Psyrene

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  1. He wants to be one of the downy RV scrappers...................
  2. Quote:
    Originally Posted by Fomsie View Post
    They are like the Sith, there are always two, a master and an apprentice...
    excellent.....
  3. Psyrene

    Kickball on Test

    Barrier's was saying his accounts were going inactive again.
  4. Ok so I made 2 builds, one that would be pretty expensive. It is the first one, it also has alternative slotting in the blasts so you can use which ever one you would like. One way gives you 1563 hp and the other is a 30 less. And then I did a play on the build Mac posted. Use what you want of each one or neither.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Noudame Kara: Level 50 Mutation Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Ice Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(3), Mrcl-Heal(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), ImpSwft-Dam%(9), GJ-Dam%(19)
    Level 2: Radiation Infection -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), Achilles-ResDeb%(31), LdyGrey-DefDeb/Rchg(40), LdyGrey-DefDeb/Rchg/EndRdx(46)
    Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(11), P'Shift-Acc/Rchg(11), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13)
    Level 6: Ice Blast -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(15), Apoc-Dmg/Rchg(15), Dev'n-Acc/Dmg(17), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Hold%(25)
    Level 8: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(33), LkGmblr-Rchg+(46)
    Level 10: Enervating Field -- Range-I(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(37), Mrcl-Rcvry+(37)
    Level 18: Super Jump -- HO:Micro(A), Zephyr-Travel(19), Zephyr-ResKB(27)
    Level 20: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(21), Adrenal-EndMod/Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(29), P'Shift-End%(36)
    Level 22: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(39), AdjTgt-ToHit/EndRdx(40), Rec'dRet-Pcptn(40)
    Level 24: Super Speed -- HO:Micro(A), Zephyr-Travel(27), Zephyr-ResKB(29)
    Level 26: Lingering Radiation -- Acc-I(A)
    Level 28: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Dam%(33), HO:Nucle(34), Cloud-%Dam(34), ImpSwft-Dam%(34)
    Level 30: Stealth -- Krma-ResKB(A), Ksmt-ToHit+(31), LkGmblr-Rchg+(36), SW-ResDam/Re TP(39), SW-Def(39), SW-Def/EndRdx(50)
    Level 32: Acrobatics -- KBDist-I(A)
    Level 35: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(43), SW-Def(48), SW-Def/EndRdx(48), SW-Def/EndRdx/Rchg(50)
    Level 38: Phase Shift -- RechRdx-I(A)
    Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), UbrkCons-Dam%(43), NrncSD-Dam%(43)
    Level 44: Mind Over Body -- GA-3defTpProc(A), GA-End/Res(45), GA-ResDam(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(50)
    Level 47: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(48)
    Level 49: Telekinesis -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End (in PvP)
    • 9% Enhancement(Accuracy)
    • 35% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 312.8 HP (30.8%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -35)
    • Knockup (Mag -35)
    • MezResist(Repel) 3000% (8% chance)
    • 20% Perception
    • 12.5% (0.21 End/sec) Recovery
    • 112% (4.76 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 3% Resistance(Fire)
    • 3% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 4.26% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 5% RunSpeed



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    and the little changes to mac's build:
    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Noudame Kara1: Level 50 Mutation Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Ice Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
    Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), ImpSwft-Dam%(11), Decim-Acc/EndRdx/Rchg(11)
    Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(37), RechRdx-I(37)
    Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(40), Zephyr-ResKB(40)
    Level 8: Enervating Field -- Range-I(A), Range-I(36)
    Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(34), Rec'dRet-Pcptn(36)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), HO:Micro(15)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(21)
    Level 20: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(21), Adrenal-EndMod/Acc/Rchg(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25), P'Shift-End%(37)
    Level 22: Lingering Radiation -- Acc-I(A), Acc-I(27), RechRdx-I(29), RechRdx-I(29)
    Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25), Zephyr-ResKB(27)
    Level 26: Super Jump -- HO:Micro(A), Zephyr-Travel(31), Zephyr-ResKB(31)
    Level 28: Bitter Ice Blast -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(31), Apoc-Dmg/EndRdx(33), HO:Nucle(33), ImpSwft-Dam%(34), Cloud-%Dam(34)
    Level 30: Acrobatics -- KBDist-I(A)
    Level 32: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(33), Krma-Def/EndRdx(45), Krma-Def/Rchg(46), Ksmt-ToHit+(50)
    Level 35: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(36)
    Level 38: Phase Shift -- RechRdx-I(A)
    Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), UbrkCons-Dam%(43), G'Wdw-Dam%(50)
    Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
    Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Telekinesis -- RechRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 6% Enhancement(Heal)
    • 30% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 286.1 HP (28.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -32)
    • Knockup (Mag -32)
    • MezResist(Held) 3.3%
    • MezResist(Sleep) 2.2%
    • 20% Perception
    • 7.5% (0.13 End/sec) Recovery
    • 80% (3.4 HP/sec) Regeneration
    • 10% RunSpeed
    • 1.5% XPDebtProtection



