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Posts
2018 -
Joined
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Quote:Unless you had phase shift. Original phase shift was unaffected by hami blasts and was a perma toggle if you wanted to leave it on all the time.This made the 'Heart of the Hamidon' badge more difficult to get, as it was basically suicide to get to except right after a Hami raid had completed, than it is now, where the bowl is empty unless people have worked to spawn him, and you can just walk up and get the badge.
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Quote:You can design more than one type of conch so more could be in play at any given time. Hence 'conches'.It should also be available all the time, not just when the progress slides is partly or mostly to one side. All the time. Just like the arena stores. Hell stick them in Vanguard and Pocket D Monkey Fight Club and all the arenas!
Come up with a variant for the midnighter club. put them all over! -
If you wanted a real inf sink, just make a unique item called 'the conch'.
By unique I mean only 1 player per server(wide?) has it. When you have the conch you get a specific aura/title/etc. It lasts one week and then it goes back into the auction house. Highest bid when it comes back wins it for the next cycle. Can't have it twice in a row.
Conches would do nothing but identify people as having 'the conch'. -
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The Abandoned Sewer trial requires people be more coordinated and experienced than other TFs/trials.
In a sense, it hearkens back to a time when trials were meant to be difficult if not downright impossible for pug style teams to finish if they weren't prepared.
1. The temp powers need to be organized so players know which ones are effective against the head. Sometimes you have players grabbing the wrong temps for the head or not using it properly or hogging temp powers.
2. The way to keep the field down can be frustrating if the team decides not to coordinate the generators. The mobs that defend them generally are pretty tough for someone to solo so it's not easy to just park someone at each generator and have the remaining 4 jump the head with the temp powers.
3. The level of the Rikti spawns are +2, afair. This means a lot of squishies get squished by the drones seeing everything and the mobs having lots of mez. Of course getting a +2 boss rikti sword to the head hurts a lot too.
4. The rewards kind of suck. Not the merits, but the hydra-Os. I believe that the sewer trial was introduced when the level cap was 40, and the hydra-Os have stayed that way even though the cap was raised to 50. Hami-Os and the hami encounter were bumped to 50 but the fact that you can outlevel hydra-Os make them a relic from another time.
Also for inexperienced teams 29 merits might be low but that's the nature of merits anyhow. -
Quote:Did the fix the non-scaling of Mary MacComber in the KHTF? It wasn't just the lack of rewards but also that there was no challenge at all to fight the same level AV 10 times in a row.Too low in general. KHTF is an excellent example of this. Your team faces an extremely annoying AV that scales up in power 10 times. The only reason it's set at 7 merits is:
1) People selected/built toons/teams with the mob's specific weaknesses in mind.
2) People then IO'd out those toons at the appropriate level to maintain all their set bonuses so that they could further increase the rate at which recipes were produced.
3) The number and types of powers available in the KHTF (Level 34) are far greater than those for the posi TF.
Bottom line is that merit farmers will grind the most lucrative TFs out. This skews the data mining on those TFs and the devs reduce the rewards below (in some cases far below) the completion time that an average and non-IO'd out team will run. (Bear in mind that the game is still supposedly balanced around SO use but the current round of merit nerfs pretty clearly doesn't take that into account)
Net result is a global decrease in merit and pool C recipe supply, an increase in prices at the market, and still more "average" players coming here to complain about prices at the market.
Felt as boring as the blue side respecs when waiting for the next mob in the reactor core. -
Quote:*Pokes Eden Trial*hmm, i wonder....
Is the merit reward for both parts combined too low in GENERAL, or "too low to bother trying to exploit and speed-run"?
Think hard before giving a knee-jerk, defensive answer. Because we all know that if the rewards were any higher, you'd all be finding ways to run the tfs as fast as possible to farm them just for the rewards. Instead, you're letting "low rewards" stop you from constantly replaying probably one of the best missions the game has offered up so far (and mind you that doing both missions does give you enough for a roll).
The missions are simply fun, but you're letting your fun get dampened by a percieved lack of rewards. That don't sound right to me.
Hmmm...maybe it's only sleeping. -
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Quote:If they bump it up the speeders will knock the combined time down to about 35 min. 26 doesn't seem abnormally low to me, but I wouldn't complain if they bumped it either.No, the devs set merit rewards based on median completion time. In the case of Eden, Cap, and KHTF, a majority of the teams running the content were speedrunners, so that may have fudged the datamining a bit.
But yeah, 26 merits for both parts put together is way too low. I'm betting we'll see that number go up once a new round of merit reward changes comes through, because the devs are probably erring on the side of caution with this one.
Posi2 is a bit easier than other TFs since you normally use the same team to do Posi1 then Posi2, so the overhead in forming a team is virtually none for the 2nd part. Of course the overhead isn't counted in merit determination by the devs but it is a part of the player's perspective when counting merits/min. -
Quote:Yah, whoever decided that was a good idea needed a good shaking.On a side note, the most common reason for not getting the badge at the end is quitting before the end of the SF. Beating Reichsman is NOT the last mission. The SF is not complete until somebody visits Lord Recluse in the tower. We usually remind the team not to leave so everybody gets the badges correctly.
*I'm not saying this is what happened to you. I'm just offering advice to those who have not done it to make sure they wait. -
Quote:He moved around a bit, jumping from ground to the wall, but I don't recall him running from one plane/facet to the next.What... Free trial Double XP weekends aren't good enough?
