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I think the devs have been talking about increasing the rate of Fury gain based on the rank of the mob - so you get more Fury off an archvillain than off a minion.
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I like this idea, but I think it should also apply to PVP with heroes too... and in a similar manner that the scrapper criticals now work. Scrappers can still do criticals against minions their level, just not very often. Although if you put a scrapper against a +3 level minion, their chance to do criticals increases, right? This should work in a similar way for brutes. Heroes lower than the brutes level should give next to no fury at all, heroes of the same level should give the same, but heroes above the brutes level should give a lot more. That might work out a little better. Brutes already have the potential to be absolutely devestating, but allowing them Fury over lower/equal levels, when their archetype is already built for the serious combat-blitz, is just like handing out a "gank-gun" to every brute. Bigger fury gains vs higher levelled opponents would actually make stronger targets more attractive, and then perhaps the brutes might start doing their job, instead of picking off the lowbies whilst some other shmuck on their team gets greased by the hero damage-dealers.
The quad damage thing for blasters was a joke, in case you cant already tell. The deal is though, that brutes have a very similar inherant power, only they dont have to be at deaths door to get any remote amount of damage/accuracy increase.
Back to the subject? Domination is awesome in PVE but i've never tried to use it in PVP, it is pretty much impossible to fill that meter given the fact we hit the floor so easily. The problem is, if they increase that gain by much at all, to compensate for the difficulty that all controllers/dominators seem to have in PVP... then the few dominators who are exemped down from level 50-billion, will be in a near perpetual state of domination, chain-holding heroes constantly and rocketing to the top of the PVP scoreboards without the help of a team. Yes, that was supposed to be exaggerated like that, before someone tries to prod me on it
Balancing is always a thing that lets PVP down in games like this, and the control-types do have it pretty bad. Im just glad my main is a controller, at least whenever I manage to ever actually hold someone once in a blue moon (after 2 immobilises and 3 holds, stacked), I actually get the joy of doing double damage! With "propel" that is actually quite a threatening sight for a lone stalker who unfortunately messed up and got caught, but I still fall too fast in team combat, with the lack of any real defense that cant be just jumped over or walked around. I know we're supposed to be squishies, but when it comes to real PVP we're hand-in-hand with the empaths to get nuked first.
Us controlling types just dont have it easy, but look on the bright side, at least the dominators get actual offensive powers. Have you ever seen someone attempt to hurt a brute using just "chillblain" before? They chant "DOUBLE DAMAGE!! DOUBLE DAMAGE!!" in a shrill, broken screaming, with a creased look of psychotic agony waxed on their faces, as their damage maxes out at about -5 -5. Its truly a sad, sad sight. Perhaps there aught to be special councilling/psychological units to help support us controllers? Better yet, why dont they give controlling archetypes a second inherant ability, where once we've maxed out our debt saving the next Leeroy Jenkins from biting the big one, we actually become a walking timebomb of angst, and we get to choose the point of detonation?
We could call it "The Darwin Bomb" ability.
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Me :
"THEY DISEMBOWELED ME AGAIN! £*$%!"
7 tankers in line formation in a small alley :
"Sorry, they jumped over us"
--respawns--
--snipershot from somewhere in an open area--
--dies--
7 Tankers in circle formation around my corpse :
"I hear Galaxy City is a good hunting ground this time of year"
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Oh, and I would prefer it if this thread didnt devolve into yet another place to bicker about how fair powers are. Anything is fair game under this subject, provided it doesnt just turn into a raging storm of people butting heads and getting nowhere.
Yes, there are some things in the game that we dont have to like, and just have to deal with, but quit using peoples frustrations as an excuse to instantly wave the "omg shut up whinger" or "get over it, noob" flags. There is no reason to be a jerk to other players, we're all here and paying for our time in-game, so we all deserve our fair say without being smacked by a mob armed with pitchforks.
Lets try to keep at least this one thread remotely stress free, let people blow off some steam. Its not like you have to reply to every last thing that you dont agree with, especially if it'll cause more hassle than its really worth.
