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Posts
2018 -
Joined
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Quote:The server isn't imbalanced, the players are.He has a "Bad Robot" avatar and that's enough reason for me!
And as someone mentioned but wasn't positive about, the global server for Aussies and others who play during US "off hours" is called "Australia."
Justice is a good balanced population. It's not empty (though the Villain side usually has less traffic than the Hero side), but it's not so crowded that every time you Super Jump you land on a moron. -
I think that you guys have agreed to disagree 10 posts ago. No one is going to change their minds and now you guys call it a day.
Of course, you can always keep punching... -
Hmm...probably too much and not a lot at the same time
About $750 in subs directly to NCSoft, and about 4-5k in hardware to support this habit.
This is the only game I play so 90% of my hardware justification is to play this game. I'm budgeting another 2k for GR upgrades once it is out.
Seeing as I was under a lot of financial pressure when I started the game, it was positively cheap entertainment for the amount of time I've spent playing, so the extra hardware costs aren't that expensive now that I haven't any inclination to do other activities. -
I don't mind people asking, but I'm usually on a TF so I just tell them such.
The ones I don't like are the attempts at sneaky reverse invites.
-> Want to join my team?
<- Sorry. I'm already on one. The names that aren't in white are already on a team.
-> Can I join yours then?
<- No.
-> Why?
<- I'm on a task force.
-> ... -
Join one or all the channels listed above now, and you'll get a good feel of what Justice is like even before entering the server. Most of the time you'll see TF/SF recruiting on those channels and teaming requests there too along with the general chatter.
You'll find that Justice certainly is a different place than Freedom. -
Quote:I've done a private raid with ~20 peeps in about 45 minutes. I think I got a centriole for my troubles.The ability to speed 2-3 tfs and get the same amount without having to rely on 49 other folks to me is always more appealing that he merits or the hami, which has a high chance of being worthless.
I don't mind corralling 7 other folks. Relying on 49 others for a half-***** reward is my issue.
If I'm looking for a coordinated high other player number activity I'll stick to my rikti mothership raids, especially since there is double the chance to get more people, with it being co-op.
If you round that up to an hour for gathering, setup, etc., I suppose you'd say that the 53 merits for hami is pretty competitive with 2-3 TFs but everyone in the zone has received those merits. -
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Quote:Private raids have been done already. Just use /hide to make sure no one sees you in the hive/abyss, although people log in and out of the area frequently enough that it won't ever be fully private.I always thought the Hamidon would be a nice supergroup raid. Start it through that SG mission computer thing, get your own instance, have fun. Coalition members could join in, but the whole thing would be invisible to outsiders. It might exacerbate existing sg drama, but that seldom impacts the rest of the game very much.
Yes, it's unfair to people like me who aren't in the kind of sg that would run the raid, but I still think it's a reasonable thing to have in the game. Right now we have content which is scaled for individuals, and content that is only suitable for teams, and content which an entire server can join in on, but nothing that's really designed for supergroups.
Quote:I think folks hit the nail on the head with the reward. If it were a better reward you might see more people come. 53 merits might seem like alot, but it's not when you consider how fast folk can speed tfs nowadays.
I don't even count hami enhancements as worth anything, period. Not since certain IOs like the +7.5% recharge, miracle, numinas rec/regen and purples, nd 2 billion inf pvp ios, came into existence.
As each new speed tf came out (and teams posting ridiculous speed times), and each of the rewards I listed above came out, Hamidon enh became less and less important . . . and thus for some servers Hamdion became more and more irrelevant.
/shrug. -
I hope they add some visual effects cues for things like extreme vertical heights, like distance fog, birds taking off etc. to really enhance idea that you are really high up when using fly and SJ.
The Abyss will be the neatest place to see then.
