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Posts
2018 -
Joined
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Don't worry Manoa, you can hang with me on my branch.
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Hey baby, what's your sign?
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Dude, you can't listen, but no one said you couldn't record.
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I'm not going to bother posting my facebook or myspace info...I never check them, so if you do happen to find me there, don't be surprised if I never respond to your friend request.
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I can see why. 1400+ friends can be quite daunting. -
Will any of the canon be taken from current story arcs that players have implemented, if no back story had been thought of previously? Or is all the canon just coming from 'in-house'?
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Hmmm...part of me is at odds with what is happening with all the great people here feeling left out in the cold. I do feel a certain responsibility that I have fanned the flames, however discreetly, or mayhap not so discreetly. I feel it was right to bring up the fact that so much wrong was done (and I still do!), but the price was paid in blood.
The big question for me is how to best go about moving forward? I know a significant portion of you have more than one reason for leaving or lapsing from CoH, and it's not only just because of this one incident. Some of the diaspora are trying to build settlements in other games.
I think that maybe the devs are giving the forums a little slack now but are not going to do much else. Maybe they're laying low and hoping that things will blow over. New shinies in i15 and i16 are on the way to defuse and diffuse much of the criticism from the fiasco the bans created.
If they're right, then the rest of the community won't really notice or care. If that happens, maybe I'll end up like this guy.
The easy thing to do would be to give in, or unsubscribe and wash my hands of it. The hard part would be to keep on agitating and keep the devs honest.
If nothing changes, then the next time there's a screw up things just happen all over again, and perhaps the people that shrugged it off this time won't be so patient. Maybe they'll quit. Maybe there is a life cycle to an MMO player, and this is just part of the ending of that cycle, and new players do simply appear to fill the void. It would be sad to presume that that is the case, and we're no better or worse than any other community, and this is simply 'just another MMO.' If the devs feel that way, then I would guess it would be a fait accompli, and to push for a better and more enlightened community, MMO and dev team would be a Sisyphean task.
Perhaps RP has infected all the devs for the coming issues and 'teh big sekrit' is that Positron has been replaced by Anti-Matter.
PS. I just had a vision about me and Posi going to meet for a little heart to heart. -
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*points nozzle threateningly*
Just because it's a lost cause doesn't detract from the fun! Who here wants a damn good foaming?
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Somehow I would have that this was from cho's part of the script. -
Looks like MA is getting a lot of refinement in i15...haven't touched the new TFs yet.
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Solo I wouldn't use EMP but with a team I would definitely. Try a KHTF on invinc and see what the difference is like with a rad/ on using EMP and without using EMP.
For STF, EMP can shave a few minutes off all the AVs to get those sub 35 minute times. -
Might be tough, but 3/4 of them I'd be pretty sure of, it would just take a long time. My current bots dark even has mongrel slotting. Each Hero would have to be done solo too.
I'd venture all of them except Statesman with a fully IO'd build in a RSF solo. Stateman does way too much damage and has big damage PBAoEs for me to say he's doable without having solo'd him.
Bots/Dark would probably have a bit of trouble with him, maybe Bots/FF could do it though. -
Multiple falls should still not be able to defeat you, even at 1 health left. However if you take damage from another source when you're at 1 health, that's another story entirely.
Since PA is immune to everything but Hami aggro, they should not be able to be defeated even during repeated falls to 1 health, unless they are taking hami damage, in which case the point is moot.
Falling.
Just tested TP foe as well on NPC enemies. You can only take them down to 5 health from falling damage and no further, despite repeated TP foe applications from great height. -
At the time, most controllers were considered to be a burden pre-32, especially fire controllers. However, after getting their pets, most controllers preferred soloing rather than teaming with the people that had formerly 'rejected' them. Trollers were considered late game necessities back then, especially before the PToDs came out on AVs.
Late game scenarios were where controllers really shone, since they had uber AoEs, awesome buffs and debuffs, and plenty of pets possible. So many, that other players literally felt pushed out of the way by multiple Jack Frosts or a huge horde of fire imps.
I had a fire/kin back then and an ice/storm, and both were severely hit by the troller nerf. In a way, it was absolutely necessary to get their performance in line with other ATs, especially when considering PvP balance as well.
If you suffered through the painful pre-i5 period of trying to solo a mission on heroic in your low 20s with a (fire) controller back then, it sure stung when they took away your late game performance in the i5 nerf. -
Don't ya just hate it when you come to a party and someone else has the same outfit?
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It means the toonster doesn't like competition when he debuts his newest outfit.
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Would it disturb you if I said there was nothing wrong with that?
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Just to be clear, only the +recharge portion of the speed boost power will not work on the pets. The movement bonus and end recovery still function.
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It should also be noted that this thread has remained unlocked and all inside it should be proud of that accomplishment.
