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Posts
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Joined
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Quote:Maybe not you so much as the power combination. Both sets are a bit... lateI've played other scrappers that rocked socks from the get-go. This one, so far, is leaving me cold. Am I just missing something?
blooming. I felt the same way you did when I was first making one - I was so
"Meh" about it, I could only pick it up for short periods at a time before getting
bored and leaving it alone for long stretches again. Shield takes Investment to
get the most out of, and ELM can be pretty slow early in, before you're slotting
up for more things than acc and dam, and don't have many if any bonus' yet.
Once it amp'd up, it really amped up, and it's become the favorite melee
character I have now. I'm constantly wowed at the amount of carnage it can
put out, and conversely, the kind of pounding it can stand up to if the RNG doesn't
wig out and declare war on me.
All I can say is stick with it. There's no guarantee the pair is your cup of
tea of course, with tastes and variations and all. But it does get Very Much Better
later on. -
Quote:This. It's actually very common practice in games nowadays, for "large" weapons toFirst of all, NO ONE KNOWS WHAT DAMAGE TYPE THE SET DOES!
That out of the way, it wouldn't be farfetched for the set to do a mix of smashing and lethal damage as such a big weapon with its jagged/sharp points/edges could both crush and cut. And if an object is swung with enough force/speed, it doesn't matter how blunt it is, it can most likely pierce armor.
have more of a smashing/crush/bash component, than a straight-up slashyslashy one,
depending on how each game's particular mechanics work.
The main problem I see is in how CityOf seems to handle its visual and audio effects.
They appear to be linked to the set rather than the model(or has been that way to
date), so the larger the variety of weapon "types" they want the set to be able to
represent, the harder a time they're going to have making those suitably multipurposed.
It'd be nice if that limitation went the way of the four winds though, and every weapon
model used its own sounds and visual effects. You could have a lot more variety that
way - not just in this set, but in all the prior weapon sets as well. -
Quote:Yeah. Chainswords are by no ways and means IP restricted, except perhaps by nameFirst time I was a chainsword was in the game Heavy Metal: F.A.K.K.².
and specific visual design.
If they want to do it, they can find a way. It just probably wouldn't satisfy too
many people unless they made it a new power set entirely, to make the visual
and audio effects work right. -
Hopefully the $1 costume parts don't become the more common price - that's a bit
too much of a premium for a single piece, even an animated one like wings. If
the vast majority of parts are falling in the 25-50 cent range, I think that they
will finally have me on board for spending a little more on them than just my sub fee
and occassional box purchase, since I like the idea of my free points getting me
fifteen character slots during the year just for subscribing.
Wary of how much other stuff that's not free for VIPs may be priced, given how some
things like AE slots have been value-judged at Extortion and Giggle prices, but the
costume bits look promising at least. -
Quote:I don't think anyone was saying there shouldn't be a filter(I wasn't, at least.)A name filter for the AE (and the game in general) is pretty much a sound business move because one simply cannot not argue with copyright/trademark law, unless you enjoy expending a LOT of money on legal battles. Your legal advice team is like your cyber security team, paid to be paranoid for you and to point out potential legal pit-falls; if insufficiently paranoid, or you don't listen to them, you end up in a situation like Sony, up a creek without a paddle. Even the simplest thrown-out-of-court-on-the-first-day case costs you a mint. More mint to lawyers=less mint for your pocket.
The problem is in its current state, it's a poorly-implemented, mouth-frothing-pitbull,
overly aggressive filter, which hinders AE rather than helps, and hurts both it,
and the appearance of competence of the people behind it. See also: Sega's phantasy
star online series, where a completely insane word filter that wouldn't even let you
say Shoes, and routinely filtered out its own locations and items, made them laughing
stocks for years. People still crack jokes about it, and the game's ten-eleven
years old.
In AE's case, whatever the intent of the filter, the result is undesirable. In many cases,
because of this poor implementation, you can't even use the game's own properties,
because they get filtered out. Things such as my gripe about Regent Korol have been
there almost since inception, but people are up in arms because it suddenly got much,
much worse. Just skim through the thread to see some of the absurd things being
filtered. Or better yet, fire up AE, and play around with making a test arc or two, and
see for yourself the dumb things that the filter decides it shouldn't let past.
A good, well-managed, carefully monitored and intelligently coded filter is a boon
to the game. The one we've got right this moment is a railroad spike shoved somewhere
family unfriendly. -
As long as the filter's being tweaked, is Regent Korol still blocked(from the Regent part)?
That used to drive me nuts. And shouldn't have been anyway, since Regent is
a legitimate word even when used by itself. -
Quote:This. For the past few issues, I've rarely gotten to see the reporter box afterI get no pop up box. Either the game freezes entirely or back into Windows Desktop as if the game just ceased to be.
a crash, no matter what type it appears to be.
