The latest changes to durations and recharges of this power set are leaving TA defenders with a huge gap in which they can't really 'defend' a team -- or themselves for the solo-inclined archer.
What are TA defenders supposed to do in between recharges? Toss single target immobilize and/or single target holds? Flash Arrow? Glue Arrow and Poison Arrow appeared to be the staple powers for the set -- and they played nicely together. A slow and a damage debuff -- not quite Tar Patch, but fun nonetheless.
Endurance 'hogginess' of the set made slotting for end reduction a must. Now, we must also slot for recharge... So, when do we slot for the actual powers themselves?
Stamina and Hasten are peeking their ugly head into this set.