-
Posts
708 -
Joined
-
Quote:http://www.cityofheroes.com/news/gam..._overview.htmlQuick one: so Ultra Mode will provide shadows, and reflexive surfaces.. are those the main features?
Quote:Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces). -
http://www.brightsideofnews.com/news...g-drivers.aspx
Quote:http://anandtech.com/weblog/showpost.aspx?i=673Recently, nVidia posted a WHQL driver "Release 196.75". The driver brought WHQL-certified support for nVidia ION, recently renamed 300-series cards, Optimus-enabled GPUs and many more. However, the driver was quickly found to prevent the fan from spinning and caused a death of multiple graphics cards around the world.
Yes, you've read that correctly - the drivers had an extreme version of issue nVidia already experienced last year with one of past WHQL-certified drives, when the drivers broke fan control on custom-built GeForce cards. Unfortunately for a lot of customers, Release 196.75 brought nothing else but tears, as Internet Forums started filling with complaints about graphics cards that started to die out, most notably during Blizzard's StarCraft II beta test. Activision Blizzard was also first to react and made an official comment on the state of the drivers, advising its customers and testers to immediately go back to previous driver revision, i.e. Release 196.21.
We contacted Bryan Del Rizzo, nVidia's PR Manager for GeForce for comment:
"We are aware that some customers have reported fan speed issues with the latest 196.75 WHQL drivers on NVIDIA.com. Until we can verify and root cause this issue, we recommend that customers stay with, or return to 196.21 WHQL drivers. Release 196.75 drivers have been temporarily removed from our Web site in the meantime."
Given that the most users that reported their graphics cards have died were using a custom-built boards featuring nVidia's favorite renaming chip of all times, G92 GPU [8800GT, 8800GTS, 9800GT, 9800GTX and the subsequent 55nm die-shrink: 9800GTX+, GTS 250]: GeForce 9800GT, 9800GTX and GTS 250 were particular victims of this issue.
The biggest question that now remains is how fast nVidia will handle this situation with the physically damaged users, as it is clear that board vendors will have to accept RMAs for the cards, and if there's one thing that we heard from nVidia partners here at CeBIT, that was a collective opinion that they've lost faith in the company. This driver situation certainly didn't help the situation and we see no other but to address those concerns in a separate article.
Quote:As many of you are aware, NVIDIA has hit some snags with their latest round of WHQL drivers. The drivers have been interfering with the fan operation on certain NVIDIA video cards, resulting in the GPU overheating. NVIDIA has taken down the drivers in question, and has asked that we pass along the following message:
We are aware that some customers have reported fan speed issues with the latest 196.75 WHQL drivers on NVIDIA.com. Until we can verify and root cause this issue, we recommend that customers do not download this driver. Instead, please stay with, or return to 196.21 WHQL drivers. Release 196.75 drivers have been temporarily removed from our website and we also are asking our partners and others to remove temporarily this 196.75 WHQL driver as well.
Quote:196.75 Alert!
We are aware that some customers have reported fan speed issues with the latest 196.75 WHQL drivers on NVIDIA.com. Until we can verify and root cause this issue, we recommend that customers do not download this driver. Instead, please stay with, or return to 196.21 WHQL drivers. Release 196.75 drivers have been temporarily removed from our website and we also are asking our partners and others to remove temporarily this 196.75 WHQL driver as well.
Here's hoping nobody had any damage done to their GeForce cards! If your card is fried, then I hope something gets worked out. Bummer for my fellow gamers
And let me just say right now: no gloating, please. -
And given past history on the forums, even if the rednames did come out and say something, it'll still get twisted, warped, mis-remembered or creatively interpreted into something other than what they said.
-
Quote:http://www.youtube.com/watch?v=SItM3OLqb5wjust wondering, has it been confirmed in some way that directx 10+ are not used in ultra mode? a forum search suggested opengl was being used to implement it, but nothing redname popped out at me.
i only ask as i idly consider upgrading from xp and dx 9.c to win7 and dx 11 with a 5870 (that will likely be cheaper in 4-6 mos/rogue range for this and other games).
thanks for all the info spread throughout the thread so far.
Around the 9:12 mark.
"No features Vista or Windows 7 dependent."
DX10 is only for Vista, and DX11 is only for Vista and Windows 7. You're fine with XP, although you'll want a DX10 card at least because, well, they're so freakin' awesome at DX9 games -
Quote:I don't think (could well be wrong) Microsoft charges for companies to use DirectX. That being said, Guild Wars seems to have lower system requirements in general, but at the same time when you're playing you never see other people unless you're in a town/outpost, there's far less variation in looks and such, less special effects going off, etc. When you load up COH, you're loading up a ton of stuff regardless of if you see it (or if anyone in the zone has it).Same here. I play GuildWars on this system and it runs smoother than CoH ever did.
