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On one particular ITF, the leader had the idea of all of us landing on the roof on the building behind Rommie, without touching any of the Cimororan traitors or 5th Column beforehand. Rommie and his fluffy bunnies were pulled up to the roof with us and we managed to defeat him from there. The ambushes were a little less coherent for having to jump up onto that roof, so that made them easier to deal with.
The leader said he always did it that way. Since it seemed to work, I was not about to complain!
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That's the standard strategy on Justice.
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On Victory, this one group we had going would pull Rommie and the fuzzballs up the hill away from the traitors and 5th. Same concept, different pull place. One advantage, there were lots of terrain to break LOS to the big stun. -
I like ice blasts on defenders for the two blaster equivalent rains in ice storm and blizzard. I think FF/* defenders should be designated nukers since their bubbles don't crash with the bubbler's endurance; the team stays safe!
Added bonus: both rains can be cast from outside of line of sight of foes. -
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Lidstrom's Fury: Current Level 23 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Empty(A)
Level 1: Ice Bolt -- Empty(A)
Level 2: Ice Blast -- Empty(A)
Level 4: Tar Patch -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Howling Twilight -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Fearsome Stare -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Freeze Ray -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Ice Storm -- Empty(A)
Level 24: Darkest Night -- Empty(A)
Level 26: Shadow Fall -- Empty(A)
Level 28: Bitter Ice Blast -- Empty(A)
Level 30: Petrifying Gaze -- Empty(A)
Level 32: Dark Servant -- Empty(A)
Level 35: Frost Breath -- Empty(A)
Level 38: Blizzard -- Empty(A)
Level 41: Dark Consumption -- Empty(A)
Level 44: Dark Embrace -- Empty(A)
Level 47: Soul Drain -- Empty(A)
Level 49: Aim -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
This is the level up build I have. I don't have the set I/Os hammered out yet but you can count on Glimpse eventually in Fearsome Stare - five slotted. 95% recharge in tar patch and howling twilight with any slows or stun I can spare. Dark Servant is a lock for 6 slots, probably all dampened spirits. It's a lot tougher getting cash/merits hero side for defender blasts. Of course I/O slotting will nod to +acc bonuses.
I have played ice blast to level 50 on an Ice/Cold corruptor, and two masterminds to level 50 of the /dark variety and a Fire/Dark stalled in the mid-40s. The methodology to my madness on this defender was to take dark clicks before stamina and the toggles after. I think it worked better than I expected. I didn't struggle with endurance on this one nearly as much.
Another thing to note: I took superspeed at level 6 and hasten at level 14, but mids doesn't handle 60 month vets yet. -
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Wait. Doesn't this already happen all the time? I mean, how can Azuria keep losing all those artifacts without someone raiding City Hall? -
With Bots/Dark, I used the photon grenade personal attack. I stack the stuns
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My suggestion to pull would be firing off twilight grasp. It's a nice debuff and gets their attention. No, you don't need provoke.
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My first hero level fifty was a Storm/Rad blast. He was my main, well mostly, for a long time. My first villain was a Robots/Poison. I played that character passionately. I loved the challenge of wielding poison which isn't a 'perfect fit' for robots, but it worked out well.
Having said that, when power proliferation rolled around and granted a storm secondary to masterminds, I took hold of the Robots/Storm concept and unleashed terror throughout the Rogue Isles. It was a very quick dash to level 50, yet I smelled the roses as I went, the roses on my victim's caskets. -
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Guardian...just an FYI, your Force Field/NRG Defenders link shows "Forum not found".
The team will be 2 scrappers and 2 blasters. I'm thinking FF would be more useful,though I'm sure they would love teh Heat Loss.
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Heat loss is fun. It doesn't recharge fast enough for every encounter, but with hasten and full recharge slotting, it is often enough for bosses and hard targets. That said, the best debuff of the cold set would have to be sleet. Debuff the resistance, debuff the defense and knock down all in a wonderful package, it's too bad it comes so much later in the Cold's career than the Storm cousin's Freezing Rain. -
I will let someone else answer #1
2) All minions within range get the upgrade even though only one minion exhibits the upgrade animation.
