Psyonico

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  1. [ QUOTE ]
    there's like six holds

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    i've got a toon who slotted 1 from each set (outside of the purple) because for him, that was the most beneficial slotting.

    no to removing sets.
  2. [ QUOTE ]
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    You're all horrible people and I cried irl.

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    Your mother was a hamster and your father smelled of elderberries. Now go away or I shall taunt you a second time.

    [/ QUOTE ]

    fixed

    [/ QUOTE ]fixt again

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    I didn't know you could force start videos at a specific time...

    that's nifty
  3. nah, psi is way too pale to be fuchsia
  4. I like it white.

    and since that requires less work (none, actually) That wins.
  5. [ QUOTE ]
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    They have the use of their secondary to help get the team back on it's feet by taking out a problematic enemy, that they normally wouldn't be able to.

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    The defender doesn't have that ability. In fact I would suggest that you try it. Try using an SO'd or Generic IO slotted defender to do something like:

    Take out a Malta sapper before it drains all your endurance.

    Take out a Tuatha Champion, Freakshow Swiper, or Behemoth overlord before he can use his self heal.

    Take out a red cap Hooligan before he dirt dives into a Feind.

    Take out a Natterling before he can combine into a Bull Natterling.

    Take out an Immunes Surgeon before he can heal himself.

    Take out a Rikti Guardian before he can cast AM on his friends.

    Takeout a Ruin Mage or a Crey protector before he can get his bubble up.

    Take out a Paragon Protector before he can MoG.

    The list is longer but this would be good for starters. Oh, and please do it with out using a control heavy secondary like sonic or Ice.

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    I haven't taken my Emp/Energy into the Shard, but I can safely say I've done all of the ones that are actually possible for some AT other than that (IE: not the Rikti Guardian, Immunes Surgeon, or Ruin Mage one)
  6. [ QUOTE ]
    Ooops. Well stone me.

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    done
  7. [ QUOTE ]
    Yes, IIRC the EU servers are in Scandanavia... I think.

    And hey, we already have one possible national flag in game. >.>

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    *runs off to make Captain Libya*
  8. [ QUOTE ]
    Hanging the US flag upside down or flying it backwards is not a criminal act. That's ridiculous.


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    Yep, it's protected under a little thing called the First Amendment
  9. give us a plane map for MA

    ...


    so I can create a "Defeat all Snakes on Plane" Mission
  10. [ QUOTE ]
    Powers like Lightning Storm, Voltaic Sentinel and Auto Turret are precisely the powers that were targeted by this fix. Making exemptions for them would defeat the purpose, don't you think?

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    I may be coming in a bit late into this, but I have one question for you Castle:

    Can you honestly tell me that Voltaic Sentinel needed a "nerf"

    or really, that anything in electric blast needed it?

    Side note: I have an elec/dev that I love dearly, and actually, until this change was mentioned, I didn't know that VS or Gun Drone could even inherit hasten (drat!) so it won't really affect me that much, but I just want to make it clear that you see Elec as being in the "above average" category
  11. [ QUOTE ]
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    soloing lusca

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    Ok... I need a little more info for that one, Sets did you use pets?... anything.

    And for me it would definitly be soloing an 8 man spawn of romans on the third miss of he ITF by using Siren's Song and Mass Hypnosis repeatedly, just gave me this god like feeling.

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    Used my rad/sonic. No temps, no inspirations, no pets. Video if you're curious:

    http://www.megaupload.com/?d=S4LRAZI7

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    ... I'm not calling shenanigans because I want to believe, however, that video doesn't really prove much, since he had like 1% health at the beginning of the video, and it was just the head.

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    I can provide more videos if you want. I can also do it again if you're on champ

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    I'd love a full video of just the head, honestly, that's probably the easiest part, but still.

    Of course, I could also just pull out my rad/son and give it a shot.
  12. Oh, and I suppose I should add my own to this list.

    On a pug with my TA/A, no other defenders, no trollers.

    running a few missions, I get a "Nice Heals" comment. at that point I had not dipped into the med pool (As of now, I only have stim and aid self from it)
  13. [ QUOTE ]
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    soloing lusca

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    Ok... I need a little more info for that one, Sets did you use pets?... anything.