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  5. Quote:
    Originally Posted by CriticalKat View Post
    This is this Friday. Hope to see lots of people there.
    Lots??? on Triumph....... there's like very few PvPr's left on the server. I have no PvP toons left on Triumph, moved 'em all. I may drop by on some other random toon to see who shows up.
  6. Here never played a dark defender but was sorta bored and played around a bit with it, got it to 1575 hp, more kb protection and only changed two of your powers with what mac said. I switched howling for petrifying gaze and took veng and dropped moonbeam. But here ya go change it up or w/e just tried on getting your hp up there.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ethros: Level 50 Natural Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(3), Nictus-%Dam(11), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/Rchg(31)
    Level 1: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(5), Dev'n-Acc/Dmg/Rchg(13), Apoc-Dmg/Rchg(17), Apoc-Dmg/EndRdx(23), Apoc-Dam%(27)
    Level 2: Tar Patch -- RechRdx-I(A)
    Level 4: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(13), Apoc-Dmg(17), Apoc-Acc/Rchg(23), Apoc-Acc/Dmg/Rchg(27)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Slow%(31)
    Level 8: Shadow Fall -- Krma-ResKB(A), S'fstPrt-ResKB(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(31)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(15), Zephyr-ResKB(40)
    Level 16: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(34)
    Level 18: Petrifying Gaze -- GladNet-Dam%(A), GladNet-Acc/Hold(19), GladNet-Acc/EndRdx/Rchg/Hold(19), GladNet-Rchg/Hold(39), GladNet-Acc/Rchg(40)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(34), P'Shift-End%(43)
    Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(29), Abys-Dam%(39), Abys-Acc/Fear/Rchg(39)
    Level 24: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(37)
    Level 26: Super Jump -- HO:Micro(A), Zephyr-ResKB(42)
    Level 28: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(37), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(43)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Dark Servant -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(34)
    Level 35: Life Drain -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Nictus-Acc/Heal(36), Nictus-%Dam(37)
    Level 38: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(40), AdjTgt-ToHit/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit/EndRdx/Rchg(48)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46)
    Level 47: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResDam/EndRdx(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 10% Enhancement(Range) (in PvP)
    • 2.75% Enhancement(Terrorized)
    • 5% Enhancement(Heal)
    • 51.3% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 45% Enhancement(Accuracy)
    • 5% FlySpeed
    • 354.8 HP (34.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -36)
    • Knockup (Mag -36)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 5% (in PvP)
    • MezResist(Immobilize) 5% (in PvP)
    • MezResist(Sleep) 5% (in PvP)
    • MezResist(Stun) 5% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 20% Perception
    • 4% (0.07 End/sec) Recovery
    • 98% (4.16 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed) (in PvP)
    • 10% ResEffect(RechargeTime) (in PvP)
    • 10% ResEffect(RunSpeed) (in PvP)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 5% RunSpeed
  7. Quote:
    Originally Posted by Daknah View Post
    I think you guys should do it on a tuesday or wednesday
    Me too.
  8. Quote:
    Originally Posted by Gammos View Post
    Other than that I have no clue how to configure set bonuses to give me that much of an increase..lol.

    Thanks for you input!
    Split 6 apocs into 2 sets of 3 :+30 hp for each set of 3 so there is +60hp
    Use 3 Devastations in your ranged attacks : +22 hp for each set of 3
    3 Performance shifters and 2 efficacy adaptors in stamina : +11 for the Efficacies and +19 for the performance shifters.
    and there are many others you are not taking advantage of.
  9. Quote:
    Originally Posted by Punkture View Post
    I suppose if I could create one macro for PVP it would be one that would cycle through player targets only, ignoring the opposite factions NPCs. So a filter on my targets that would exclude any of the names of the Longbow or Arachnos NPC types for example. Acquiring a target in the middle of a huge population of NPCs can be tough.
    yeah you're just gonna have to tab tab tab tab tab tab..............
  10. Happy Birthday.....yesterday.............
  11. if you are looking for targeting binds/macros to say target a player by name etc, it can not be done anymore, just have to tab tab tab......
  12. Quote:
    Originally Posted by DumpleBerry View Post
    *looks at the responses so far*

