Psylenz

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  1. If you can get a dedicated teammate or partner that uses short circuit on a defender or blaster, it's a combo that is full of win. Duo Kin/Electric defenders are 'sick' in the amount of mitigation involved.
  2. Quote:
    Originally Posted by StormyDarkness View Post
    Sometimes attacking and the debuffs of your secondary can be equally if not more helpful than some primary and leadership powers. Just a thought.
    I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
  3. Follow/Aggressive and Follow/Defensive can both be interrupted by aggro or attack. To bring them back in a hurry use Follow/Passive and switch them when they return to a more constructive stance.
  4. That's rough to read. Try exporting using the Titan forums format.
  5. Sure I may be a little self-serving, but when I play my lowbie empath on virtue, I say things like how were the clear minds and did anyone not get their share of fortitude. Because, I know there IS a lot more than heal.

    Funny thing was, too, one of the recent teammates said, did you notice the foes just seemed to melt? I thought, yep, it's called HOWL.

    I also have a recently adapted policy of thanking the forcefielders, ice shields, sonic ringers and thermal shielders profusely. They make a lot of difference.
  6. Quote:
    Originally Posted by Doomguide View Post
    Well a Kin is blapper heaven so the other guy certainly should be making a Elec/Elec blapper. And trying to convince his duo buddy to be a Kin/Elec. 2 Short Circuits and you've a mob with no end till they keel over.
    Omigosh I missed that part. It might seem redundant but a Kin/electric would match exponentially well with a Elec/Elec blaster. The blaster is definitely suited to being close range with powers in the secondary. Double Short Circuits AND Double Ball Lightnings are an AoE machine of doom. Charged bolts or lightning bolts, short circuit, ball lightning, Aim and Tesla Cage will be the bread and butter.

    There is nothing wrong with sonic, but if your duo mate is electric, you pick up end draining power, end draining bosses power.
  7. I have played some Kinetic. Sonic blast is a good fit for increasing damage. The powers I think you would want from kinetics are: transfusion, siphon power, siphon speed, speed boost, increase density, inertial reduction, transference, and fulcrum shift. Siphon speed and inertial reduction will take you a long ways. The must have sonic powers are shriek, scream and howl, to me the rest are optional but there are some shiny ones like screech. There is a lot of flexibility in your secondary selections. Shockwave is the cone power with knockback. Nuking can be fun, too, since your buffs aren't toggles.

    There are some key emphases to making a successful kinetic:

    Accuracy - should you take Amplify or go the leadership route?

    Stealth - I like the concealment pool. You have the option of speed boosting your team and making them invisible to 'stealth' missions in taskforces and the like. Also, some stealth for the defender to get into fulcrum shift range is very beneficial.

    Endurance - After transference, endurance management is easy. But, how does a defender get there? You can gut it out, slot for more endurance cost reduction. You can take stamina at 20 and later respec out if you desire to pick up 3 other powers like... leadership

    Animation - When you get to around level 25 and have your recharge reduction slotted up, siphon speed stacking, maybe even using hasten to keep the clock ticking faster, you will find as you get in your attack/buff/debuff rotation, you will max out, you will have more buttons available to push than you have time to push them. Animation time will literally max out the powers you can cast. This is a thrill to be sure, but it can get a little frustrating and make you very 'clicky'. At this point when someone asks for speed boost, especially if they roam outside transference range, you just might snap. But oh, the challenge
  8. Bots/Storm works well. I played one to 50. The robots never complain about knockback from storm. When you master the different foci of knockback you can really manhandle groups.

    Thugs/Storm is one I don't have experience with but Thugs would surely go as well with storm as Robots. You would have two minions that like to get in melee, so Robots would get the nod as most Range damage oriented.

    Bots/Dark is a very durable setup. It's very hard to kill if not the highest dps. One feature I beat like a drum was stacking stuns on my Bots/Dark. The mastermind's photon grenades, the protector bots photon grenades, seeker drones, on top of Howling Twilight put large groups of foes in a vacant eyed daze. That's some awesome mitigation there, too.

    I have started a zombie/thermal. It's impressed me so far. I am just level 18 with it.

    Good luck!
  9. Quote:
    Originally Posted by Cardinal_Doom View Post
    Thanks for all the advice guys, I appreciate it and with the combination have been able to make a very strong build, which I will post tonight when I am not on a work computer.

    Why are some people so insistent on slotting howling twilight? Yes it has awesome -regen debuff, but that is only useful when fighting Av's really, there aren't many normal enemies that have enough regen for it to matter. Also slotting it and adding sets does not increase the -regen so the best you could hope for is for recharge time.
    I like Howling Twilight for the AUTOHIT stun and slow along with -regen for tougher bosses/AVs/etc. If you have something to stack the stun with such as say a teammates stun, then higher mag targets are getting stunned, too.
  10. Quote:
    Originally Posted by Weatherby Goode View Post
    Still Thugs/Dark for PvE, anyway.
    I think a case can be made for Thugs/poison after noxious gas is available.