I used to get it after every single one. It seems like whenever the crash
handling changed to do occassional things like giving the the(pointless) option
to "keep playing", was when it all but stopped ever giving me the option to
report.
Though the last patch has seen me crashing much much less often, so something
must've got fixed OK at least. -
It's absolutely still valid, and still a nice idea if you enjoy the playstyle. My main
blaster(elec/elec/mun) hasn't suffered any for the appearance of Elec control -
doms and trollers do what they do, and blasters do what they do.
The conversation about the Blaptroller elec/elec concept was resurrected in the
general Player Guides section fairly recently, in fact, so that might be a good place
to ask questions and read up more too.
http://boards.cityofheroes.com/showthread.php?t=255684 -
Quote:In so far as it's the product they're currently selling, you can.If they're not going to update, then they're not fellow players any more. That's a choice they're making. You can't expect the devs to continue to support obsolete OS's forever.
CoX retail is marked as being compatable, among other OS', with windows XP(Refer to:
clearly marked system requirements on GR retail package). Not XP sp3, not "for as long
as we feel like it, subject to write you out without notice", but XP. A reasonable person
making a purchase decision, would read that as "As long as you have windows XP, and
the other listed system requirements are met, you can use this product."
Now, if that changes on the next retail box, that's another thing, but that's what they're
marketing right now. A person buying the product, should expect to be able to play it
if they meet the listed requirements.
As mentioned before by others, this sort of nasty jack-in-the-box surprise is the sort of
thing I'd expect acknowledged and hotfixed before long though. As many complaints about
the state of the game I've had lately, I don't honestly believe they intended to cut
off players who've been able to play just fine all this time. -
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Quote:Lack of finalism is the only hope I have about that stuff at the moment. I really, really"Pretty likely" is not the same as "confirmed to drop".
Given past performance of the developer team, I can imagine that the drop rate of Threads, assuming they do drop, will be along the same ratio as conversions; For every ten shards that drop, three threads might.
So either way, you're screwed if you try to convert shards to threads. Plus at 10/6 every twenty hours, it will take you 133 DAYS to get one Very rare.
want to believe that the devs don't want to push LOL RAID so much, that they'd give
non-raiders the shaft that badly. But with the way the marketing people seem be taking
over the game lately, I'm not honestly so confident, yet am reserving judgement until the
issue actually launches and we get what we get.
If it stays like that though...well, yeah. I don't pay to play City of Raiders, and unless
there's something else absolutely amazing that they haven't announced yet to excite
me, it would be a subscription-cancelling dealbreaker finally. If I essentially get told to
get lost if I don't enjoy all this large-team activity, I'll do as they tell me. -
This is the only thing mentioned in the announcement that actually got me a little
excited. Most of it's either been announced to death already, or sounds pretty meh.
But no more long trips/ouro sidetunneling to and from the butt end of Nerva and IP?
That thought makes me Happy.tm. -
Quote:Thank you, this satisfies me as a customer. I invest too much time and effort to be calledAbout That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and youll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
a "casual" player, but as a "task force hating" player, solo-small team options to advance
are important to me. Getting shards when exemplared is an especially nice bonus to this
news, as it adds variety to the number of things everybody can run to get those
shards. -
Very smooth looking, and quite wonderful news. With the advent of beast run, I,
and many others like me, will now have these animal-themed superheroes on
all fours and begging for scraps at our feet, just as they're meant to be.
I can only hope the emotes complete the circle of biped dominance with
/em spraybottle, /em rolledupnewspaper, and the sorely-needed
/em call_the_cops_on_the_guy_in_the_fursuit
Excellent indeed! -
Quote:Can you point me where a redname or the official announcement says that?You'll never ever have to grind out merits for Vanguard costume pieces again. It just like every other booster.
No offense intended, since it's what I assume booster pack should mean too. But
the announcement is also carefully worded, and looks to me like it may be more of a
temporarily-available unlock and a booster in name only.
I'm cool with it either way. I'd just like some clarity. -
I'm just wondering, since it says its account-wide, is the "Vanguard Pack" retroactive?
IE: if we make new characters in the future, will it apply to them like normal booster
packs do? Or is the "vanguard pack" just flipping the unlock flags on the characters we
already have, and new ones made after the anniversery, will have to earn them as normal? -
I...guess this is alright?
Nothing to complain about exactly, but I'm wondering -why-, since I'm not buying it as a
"thank you for supporting us" thing. That would've come in the form of a 2XP weekend, or
some other more tangiable form of appreciation like free server transfers and renames for
a week or something.
