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Posts
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Joined
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all I have to say is:
Really????, does the OP honestly not know about shields, like the epic or patron power shields or does he/she not understand the shield set, and no matter what with a reg. date of 2005 you would think that a person would understand the difference between a power and a costume piece......... -
Quote:You do understand that the PvP community is a PART of the COH community. So please don't come in here and attempt to justify the DEV's total lack of support to the COH Community on PvP issues.The CoH community is SIGNIFICANTLY larger than the PVP community.
And also drop the planners are nice but not necessary crap.
Quote:As they allow you to see a build and gain a general idea of raw-numbers performance before you actually spend a single Inf or burn a single merit. -
how about transfer off of the"dead" server then....
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I would stay away from ice, due to it being hit hard with the i13 changes on damage. You could try a fire/poison corr or go with the old mind/fire dom.
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um...gotta say it....reading his hard..???
Also Gratz to WARE.gov and GG's to all
I have been out of the loop since the end of the 1st week of Nov. with military retirement and moving and things, still don't have cable or internet access at our new place. Comcast has to run a line to our new house. I am doing this from the hotel that work has me staying in and lets just say the access is slow at best......and with the holidays I just don't see Comcast getting done until after the new year. -
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Quote:Then you will probably be making it so that we can not even field a team of 7, my internet is still not working(posting this from my phone), comcast is working on it.......... so have fun fighting a team of maybe 5.Well since you and Xan want to play that way I will remind you that you can't play your new pick up's till next Sunday. GG's (confirmed this rule with Kat)
Was going to just not worry about it but if you want to be lil douches we'll play that game.
If you wanna "play that game" -
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Castle had ideas on how to "fix" PvP once and look where that got us..............
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Quote:hmmm I got one exactly like that the other day....
Originally Posted by An Unluckily Numbered Moderator
_insert name here_,
I'm writing to inform you that I have removed one of your posts in the above-titled thread due to your use of disrespectful language. Calling other forum posters ignorant is not appropriate behavior for the City of Heroes Forums. Please keep this in mind when posting in the future.
Thank you for understanding,
An Unluckily Numbered Moderator -
Psi/Em blaster
*/wp stalker
Lots of guides for both in this forum, just use some search-fu.
And it really depends on what you like to do, damage, support, debuff, disruption. There are options for each. -
Remove me from the Draft list please.
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Quote:I would do the captain/co-captain thing but getting ready for my retirement from the Navy and job hunting is taking almost all of my free time. I have about enough time to log in and practice once a week or so and then hopefully make the matches.Keeper/Suffer should combine.
Mebs/PF/Bitter/Psyrene should all collectively co-captain a team - or Hot and Treyy.
There are more than enough players in the draft to make some workable teams.
of course the job hunting may soon be over after my wonderful interview and site visit I had today...I hopefully will know something next week. -
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Put a stealth IO in sprint, you should have sprint toggled on.
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Kin/Sonic is fun.
I would also say rad/sonic, rad/psi, cold/sonic(is a beast), Storm/Sonic, Storm/Psi, Cold/Dark, all are fun toons to lvl up and play. -
What are your global handles/recognizable names?@psyrene
What server do you primarily play on? Freedom,Triumph,Champion(for the 2 leagues there)
What server do you prmarily PvP on? See above
What toons do you have to offer for 8v8 PvP?
Blasters
Psi/EM
Fire/EM
Sonic/EM
Controllers
Grav/Ta
Ill/Kin
Defenders
Rad/Psi
Storm/Psi
Cold/Son
FF/Son
Kin/Son
Dominators
Mind/Fire
Fire/Psi
Stalkers
Sp/WP stalker
Which of these toons is on Freedom? Most
If any, what toons would you be willing to transfer to Freedom for a league? all
What do you consider your primary/optimal role in a team setting? Damage/Disruption/Rad
What do you consider your favorite role in a team setting? same as above
Would you be willing to make a new toon and level it to 50? sure
Would you be willing to respec into a new build for a league? sure
Briefly describe your experience in PvP. (If you were on other 8v8 teams list them here, any substantial experience here also) lots. Multiple test teams, Test PvP league 1 and 2, All the freedom and Champion leagues
(OPTIONAL) (Only answer if you have a firm grasp of team rosters)
Name Captains you would prefer to play for, minimum of 3. If you pick 3 I can guarantee you a spot on one of the 3 you choose, if you don't then whoever drafts you will be final. Also when we get down to the last draftees, there might be instances where people have to be picked in order to keep teams even numbers, in this case the draft protection will not apply.
