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This is true of most kins: one on one they can tango with most bosses even if its a death by a thousand cuts. The extra guys in the boss group can be rough.
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The only trouble I see with a solo Kin/ice build is how to keep multiple foes in the AoE. Storm and Dark have AoE slows. You definitely benefit from blaster sized bonus in ice storm and blizzard. Hmmm, thinking out loud, I guess you have frost breath available to slow them for a while. I do foresee stealthing into position to surprise them.
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Here is my usual plug for Fire/Dark. You get a single target blast, a self heal, an AoE slow/debuff, and a targetted AoE attack by level 4. That is the basic core, and you don't look back from there and ask if you could do better. Level six you can take another rain, targetted AoE to synergize with your tarpatch. You are golden. After that you have so many good powers to choose from you literally plan to your mid 20s before getting 'set' on your own customized build.
One approach I would suggest for the dark secondary is to take your 'clicks' before getting stamina, and lean more to the toggles after stamina. I also strongly suggest taking blaze ASAP at level 18 for that extra damage kick. Hasten is your friend, too. -
The tactic that I use with liquefy and other defender ToHit debuff powers (radiation infection, darkest night, dark servant) is to stand next or near the center of tohit debuff generation so that the melee types like red caps and warwolves received debuffing when they approach my position.
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Quote:I agree with the Bookkeeper on these sets.I would suggest Storm Summoning, Traps, Thermal, Force Fields, Dark Miasma, and Pain Domination, as all of them work wonderfully with bots.
I would add my first mastermind is a Robots/Poison that reached level 50 before the Bodyguard feature was added. I played it very offensively. My robots would initiate attack from a distance. After level 6 with their upgrade, they can blast from outside the foes range most of the time. Add the knockback on top of that, the bots are pushing them back. I made sure my bots attacked the same target until level 32 when they got the AoE. Killing one by one is faster than killing 3 in a group simultaneously.
Your poison debuffs can be used to make the killing much faster. Life gets much easier after level 12, and even easier after level 24 with the second protector bot. Choose your villains if you can. Lost are easier than hellions. For robots, snakes are easier than Lost. Try healing the robots with alkaloid BEFORE they take damage; it's a toxic damage buff. Mooks and skulls are pretty easy. Later on, the Family consigliere will be your nemesis. You definitely want to dogpile him.
Good luck, and as always... TRY THEM ALL -
To the Op, help us with which primary you prefer and we can give a better suggestion for a secondary.
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I would say as a final build it looks tight. With my penchant for spamming Howling Twilight, I would take that earlier in the growing up levels. It takes a big bite out of alpha strikes. Stacking Howling Twilight with Dark Pit means you have a chance to stun foes higher than minions. A stun is almost the same as a hold in my experience.
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Quote:[threadjack] Why don't you use it on 8 player teams? The opportunity to stun, slow, and debuff regen is still there with bosses and such. It's a great alpha buster. [/threadjack]...
Howling Twilight is great for Rikti Mothership Raids, but I don't use it much on 8 player teams.
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Good luck out there.
This important announcement brought to you by the Howling Twilight prophet. -
First glance, fluffy doesn't have enough slots. I six slot the dark servant. I don't usually slot for anything other than tohit debuff sets. While the dark servant holds and heals sometimes, everything he throws out there has a tohitdebuff component.
If you are pushing stamina to 24, you might as well pick up fearsome stare at 20, health at 22.
Other than those nitpicky things the build looks very solid. -
Just a quick observation. I would want hasten sooner in my build for cosmic burst, transference, fulcrum shift and goodies. I would ponder about having to move in and out of irradiate position to fire off electron haze. You might consider speccing out of Aim after you get tactics.
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Quote:I guess I will call myself the prophet of howling twilight, but it's really a STUNNER when it comes to eating alphas, and it has the lovely debuff of speed and regeneration. Oh, it heals your teammates, too. Don't leave Mercy Island without it.As far as I'm concerned, there's no "probably" to it. Dark, dark, dark, a million times Dark. For MMing, Fearsome Stare and Tar Patch are far superior to anything in /PD. Actually Darkest Night is better than anything in /PD too, especially in the context of solo MM play.
I'm not a /PD hater, for the record, nor a /DM lover. That's just my assessment after having taken one of each of these MMs to 50. -
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I rolled a new warshade on Virtue just to see what it would be like with no shields and no orbital debt. I took blasts, nova, mires, the well, dwarf, and stygian so far. It's been a real beast on ToT teams, raining death from above on groups that tanks and controllers keep together.
