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Posts
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DP isn't bad with empty clips, rain of bullets and the crashless nuke that recharges very quickly.
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I can't argue that brutes don't do damage. I would offer an alternative depending on what your friend is teaming with, i.e. maybe he wants to play a melee. One of the best villains I have for mowing down foes is Fire/Dark corruptor. It also has good -regen for tough targets in the higher levels.
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I started a praetorian Electric Control/Kinetic Controller. I look forward to the sapping ability in that combo.
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Big Top Pony Rider, ended up making her a Thugs/poison MM
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I, too, offer the suggestion you get manuvers. When you are using defender AoE attacks, in addition to defender sized damage (which isn't overwhelming) you also get defender sized debuffs, which for an AoE may be worth more than the damage.
For defense sets, many defenders think only in terms of Luck of the Gambler. Check out Gift of the Ancients and Red Fortunes which have tasty set bonuses.
I like the psy mastery shield for my epic power since it covers a hole in the overall defense. I hate carnies and other mezzers. -
Two slots in equip and upgrade is very noticeable and about all that is necessary most of the time given enhancement diversification limits.
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Howling Twilight only rezzes teammates, BUT all the other good aspects of Howling Twilight DO NOT need a teammate to activate. You can slow, debuff regen, stun, all of it autohit, without a single defeated teammated.
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Quote:First of all, I think the forum posters should give Firewasp some slack as he is new to using Dark Miasma on a mastermind. Second of all, it takes a big person to allow that they learned something when some of the posts here have been really inflammatory.I must admit after reading these many posts that I am learning a lot about the true power of /Dark. Will train Howling next level (have nothing else to train except for maybe Black Hole
How would I slot Howling Twilight?
So what is this Chill of the Night? It that a new power for the Dark Servant? BTW, any suggestion on how to slot fluffy?
Maybe someone could include builds so I can see how my other powers look.
I slot Howling Twilight for max recharge first, and with stuns as slots allow. Chill of the Night is a PbAoE debuff aura on the Dark Servant. It is on the Dark Servant all the time. It has a buzzing sound effect. The radius from the Dark Servant is 10 feet. The entire effect is then of course 20 feet wide. Chill of the Night does very tiny negative energy damage but has a whopping base of 30% tohit debuff. Compare to the Dark Servant's Darkest Night which has a radius of 20 ft. The mastermind's twilight grasp radius is 10 ft also.
I usually slot 6 dampened spirits in dark servant shortly after achieving level 30 enhancements. Everything that the dark servant does has a tohit debuff component. For final slotting, frankenslotting for recharge, accuracy, tohit debuff, heals, and hold can be done with HAMI-ohs. -
Howling Twilight needs NO defeated teammate to activate or utilize. As stated earlier, the 'rez' effect is a side effect of an AUTO-HIT low mag stun, slow, and regeneration debuff. This power is all up-side and requires 90% recharge to make it totally useful.
Alternating Fearsome Stare and Howling Twilight allows a */dark mastermind to operate at very high level of efficiency.
Howling Twilight and Twilight Grasp have enough -regen to make fights with tough targets a lot easier. You can take both these powers much earlier than heat loss or melt amor. -
My SG-mate, coalition member, and global friend recently commented on my color scheme for ice shields. My friend said I have the most unoffensive colors for ice shields they have seen. I was surprised by this, so I am sharing it here. I don't know if this should go in another forum, but the shields are on my defender so what the heck.
Under custom colorization for both ice shield and glacial shield, my primary color, starting from the upper left corner is the fourth circle down on the far left side greyish/green color (to me) and the secondary color is the circle next to it, fourth circle down second from the left. I found that no matter how 'grey' I tried to make a white color it didn't quite get as translucent looking as I would like. -
Two storm masterminds working in tandem are a complete wrecking crew. Mixing up the bots with thugs improves your damage because of the variety in damage types. Your duo should easily manage to force spawns against walls, into corners, cubby hole offices and deadends. The double freezing rain creates a kill zone par excellence.