OpenGL was just what they used in development is all versus DirectX. May have been to skirt another fee paid to MS, may have been for future compatibility (There's a Mac client right now... Linux?), may have been a coin flip. Who knows.
There's little reason, in my mind, why Guild Wars couldn't be an offline game, only going online if you want to play with a friend. Its Diablo/Torchlight/etc., with a WOW/MMO point-of-view rather than isometric. -
Quote:Hello someone who has a name very similar to one of my favorite people on chat!I was wondering if ATI was worth getting.
I could get a NVid 9800 fairly cheaply (I've had an 8800 for a while) but I don't know a thing about ATI cards or what I should be looking for there.
The issue will probably be memory more than anything else.
ATI cards are quite good. As pointed out right now they do offer the best price/performance, and Ultra Mode will be getting rid of the crappy code (very possibly put in there by Nvidia) that causes the issues COH has had with ATI cards in the past. As such, in theory, any graphics card (Nvidia or ATI) will be fine.
I myself have a Radeon 4670, which is an older card bought for under $100. Runs quite well!
Worth mentioning: COH currently likes fast CPU's. Moreso than normal. I wouldn't necessarily buy until we get minimum/recommended specs for Going Rogue if GR is a major factor for you. If you've got other games you're jonesing to improve, well, that's something else -
Yep. Of course, now to try and find the old redname comments I remember to generally support this, but that sums it up.
They've never told us who are not in closed beta who's in closed beta.
They've never told us why people who are in closed beta were selected to be in closed beta.
They never tell show people outside closed beta the patch notes for closed beta.
They don't tell us when closed beta is going to end, only when open beta is going to start.
They might say stuff while its happening to the rest of us, or comment about things after the fact, but that's their prerogative.
None of this is speculative.
For Going Rogue the beta access that Vets, Loyalty program folks, etc., are getting to be in is pretty much a "marketing" beta, which is very common practice for MMO's. -
Quote:Which is why the devs specifically said Ultra-mode wouldn't require Vista or Windows 7 - no need for DX10 or DX11.That method wouldn't work here, since this isn't a DirectX game. CoH is running on OpenGL and much of the engine was designed when OpenGL was in version 1.0
I love our devs. Even the ones that left -
-
Next best thing?
http://www.cityofheroes.com/news/new..._and_thin.html
Quote:Going Rogue only. No other betas mentioned or implied.Keep Your Account Active, Be Rewarded!
All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City and The Rogue Isles:
Closed Beta access* for City of Heroes Going Rogue
Exclusive loyalty badges**: "Vigilant" for Heroes and "Determined" for Villains
* Going Rogue Closed Beta Access will be granted using a three-tier system:
Tier One: City of Heroes Veterans with 60+ months of paid time.
Tier Two: Loyalty Program players
Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)
**Badges will be enabled within one week after the promotional period has ended. -
Quote:heh... depends on how cool they look.Mostly. But some of us get this wierd kick outta squashing bugs
Is it sad that I still take screenies of busted terrain and graphical glitches more than any other sort of screeny?
Granted, last time I was doing that my GeForce was slowly dying of heat stroke. -
And history so far has shown that MMO sequels do one thing and do it quite well - split the playerbase and weaken both games (sometimes killing one of them). I don't think you're going to see NCSoft try making Lineage III or sOE make Everquest III. Could be wrong.
And Guild Wars isn't exactly a standard MMO, before that gets cited. If anything, its an online Diablo with a multiplayer component. I'd honestly be happier if it was offline, myself. -
Quote:Yeah... closed betas can be interesting, but honestly I've come to the conclusion that real betas aren't that much fun and most players should be grateful they're not subjected to themI just tried to get in again and the message was changed to say the server was not open to the public yet, yadda yadda yadda. So the test server upgrade is there, the elite few are tackling the big ugly bugs first.
-
While its got two big features from Going Rogue, i17 is not Going Rogue. The loyalty program was specifically for Going Rogue, the paid expansion. The devs (allegedly) said they would try and get Ultra-mode out before GR came out, so if that's the case, well, they're making good on that. But your beta-perks for Going Rogue don't apply for i17.
-
Quote:That's for Going Rogue, though, not i17 (which is testing ultra-mode).The one for DP was super short and just one powerset(I was also in CB for it) while this one is the whole issue, ultra mode demon summoning more content the whole shebang. So my guess is their are waves for this one like they said before.
