Quantum Evil

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  1. Quantum Evil

    Yes, Yes. Quite

    Quote:
    Originally Posted by Ironblade View Post
    If she was named Latverian Lass, that would be cooler.
    My Latvian wife wouldn't think so
  2. Quantum Evil

    Yes, Yes. Quite



    Here is Latvian Lass enjoying her cup of tea.


    I'd like to thank the people of this forum for their great advice and insistence that is really is easy to make money on the CM. I started 2 days before double XP weekend with 40 million to my name and here I am! Next stop, the inf cap... and then off to blow it all on purples no doubt.
  3. Blizzard -- One-shotting entire mobs from around a corner is love.

    Crane Kick -- something about Bruce lee kicking some fool off a cliff/building gets me every time.

    Drain Psyche (Dom version) -- Helllllo end and regen caps!

    Arctic Air (Dom Version) -- Ignore me and shoot each other reallly slowwwwly while I make you dead.

    Stamina -- What?
  4. Quote:
    Originally Posted by Westley View Post
    I approve of "different" builds. Hell, I once made an FF/NRG for kicks (literally) called Force Elemental. He was a little Green and purple demon that had ONLY the knockback powers.

    It was hella fun.


    *steals the idea to cause mayhem*
  5. Quantum Evil

    New to game

    Welcome SyFy!

    My recommendation to start off is a Scrapper with the Regen second powerset. It has a nice self-heal, and a power called Quick Recovery that gives you back endurance well -- an empty blue bar slows you down a lot at first, and that power will help a ton. Otherwise, just pick whatever primary attack set sounds cool to you and go beat people up!

    Also, joining teams is pretty easy. If you are fighting outdoors, click on 'team' over your chat window and select 'Looking For Any' from the drop-down menu. People will find you. I also recommend high population servers , such as Freedom or Virtue, if you prefer teaming. More people = more invites.

    Have fun on your trip to 50. Getting there is the best part! (no really!)
  6. I feel vindicated for that thread I made last week... but not in a good way.

    I would really like some new maps and a better program for assigning mob placements in the new maps though.


    (BTW, this plan is blessed because as I typed this post, chocolate fell off of my shelf and onto my hands. What greater sign of auspicious augury is there??)
  7. Quote:
    Originally Posted by Radubadu View Post

    I have no idea what legal loopholes keep RMT sites running but until there's a way to close them I don't think it will ever get any better.


    It's that the RMT sites are run out of China and assorted Southeast Asian nations where nobody cares that some people are scamming rich people for cash.
  8. Quote:
    Originally Posted by Leandro View Post
    I slotted Brawl with 5 purples to get the 10% rech bonus.
    You, sirrah, win the thread.
  9. Psychic Shockwave, how I love thee. What's that? One minion left? RrRrRRRAAAHH!!!!


    Also, Speed Boost. I love Speed Boost. It's my favorite buff to both give and receive. I don't even mind the short duration when buffing with it on teams, because it means that the entire time I'm on that mission, in a fight or out, I am spamming buttons like a madman on meth. Freneticism!
  10. Quote:
    Originally Posted by The_Alt_oholic View Post
    We really don't have enough information to know what they were experiencing in-game.

    I ought to have been more specific. They all tried out the game before AE, most of them at or a year or so after CoV came out. A few have tried the game again recently but only briefly, citing the "same ol' same ol'" problem. Sadly, I wasn't aware of their retries until after the fact, or I'd have steered them towards newer mission arcs, new and revamped zones (Faultline and Croatoa, etc), and taught them how to find highly rated AE mission arcs.

    All of this takes a vet holding their hand though. Especially after above comments, I feel that we're missing out on a bigger player base in great deal because of endlessly repeated maps and AI behavior and I'm missiong out on getting many of my Internet pals to enjoy what's really the best damn MMO out there. I mean seriously: RAGDOLL + KNOCKBACK.

    Ah well, lets hope Going Rogue has more dynamic missions and interactive stuff in the zone (really, being able to get street sweeping missions by the Resistance to blow up Tyrant's military hardware and battle their goons in the streets instead of instances would be SWEET. Heck, just being able to go Mayhem on things period would be fun times.).
  11. Quote:
    Originally Posted by Liz Bathory View Post
    Its easy here.. youre right in some aspect.

