Quasadu

Legend
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  1. Yeah seriously. The Night's Watch is every bit as important as the Wall itself, if not more so. And the Night's Watch now is a shadow of it's former self.

    All of Lothic's concerns about the usefulness of the Wall as protection for the south are, in fact, key plot points. It's not something you have to suspend disbelief about in order to enjoy the story, it's something you have to pay attention to.

    Listen to what the characters who are part of the Night's Watch are saying. Watch that scene again where Lord Mormont and Maester Aemon are telling Tyrion why he should convince Cersei to send more men to join the Watch. The Night's Watch KNOW that the Wall is vulnerable without them. The rest of the Realm used to know that, too. But since it has been so long since it mattered, the rest of the Realm doesn't believe that the Wall or the Night's Watch matter. They think it's all just stories.

    The vulnerability of the Wall isn't a plot hole. It's the plot.

    Edit: I missed a whole page of posts apparently, so I'm responding to something a ways back in the conversation...
  2. Quote:
    Originally Posted by Forbin_Project View Post
    I respectfully disagree Sam. The perishable boosters can only be used on a single character. Even if they have multiple charges that's way too expensive for me. If I want to level faster I can easily run DFB's, DiB's, Raids, TF's, etc.

    The Enhancement Tray is an account wide unlock. So on my account where I have over 300 slots unlocked that permanent tray averages to roughly .05 cents per character. So if I have the points I'm gonna grab that.
    It's a personal preference, of course, but I'm with Sam. I don't have much use for 10 or 20 more enhancement tray slots, because the enhancements that drop from mob defeats are almost not worth selling - certainly not so much that I care if my tray fills up - and I don't respec enough to care about the difference between pulling out 10 vs 30 IO's at a time. So for me, what little use I get out of a double xp booster used in conjunction with other fast-leveling methods that you mentioned is more useful than those extra tray slots.

    Edit to add: However, now that I see that the Recipe Inventory is also on sale, THAT I might get. Because I *do* care when my recipe inventory fills up, and it tends to happen a lot.
  3. Quote:
    Originally Posted by RevolverMike View Post
    lol @ throwing away money on a perishable item but not on a permanent QOL upgrade like an enhancement tray.
    lol @ you thinking you have any idea what is useful to me
  4. Any change that resulted in me not having fun playing the game anymore. Which would probably require that many (possibly all) of my friends stopped playing, too.
  5. Yeah 1200 points is still to much for me... if they drop them to 800 I *might* be willing to buy them.

    I might pick up a couple of those double xp boosters, though.
  6. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Or the smoke monster from Lost?
    Someone on my Facebook page posted "Holy crap did the red woman just give birth to Venom?!"
  7. Quote:
    Originally Posted by GuyPerfect View Post
    Just as a public service announcement, performance is never EVER the deciding factor of what the devs will or will not do. The resources in question are development resources, not technical resources.
    Tell that to the City Vault.
  8. Pretty sure there's one that's exactly like our universe except there are no shrimp. And that other one that's just like ours except there are only shrimp. I read that somewhere...
  9. Quote:
    Originally Posted by Golden Girl View Post
    Humans generally prefer helping and protecting instead of hurting and destroying, so evil content will always have a much more limited appeal - and as a business, Paragon Studios needs to appeal to as many people as possible.
    I'm sick of this argument because it just hasn't been demonstrated to be true or relevant. I'd bet real money that most people want to play BOTH heroes and villains. We've seen data on how many hero characters are in the game vs how many villain characters, but we haven't seen data on how many players have hero characters vs how many have villain characters. And we haven't seen data on how much time the average player spends playing a hero vs playing a villain. Most importantly we don't have data on what players WANT to play vs what they feel compelled to play by the game. But even if that data DOES support the idea that there is twice as much interest in heroes...

    ... even if people want to play heroes more, that does not mean that there are an insignificant number of people who want more things to do with their villains. Let's suppose that "twice as many heroes as villains" corresponds one-to-one with players and there are only a third of the playerbase who prefer playing villains. You're saying it does not make sense to spend ANY time developing something that a third of your playerbase wants if the other two thirds doesn't care about it?

    If that's your argument, let's talk about flying discs and liger pets.
  10. Quote:
    Originally Posted by Mystic_Fortune View Post
    The OP wants to talk equality?

    We can talk about red side getting an exclusive SF when two major signature villains are killed off and removed from the red side zones.
    I have no objection to that.
  11. Quote:
    Originally Posted by Thirty-Seven View Post
    There sorta is... Mort Kal is 20-40.
    Kal is never used to pair with a 30-35 Task Force as the WST, so we still need something in that slot.
  12. Quote:
    Originally Posted by Lothic View Post
    Redside was made smaller than blueside on purpose because much of the initial negative feedback on CoH led the Devs to believe that players didn't like all the travel and all the "empty, useless" zones. Now I fully understand that doesn't complete justify the mis-matched numbers of TFs and SFs, but it was a contributing factor.

    Basically we have ourselves at least partly to blame for redside's relative "smallness". *shrugs*
    I don't believe anyone ever said "we don't want a level 30-35 Strike Force."