    I also think Robots are very sturdy with their bubbles and self-healing. Pairing Dark or Storm with the Robots is very successful.
  11. Quote:
    Originally Posted by Cardinal_Doom View Post
    The thing is, being a mainly solo player, that is what I am going for first. So in the end I couldn't really find room for any more slots for howling twilight. Also even if I did add slots to it the only sets available are stuns, slow movement, or AOE dmg. The -regen is auto-hit so if fighting an AV it is going to hit regardless. same with the team rez. I just don't think there is anything that is worth using up slots on it.
    I use Howling Twilight usually when available on my solo project corruptors and masterminds. I mostly slot recharge first, 90% recharge first and then for stun. Stun, Slow, forgettable damage and -regen are ALL autohit whether or not you plan to rez any team members. It absolutely KILLS the incoming alphas from foes. HT is a very offensive power.
  12. Quote:
    Originally Posted by _Krom_ View Post
    No you cannot...however when i saw this, I tried to buff them with my thermal shields and after buffing them they were re-added as my pets..strange stuff indeed. I bugged it naturally..but if you can't do that, you can right click on them and dismiss them. Then re-summon.
    Krom, there were times I could not 'right click' on the 'npc' status pet that used to be mine to dismiss him, but I could use /releasepets to get them to scram.
  13. Anshar, I have seen a variety of stances, buffs, and statuses of my necros when I zone from missions. I, too, notice the necros will zone out of a mission and be 'npc's' and not on my pet bar but they follow me around. One time, I was in a mood it didn't bother me between missions, I ran to the next mission door, and the 'non-pets' were attacked by a Family gunner. Suddenly as the zombies counterattacked to being attacked, they were 'added' back into my pet bar and were controllable by me again.

    Many times, I enter a mission with buffed pets, I am thermal, and the buffs drop when I am in the mission. It's still entering a mission 'bare' where a door ambush takes your MM out with no bodyguard to help at first.
  14. Flaming Zombies

    Ice/Cold controller - very cold, very slick, very safe
  15. And as of tomorrow with the impending I 16, I suggest Zombies/Thermal?
  16. Psylenz

    I16 Real Soon?

    Ahhh the skies will be lit and the smell of smoke will waft all the way across the Rogues Isles and Paragon City as unused freespecs are burnt in a massive frenzy...
  17. Psylenz

    I16 Real Soon?

    Quote:
    Originally Posted by Hellguard View Post
    I thot it was a big hint with the unused character respecifications announcement, but I am gullible. *Adjusts foil hat.*
  18. Psylenz

    I16 Real Soon?

    Quote:
    Originally Posted by Golden Girl View Post
    If it is, then there should be an announcement tonight about extended server downtime to apply the patch update.
    They have surprised us before, not sure if on the level of unannounced server maintenance for a new Issue Launch. As you can see, my hope springs eternal.
  19. Psylenz

    I16 Real Soon?

    Quote:
    Originally Posted by Suspicious_Pkg View Post
    Hopefully we don't have to wait for the dev team to recover from swine flu before it gets released...
    I think that would qualify as a reasonable delay.
  20. Psylenz

    I16 Real Soon?

    Here's hoping it's ... TOMORROW!!
  21. Quote:
    Originally Posted by PhroX View Post
    But Dark does have -Regen: Twilight Grasp has some, and it's stackable with Fluffy's (and I seem to remember reading somewhere that it self stacks too), while Howling Twilight has a pretty nice chunk of it (though it's not perma-able).
    500% regen reduction in HT, 180 sec recharge - which you can whittle down with IOs and hasten.

    Twilight grasp's -regen definitely self-stacks.
  22. Quote:
    Originally Posted by Icelock View Post
    To be fair, -res and -def is offense. But yeah, storm is so much more than offense, apart from what has been listed there's some control/mitigation aspects in the repel, stuns, slows and knockbacks.
    I am not disputing your words Icelock. I am still simmering over the slanderous remark to which you responded.

    Aye, there are repels, stuns, slows, and knockbacks to be sure.

    In addition, O2 - protects from sleep, disorient and endurance drain. Did you ever want to laugh off a full blast from a sapper or a mu adept? Only insulation shield provides such endurance drain protection.

    Steamy Mist - General PbAoE defense of 5%, and a base resistance of 20% to energy, fire, cold, and confuse (take that you succubi). I consider this resistance material in protecting a team from foes especially the Circle of Thorns.

    Tornado, definitely on the chaotic side, has two delicious attributes, it can't be defeated and it never misses. If nothing else it's the best 'oh crap' button ever.

    I will repeat for emphasis: tons of slow, -recharge, stun, repel, knockback and knockdown. There are a couple subtle, immutable benefits of the storm set. Many seem to forget or not know that Snow Storm is an 'interrupt'. See that embalmed abomination... that skyraider raider engineer? Do you hate suicide bombers? forcefield generators. Slap snowstorm on the triggering mob and they cannot perform their most irritating moves. Snowstorm doesn't miss. Second unknown benefit from storm: Gale trumps alpha. I have rarely seen an attack from stealth, in steamy mist, where Gale does not preempt counterstrikes of foes that Gale hits. Gale misses more than I like and counterattacks come from them, but if they go flying they don't do their, 'wait I am prescient and will hold/stun/mez/nuke before the gale takes affect' that some other powers suffer from.

    This turned into a rant again... sorry.

    TL;DR version 'Oh yeah? what about gale, steamy mist and snowstorm?'
  23. Your bubble prevents verbal and mental messages from being sent to your minions.
  24. Make sure the arsonist is in defensive mode most of the time. If it's any consolation, his AI seems to improve when you get the bruiser. Levels 19-23 are the 'trying' times for masterminds. The second enforcer improves your defense greatly at level 24. One last thing, for the bruiser and arsonist, I wrote a macro specifically to set them on follow/passive to reel them in before they go 'rogue' and aggro too much.

    Good luck!