PumBumbler

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    2018
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  1. Quote:
    Originally Posted by Phillygirl View Post
    I thought the proper reply was lolPvP?

    I am not good at the forum PvPz.


    awww I can't rep you yet
    I just dig out out 3 or 4 other posts to positive rep or negative from other people then come back and rep the post that I couldn't 1 minute earlier.

    >.>
  2. Quote:
    Originally Posted by Ad Astra View Post
    So under your suggestion, in order to be able to summon the really kewl Gladiators, you would have to actually engage in PvP - isn't that how you get PvP Rep, or am I missing something?
    I meant upgrading from a minion to a lieut to a boss or something to that effect, or the level of the pet relative to you or the duration. You wouldn't be locked out of any specific pet because you lacked the rep for it, it just wouldn't be as powerful.
  3. Quote:
    Originally Posted by Jake_Summers View Post
    Hey she's Canadian. Obviously this game just got that much better. [Fellow Canuck here]

    My question...

    Do the other devs ever make fun of you for being Canadian or are they too afraid of your mighty Canadian archtype powers [Like the ability to cut down a tree with one chop of an ax while eating a donut]?
    They only make fun of her when she says 'aboot' and her when her jaw becomes disconnected from her head when she talks.



    Gratz WW!
  4. Heh, I just got a neg rep for the post above...

    "For riding the Failboat"

    The funny thing is that I didn't lose any rep whatsoever from that. Whoever tried to put a whammy on me must have so little rep that I got -zero from that heh.

    Guess someone sucks at forum PvP even more than in game PvP.
  5. Quote:
    Originally Posted by _Cai_ View Post
    Also, how would you explain in-game the ability to summon an enemy group to fight with you? What, so just because I beat up the Family on a daily basis, now they decide to make nice with me and give me my own Underboss to help fight crime with? I know this sounds silly, but they've given us an explanation for everything in this game, even when it required mental gymnastics to make it work (powerset proliferation anyone?).
    Hmmm...you could summon them as 'ghost versions' like the shard reflection variants as a way of explaining how they are 1. summonable and 2. fighting on your behalf.
  6. Quote:
    Originally Posted by Bionic_Flea View Post
    I think most of the posters in this thread misunderstood the suggestion.

    As I understood it, there would be an accolade based on day badges that allows one to summon a gladiator. One could summon a gladiator upon earning the appropriate badges and "charging" the accolade like other day job accolade powers.

    The only PvP portion of the suggestion was to make PvP reputation affect the day job accolade in some way -- longer lasting, higher rank, whatever.

    So the suggestion, to add a day job that allows one to summon a gladiator pet, is awesome!

    I also like the suggestion to have PvP reputation give it a little longer lasting, or perhaps make it controllable in PvP like a mastermind pet as someone else suggested.

    And personally, I would like it if it summoned a gladiator at random. While it might be a bit gameable (only acquire the gladiator badges for powerful gladiators) I think that a long recharge and the fact that some gladiators wimpy gladiators are almost unavoidable would keep it from being over powered.
    It seems like you and Tig were the only ones who read beyond the part where rep was first mentioned before replying with a zomg PvP rejection.

    PvP is just another aspect of the game that is underutilized. No need to get all worked up over it. If I could work vanguard merits into it I'd suggest something about that too. Brainstorms, SG bases, arenas, vaults, event salvage...all underutilized.

    There are so many great concepts that the devs have started that they've done halfway. It's high time that they got to really working on fleshing them out instead of all these minor subgames. Part of that is synergizing things so it hangs together instead of just a patchwork quilt.
  7. Quote:
    Originally Posted by Solicio View Post
    It would affect me, because I would be missing out on a PvE carrot.

    It's not anti-PvP mentality that makes your idea bad--it's the foolish assumption that the best way to improve PvP numbers is to try to coat it in PvE rewards. If you want PvP to improve, make it more desirable *FOR PVP'ERS*. Trying to rope carebears into the zone doesn't improve anything.
    You make it sound like my suggestion was some kind of PvP only reward, when it only has a small aspect of it within. It's obvious that somehow 'for PvPers' is some kind of weird subset of the population that should be partitioned for you.