    Asking for less meaningless fluff does not mean asking for less content and even if it had, that was 6 years ago. They've had ample time to make up for it, and have chosen not to.
  13. Quote:
    Originally Posted by EvilGeko View Post
    Redside is fundamentally broken. I know that there are people that enjoy that side more, but it's time to realize that the many, many flaws in the implementation of that side means that the population will always be lower. Time spent making new strike forces in the lowbie game could be spent making co-op or hero content that will get used a lot more.
    The only thing broken about redside is a relative lack of content. Rather than abandoning it, why not fix it?
  14. Ice Mistral is the weekly strike target twice this month. Again.

    Yes, Villains need more Strike Forces.
  15. Quote:
    Originally Posted by Golden Girl View Post
    We will.
    We do. Coyote and Panther Stealth. And there's more to come.
  16. Quote:
    Originally Posted by Chrome_Family View Post
    T
    I remember people saying in Raimi we Trust after Spidey 1 and 2 hit the scene.. and how many turned on him after part 3.
    Anyone who thinks Raimi is to blame for the problems with Spidey 3 hasn't been paying attention.
  17. Quote:
    Originally Posted by Coin View Post
    I know he doesn't have the red pants in the comics nowadays, but he still needs them! It helps break up all the blue!

    It just looks..........wrong!

    Still hopeful for the film though.
    At the very least, the belt would help.
  18. Quote:
    Originally Posted by Mental_Giant View Post
    Done and done.

    The new thread will include spoilers up to the latest book. I already got the ball rolling.
    Cool. I'll be there in a few days, hopefully. I've got a few hundred pages left...
  19. Quote:
    Originally Posted by Mental_Giant View Post
    Maybe we should make a book spoilers thread so we can talk theories?
    Good idea.
  20. Quote:
    Originally Posted by Innovator View Post
    Hmmm...from what I've read about the Tomorrow series this movie is based on, the author never gives the nationality of the invading forces.
    That may be the point - as you said before, it doesn't really matter WHO they are, only WHAT they're doing. So maybe the author is intentionally not naming them so that we aren't focused on the who, so much as the what.

    That works fine if it's consistent and we never learn who they are... although it is a bit difficult to imagine that the kids would never find out...

    I just think if it's being kept secret so there can be some kind of big reveal at the end, that seems like a pointless thing to do.
  21. Quote:
    Originally Posted by docbuzzard View Post
    Actually they did give a reason for why the Soviets invade in Red Dawn. At the start, there's a bunch of news blurbs which describe a series of failed grain harvests in the Soviet Union. Their economy was apparently in dire straights and they needed the invasion to distract the people and steal resources.
    I completely forgot about that until you just mentioned it. Wow it's been a long time since I've seen that movie.
  22. Quote:
    Originally Posted by Innovator View Post
    I think any reason given would just distract from the plot, or that they could give any reason that would make us feel as the villains. I mean, if they made the Americans invading because we wanted something from the country like oil, it would make the movie feel slanted toward a political agenda, and we'd miss the point of it.

    ...
    Okay, let's put it in this light. If the invaders were say the Chinese, would we still need a reason for the invasion?
    Whoever the invaders are, if there is no reason given, then the invaders are assumed to be just villains and invading for resources or conquest, etc, and there is no valid justification for the invasion. Therefore the kids are heroes and freedom fighters.

    That's a perfectly fine plot for a movie. It's the plot of Red Dawn.

    But you brought up the question of whether an American audience would think of the kids as freedom fighters or terrorists if the invaders happen to be American. And my point is that in order for us to answer that question with any kind of serious consideration, we need to have a reason for the invasion.

    If we don't have a reason, then the American invaders are just villains and of course the kids are heroes. But it's just a fantasy version of the USA that's invading and the idea that "we" are the villains holds no serious philosophical weight, because we don't assign real-world USA motivations and values to the fantasy USA in the movie.
  23. Quote:
    Originally Posted by Innovator View Post
    In Red Dawn, we never got a reason for the Russian Invasion (it was just assumed), the point of the movie wasn't why they were invading but why the kids were fighting back.
    Yes but if you're asking an American audience to consider this possibility and give it any serious thought, to see ourselves as potential villains, then there has to be a reason that we can swallow. Otherwise it's too shallow to make that point because how are we supposed to believe that the US is invading Australia or wherever this is "just because?"
  24. Quote:
    Originally Posted by Innovator View Post
    The troops kind of look like American forces. It would make an interesting point. In Red Dawn, it was American kids attacking Russian invaders, and we took the kids fighting back as Freedom Fighters. But if in a movie, the invaders were American Troops, would we look at these kids as terrorists instead?
    It depends on the circumstances of the invasion, surely, but that's got nothing to do with my comment. I just mean from a story perspective, trying to make it a big mystery who the invading army is and then revealing it to be the US is just utterly predictable. If it's going to be about the US invading and seeing that from the other side, then I think the concept would be better served making that point up front, not by trying to make it some kind of big reveal.