    This game needs a larger pool of instance maps or one that randomize builds them. For the immersian its also neccisary that the mission door fits the zone scren and that descides the pool of maps. So that it is not possible to enter an office building... get a rikti zone scren and a COT cave map.
    This here might be a lot of it. Lets face it: it doesn't take long to memorize the map tilesets we see pre-20. I can see that getting boring for some (I only care about that some, and AE has cured that anyway.) . Quick, somebody tell the devs to include new map designs in GR (not just reskinned ones).
  12. Quote:
    Originally Posted by Wicked_Wendy View Post
    You're disclaimer sort of says it all. Did you manage to introduce any of these friends to some of the NON repetitive things to try?
    To a small extent, yes. The real issue with that was timing -- I was only online some of the hours they were and during those other hours they naturally gravitated toward the two things that present themselves to new players: street sweeping and doing scanner/paper missions with teams LFM in zone chat.

    (Though honestly, another short TF or two in Atlas and Steel Canyon with some interesting mechanics beyond "See mob loitering. Kill it." would really have helped me to hook them more. And by 'short' I mean maybe three missions long, in the same zone.)
  13. Quote:
    Originally Posted by Westley View Post
    Had they ever played MMOs before? All MMOs are repetitive... that's the nature of the genre.

    That's really the part that surprised me: They all have extensive MMO experience, even with text-based MUDs. So... what gives?
  14. I've been playing our fair game off and on since about a month after launch. I love the many aspects of this game, especially the customization - both the costume editor and the amazing enhancement/IO system. I really love that there are Archtypes for any playstyle I feel like at a given moment. I *really* love Knockback with ragdoll physics. Needless to say, with my gaming friends I am a bit of a cheerleader for CoX. I've convinced several of them to try it. Unfortunately, none of them stuck with the game. When asked why they canceled, the answer was always the same:

    "It's too repetitive."


    Of course they don't mean the 10 ATs. Or the huge variety of powerset combinations per AT. Or that you can go weeks without seeing two PCs that look alike. Or the different challenges of the assorted enemy groups.

    They've all told me that the basic act in the game - "Get a mission. Enter the mission. See that enemy group there? Kick their butts." - is to them the same thing over and over again. I only sort of agree with them, though I do see their point: The groups of enemies tend to always be standing in a similar little huddle (certain Nemesis and Council formations we rarely see in missions notwithstanding) and the players always initiate the fights bushwhack-style (berserker pets and ambushes also notwithstanding). I don't really see this as a problem but obviously many people do.

    What do you think? Is the basic gameplay of CoX overly repeated? Would it help if Going Rogue had an AI upgrade that made for more dynamic combat starts and enemy placements inside missions? Would reworked and increased enemy ambushes and placements make CoX more interesting or just more frustrating?





    (Disclaimer: You and I both know that if one gets out and does TFs and mission arcs, or even well-made AE stuff, that the game has more to offer than bushwhacking loiterers... but all of the friends mentioned above were casual players that never got 'hooked' by the game long enough to get that far. I for one won't ever get tired of ganking Luddites and Clockwork by the bushel.)
  15. Quote:
    Originally Posted by Miladys_Knight View Post
    Actually you can hit the -movement cap (-95%) with unslotted Artic Air (65%) plus unslotted Shiver (65%). Slotted up it gives you totals of -256%. That means that you exceed maximum values even against +5s.

    You also hit the -rech cap (75%) with just these 2 powers. Shiver gives a -rech of 65% and Arctic Air gives a -rech of 50%. That will keep you at maximum values against +2s. The values from Shiver can be double stacked with enough +rech except that even that isn't needed. The -20% from Frostbite has a 15 sec duration and a 8 second recharge out of the box. A single recharge will allow you to double stack the -rech in this power keeping you at the cap even against +4s.

    The -rech in /Psi would be redundant.
    One thing I like about my Ice/Psi is that you can even nerf AV recharge pretty well with the hugely stackable -recharge from both primary and secondary. Though I like /Psi as much or more for Drain Psyche and Psychic Shockwave.

    Soloing, I tend to rely on AA and PS to do my -recharge nerfing, as I just hop in and let fly to start damaging early instead of setting up a Shiver cone. But... I'm impatient.
  16. I only have two level 50s, and I've been playing since about three weeks after the game launched. One of those 50s is an Ice/Psi Dominator. I really enjoy the character and I enjoyed the trip to 50 a great deal -- though I'd have liked it pre-level 38 if /Psi had the current changes back when CoV came out.