    That's the other reason nobody likes pvp. Regardless, thanks for the awesome news GF!!
    Here then, I will give you what you meant in your "responses so far" since there were not any bad responses up to your post. first to you. If you want to post in the thread do so, but just because GF posted it in the PvP section and some people commented on it, and just because they may be PvP'rs =/= their responses being bad nor does it give you the right to say something as foolish as "That's the other reason nobody likes pvp." The fact that the devs have pretty much ignored the PvP community since I13 was released is a fact. That has not sat well with many people and some/most of those people will let this show in any reply to a post that has something to do with PvP, hence GF's post stating that the PvP portion/base raids are not comming back again just reiterates the fact that PvP is still the least priority at NC Soft.

    Quote:
    Originally Posted by Tidbit View Post
    Will complete still count toward the SG Badge?
    WHO CARES??????? Ask this in the badges forum.

    Quote:
    Originally Posted by StormSurvivor View Post
    Actually, this is something I'd be curious about, too. Is Power Liberator/Master Thief becoming obtainable again with this trial, or is it doomed to be another badge lost in time, along with the anniversary badges and passport?
    See above..nm..WHO CARES???????? Again ask in the Badges forum.

    TY all now move along.
  13. Quote:
    Originally Posted by RedSwitchblade View Post
    Fire/Regen scrapper with sharks.

    Thats all I ever hear.
    a scrapper with sharks???......now that is interesting, pretty positive that won't happen until GR goes live..just sayin.



    and for the OP, of your listed toons I would PvP with one of these:
    Darkosis Mind/Rad Troller
    Dark Ignis Fire/Eng Blast - still one of the best PvP blasters, I would say 2nd to Psi/Em being first
    Dark Gage Ice/Storm Troller- drawback is any mez turning off hurricane and snowstorm
    Meta Ender Rad/Son Def - great at -res and stunning with screech, great team PvP toon.
  14. Quote:
    Originally Posted by CriticalKat View Post
    Now they can have the title "We wanted to win this way".
    I think Avid and Jimmay already had that one, may need to think of another.

    and Vex
    Quote:
    Originally Posted by Vexington View Post
    This is outrageous!

    I don't care.

    There's no one left to play. Klesk, come Emp for my team vs no one. Bring your friends.
    There are still what 6ish teams left, lets see how some of the other new teams pan out. Ya never know one could suprise you.
  15. Psyrene

    Fire Blast

    Quote:
    Originally Posted by lll Phoenix lll View Post
    I made a fire/nrg 4 days ago. got him 45 today.
    Why did you just not roll a Psi/nrg to play on your team????????
  16. Tanker - FA/SS: bleh

    Controller - Illu/Storm not as good as they once were due to mez dropping hurricane

    Scrapper - FM/FA: bleh

    Defender - Dark/Elec: no, make a rad/sonic or rad/psi or an emp/* for support

    Blaster - Energy/MM no, make a psi/em, fire/em, sonic/em or rad/em

    Brute - SM/Invln bleh

    Dominator - Grav/Thorn it'd prob do ok, think I'd make a mind/fire or mind/thorn though

    Corruptor - Undecided - Little more data on them is needed. sonic/pain, sonic/therm, fire/rad, rad/therm, rad/pain
  17. Psyrene

    Pregnacy Sucks

    Quote:
    Originally Posted by Sidhe_Blade View Post
    Yeah so I have not been on too much as of late. First there was the end of school and dealing with recently discovering that I was pregnate. Now there is just dealing with the whole of being pregnate, I am so glad that my profession is teaching and that I have "a summer break"
    GRATZ!!!!

    Quote:
    Originally Posted by UltraTroll View Post
    So she has not been sleeping well.
    I know because she won't let me sleep well when she is ill.
    And I feel for ya, I remember those days well, my wife did the same thing to me.
  18. Psyrene

    Orbiting Death

    ah he is another dahjee

    but whatever floats your boat...
  19. Ice blast is the almost the worst primary to have, its damage is laughable and its slows do pretty much nothing. If you are going to play a blaster play either a Psi/EM, Fire/Em, Rad/Em or Sonic/Em.
  20. if you need build help there are plenty of threads in this section with tons of them and advice on them.
  21. Psyrene

    Accolades

    it was changed a few issues ago to be that no matter what level you are when you get an accolade, they are available when exemped down to any level.
    So to answer your question below
    Quote:
    Originally Posted by MallNinja View Post
    So there is no reason to go out of my way to get a few of them (Demonic, Born In Battle, Invader) by level 30 anymore?
    no you do not need to do them early.