    And for me it would definitly be soloing an 8 man spawn of romans on the third miss of he ITF by using Siren's Song and Mass Hypnosis repeatedly, just gave me this god like feeling.

    [/ QUOTE ]

    Used my rad/sonic. No temps, no inspirations, no pets. Video if you're curious:

    http://www.megaupload.com/?d=S4LRAZI7

    [/ QUOTE ]

    ... I'm not calling shenanigans because I want to believe, however, that video doesn't really prove much, since he had like 1% health at the beginning of the video, and it was just the head.
  14. [ QUOTE ]
    Hi,

    Are there any Defender-specific Cold/Ice guides out there? I've got a Corruptor build that I'm moderately okay with, but when I try and flip it around to make a Defender, the whole thing falls to pieces. Any advice anyone's got to give would be greatly appreciated.

    Thanks a ton.

    Later on,
    Gatecrasher

    [/ QUOTE ]

    Turbo Ski's got one here

    as it's the only defender guide that's been written since the last time I updated the guide list, I haven't seen a whole lot of need to do it (plus I've been super busy over the past few weeks)
  15. AFAIK there are no up to date Kin/Energy guides, but Kossy and OtterCub have very good Kin/ Guides, my Emp/energy guide covers energy for a decent amount, and you can always check out the blaster forums for more Energy info
  16. Nice guide Turbo, but I'd like to point out that Heat loss is getting fixed in the next patch, you'll no longer be able to get over the -1000% recovery debuff without heavy end slotting and a bit of luck (the new values are 62.5% base)
  17. Psyonico

    FYI

    I'd like to take this opportunity to say

    IBTL
  18. [ QUOTE ]
    I clicked on this expecting to disagree with most of the content but it's actually pretty good advice. I see way to many emps who just buff the scrappers or tank, spam heal aura, and think their job is done. Emping gtes a bad rap cause people don't play it with a lot of thought. A good emp adapts to the team and the mobs and is more than a heal bot. Thanks for writing this summary.

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    You don't know me very well
  19. Empathy - How to Buff

    Alright, so the title is a bit condescending, but I’ve gotten on quite a few teams lately where the Empath(s) don’t know how to, or who to, buff with what powers. So this mini guide is designed to explain the basics and tricks of making the best of the Empathy buffs.

    This is, by no means, a comprehensive guide to Empathy, meaning I won’t be focusing on any secondaries. There are lots of guides that cover specific combinations, and many of them are good at giving info on Empathy. As I said, this guide will help you improve your Empath skills. Also, this guide does not cover healing, as many of you probably know, I’m rather vocal about the anti-healer stuff, if you want to learn how to be a good healer, I suggest you look here.

    The Buffs

    [u]Hasten[u]
    While not an Empathy buff, I find this power essential to an Empath’s success. This will get your 3 final buffs up a lot more. Take it early, use it often.

    When to use it
    Pre-18, you’ll be able to use it however you see fit. Fire it off whenever it’s recharged. 18+ you use it right after you fire off RA (unless you use the 33+ world, you may find it useful to put it on autofire if you are using my* AB strategy (see below)

    *not actually my idea

    [u]Clear Mind[u]
    This is the first buff in the set, it gives protection from Hold, Sleep, Immobilize, Stun, Fear, and Confuse, it also grants an increase to perception.

    Slotting
    Base slot is enough, I personally slot it with an Endrdx, but I’ve talked to people who swear by either a Rechrdx or a Range enhancement in the default slot.

    Who to use it on
    This is one of the easy buffs of the set. It can be cast on everyone, but usually that’s not necessary. Here are the general rules with exceptions.

    1. Use preemptively on non tanks/scrappers/brutes/stalkers in situations with lots of mezzers (Carnies, Malta, The Lost, etc.) Exception: the classes listed above should get the power if they are not of a high enough level to have mez protection. *Side note* if the melee character is a high enough level to have mez protection (16 is always a safe cutoff) but they do not have it, and you are feeling malicious, do not CM them. It gets a point across, hopefully, though it may cause a few deaths. Another exception, depending on team make-up, you may not need to cast it preemptively. If you have a controller heavy team, there is probably enough lockdown to render it unnecessary. Teaming with a FF or Sonic defender is another example, if they have their Dispersion field, it will provide enough mez protection in most situations (though you might want to keep it on the FFer in case of the stray sleep)

    2. Fighting enemies with only a few mezzes, CM can be used reactively. Exceptions: Again, if you have a bubbler, you may want to keep it on them proactively.

