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We have plenty of reward in the 30's...just very little risk. The devs understand it. Do you?
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So when the interesting missions dry up, the exp slows down, and every enemy and its mother can beat my MAG resistance twice over I level faster and die less...
Soloing, the game right now is not challenging for blasters before thirty, controllers after thirty-four, and scrappers and tankers pretty much whenever. This I'll mostly admit to being true (And this may be why you're bored when playing a scrapper. They're not as invincible as tanks, but in most situations they come pretty close.)
However, the game is very challenging for early game controllers, late game blasters, and pretty much every defender that's not on a team (Not sure about you rad and dark guys, actually, but whatever.)
Say whatever you want about challenge, but my blaster gets two-shotted by bosses and stunned by minions, and that makes the game rather bloody hard in my opinion, especially since I don't have enough alphastrike potential to down an even level boss before they get their two to three shots off and kill me.
The issue, then, is whether to balance the entire game towards the harder areas, or balance the entire game towards the easier ones. Making it easier wins out for a couple important reasons.
1. Making the game harder for tanks effectively eliminates their ability to solo, since the nerf would have to affect their offense in order to preserve the tank's role on a team.
2. Making the game harder and encouraging play on Heroic slows it down. A lot. Not just the time it takes to reach 50, but the time it takes to finish a mission or solo a group of 3 minions. It slows the overall pace of combat and that makes the game a lot more boring than lower risk will.
3. People are lazy. Some of them even pay Cryptic money to not play the game while someone else herds freaks or wolves. These people outnumber the people looking for a challenge, and these people will quit if the game becomes harder and slows down.
4. The boredom associated with not dying is a) not always there and b) better than the boredom and frustration associated with dying repeatedly because the game is too challenging. When I3 bosses came out my blaster simply could not have fun soloing because I was defeated in a single shot by even con bosses, at range. So I made a tank. I still have him, and even though I have effectively zero risk it's still fun to round up a map full of baddies and watch them burn to death. Especially after hitting the debt cap with my blaster.
So although I agree that parts of the game are easy (too easy is a matter of personal opinion) there are also parts right now that are far too hard (Namely, the parts that involve blasters in the later levels), and the hard parts need to be balanced first because they're far more unfun, annoying, and harmful to the game than the easy ones.
EDIT: Not to say that the easier parts of the game don't need addressing as well, but right now I simply don't have fun playing with my blaster in the later levels, so equalizing everyone else to that point as a fix doesn't sound like a good idea. Fix the unfun parts first, then work on balancing whatever people find too easy or boring afterwards.