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Epic phail. -
bots/dark is easy to solo against AVs. Just remember that BG mode is your friend and that Howling Twilight isn't just for rez, it's a great -regen debuff.
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Falling damage should only be able to bring them down to 1 health and no further.
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This is a pretty good list with a few minor inaccuracies. For example:
Not all AoEs were affected by the AoE Hold nerf -- AoE Immobilize and Sleeps were not changed. The Recharge increase was not quite twice its previous duration.
The no-multiple pets affected others, too. No more multiple Dark Servants, even though Fluffy still is on a timer. Same with Voltaic Sentinel a/k/a Sparky. However, Warshades can still have multiple fluffies.
Several pets have recently been buffed: Earth's Rocky is much better, dropping Stone Mallet for Seismic Smash and with much better AI. Jack is better, and Venus Fly Trap a/k/a Audrey II or "Twoey" is much better.
The Oil Slick Arrow bug was partially fixed, but not all the way. It used to be that all controller pets on the oil slick when it was lit would run far, far away and could not re-enter the area where the fire had been lit. Now, they still run, but they will stop outside of its range and use ranged attacks. Unfortunately, Fire Imps don't have a ranged attack. (I find it ironic that Phantom Army, invulnerable to everything other than Hamidon, run away in fear from a fire patch.)
Oh, and by the way, Hamidon is now the only thing that can actually kill Phantom Army. The Hami Raid was substantially changed, too. Many of us old timers quit doing Hami Raids as a result.
The "overpower" chance was always there. The only thing that changed was that now the game shows "overpower" when it hits.
Streak Breaker only applys to players attacking foes, not foes attacking players. However, there has always been a cap on ToHit and Defense of 95%, so there is always a minimum 5% chance that you will be hit, no matter how good your defense is or how low the level of the foe.
If I'm wrong on some of these, I'm sure others will come along and fix my mistakes.
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Thanks for the bugfixes.
I'm pretty sure streakbreaker works against you as well as for you. Here's the paragonwiki web page.
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The Streak Breaker
There is a special feature in the game called the streak breaker. Its purpose is to prevent long streaks of misses, and it works by sometimes forcing an attack to hit automatically. Whether the streak breaker comes into play depends on an attack's expected chance of hitting, how many consecutive misses have happened so far, and what their hit chances were.
This is a direct quote from Cryptic developer Weirdbeard explaining the details. (Just to be clear, when he says "to-hit" here, he means the final chance of hitting.)
Final to-hit : misses allowed
>.9 : 1
.8-.9 : 2
.6-.8 : 3
.4-.6 : 4
.3-.4 : 6
.2-.3 : 8
0 -.2 : 100
Auto-hit powers are not included in the system.
Critters get the benefits of the system as well.
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Hamidon can damage all 'phased' individuals and NPCs now, so you can't run by phase shifting nor will hibernate protect you from hami damage. Oh yah, phase shifty powers like that are on a 2 minute suppression for phased effects anyhow. -
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You know as much as we've gotten at each other in the last couple days honestly Liv you seem like a well intentioned and extremely verbose guy (I've had to look up a couple words you used) that in all probability I'd like in any other context then this thread. I could keep jumping in here and making points or obnoxious posts alike but I've decided not to any longer and let you continue on your thread without my interference any further.
You ALL can chalk this up as a win, or a confirmation I'm a troll, or a surrender or whatever gets you off, but I'll state flatly it's a respectful removal of myself for Liv after some consideration.
I honestly hope to see you in a venue we can get along in at some point.
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Everyone wants to be like iggy.
This guy has imitated my entire CoH career in 2 days of posting in a single thread. I'm extremely flattered that some would go to these lengths to pay homage to me. However, it's a shame that at the end of it all he has no idea about the Justice community and its "cliques". Anyone would think that because LHF and Manoa are agreeing with me on this subject, that I've taken Plasma's place in Team Awesome
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Somehow my vision of Iggy taking over Plas' place involves the cops surrounding Plas' house yelling at Iggy to drop the weapon and come out with his hands up. -
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Credit card number .. and you'll get all the accent you can HANDLE!!
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Or a check made out to TAInc will do too!
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Don't you mean TnAInc? -
Controllers were hit very hard in i5 by the troller nerf. Global Defense Nerf, and Enhancement Diversification also hit every toon as well.