Okay, thats me done for now :3 -
---This topic was made from a reply I was going to post, to someone elses thread---
I was part of a team of eight level 29-30 heroes, two of us had a full compliment of forcefields which we kept active at all times, and most of the team were scrappers. Enter a single villainess, Lady Fuya, a higher level character exemped down to level 30 in Sirens Call. Can we hit her? Hell no! Can we hold her? Hell no!
Its fair play that her build (Energy Melee/Dark Armor Brute) was great for PVP, and the fact she wisely used hit and run tactics to ensure she didnt leave much space for us to do anything, but even when we managed to knock her down, and land even a reduced hold on her (effectively just slowing her), we had massive trouble even landing -any- hits. A full team of 8, all of us at either level 29 or 30 originally, being completely torn apart by a single villain.
Dig the stats.
8 vs 1.
1 wins.
And the heroes are supposed to be the ones that have it easy? Dont make me laugh! Though as much as i'd love to kick up a whole new thread entitled "OMG PVP IS ONLY 4 VILLAINS", I can see that isnt entirely the case.
Good tactics and well chosen/slotted powers is one thing, but a team of 8, with two full compliments of FF's, and four scrappers... we should be able to do at least some fair damage on a relatively normal basis. True, we did manage to get her into the low yellows once, but thats as close as we got to KO'ing her in a full half hour of PVP. This isnt about PVP being hero OR villain oriented, this is about PVP being massively off-balanced when people start exemping down into lower zones.
If anything, you villains have no place to call PVP biased towards heroes. You have the brute class, an archetype with tanker defenses, scrapper offenses and blaster-style inherant powers that dont even require low health to become effective! Or the stalker, the perfect PVP'er when used correctly. Given the amount of damage you can do with an easily performed stealth-hit, then given the mass damage of an assassin strike, and the fact that you wont always be operating alone, you simply cannot say that it is biased in favor of the heroes :P
The last time I checked, the assassin strike still lands even when your target has long since ran away from melee range. Its like the melee sniper rifle, only its a critical, only once triggered it doesnt actually matter how far away they get from you, it still hits (passing the accuracy check). And yet we still have all these people saying heroes have it easy? I think you're just being a tad shortsighted there.
All I can say is that PVP has some serious balancing issues, and not all of them are entirely due to level 50's exemping into lower PVP zones to go stat-farming. I have to admit that PVP is a lot more fun than I had previously imagined, but a great session is often turned bad when some random idiot steps in, and deliberately slap you down to red health, then keeps attempting to teleport you into a group of comp-controlled enemies. Fair enough if someone wants to use NPC allies to help win a fight against someone, but DONT DELIBERATELY CAUSE PEOPLE DEBT.
PVP is a great thing, and it hasnt been out for long, but it looks like there are some who just want to punish honest-to-goodness players, for trying to have a bit of competetive fun. I personally dont mind the villain archetypes, as off-balance as they seem when it comes to PVP. It adds a bit of extra flavor, y'know? It keeps things interesting, and it creates a real sense of the divide between hero and villain, rather than just villains having more costume options. :P
I mean honestly, since when were villains the better dressed ones? lol
Im personally not going to bother with PVP again until they tweak it some more. A zone might say "level 25" but what it really means is "level 40 exemped", that goes for both sides of this. Though i'll probably still take my younger characters out for missions in Bloody Bay, i'll be moving with SS and im not about to pause even to look around :P
As much as I despise Lady Fuya for farming in Sirens Call, I have to acknowledge that the worst of it is simply down to the system of how PVP works out. That, and it sucks that when she should have finished me off, an Arachnos unit beat her to it, and I got an extra helping of full outdoor-grade debt.
Yes, I was a bit sore about that
At the end of the day, I really dont mind getting my [censored] handed to me, provided there is a remotely fair chance that I can at least fight back, and that debt isnt practically ensured. Hell I dont even need the real chance to win, I just need the chance to put up a half-interesting fight before they snuff me like a -20 level underling.
One of these days Lady Fuya! One of these days!
*shakes fist, swears non-specific revenge*