The DOF and Bloom are nice but getting a bit long in today's graphics. I hope turning every graphical option on will actually challenge some of the crazy hardware that's being released now. -
Quote:There isn't much harm when it is an 8 person team and one goes AFK for a while, but on a 3 person TF, having the third person gone means that the spawns are 50% larger for 2 people to fight, which means that each mission on the TF can take about 50% longer to complete.I have never kicked anyone from team, it is against my policy, unless the person is disruptive to the team and refuses to take a warning or two.
I agree with Force.
There was no harm with the person being afk.
BTW Sylvar Panda is Way Cool Panda
Granted, the person had contributed for the first third, but missed the 2nd third entirely before being kicked, but on a 3 hour TF I can see why the other two TF members would be getting a bit ticked.
It's less of deal when the TF is short, or the team members are super optimized, but the long TFs tend to grate, especially posi TF. -
Quote:I hope no one shows up with that at the company christmas party. I'd die of shame if we had identical pants on.I was browsing through Brooks Brothers online when I found this amazing product.
I wish I had someone to buy these for. Anyone else find fantastic products? -
Quote:Not always true...a good FF can use force bub to herd mobs together and push them onto the massed up tanks so their AoEs are as efficient as they can be. I've done about 8 full mobs on ITF pinned to a central point and the rest of the team jumps in and smashes away.Replace ANY tank with a force field defender and your damage is NOT going up. Replace any tank with a fire blaster and sure your damage will be higher. Give me 6 tanks plus 2 rads or darks and I'll show you epic carnage. There's just so much variability in team line-ups that +/- one tank can mean damage goes up OR down.
Youtube link (doesn't autostart for some reason) -
Thanks for the bump on Virtue! I'm a bit leery of posting on other server forums and advertising in other server zones, I don't want to be too pushy with the event but I sure would like everyone an opportunity to attend.
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Quote:*Grabs the conch and kicks Uber*It's one of those "this is why we can't have nice things" problems. As much as it'd be nice to be able to have the control to do things like kick leeches and the like, I think the open structure of the current raids (both Hami and RWZ) is far less drama prone.
That doesn't mean I don't want to see any improvements. I'm just leery of certain powers the raid leader(s) could have.
Justice tends to be lite on drama. -
Quote:The falling crumbs on the keyboard helps with the button mashing.And that just makes me sad. You shouldn't be able to PvP while eating a sandwich. I say that while I'm typing this, eating some coffee cake, and killing +0x8 farm spawns in the background with my AoE on auto. Maybe you should be able to pull off stunts like that in PvE. But PvP should be different. I have no problem with fast action and fast kills. If I WAS PvPing, I think I would prefer it.
Sorry for my off-topicness. I just didn't pay much attention when PvP 2.0 came out since I wasn't PvPing. So while this is all old news to perhaps most people, it's new news to me. -
It would scroll over a few pages if we got Infernia's.
http://boards.cityofheroes.com/showthread.php?t=200410 -
Quote:Obviously you had a tough time with the decision otherwise you wouldn't have solicited advice. If you want to be fair but ruthless, just kick and send them a tell saying you'd be more than happy to TF with them again once they are able to fully participate. Otherwise you're wasting their time and vice versa.Now that people have had a chance to voice their opinions I'll address a few of the posters. There is an interesting variety of opinions. First thing I want to say is I don't believe that having the star gives you the right to do whatever you want. Having the star does give you the ability to be as nasty as you want. When I lead I consult the team and ask their opinions and after they weigh in we decide what to do. It isn't the best way to lead but at least it is fair.
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Thank you all for your opinions. I appreciate the responses because it gives me a better perspective on if I was out of line and opinions on what I should have done. Not wanting to have to decide if someone should be kicked and deciding who I trust to contribute to the TF is a large reason I avoid the star. Not that I can't be the bad guy. I just prefer to be the blood crazed scrapper killing things.