    I'm not going to suggest PvP changes and improvements because that isn't germane to this discussion although you want to take it there.
  8. PumBumbler

    Justice sucks

    I take it all back.

    Justice doesn't suck. It's the negative Nancies that do:

    I never realized the aunty PvP league was out in full force.

    ZOMG it's got PvP in it! Keel it wif fiya! Guess PvP should just be renamed Brawndo and then all those fools will start guzzling it.
  9. Quote:
    Originally Posted by Solicio View Post
    Hasn't *started* them doing it either. There hasn't been a massive influx of new PvP'ers due to those carrots. The PvE'ers that do show up in the PvP zones for those perks throw a fit when people try to PvP with them rather than letting them get their badges/shivians/whatever. It actually discourages people from PvPing in the long run.

    Just because something is optional doesn't make it a good idea--and this thread is a prime example.

    Just look at what rebalancing of PvP did for the PvP zones. You're pruning a dead tree. If the original PvP players want nothing to do with it anymore, you can bet people who could care less about PvP won't stick around for it.
    Then it wouldn't affect you whether it was done or not? I find it very interesting how there's an anti-PvP mentality that's like a cloak of doom over the game...it's not even a neglect issue but an all out prejudice against PvP.
  10. Quote:
    Originally Posted by Zombie Man View Post
    I just ordered one. And another as a hawt spare.
  11. Quote:
    Originally Posted by Solicio View Post
    Some things are *supposed* to rot. It's not like people "forgot" to PvP. They don't want to. Putting PvE carrots on a PvP stick has always been a bad idea.
    Hasn't stopped PvE people from chasing PvP IOs...nor shivans or any other badging activity in PvP zones.

    No one ever said they forgot to, but again, doing most ancillary stuff in this game is optional, the rewards tend to encourage things or discourage them.

    Just look at the rebalancing of rewards from AE and what it did for participation.

    Quote:
    Originally Posted by Sharker_Quint View Post
    that is true that most servers are dead for PvP, and it is an interesting idea, but having to PvP to get a better gladiator is what will turn people off to the idea. maybe change it to this:

    after earning the gladiator badge for defeating so many npc's, we could get a 1 time use temp power, like the snow beast is, in which we get the use of the gladiator for 4 minuets and still have the gladiator selection for arena matches. only 1 gladiator can be summoned at a time by one person.

    i think something like that would suit more peoples tastes and would get more support.
    What's wrong with getting a better gladiator (higher level or longer duration) for having PvPed? Some people are claiming that PvP grants such few rewards that PvE is a better time sink for them. No suggestion has been made that having a zero PvP rep would 'gimp' the summons.
  12. Quote:
    Originally Posted by Sharker_Quint View Post
    the problem is that if they don't want to PvP they won't. no matter what you dangle in front of them. i wasn't saying that it wasn't a good idea, i was saying that about 95% of the player base won't do it. you may get a bunch of hard core badgers doin it, but it won't be free of complaints that they have to PvP to get this.
    Heh, probably true, but people go into Bloody Bay to get shivans too. Too bad the zone is dead so no real PvP goes on on most servers anyhow.
  13. PumBumbler

    PumBumbler...

    I have many followers...maybe you can ask them.

  14. Quote:
    Originally Posted by Sharker_Quint View Post
    problem is not everyone PvP's. and that is a huge part of the player base. so unfortunately i have to say no as we would be overwhelmed by the no's anyways.
    Uh...that's the point. Would be nice to also promote underutilized systems instead of just letting things rot.
  15. Quote:
    Originally Posted by ReclusesPhantom View Post
    Unless we get Thriller, I ain't /signing this
    Only if you get zombies to dance with you during an apocalypse when you do /e thrillerdance.
  16. What about combining Gladiator pets with Day Jobs and PvP rep?

    Earning a combination of all of the above would allow you summon 1 charge of a Gladiator for PvE purposes, just like a Shivan or HVAS or Amy.

    The Day Job Accolade would be the power that needs recharging and your PvP rep would determine the type of Gladiator you could summon (or duration or level).

    Of course, you'd have to earn the specific Gladiator pet that you wanted to summon but may as well put Gladiators and PvP rep to some kind of use in the regular game...
  17. Man, things are so slow on the other servers that they can only get 2 people to do a task force...

