE ]

    Just out of curiosity, what do you base that on? Who decided that?
  14. [ QUOTE ]
    Um, there is no "Blapper" AT to select from.

    [/ QUOTE ]

    Oh wow gee, ya think?

    Please re-read my post. You've apparently missed my point.
  15. Is it a Port Oakes problem, or an Assassin Strike problem? Have you tested this by initiating combat with an attack other than AS?
  16. [ QUOTE ]
    1) Blasters have alternatives if their melee attacks aren't working. Heck, their melee attacks are their alternatives in most situations.


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    That's STILL settling for mediocrity. In my estimation, that argument amounts to "yeah it's stupid but hey, here's a work around." Not acceptable.

    [ QUOTE ]
    2) Blasters aren't supposed to be the melee combatants.

    [/ QUOTE ]

    This has always bothered me. I HATE being told what I'm "supposed to be" and I'm sure Blappers do too. The beauty of this game has always been its flexibility. Just look at the term... Blapper. Blaster/Scrapper. You also have deftrollers, scraptrollers, scrankers, etc. There's always been this amazing capacity to blur the lines between the ATs and do something unique and unexpected, and everytime we use the justification that someone is "supposed to be" doing something, we whittle away at that possibility.
  17. Is it just me or is this whole "it'd be hard to code" thing a hollow excuse?

    Clearly, it's a broken mechanic. It's absolutely ridiculous that blaster melee attacks are debuffed while scrapper ranged attacks aren't. That makes NO sense.

    So, logicially, the dev team should either take the time to make it work right, or just scrap the idea entirely and get rid of the range debuff until such a time that they're able to put forth the effort required to make it work correctly. There's no reason for us, the players, to be expected to tolerate mediocrity like this.
  18. Please be advised that this build is no longer viable.

    Do NOT attempt to follow this guide. It was heavily reliant on perma-hasten, 6 slotted Short Circuit for drain, 6 slotted stamina for end recovery, and 6 slotted Temp Invul for damage resistance - none of which are possible at this point.

    Anyone who has specced into this build would be well advised to respec into a more traditional kinetics role. I apologize for the inconvenience.
  19. OOOH, you're talking about pre-APP. I didn't realize that. Yeah, definately trade acro for tough then. I must've misread your post or something because for some reason I thought you already had your APP and wanted tough/weave on top of that. My bad.

    You're right, I'm wrong. Ignore me.
  20. Okay, here's the thing... the ONLY reason I suggest the leaping pool is for acrobatics, and not for the lame mag 1 hold protection that doesn't even seem to work. I take it for knockback protection.

    IMHO, the absolute worst status effect in the game for this build is knockback. As I pointed out in the game, my survival requires constant action on my part - draining, debuffing etc. If I'm on my back, even for just a couple of seconds, it can kill me. All it takes is for that boss to get just enough endurance back to smack me real hard and I'm making a trip to the hospital.

    Not just that but... dammit, I really just plain HATE being knocked back. It just annoys me. So, the only solutions available to me are hover and acro, and since hover is really a bad idea for this build, that just leaves acro.

    So if KB doesn't bother you, then you could certainly skip it and pick another pool. However, I'd caution you about Weave. The base def was pretty much gutted in I5. I don't have the exact numbers in front of me, but I believe the base def is something like 5% or less. You just don't get much return for your investment in slots for weave anymore. You may find it useful, but the numbers just bother me.

    Oh, and yeah... the TI thing. I have NO idea what possessed me to put recreds in it on planner. Ignore that.
  21. This and other great guides brought to you by the fine folks of Praesidium!

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  22. Meant shouldn't. didn't even notice the typo till you just pointed it out and it's too late to edit it now. Oh well.

    But yeah, I tested cage a few mins ago and I'm still perma-holding even con bosses with it. No problems there.

    As far as the previous poster's comments about accuracy in SC, it's really not a concern because of the layers of defense I mentioned. You're always going to miss a few with SC, even if you slotted 6 acc. There's always that hard-coded 5% chance to miss. That's why you have damage debuffing, damage res, and healing to back it up.

    Even if I miss 50% of the mobs (rare, but it happens, thus is life when you're relying on to-hit rolls), i'm still fine. My other three layers of defense are going to keep me safe until SC recharges again. I've ALWAYS had 6 drain in SC, I've NEVER had tactics, and i've never had any problems with it.

    Would it be better to do it your way? Maybe, if that's your playstyle. It won't make a major impact on the build either way. It's just a matter of whether or not you can do without stamina. Personally, I hate running low on endurance. Like I said, to-hit rolls are a b!tch. You're eventually going to miss wiht transference. That's my justification anyway. If it works better for you your way, go with that. At least try it my way on test before you make up your mind though. Like I said, I've spent hundreds of hours tinkering with this build. I know it works. However, what works for me might not work for you. YMMV.
  23. [ QUOTE ]
    One end redux SO does not completely replace Stamina, but should be enough to get by in conjunction with Transference.

    [/ QUOTE ]

    Keep in mind that you're also adding a toggle into the mix when you run Tactics, too. Honestly, I don't know if it would work or not. I've never tried that, but not because I didn't think it would work so much as I just didn't want any more toggles. Like I mentioned in the tactics section, you WILL get mezzed. Often. There's just no way around it. So, everytime you get mezzed, you're going to have to pop a break free (just like I do), then retoggle.

    Assuming you have Temp Invul and Acro like my guide suggests...
    Acro - 2 sec activation
    TI - 3 sec
    Tactics - 4 sec
    That's 9 seconds of activation times after a mez just to get back up to minimum operating efficiency. Might be a problem.

    Try it out on test though, and drop me a PM. Let me know how it works.
  24. [ QUOTE ]
    Ask anyone who has participated in Hamidon Raids.

    [/ QUOTE ]

    Now would be a good time to hush, Maldini. You're coming off like a moron.