3)There are two parts to Howling Twilight. The user casts on a specific target like any attack. First then, there is applied in a spherical radius around the target an AUTO HIT stun, slow, -recharge, -regen, and take some hit points. The stun is not high enough to stun lieutenants or bosses, but the stun is autohit and stacks with other sources of stun. Second, in a spherical radius around the caster is provided a rez to teammates, any and ALL, but not pets, wish it could, but no. The rez brings the teammates to full health and endurance with no resulting temporary stun, like an awaken. There is no requirement for defeated teammates for the first part of Howling Twilight to work. -
I am still scratching my head. Do you immobilize foes on an ice slick? Do you immobilize goes in an earthquake? Is seeds of confusion any more or less productive if the targets are flopping helplessly on a surface?
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Level 24 with SOs and second 2nd tier is the big upswing. Level 26 adds the big bubba. Level 28-30 solidifies your playability until you have the super surge at level 32.
Level 20 is where it definitely is a challenge. Teaming helps. -
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imo the good thing about the troller sets that do aoe -kb is that they have tools to make it so the popcorn of freezing rain is unnecessary.
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What?? Why would freezing rain be unnecessary? Knockdown is mitigation in that foes don't shoot while getting up, they do shoot while immobilized. Surely the -defense/-resistance is useful in freezing rain. -
No Power will complement your stealth attacking teammates better than Fearsome Stare. The -tohit is very good, but rendering lieutenants, minions, and some bosses moot to your stalker strikes is unequalled. Ranged MM/dark.
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What you CAN do is craft IOs and place salvage in supergroup bins and have your lowbie pick up, if the SG allows that.
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I agree, the dark secondary needs some endurance loving, but I go for max recharge for tar patch AND Howling Twilight. I love this power and if you read some of my other Mastermind posts, I don't mind letting it show. Remember, Howling Twilight isn't just for dead teammates anymore.
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Because of your particular trio composition, I would HIGHLY recommend a */dark mastermind for the stalker/sneaky bane combo. The stalker friendly dark power is fearsome stare. It's one of the most stalker friendly powers on the red-side. Normally, a stalker/bane sneaks in, whacks a guy, and then his buddies are all over him. With fearsome stare, your stalker and bane can take out two hard/pesky targets or cooperate on one particular devastating foe while avoiding facing their allies. The fear will keep the bandits from grabbing aggro on their alpha strike. With this type of 'pounce' attack plan, the primary group won't matter much; however, I would suggest ranged pets. -
I won't try to discredit the obvious features of /traps, but /dark is a lot more than -tohit. Howling twilight, twilight grasp from the Mastermind AND the Dark Servant have -regen. Tar patch has -resistances. Darkest Night from the Mastermind and the Dark Servant along with the twilight grasps (both MM and fluffy) have -damage. There is a lot of debuff in the mastermind's arsenal to keep the AVs attention.
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It seemed like I leveled up my Bots/Dark on a dead run. I went the disorient route. I took the Photon grenade personal attack and stacked it with Howling twilight (it's not just for dead teammates anymore) and the Protector Bots photon grenade and seeker drones. When you get your basic dark powers, lead off with fearsome stare, drop tarpatch, pull with the twilight grasp -dmg -acc debuff or your photon grenade on less than boss con groups, and let the robots dig in. By the time you have dark servant (six slot this boy ASAP) and your assault bot, you are a wrecking crew. Your assault bot has -regen in his plasma blasts to add on to the -regen in twilight grasp and howling twilight. Soloing AVs, although never easy, is doable by the Bots/Dark combo.
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Only because with all the stun I'll have, (seekers, Photon Grenade, Protector Bots
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I think this technique is under-appreciated. I have a Robots/Dark with Photon grenade, Howling Twilight, and Protector Bots and their photon grenades and seekers. There is a LOT of mitigation in an endless stream of stuns. -
Just a nit, to pick, Shield Tankers with grant cover ARE team buffers.
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Bitter Freeze Ray has a longer activation and is therefore poo-pooed by the PvP community. On my Ice/Cold corruptor, I did take it for stacking on bosses. It's not great damage but it is damage.
I have a level 23 Dark/Ice defender and love her to death. I took the click dark powers before stamina and am catching up the toggles after. I have to chime in: fearsome stare > tar patch > ice storm is a superior attack chain - slowed, tohit and resistances debuffed.
I haven't taken frost breath, but it sounds like a solid alternative to black hole. -
With Freezing Rain, your Aim, Ice Storm, Blizzard combo should hit HARDER than a blaster.
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I agree with what you say. I like how you and the storm synergized your powers and preferences for success. I think this is a layer on top of my original point that defenders don't know what their powersets do, and there is fatally flawed understanding of defender powers in general, especially when folks assume you are a pure dark because you don't use a player targetted heal on them when they are low on health.
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