    3. Fighting Arachnos. I have a specific section for arachnos, because they can get really nasty, very early and stay pretty nasty throughout the game. Clear Mind should be used fairly proactively for all characters who do not have a way of increasing their own perception. There is nothing more annoying than trying to fight something you can’t target. On full teams, this may be more work than it’s worth. In this case, you may find it best to use the power proactively on key members, controllers and tankers without +perception powers, and use it reactively on others. This can take a bit of practice to get used to.

    [u]Fortitude[u]
    This power grants a single ally increased defense, damage, and To-Hit for 2 minutes. It has a base recharge of 1 minute.

    Slotting
    Pre-IOs, the best slotting you could get was 3 rech/2-3 defense/0-1 to-hit. In this world, you can get very effective slotting using 4 def/rech enhancements. That will save you 2 slots. Use these elsewhere or slot To-hits in them. In the very high level game, 3 Membrane Exposure Enhancements gives you ED capped Recharge, Defense, and To-Hit.

    Who to use it on
    This buff is probably a bit more tricky than CM, since it’s not possible to keep this on a team of 8. Because of this, you need to prioritize your targets. Most of my suggestions assume you and your team have SOs slotted.

    Here’s the priorities. I’ve learned these through both playing as and with Emps on many different characters.

    1. Fortitude the FF defender/controller. This is almost a no-brainer. The FFer will put the rest of the team in a very good spot defensively, but they’re usually fairly squishy. They will thank you for putting them at the same level of defense as everyone else. Similarly, a Sonic Resonance character is a good one to Fort.

    2. If there is no FF defender: which is probably more often than not. Fortitude any other Emp on the team, and, in turn, they should use Fortitude on you. Since Empathy does not have a whole lot of buffs that they can use on themselves, using Fortitude on an emp increases their survivability and their damage. *NOTE* if the other empathy on the team is of the pure healer/support role, do not fort them, the buff will go to waste.

    3. Fortitude the controller. After you get the important targets, the controller is your next priority. Their controls will mitigate lots of damage, however, while launching their first control, they can take some alpha strike, the +def is very useful, also, the higher To-Hit helps their AoE controls (which, for the most part, have an accuracy penalty) hit more often.

    4. Fortitude the Defender. Your defender brethren will appreciate it more than anything below, for the most part.

    4. Fortitude the blaster. There is nothing quite like having a high damage dealer with good defense and higher damage. Enough said.

    5. If there is no tank on the team: Fortitude the scrapper. Odds are they are trying to tank, or at least, are taking the alpha, this will mitigate a lot of incoming damage, meaning you won’t be focusing on healing them (see link above)

    6. Special case: team of all tanks, 1 empath. Obviously I can’t cover every team make-up, but this is an interesting situation which I have seen come up. In this situation, who do you fortitude? It depends on their primary, here’s the order I would Fortitude them
    1. Invul – These guys are way too squishy
    2. Fire
    3. Ice
    4. Stone
    5. WP
    6. DA

    I put Stone early not because they need the survivability, but because they could use the damage buff more. Anything 4+ will not really need Fort for its defensive aspects.

    [u]Recovery Aura/Regeneration Aura[u]
    I put these together because they should, under all circumstances, be fired at the same time. Each power greatly increases their one aspect, endurance recovery or health regeneration. They are PBAoE Powers, meaning they affect you and all allies in range will benefit from it.

    Slotting
    Both require 3 recharge. Regen aura could use 3 heals, recovery really doesn’t need extra slots. IO tip: Slot Regen Aura 5 Heal/Rech IOs, its slightly more effective than the 3/3 slotting (though not really noticeable) and saves you a slot.

    Who to use it on
    Yourself! The trick to this power isn’t who to use it on, but when to use it. There are conflicting opinions on this, so I will give you both sides and let you decide.

    1. Preemptively. This is the strategy I use, because it gets both powers up more often. Just fire off both powers when they recharge (which, other than at level 26, should be more or less simultaneously.) I set up a bind to let my team know that I will be firing off my auras in 5 seconds. This allows most of the team to get the buff. If we are nearing the end of a fight, I will wait and fire them off right before we start the next group.