From what I recall, most likely this is incorrect or has errors or is incomplete on some level, the major troller nerfs since you've been gone consist of: <ul type="square">[*]All AoE mez effects were reduced in half for duration[*]All AoE mezzes were increased by twice for recharge duration[*]Affected AoEs were pretty much any AoE, and not just mez including APP Ice Storm, Freezing Rain, Flashfire and Bonfire, for example.[*]Major pets no longer stack, they are perma for the duration of the zone/mission. Casting a new pet will dismiss the old one. No more 3 Jack Frosts or 21 Fire Imps.[*]AVs no longer are affected fully by a majority of the debuff types. They highly resist most debuffs.[*]Purple triangles of doom still exist on AVs. No more standing beside Tyrant with hurricane and flooring his accuracy. Some debuff types work better than others, and buffs to players tend to fare better against AVs.[*]Pets no longer respond to +recharge buffs, eg. speed boost etc. Note that this is for the pet's firing rate and not the rate at which the pet can be recast. Note that for something like speed boost, the attack rate of the pet is unchanged but the movement rate and endurance modification is increased as it did before.[*]Fire imps are now cast at -1 to the caster.[*]Many powers across the sets are slowly being harmonized to common values. Eg. Mind confuse and Illusion deceive. Some have been changed but not fully standardized. Eg. Thunderclap in storm is no longer autohit but the mag is still low so it only affects minions.[*]Most controller powers have been reduced in effectiveness versus their defender counterparts, where they used to be close/identical in duration/power. Eg. Damage amounts in Storm/ are higher than their /Storm counterparts.[*]Fire imps still freak out on oil slick from TA set.[*]Hurricane no longer debuffs on a .1 second tick rate, it debuffs on a 1 second tick rate.[/list]'Buffs'<ul type="square">[*]Pets can move across elevators.[*]Pets that had random numbers (PA and imps) are now fixed in number.[*]Controllers get something called 'containment' which grants them a damage bonus when (most) mez types are active upon the target. This allows the controller to solo much more effectively. Only powers used by the player grant a containment bonus. Pets do not get the bonus, and most pseudo pets and rains do not either, although this is not consistent. Eg. Freezing Rain does not gain containment bonus but APP Ice Storm will.[*]Controllers have a chance to score a critical mez whenever they use their mez power. This is a +1 bonus that shows up as "overpower" so controllers have the innate ability to mez a boss level enemy in a single attack.[*]Pet AI is considered improved for Poo Man and Jack Frost.[*]Pets no longer are affected by -recharge debuffs, eg. siphon speed etc. Note that in the siphon speed example, the movement rate of the pet will still be affected, just not the pet's attack rate.[*]/TA has had a significant buff such that it is no longer gimpy feeling, and is quite powerful.[/list]
Various other notes<ul type="square">[*]AVs now can spawn as an 'Elite Boss' on heroic level to allow for solo players to complete missions.[*]One shot code allows for players to survive some extreme level damage that could previously defeat a player from full health. DoT or multicomponent damage can still 'one shot' players. NPCs are exempt from the one shot code, including your pets.[*]Many phase shift and hibernate powers are now on a 30 second timer maximum versus perma.[*]Perma hasten is no longer common but still can be achieved.[*]Powers received an over 18% reduction in endurance consumed because of ED. [*]There is a streak breaker code that allows players to eventually hit a high def target or be hit. This means that regardless of your defense or to-hit debuffs, you can eventually be hit if you allow your attacker enough swings.[*]Set bonuses from slotting specific Invention Origin Enhancements (ie. loot) is now the best way to outfit characters. Hamidon origin enhancements are used sparingly, for the most part, where IOs won't fit or may not give as much bonus[*]Hamis no longer give +50% bonuses (in general). They are functioning mostly like combination SOs now.[*]Some power aspects are on a reduced bonus scheme, even with ED in consideration. Eg. range bonuses and accuracy debuff enhancements and limits are on a different category/schedule than accuracy and damage limits[*]Many Epics (now ancillary power pools) have power changes and addition of another power to choose from. Many have 5 powers to pick from instead of 4. Most 'epics' for controllers were reduced in damage from i4. Eg. Ice Epic Ice Storm no longer had blaster damage associated with it, even with containment bonus Controller APP Ice Storm no longer does as much damage as the Blaster version[*]There is a second build (available at the trainer) to allow you to rebuild your toon without unslotting or losing your current build. You can swap between builds A and B just by visiting the trainer. This allows you to have things like: you current build now and your new spec, or single target build and an AoE build, or PvE build and PvP. The builds are from the same power sets, eg. fire and kinetics can't be changed out, but everything else can be different between builds, including your pools, APP, powers, slotting and order, as well as the IOs and set bonuses that they contain.[*]Almost all powers have a maximum number of targets that they affect. Usually you can only draw the aggro of about 20ish attackers, so you can no longer herd zones or entire (large) maps at once.[*]Game now shows numbers. You can see detailed info when you manage your enhancement slotting. As well you can also see your own combat attributes in the powers UI in game.[*]Toggles. Defensive toggles no longer drop during mez. They are only suppressed. Offensive toggles are dropped during mez. This means that Armors and concealment buffs automatically bounce back after being held, slept, etc.[/list]
Oh yeah, and welcome back