Once someone starts missing more than 25% of a TF you have adequate grounds for immediate dismissal. As the star, you can consult the rest of the team but generally if your reasoning is sound, everyone else will go along with your lead. Someone has to lead and it just so happens to be your turn. -
Quote:Can you tell us if there is *any* difference between single mode and multi-GPU mode right now? Everyone has always stated that CoX will not take advantage of multi-GPU setups but I haven't seen any real benchmarking on whether there is any affect on on CoX (+ or -).I've been running CoH under Xp / Vista with Crossfired RadeonHD 3870's and 4850's, and under Vista on a GTS 250 Triple SLI setup. Honestly, at the resolutions I run (1920*1200 on the Radeons, 1680*1050 on the Nvidia), there's not really a heap of difference in speed between the cards in single mode and multi-GPU mode.
This will likely change as of Going Rogue as the new engine supposedly will take advantage of multi-gpu rendering.
Quote:If you aren't in the market to overclock... and seriously... why would you need to Overclock a 5870 to begin with... this really isn't a big deal.
Currently for CoX, the GTX285 is the fastest and compatible GPU since there isn't any benefit to going SLI. The 5870 is likely faster but can't take advantage of all the eye candy until Ultra debuts. -
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Lots of great replies in the thread...not going to put in a lot of 'me too' in it, but when Hami was the premiere thing to do it was a much more exciting atmosphere when everyone could just hop in and have a mass party in the Hive, regardless of how rote the raiding truly was...which it is now again (Justice).
A few things I'd like to see where the new Hami could be improved is:- Increase the zone population limit and upgrade the hardware to accommodate for it (I can dream can't I?)
- Have Hamidon scale to the raid size. With each successive wave, a couple of more mitos or even special mitos could appear based on current hive/abyss raiders, or even some Giant Monsters running in to help Hami.
As well, scaling would allow for a smaller first wave, which would help lower population servers get raids started. - Change the Hamidon itself to have some 'layers/shells/coatings' on him for each wave that is necessary. Add merit rewards for the layers so then there isn't an all or none aspect to finishing Hami.
It would require people to actually attend the entire raid to get all the merits, and anyone who DC'd during the raid wouldn't feel entirely ripped off for not being present during the final blow. Something like a 7/11/15/20 Merit scheme for each successive wave. You'd only get the Hami option if you got all the merits from each wave...kind of a KHTF badge mechanism would work. - Give the players a chance to fail. One of the most exciting things about old Hami was yellow dawn.
Always winning = eventually boring. I really enjoyed watching the hold stage of the old Hami, especially when he literally disappeared and you had to target through pets. Sure it was a poor mechanic, but the idea of the final moment is like the climax of any good story.
Win or lose, the culmination of a moment. New hami doesn't have that. There is no build up to a climax, it just is...there. If Hamidon was under threat of imminent defeat, wouldn't it make sense that all the Devouring Earth would come to his aid? Reuse the Hami buds for attackers for this or something.
Of course, this then opens up the possibility of griefing raids again. - Zone 'invasion' after a Hami defeat. It would also make sense that all the DE would go bonkers after Hami has been defeated.
Having all the DE in the open zones act more aggressively and possibly debuffed would also add a sense of accomplishment to finishing a raid. - Make centrioles less of a booby prize.
- Put a field hospital near the entrance but only rez to a sliver of health, and mezzed just like a tier 1 awaken.
This would help for people who mistakenly click out of the zone while others are trying to get into a full zone. Not a big deal for experienced raiders but always sad to see someone who clicks out and loses their spot.
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Given the resistance the devs had towards putting an AE in Pocket D they must have either a conceptual problem with it (zone is too small or something else), or they have other plans for Pocket D that they can't tell anyone about (yet).
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Did you offer them trial accounts? Maybe if you did they wouldn't have been so belligerent.
See you soon! -
Quote:Man, I don't even know where to begin.I think most Controllers, Defenders and Blasters can get a serious advantage from removing themselves from all melee and most aoe typed damage. In fact, I'd suggest it's a rare Controller, Defender or Blaster that can't derive a strong benefit from that movement option.