    2. Reactively. This is the other camp of thinking. Basically, you save it for when your team needs it, jump more or less in the middle of the team, and fire it off. This can be useful for longer fights (such as AVs or GMs) but other than that, I really don’t see the point of it.

    [u]Adrenaline Boost[u]
    This power greatly increases a single Ally’s recharge, recovery, and regeneration, as well as granting them slow resistance.

    Slotting
    To make the most of this power, you really need to 6 slot it. Pre-IO, the best slotting was 3rech/1endmod/2heal. The idea of the Endmod is that it will put the recovery over 1000%, meaning your blaster or Defender buddy can overcome the nuke he just used, suffering only a momentary toggle drop. In the IO world, you can do slightly better with 5 slots, 3heal/rech, 2 endmod/rech. This gives you slightly higher regen and recovery and recharge. With that 6th slot, you can either move it or slot an extra heal (since you’ve got recharge more or less maxed, a plain Heal SO or IO will work just fine.)

    Who to use it on
    Without assistance (see rule 1, below) this power is not permable on even a single target, so choosing when to use it (and who to use it on) can be rather daunting. As with the previous ST buffs, there is no one easy answer, but here’s the best I’ve seen.

    1. Empath with Hasten and AB. If you are an empathy with hasten and AB and you have another one on your team, talk to them briefly about this game breaking strategy. Set hasten on Autofire, and use AB on each other whenever it is up. Why? Well, both of you will be at the regen and recovery cap as long as you keep these powers going, however, with both of you at 170% global recharge nearly the entire time (hasten still has a small amount of down time) you’ve got enough recharge that you can stagger firing your RAs and keep RAs up 100% of the time (with a bit of stacking, too.) Yes, this power is that cool.

    2. The Blaster/Defender. You can’t keep it up 100% of the time on your own (without a serious investment in +recharge) a post 32 blaster (or post 38 defender) is always a good target for AB, I generally use it reactively in these situations, right after they nuke, give them a bit of AB love, they will thank you for it, by nuking more.

    3. The Controller. Again, the idea here is to increase the recharge on their AoE controls.

    4. The Tank (situationally). The tank is a good target if they do not have slow resists and you are fighting mobs with lots of –recharge. If a tank can’t attack, it can’t hold agro.

    5. Save it. If your team consists of none of the above (I’ve had it happen) use AB’s regeneration as a reactive way to get someone out of a bad situation. However, if your team is not having any problems, you would be better off finding a home for AB (or even rotating it through your team) than just letting it sit in your tray.

    Binds
    I’ve seen lots of requests on how to set up binds on the Official Forums, so with that in mind, here is my basic bind set up that I use for all of my buffers.

    /bind numpad1 “unselect$$teamselect 1”
    /bind numpad2 “unselect$$teamselect 2”
    /bind numpad3 “unselect$$teamselect 3”
    /bind numpad4 “unselect$$teamselect 4”
    /bind numpad5 “unselect$$teamselect 5”
    /bind numpad6 “unselect$$teamselect 6”
    /bind numpad7 “unselect$$teamselect 7”
    /bind numpad8 “unselect$$teamselect 8”

    That simply allows you to target a specified team member by using the number pad keys.

    /bind multiply “powexec_name clear mind”
    /bind subtract “powexec_name Fortitude”
    /bind add “powexec_name Adrenaline Boost”
    /bind numpad0 “powexec_name Healing Aura”

    Again, easy access to all of your buffs is what this is all about.
  20. Now, did you actually necro it, or did someone else and you just decided to come along and start throwing out hole-fillers?
  21. [ QUOTE ]

    Also ... I believe we are due for an addition here!

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    Ditto
  22. beautiful, Jock.

    absolutely beautiful.
  23. [ QUOTE ]
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    He did say that he had posted his existing material and would post further only as inspiration struck rather than forcing anything.

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    I also try to avoid posting here unless I have something new .... which I don't right now so I just broke my own rule

    I have a week of vacation after Easter. I hope to add something then.

    - Jock Tamson, Who now has a writing assignment over his vacation. Ah! Flashbacks!

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    This just in, more Jock writing within 2 weeks, guaranteed or your money back.