    Linky

    >.>


    <.<


    I'd worry about getting neg repped but there's probably not enough people on that server to matter. Just kidding. Really.
  18. In this thread you can see that there's doesn't need to be an absolute build type for a team. A competent group of players can zerg ITFs rather easily.
  19. Quote:
    Originally Posted by Arcanaville View Post
    I'll point out that you quoted my definition, then gave three examples that don't meet that definition (in the first case there's no automation, and in the other two cases the automation - if you can call it that - typically meet the requirement that they are automating tasks for a player paying attention to other parts of the game during actual gameplay).
    automation
    –noun
    1. the technique, method, or system of operating or controlling a process by highly automatic means, as by electronic devices, reducing human intervention to a minimum.
    2. a mechanical device, operated electronically, that functions automatically, without continuous input from an operator.
    3. act or process of automating.
    4. the state of being automated.

    If you set up afk damage farming, it would presume that you've specifically formulated a scenario to optimize your incoming damage without getting defeated. Just because it requires no further intervention by you or anything outside of the game does not imply that there is no automation.

    I would presume that your definition of botting is less precise than what you first suggested, as the latter two that I mentioned still do not require the attention of the player yet are still automated.

    Again, I would make the point that using a control system that is external to the client which is automated is more productive to the term botting rather than using the officially provided tools to automate tasks.
  20. Quote:
    Originally Posted by Arcanaville View Post
    If you've automated a task in the game so you can pay more attention to other things in the game while playing, you've macroed. If you've automated a task in the game so you no longer have to pay attention to the game at all, you've botted.
    So afk damage farming is botting? Putting a teammate on follow is botting? Seems a bit too tight for me if everyone here wants to ban bots. Control clicking to auto a power would be considered botting for that matter.

    I would tend to think of botting as requiring external control/scripts outside of the default game.
  21. Quote:
    Originally Posted by CuppaManga View Post
    There are two possibilities here: Either both Paralles and Cider tamper with the default processor settings (I know for sure that Parallels does) and the settings disagree sufficiently to cause a panic, or Parallels is doing something it shouldn't - most likely as a hack or workaround - and Cider is particularly sensitive to it.

    I'm going to test this myself, but in case I don't get it to panic, post the top half of your panic.log (you should be able to access it from the Console).

    EDIT: I ran Parallels 5 at the same time as CoH and there was no panic. I added Safari and Mail, still no panic. So it's up to your panic.log. I don't have "Application Sharing" turned on in Parallels, though, and I have it set to use both processors.
    I haven't tried any other OS VMs yet, but launching PD5 was fine, it was just when I started the XP VM (fresh or resume) that it would instaKP. The VM was SP2 so I might try a SP3 update to see if it handles being in a VM more gracefully (while CoH is running).

    VMware Fusion 3 was fine...didn't try VirtualBox although I have it installed. Personally I like VMware since their updates tend to be much more stable but Parallels especially with 5, has been so responsive (application performance, not software support :P)

    The machine is stable running everything else so I'm pretty sure it's confined to Parallels Desktop 5. Never had any issue with PD4 so perhaps the upgrade wonked up the XP VM.

    Thanks for the extra data point. If SP3 still fails I'm going to try a fresh build of the XP VM and/or try transferring the VM to another Mac and fiddle with things.
  22. PumBumbler

    Best server

    Freedom and Virtue are the highest load servers, and Justice is solidly in third place. Freedom is the catch all East coast server, and Virtue is known as the Role Play West coast server.

    Justice is also the unofficial Australian server, so if your own hours match up with theirs then Justice has a decent population during the wee hours of North American time zones. Justice is a west coast server, like Virtue.

    All the clients are identical in download, and pretty much everything you get is the same with the exception of minor bonus powers, emotes and costumes. It used to be different, and Going Rogue will probably be a pay expansion (for the foreseeable future).

    You can make your own missions with any edition of CoH, since it was released in issue 14. All issue release are available to paying subscribers of CoX.
  23. Quote:
    Originally Posted by Galetta View Post
    In a related note what strategies do you run to speed it up?
    I know that having a macro to identify cysts and surgeons helps with me,.
    Do you throw a toggle on a general when heading to the computer? Having one person by the door in the first mission to team tp up to the altar?