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I think that ice, rad, sonic, and psychic blast are the front runners. I went with psy which made soloing nearly impossible due to robots (council hoverbots, skyraider jumpbots, council mech men resist psychic blast). At higher levels on larger teams, the combination of repulsion bomb and psionic tornado provides a lot of mitigation with the continual AoE knockdown. A balanced team has a variety of damage types to cover each other's holes.
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I would suggest that if there were a boss around after freezing rain > ice storm > blizzard, then it would be Mr. Twisty Time!!
Also, if you don't want to take sets earlier than level 50ish, I would suggest you still could put proc's IOs enhancements in Freezing Rain or Hurricane for the extra damage. -
I think the OP's suggestion of Dark/Rad is a solid choice. Rad blast especially irradiate takes a big chunk out of the defense (which is the only hole in Dark Miasma). The Dark primaries take a lot out of the bite of any foe's attack with -damage and -tohit. It won't matter if the tanks are defense or resistance based if they can't get hurt to begin with. Dark/Rad is a total package.
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Export it as a Titans forum type, you can still modify your post.
Storm/ice might be in fashion, but I know the freezing rain>Ice storm>Blizzard is not going out of fashion as the two blast AoEs are at blaster strength, not defender AoE strength.
In themselves, all ice blasts complement stormy's snowstorm and freezing rain slows very well. -
I have a very bad problem with my Peacebringer. I felt I could do a lot of damage but not enough to survive the aggro. I couldn't solo ANYTHING because I had nothing to counter the voids/quantums. I got to level 16, and I reported my trouble on the boards here. Their solution was to slot up incandescent strike. I didn't have the wear with all to level passed level 16 because I could not duly slot and use incandescent strike. Catch 22, and an idiotic suggestion in my opinion.
I love my Warshade. I have one at level 35, and I started another on virtue to assist my SG and streamline the growing pains of taking dumb stuff like shields. Warshades are great for trick or treat. Double mires, Unchained Essence, Quasar, blue inspy, and stygian circle for teh winn!!!1! -
I am addicted to robots from the first day of CoV beta. I love their animations. I love the way they bounce along. I like how they shrug off skull and hellion gunshots. I love deflection shield has toxic resistance. I like how the robots don't get slept by the Lost. I love when they run into melee intending to bash the foe, but at the last minute a ranged shot recharges and they stop with their robot gun aimed at the head of the foe and just put a cap in it instead. I love flying robots. I love robots with storm the most. The robots don't complain about knockback, they don't mind when I grumble about their knockback. Eventually the mastermind anticipates where the foes will be, even orchestrating the position with gale and hurricane. Then, knockback is "knock-against-a-wall", total mitigation. If there were an AT that was Protector Bot, I would play it. Defense, Stun, tohit debuff, good damage, and heals, too, it would be a great defender. I love the mighty Assault bot, a very good blaster boss minion.
I love Robots...
... oh and Storm whoo boy. -
I am not saying when I hit 50 I wouldnt upgrade the Dampened Spirits, but you can hardly beat the cost for levelling.
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I like this Warshade a lot. I can see the extra stealth in SS. I tend to bounce around in missions that are more dangerous in lobster form. I like the lobster tp, too.
I never thought about invising the lil fuzz balls, that's a good plan!
You say the tohit in Nova is roughly 11%. I took that to mean an equivalent of 44% total benefit because you have 4 power ranged attacks that it affects. Can you see a faint glimmer of that rationale?
I am sure there are many ways to effectively play warshades. I can't personally get a grip on human-only, but it's surely a challenge. -
I suggest slotting as many dampened spirtis in darkest night and dark servant as you can afford. Darkest night is inarguably a big ole to hit debuff; some folks like to discuss that about the fluffy. [/threadjack]
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Easy play for me: Robots/Storm; costume piece? wild hair nearly all white, the simon says, SNIFF!. oops nevermind. Favorite Power > Freezing Rain!
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I should try that combo, just for the experience of it. A lot of AoE does go well with kinetic. I just can't quite wrap my arms around it like Kin/Rad or Kin/Elec. I am in no way saying it isn't workable or fun.
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Quote:My first hero was a Forcefield/Psychic blast defender. I have played defenders from day 1. I still get Psylenz out to malefactor from time to time to help where a lot of incoming damage can be expected.
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Originally Posted by GarfieldZ
This for the uber vets! I class these as players who have like a 48 month badge and higher!
for these uber vets, i have 3 question! what toons have you been playing for all this time? have you played one from when you started till now? whats your favourite build?
My favorite build for heroes I would say at this time in my playing would be a Storm/Ice defender.
My favorite build for villains is a Robots/Storm mastermind. I have played masterminds since day one of City of Villains. I see masterminds as defenders with evil pets.