<Edited with update damage number from test server>
Hello all,
I have some concern in regard to the proposed changes. I understand that we, Super Strength tanker, are not really that good in damage dealing, but this is question that I have...
how many of you actually 6 slot your attacks?
With Jab, Punch, Haymaker and Footstomp 6 sloted. They do the following damage for me against even con (42 Tanker) (rough number from memory)
Without Rage
Jab - 73 (6 sloted 5 damage & 1 accuracy)
Punch - 107 (6 sloted 5 damage & 1 accuracy)
Haymaker - 175 (6 sloted 5 damage & 1 accuracy)
Footstomp - 151 (6 sloted 5 damage & 1 accuracy)
Knockout Blow - 154 (4 sloted 3 damage & 1 accuracy)
With Rage
Jab - 92.76 (6 sloted 5 damage & 1 accuracy)
Punch - 136.41 (6 sloted 5 damage & 1 accuracy)
Haymaker - 194 (6 sloted 5 damage & 1 accuracy)
Footstomp - 223.12 (6 sloted 5 damage & 1 accuracy)
Knockout Blow - 212 (4 sloted 3 damage & 1 accuracy)
I may not able to kill a group of enemy very fast, normally it take me a jab + punch + haymaker + rage to kill one, but with footstomp come into mix, it really speed up the killing process.
The knockout blow as currently doing about 20-30 damage above haymaker on the test center. It has gone from useless to pretty good for it's timing. The knockdown part make me want to haste and just footstomp all day long while surround by a group of mob.
Granted, I am a late stage tanker who is running Unstoppable and Rage permanently on. And all those proposed change, will just make me even better. I am just suggest caution on the side. If we get too much love, we may break balance as well.
Nerfetiti level 43 Magical Tanker Pinnacle.