    Thanks for your replies I look forward to additional insight you can provide.
    There's a few optimizations that you can do to speed up ITF, and most of it involves concurrently doing the required goals in each mission of the TF.

    For the first mission, it's always good just to cherry pick the mobs guarding the sybils, which is obvious. However if you have a good soloist, they can always move ahead to bunch up mobs so the rest of the team can catch up and defeat the guards. A pre-herder if you will.

    Note that the biggest slowdown on this mission is when you have a guard that has run away. If you cannot keep track of where the guards went you're generally overaggroing then, or getting too far ahead where your teammates can't see which mob is the one to defeat. Generally a strong team doesn't mind much anyhow and will just keep mowing down mobs until the guards are down. However elegant play can always buy you a few seconds, and on ITF every second wasted shows up on your final tally.

    Also, I believe that the key is always in the room with the 4 Sybils. Again if the team is strong, just have a single person (with stealth+SS) wait at the door and keep talking to the sybil at the door. If you're lucky you can get the key a little earlier and place the stealther in front of sister solaris, and then vet tp everyone right into the mob. Again the key to speed is to make sure none of the guard mob gets away. Of course turning off AoE stealths will make sure Solaris doesn't get lost either.

    For the second mission, it is simply a pop the cyst exercise. If your team is strong they can split up on the map that is cross wise, otherwise they can always stick together. Usually the weakest link is the +def buffer, since they cannot buff themselves, although a lucky shot from an exploding cyst can drop a squishy rather easily.

    The third mission you can use toggle debuffers to drag the generals to the computer, or you can simply cherry pick them. It really depends on how your team is set up. If there is a single general mob on the first bridge, sometimes someone runs over and picks him off while everyone else is on the computer.

    If you are going to pull any General at all, it should be the one surrounded by the surgeons. Pulling the General surrounded by EBs is sketchy since not all of the EBs will come and it will confuse your team about what mobs are left to defeat. If you can't pull the surgeon General (hehe), then the use of hurricane or force bubble usually keeps him away from the healers, but a good team will not pin him and simply pull him to an adjacent General mob.

    As far as the computer goes, pull both AVs down on the computer and go to town. Usually I force bub or hurricane all the mobs inward towards the computer, as opposed to outwards (which is what most people do). Pushing inwards is the better strategy with a kin in the scrum for obvious reasons. Also it keeps all the AoEs functioning at the highest efficiency and Gauntlet and auto taunting auras will keep the mobs pinned tightly around the computer. If the AVs are running around willy nilly, make sure your kinetic puts a siphon speed on both of them to keep them from running away.

    After the AVs and computer are down, cherry pick the remaining Generals and leave the mission. Note that your team should monitor the remaining mob counter as well. If your team is very efficient at single target, you should make sure your team is dropping the roman counter faster than the Generals counter, or the AoE teammates stay behind to drop the almost defeated mobs as opposed to running off to find the other Generals.

    On the final mission, take down Rommie where he stands. This is where your kinetic earns their pay most of the time. At the beginning your kinetic should be spamming transfusion as much as possible, since Romulus and his gang are buffed and do a lot of negative energy damage. This probably a good time to use Magus or a bunch of oranges and purples. Your team should also be herding as many of the surrounding cims to the AVs in order to keep the count dropping fast. This includes the cims on the vertical parapets east and west of Rommie. By the time you drop him for good, your team should be just above the halfway mark for the 300 you need...usually about 160 left or so.

    Run to the other towers and pop the rest and you're done. You can split up or stay together depending on how well each toon does for cherry picking minions. That's all I can think of for now.

    For most missions, your buffer(s) should be double buffing everyone when they can so the buffs are stacked heavily upon entry into each mission. This means that a good buffer and a good teammate will have up to 3 buffs for minutes at a time from the same buffer. For most people, this will mean they will be def capped for each and every mission but the last.
  24. Quote:
    Originally Posted by LoveLife View Post
    Awesome, thanks!

    I didn't see anything specifically required, but I have all my buffs/debuffs from /cold as well as freeze ray. Saw mentionings of bionukes, though - is one required?
    Yes and no. They help a lot, but the max targets can make the buff a bit uneven.

    Red raids are less frequent than blue raids so training wheels like nukes etc. help to get everyone familiar within their roles.