    My advice:


    Use Arctic Air like a madman. Slot it for -End, damage procs and Contagious Confusion if you can. It lets you nerf enemy attacks to half speed, confuse minions and Lieutenants, reduce enemy movement to a crawl AND goes whooshhhhhh all the time to remind you that you are deathdealing engine of wintery destruction. Seriously, this power VASTLY increases your survivability and combined with Shiver can floor enemy recharge. You'll have enemies trying to (slowly) run away simply because they have no more powers ready for the next twenty seconds.

    Slot Drain Psyche for +Recharge and +End Mod. Ignore Stamina and Health. It's very easy to hit the endurance regen cap with this power by jumping into the middle of a group of jerks (who will now be confused and slowed by Arctic Air), laugh off the alpha and have seemingly infinite endurance and extreme health regen for 30 seconds -- long enough to polish off most or all of a group. I commonly have over 12 end per second and 50+ health per second regen from this power.

    Slot Ice Patch for +recharge. Not only does this power mostly nullify large groups for quite a while, watching them flop up and down like morons as you lay into them really never gets old. Bonus: Ice Patch lets you use Drain Psyche even more easily.

    Get to level 38 and revel in Psychic Shockwave. Melting spawns with this as you cackle in your Arctic Air is REALLY FUN. The Dominator version puts the cheap Blaster version to shame. Go nuts.



    Ice/Psi has very good soft controls. Use them wisely, ignore damage taken until you're at half health or less (as Drain Psyche's regen is very very good -- though I took Aid Self as my "OH POOP!" option), and you can mess up enemies so much with -recharge and confusion that they are scarcely better than held or stunned enemies. Find a Corruptor friend with /Kinetics and you'll be happy as a clam. This is good stuff. Have fun!
  17. OK, correct me if I am wrong... but wouldn't the points of choosing to avoid your mandatory power picks during an earned respec be:


    1) You earn the respecs from TFs/SFs starting at 20ish. You have a lot of power picks now, and getting the chance to avoid a never used tier 1 secondary power means getting to all of your favorite powers that much easier (especially if you feel that you need to blow three picks on Stamina).

    2) Greater flexibility all around, not at level 1 or 2 as people above seem to think, but after you've played the character a bit. Long enough to run a respec TF/SF, anyway.


    I'd happily dump my Tier 1 secondary on most of my non-Scrapper/Brute characters. Heck, bundle this with a game-wide Inf/recipe vault and I'd buy that Booster Pack faster than you can say "Wow! Quantum Evil, you sure do like spending ten dollar bills!"
  18. Quantum Evil

    Alter Egos

    There were quite a few CoH players in that. Awesome.
  19. I'd GLADLY buy a booster pack that had global vaults for my account, blue and red sides.
  20. I never ever noticed the XP loss from Arctic Air while playing my Ice/Psi Dominator. Why? Because I'd fight groups two or three times the size of what I could have fought without AA, and socketed it with every damage proc I could get my mitts on. Nowadays, I duo that Dom with a Grav/Kin controller in AE and we routinely take on three groups set for 8 players at a time and rarely break a sweat. Arctic Air is supercooled awesome sauce.
  21. I was thinking of having my global namesake, Quantum Evil, decay into Quantum Goody-twogluons, but thought better of it.
  22. Zombie Man, I had planned to come into this thread and demand how the heck "Psi Melee" is even possible, and rant about how it's still the silliest repeated powerset suggestion I see here...

    .... but your picture explained it all. Carry on.
  23. Quantum Evil

    Ice/Psi help

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    If you have enough recharge to permadom, you should't be hurting for end much between Domination refilling your bar and Drain Psyche.
    Also with permadom you won't really need Acrobatics, freeing up space to get Mu Mastery and delicious Power Sink.
  24. I'm with AlienOen on this one:

    I love the Vet Reward system. I look forward to my three-month presents. Heck, even when I take extended breaks from the game, I keep my sub active so that I do not miss out on a reward.

    And honestly, the sour grapes from people from want the system shanked because they have to wait to get the current month rewards really boggles my mind.