An extension on an event is the sort of thing we get when there was a problem. Is it
because of the east-coast winter storming? The early lord winter bug? And why not just
say so if so? Are the new PR Overlords too afraid to couch anything in terms other than
"we're gonna make a thread for you to be grateful to us, so be grateful!" ways?
I dislike being suspecious of something relatively innocent, but this lines up in a really
peculiar way, however it's sliced. -
It's an old guide of course, and many options have been added into the game to
consider since, but the principles remain solid, and it's still my favorite "way" to
play a Blaster personally.
Although I personally use Munitions instead of Elec for an APP, because I like
Surveillance and LRM, my elec/elec/muni is still extremely solid at 50, and quite
enjoyable despite the neg rep elec blast tends to get from the damage hounds.
Three holds to cycle between attacks makes holding most hard targets a snap -
or allows me to take several enemies out of action to destroy at leisure by
spreading the joy around the mob - and the short circuit + power sink sap is
excellent in large groups(and occassionally hard targets as well, when it works
on them.)
I personally like keeping the snipe, as it + LRM gives me good options to soften up
a group before I close to blast and smash when soloing(and I *don't* like
Thunderous Blast, which is contrary to most blaster players I find.) But a good side
of the elec/elec/route is you have a lot of choices to pick your
playstyle from.
It's been my main Blaster since I've been playing heroes, and though I've tried many
other kinds since, I still greatly enjoy what it does and how it does it. I don't think it's
ever going to be an AV killer, but that's a goal I don't usually set for myself - I'm happy
just clearing out EBified versions when they're in my way, and it does that very well
too. -
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Quote:Looked to be quite a few complaints about this while it was on test. I have to say I don'tCOMBINED
Tasks- Trapdoor no longer stops Bifurcating.
- Trapdoor will mix up the location of his bifurcations a little bit more.
- Trapdoor can no longer be dragged out of range of his Bifurcations.
get it either. I've yet to have an actual problem killing Trapdoor, but I'm especially puzzled
about the "no longer stops Bifurcating" change - that one I thought was WAI. As a
timeout measure in case he's being too much of a pain for somebody to kill, so he'd
eventually stop and ease up on the poor abused player, it made perfect sense to me.
So with all these changes, count me in too on the side of "Why limit options?" -
Quote:I consider it just a function of courtesy. They said something informative andHey All,
I find it rather amusing that folks feel the need to "Thank" the Dev's for telling us what's going on..... It's a reflection of how bad things have gotten in the MMO industry as a whole (not Cox) that we find it unusual to be given info for a service we PAY for, hence this should be the norm and expected and really not a big deal.
I'm happy with CoX and the Dev's in general don't get me wrong, but really folks, they are providing a service that we all pay for and information should be flowing easily, epically when you consider that we travel to their website to find out whats going on, rather then they pushing it to our in boxes or (gasp) using snail-mail as companies had to use in the past or town criers in the distant past.
Our expectations have gotten lower and lower...sad...
functionally useful rather than clamming up. I said something small back to show
I appreciate the information flow. If they told me I could go play with sod, I
would have something equally charming to say in return.
It doesn't change that I don't appreciate that information coming with a dev
feeding me inane marketing chimpanzee speak though, so I said something in reply
to that too.
Reply in kind to what you get. -
I'm gratified for the announcement. It's always nice to have a more concrete
idea what's up. But.
Quote:Just a minor pick, but all the corporate/marketing talk that's been creeping up aroundSo you can start gearing up now for the content that Massively.com calls, well worth the wait."
here is really starting to grate. The heck do I care what massively says about it? I'm
already here. I'm subscibed. I'm reading the forums to see what's going on. I don't
need the added pimping like you're trying to sell me what I already buy. -
Quote:That's why I always say "sorry" about trivial things, and "I apologize," "my apologies,"Personally I hate hearing sorry. Seriously, half the time people don't mean it so save your words
or some variant for serious things I feel deserve one. Sorry doesn't seem to carry
the same weight, unless you're able to say it with sad doggy face.
Apologize is an awfully big word for many people nowadays though, especially online
in today's tl;dr culture. So I guess I might not even be understood to begin with. -
Assuming all the auras have the same variablity that other auras have(full body, torso,
eyes, etc), this may be the first pack I've felt all-around useful enough to be worth
buying.
I share some of the other posters' concerns at the nickel-and-diming trend of late,
though, OTOH, and voting with my wallet is the only way to make a statement on
that. I'm afraid of seeing more utter dreck like the party crapsack in the future, and
what that'll mean for the game, if we keep buying bargain packs at premium prices.
Hrrrm. Tough call.