I'm curious... did BABs move while there or just remain stationary?
He then went to Pocket D and fought himself in the Monkey cage. BaB won every round. This was more than a year ago from what I recall.
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Quote:Your pets will keep attacking the target for a time even if they are mezzed or held. Not sure for how long but usually long enough for it to wilt.ok thx that explains alot. That's such weak sauce for my playstyle which is to switch back and forth depending on my opponents animation times and if he is mezzed/KBed. This game really does not reward skills... i guess ima have to sit there in BG mode and spam debuffs like the rest of the MMs till the dude dies on his own lol. I swear how do people actually die by MMs? But i'll figure something out where i can take advantage of multitasking or something else that requires skill.
I usually keep the big pet on aggressive or controlled but the rest are in defensive mode. That way I keep the best of both worlds since the biggest henchman usually has most of the the damage capacity. -
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Quote:Obviously wealth and marketing skills don't necessarily go hand in hand. Doesn't take a genius to figure that out. Keep stroking, just don't stroke out.I am so glad I looked once again before hitting the links. In the same thread I have been both accused of having poor marketing skills and having so much money I don't care about the common people.
Be happy I think this will add strokes to my game as I will be unable to stop chuckling while trying to make shots. -
Go ahead, make my day. All you've proved to everyone is that you lost. Get over it and move on.
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Quote:Interestingly enough the star system still exists although it doesn't seem to get much use anymore.With older "Star" systems, the thread itself could be graded - but this system permits (undoubtedly a very small number of) sad individuals to form what is effectively a vendetta against people who post simply because they are "not one of us" or many other reasons.
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Quote:Regardless of a different app, this is a good reason for changing the character creator workflow.Agreed. That's my major reason for wanting an off-line capability. Though instances like this are not limited to server maintenance. A simple server or internet connection hiccup can do the trick. I've lost several hours of my life this way (granted, I'm ridiculously meticulous/obsessive about my costumes).
In order not to be tied to the servers, the character creator should allow for costume creation in the client before needing to log in.
This in itself would be a nice marketing tool since you could still launch the client and fiddle with toon looks before logging in, meaning that unsubbed/expired sub people can dress up their toons but not play them until they login/subscribe.
If this was done during the downloading/updating process, the devs would get bonus points.
Not sure how many people do wait for the long reinstall/new install download, but I've seen plenty of people complaining about long wait times for the install. At least if they had access to the costume creator during those times it would mollify them to some degree. -
So just because you don't sweat the 'small stuff' other players shouldn't either? Not every player has hundreds of millions to throw around because of the poor auto-fill implementation.
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Quote:Um...yah. About that. If you want to get into a mine is bigger than yours, son. Mine is bigger than yours. I've got more than one toon that's capped twice over and a bunch that are sitting in the range of the screen cap.Untrue ?
This is just to illustrate how inadequate your post is
9500 >> 6100
We could also go into the time it took you to get them etc etc.
That's on top of giving away literally thousands of merits for no good reason at all. Look at my sig for a small bit of it. I only have one purpled out toon and that was just because people nagged me to do it. The rest are minimally IO'd.
Total merits...probably around 40-50k currently. Probably close to 20B inf on hand with about 50-60B in IOs sitting around in a base.
I'm using the point to illustrate that you do not need to slot IOs to get decent rewards (as you were trying to suggest otherwise), yet you turn this into a tool waving contest. Wrong is wrong. Bzzzt.
PS. Cropped image. Merits were introduced recently so the time differential between players isn't really important unless that player joined very recently. Difficult to prove regardless in a merits/minute comparison. -
Is this the rep farm thread?
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*runs* -
The delay to pets not retaliating is 5 seconds after they've been put in BG mode. MMs should almost always stay in BG mode, whether full (all pets) or partial (most pets).
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Quote:This is outright incorrect. While IOs can provide significant benefit, non-IO'd characters don't do everything slower and receive less rewards than everyone else. I've got toons with minimal IOs that are in the thousands of merits without needing to IO them. In fact while I can IO them, I see it as being kind of pointless....neither is the IO system. They are only optional if you are willing to accept having underperforming characters, doing everything in the game slower and with greater difficulty and then receiving less rewards than everyone else.
The player behind the keyboard matters much more than the toon or the loot. Maybe a bit slower and a bit more difficult, but receiving less rewards than everyone else? Untrue.
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Quote:If your marketing powers are limited to adding a single digits to your last entered amount to increment makes it obvious how sophisticated of a marketer you are. It's that or you're left with trying to defend a poorly implemented feature by coming up with even more ludicrous suggestions by the post.When I read this my first thought was you need to work on learning to use the new interface. Its the kind of thing that leaps out at you. If you want want to craft an IO you just hit the search for salvage link at the bottom, its all layed out for you, start with the cheap commons and work your way up. If something is significantly more expensive add a digit. Couldn't be much easier.
Sorry you having trouble mastering this, but don't expect much traction when anyone who understands the new methods can demonstrate you are barking at the moon.
Now I see why Uber has continued pwning you throughout this thread.
Thanks for the billions, I guess. It explains how that Level 10 BotZ -kb IO I crafted went for 1 billion inf when the last sold was 100 million, and I had it listed for 300.1 million. 700 million profit isn't bad (or 900 million, depending on how you look at it).
The ideas you suggest are double plus ungood.