1st firends and family
2nd 60month+ vets
3rd loyalty people(Me!)
4th pre order going rogue
so just give them some time I'm sure we'll be in sooner or later for closed beta
The devs have not disclosed why they select some folks for the closed betas for issue updates, and its unlikely they ever will. If you do get in, hey, great! Just remember you're in there as they hope to get information out of you (bug reports, performance reports, etc). Otherwise, you'll have to wait for it to go into open beta like the rest of us.
Actual beta'ing is a privledge and a responsibility. Open-beta-ing, where most things are usually fixed (or at least in better shape than closed beta) is a lot more fun in my experience. Of course, in some regards I'd just as soon not mess too much with the beta as it takes the new stuff smell off of things when they go live. -
Quote:I don't much care about the Ultra mode specs at the moment - its more the "Hey, look, my computer can handle this!" moment someone may have when going to the store. The friends of mine who used to play with 512megs of RAM crashed a lot, especially when changing zones, along with a host of other problems. I can't imagine trying to play on 256megs of RAM.these are prolly the absolute minimum components to be able to start up the game and run it with constant lag
the specs to run it comfortably are probably a bit higher than that
and as stated in other threads about ultra mode the specs to run that are quite a bit higher than that -
Okay, when looking at the Going Rogue pre-purchase page, I saw this:
Quote:Uhm... are we sure about this? Seriously? I've bought games recently where the minimum specs provided a wonderful gameplay experience (I find GFW to be quite good about this), but I'm pretty certain that these minimum specs would not do so with COH in this day and age. Heck, I'm not sure if it would even run Windows XP in a satisfactory manner! Is there any chance of these minimums getting updated anytime soon? Because, and I could well be wrong on this, aren't these the same minimum specs as COH had when it launched?Minimum PC Requirements - Windows® 2000/XP
- Intel® Pentium® III 800 MHz or AMD Athlon 800 MHz
- 256 MB RAM
- CD-ROM Drive (DVD-ROM Drive if Collector's DVD Edition)
- 4 GB available hard disk space
- NVIDIA® GeForce 2 Series, ATI® Radeon® 8500 Series or Intel i865G and above Video Card
- Directx 9.0c
- 16-bit sound card
- 56k Internet connection
- Keyboard and mouse
- Windows® 2000/XP
-
http://www.youtube.com/watch?v=N9qYF9DZPdw
^_^
That's the trick - it adds up. I mean, jeez, how many terabytes can you buy these days? Even cheap computers come with a pretty hefty sized drive... -
QFT. Granted, I'm not sure if the folks making RAM can get away with this sort of nonsense, so at least they're honest (whether they like it or not) on this issue. Of course, they've got plenty of other ways they can mislead the buying public
-
Only because they're deliberately miscounting, and know that they can get away with it since that sounds right to the general public. Of course, when you load up your new "500g" harddrive and your OS says differently, I think most folks will blame the OS for miscounting.
500g = 512,000megs
"500g" = 500,000megs
~12gigs is quite a bit to lose just because they're lying about a gig really is.
edit: 11.71875g if you want to be exact about it -
-
Well, I can't see any closed beta forums, so I'm going to assume I'm not in it (of course if I was, I'd not make such comments and just keep my lips zipped).
Best of luck to those of you in CB! And here's looking forward to seeing the UM required/recommended specs sooner rather than later - I keep dreaming of Newegg. -
Well, there ya go! ^_^
Whatever you end up with, I hope its something you're happy with, and you get information from folks who can give you the answers you're looking for. I've been happy with both my old GeForce 7900 GS and my current Radeon 4670, so... -
-
Quote:Well, "the best value for the money" is still up in the air and likely will be until Ultra Mode debuts (although it seems like you should be good with most modern cards). I can't recommend considering SL/Crossfire until the issue that UM has with that is resolved (Posi said its currently not working). I personally don't want to overspend, I know that muchDid I miss the answer to the O/P's question? It is very likely I may have saved enough for a new computer myself (after 2 1/2 years, damn tanking economy) and was wondering the same things.
So, does it appear worth the extra money to go to a 5850 or, for the same price, cross-fire 5770's, or just save the $100 or so and get a 5830 instead?
The only objective answer I can give is that the 5830 is *not* the best value for the money at current prices ($240). Its not enough of an improvement over the 5770 to justify the higher price, but doesn't perform well enough compared to the 5850 to justify its price either. Critically speaking (ie, every review I've read thus far) says it'll be a great card at the $200 price point, but I don't know how long it'll take to drop by $40.