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Posts
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Joined
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On average, how long does this task force usually take? A few sg mates are going to do it soon but I'm not sure if I'll be on long enough to finish. I'd be using my 38 ss/fire brute and I have no idea what toons they would be using, so assume the playing level of a knowledgeable pug.
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Quote:The main Def IOs I use for this are Gift of the Ancients. Only takes two and you get +2% per pop. You can slot up to 5 of the same bonus, so that's +10% Recovery with only 10 IOs right there.
Don't forget that 4 enhancements from that set gives additional total endurance, so not only is the total bar bigger, but the 2% is getting more endurance back as well. -
Seriously though, I like Maelwys' approach to this. It's unique, but sounds like it would be very fun to play, and out of the ordinary. And anyone with fallout or vengence would love your constant faceplanting.
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VEATs I can see doing it relatively easy, especially with how easy it is to softcap on them. HEATs I think it would be easier on a PB because of not needing a constant flow of dead bodies to fuel yourself. If built for ranged defense, and using whatever a PB's best attack chain is, I think it could be done. I really want to see someone try it.
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Haha I'm assuming more than one purple set was used? Ah, time to get to farming.
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My first 50 vil was /elec (before energize too, would have been much faster with it) and I have to agree with that. Especially since you have stamina too. Mine didn't and I was fine.
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I like it, but as a dom set, backup would be like a Rougue Island Police, and we fight them as enemies, so I don't know how that would work out. Other than modifying that idea a little bit, it looks pretty good.
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He's right. After reading up on GM regen, you NEED some sort of debuff to beat them. AVs I would imagine that any archetype could do it if build for it. That doesn't mean any sets, but with each AT I'm sure there's a set combo with the possibility.
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The problem I'm having is that I can't get enough recharge into the build to get perma AM/Hasten without taking away defense.
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Yep, that was the next thing I was planning. Would it also be a better idea to go for ranged defense over s/l? Looks more expensive, since the epic shield can't help there, but probably worth it, right?
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Well I tried Adamastor, and I got him down almost half way 2 times. One thing I didn't think about was that AVs I have solo'd can be immobilized, and get perma containment damage, but the GMs cannot. This also resulted in him trying to close into melee range, and I try to keep a distance so PBAoEs don't hit imps. With them dying every so often, I either had to resummon, and hurt my endurance in the process, or deal with a lot less damage by not having them there. I ended up running out of endurance the second time, and the toggle drop killed me.
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So with the level differences, what would be an "easy" GM to start with? Kraken and Croatoa ones are in the lowest zones I can think of.
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How much more dps do you need to take down a GM than on an AV? I tried to solo one of them roaming around the top of PI, and I got it about 1/4 of the way down. Then it ran back to the top of the hill and another GM was aggroed and the two killed me. I'm just curious how much dps is needed to solo one. This was on a fire/rad troller by the way, mostly IO'd out, but no LotG yet, or the Purps I want.
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Quote:Isn't the secondary effect just the +dot for fire, -dmg for toxic, and slow for cold?Dual Pistols
Balance Issues
- The secondary effect of Pistols (defense debuff) is removed when changing to fire, cold, or toxic ammo, but no replacement secondary effect is added. This results in Pistols having no secondary effect when using fire, cold, or toxic ammo.
*I'm not positive on the toxic, but off memory I thought that's what it had, and cold may or may not have -rech as well I believe. -
This is a quick build I threw together with about 30 defense to melee, and one use of parry will cap it. The other positions are not ver high, just what weave/cj gives them. It has roughly 65% rech bonuses as well. Keep in mind I'm not an expert at making builds, but it should be pretty good. No purps for cost concerns.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(46), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(37)
Level 8: Divine Avalanche -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), LkGmblr-Rchg+(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(50)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 15.2% Defense(Smashing)
- 15.2% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 21.8% Defense(Melee)
- 6.13% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 65% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 34% Enhancement(Accuracy)
- 24% Enhancement(Heal)
- 5% FlySpeed
- 175.7 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 6.6%
- 2.5% (0.04 End/sec) Recovery
- 44% (2.46 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
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That's potentially 24 leadership toggles and 56 allies running around. The whole Arachnos army has nothing on that.
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I figured it wouldn't be much help. I was just hoping capped defense would still be good in there. Other than figuring new tactics, would a fire/rad with the av solo build be capable, or would I need to change it up completely?
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Quote:True, But I was speaking on an over time, average basis. Similar to purples having such a low drop rate, but at the same time you can get lucky and get 2 in one mission.Not necessarily the case.
It's a random number generator. You could get a PvP IO drop on your very first kill ever.....or you could make thousands of kills and never see one.
I PvP on a somewhat regular basis, and I've never gotten one. If I DO get one, it will most likely be sold to fund my build, since you can hit influence cap on selling one of them if it's the right one. -
I agree with Recovery Serum and Dagger. I haven't used Hand Grenade yet, but stun grenades work great with another AoE stun to get bosses, and to fill in when the normal stun is still recharging.