1. Venny/Mage/Smallz
2. Artic
3. Silit/Vinie
4. PF
I have played/teamed with most of the people on these teams in a league or ladder at some point in time since the old test ladder til now so..... -
Umm...yeah....fiteklub........no thanks, I can't stand fiteklubbin.
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^^^^^^Here is the smartest thing you said.^^^^^^^^^^^ Don't really waste your time on anything else that you already have.
Quote:1)should I keep my elec/therm? she still needs some purple/pvp IOs
Quote:2)BS/regen has chance in fight club? or should I reroll katana/regen?
whatever you do if you want to roll a melee toon, I would roll a tank, just because of the higher HP cap, either Inv/SS or Shield/SS. -
sorry but with the changes in i13 ice blast just doesn't put out the damage that is needed to be worth wasting the cash to IO out. I would just roll up another toon like an earth/fire dom, mind/fire dom, sonic/pain corr, fire/rad corr, psi/fire/sonic/em blaster and slot that up. If your looking to be support then maybe grav/ta for disruption, kin/sonic defender, rad/psi defender or an Mind/emp, ill/emp or Emp/* defender.
It really doesn't take that long to level up a toon and accolade it out especially on freedom(where there are usually people doing accolade runs, leveling etc). -
Here:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Psyblaster: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), GJ-Dam%(7)
Level 1: Power Thrust -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg/Rchg(45)
Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Telekinetic Blast -- GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(17), GJ-Dam%(17), GJ-Acc/Dmg/End/Rech(19), GJ-Dam/Rech(19), GJ-Acc/Dmg(21)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25)
Level 8: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 10: Will Domination -- GJ-Acc/Dmg(A), GJ-Dam/Rech(29), GJ-Acc/Dmg/End/Rech(31), GJ-Dam%(31), GJ-Acc/End/Rech(31), GJ-Dam/End/Rech(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(33), HO:Micro(46)
Level 16: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), Krma-ResKB(50)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(43), ExecCtrt-Dmg/ActRdx(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(40)
Level 26: Super Jump -- Zephyr-ResKB(A), HO:Micro(37), HO:Micro(37)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Ksmt-Def/EndRdx(50)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), Rec'dRet-Pcptn(50)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(43), Krma-ResKB(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Vengeance -- Krma-ResKB(A), Ksmt-EndRdx/Rchg(48), Ksmt-Def/EndRdx/Rchg(48)
Level 49: Assault -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(39)
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Set Bonus Totals:- 23% DamageBuff(Smashing)
- 23% DamageBuff(Lethal)
- 23% DamageBuff(Fire)
- 23% DamageBuff(Cold)
- 23% DamageBuff(Energy)
- 23% DamageBuff(Negative)
- 23% DamageBuff(Toxic)
- 23% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13.3% Defense(Energy)
- 13.3% Defense(Negative)
- 3% Defense(Psionic)
- 9.56% Defense(Ranged)
- 3% Defense(AoE)
- 22.5% Enhancement(Range)
- 102.5% Enhancement(RechargeTime)
- 72% Enhancement(Accuracy)
- 5% FlySpeed
- 171.7 HP (14.2%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -41)
- Knockup (Mag -41)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 15%
- MezResist(Sleep) 15%
- MezResist(Stun) 15%
- MezResist(Terrorized) 15%
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 48% (2.41 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 9.45% Resistance(Energy)
- 9.45% Resistance(Negative)
- 5% RunSpeed
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Cold/Sonic
Benumb: -62.5% damage, -865%regen
Infridgidate: base effects -31.3%defense, -37.5%damage, -87.5%recharge, -87.5%movement speed.
Heat Loss: -300%recharge, -30%resistance, -30%movement speed
Then add the -20% resistance for all sonic attacks..........
A cold/Sonic is a debuff machine, I think one of the best.