I like the black scorpion shield on my masterminds. I think its a great fit for /traps, /storm, and /ff. Web envelope is a big AoE immobilize. It's worth noting: if I had a /storm partner level-pact, I wouldn't bother with the fighting pool myself other than for the procs and set bonuses.
Finally, when players export from Mids, if you select the Titan boards format, you don't get the cluttered look that the official boards option provides. -
Reposted OP's build for clarity
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
bots/storm: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), CmdPres-Acc/Dmg(3), CmdPres-Acc/Dmg/EndRdx(5), CmdPres-Acc/EndRdx(5), EdctM'r-PetDef(7)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(7)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def(11), RedFtn-EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(50)
Level 12: Protector Bots -- BriL'shp-Acc/Dmg(A), BriL'shp-Acc/Dmg/EndRdx(15), BldM'dt-Acc/Dmg(15), BldM'dt-Acc/Dmg/EndRdx(17), DefBuff-I(17), DefBuff-I(19)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(34), LdyGrey-DefDeb(36), ExVuln-DefDeb/Rchg/EndRdx(36), ExVuln-DefDeb/Rchg(36), Achilles-ResDeb%(37)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Hurricane -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(46), DisWord-ToHitDeb/Rchg/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(50), DarkWD-ToHitDeb(50)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), ExStrk-Dam%(27), S'bndAl-Build%(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(33)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Tornado -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(37), ExVuln-DefDeb(39), C'Arms-Acc/Dmg(39), ExVuln-DefDeb/Rchg(39), ExVuln-DefDeb/Rchg/EndRdx(42)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/EndRdx(42)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Immob/EndRdx(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Hold%(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run -
Quote:I really rely on the mayhem temp powers. If my first raptor pack expires, I make my way to the Cap Au Diable ferry to Grandville and go see the raptor pack vendor at the feet of the statue of Lord Recluse. I will pick up a travel power when I respec for I19 most likely.If possible could someone post a build for this. I've searched but have yet to find an actual build. I've never played a Storm so I'm not sure what powers are worth taking or how they're slotted. Also, as an MM I've usually ventured away from taking attacks as I don't want to attract aggro so I'm not sure what attacks to take from the primary.
Thanks in advance for any advice.
Ninja run is also quick enough in most situations. -
This is my leveling up power choice. I will put the slotting in for you in a bit,,,
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Whurling Doervish: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Summon Demonlings -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Gale -- Empty(A), Empty(46)
Level 2: O2 Boost -- Empty(A), Empty(9), Empty(37), Empty(48)
Level 4: Snow Storm -- Empty(A), Empty(7), Empty(9), Empty(42)
Level 6: Enchant Demon -- Empty(A), Empty(42)
Level 8: Crack Whip -- Empty(A), Empty(43), Empty(46)
Level 10: Steamy Mist -- Empty(A), Empty(11), Empty(11), Empty(34), Empty(34), Empty(40)
Level 12: Summon Demons -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 14: Hurdle -- Empty(A)
Level 16: Freezing Rain -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(31), Empty(33)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Hurricane -- Empty(A), Empty(23), Empty(23), Empty(31), Empty(37)
Level 24: Hell on Earth -- Empty(A), Empty(25), Empty(25), Empty(33), Empty(33), Empty(34)
Level 26: Summon Demon Prince -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: Lash -- Empty(A), Empty(46), Empty(48)
Level 30: Thunder Clap -- Empty(A), Empty(43)
Level 32: Abyssal Empowerment -- Empty(A), Empty(43)
Level 35: Tornado -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
Level 38: Lightning Storm -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: School of Sharks -- Empty(A), Empty(42)
Level 44: Shark Skin -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Assault -- Empty(A), Empty(48)
Level 49: Tactics -- Empty(A), Empty(50), Empty(50), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
You need 3 Acc, 3 Dmg for the first tier pets, 2 Acc, 3 Dmg, and 1 End Redux min for 2nd and 3rd tier. End Redux in most storm powers and their corresponding debuffs. Recharge in Freezing Rain, Tornado, and Lightning Storm.
It's a very tight build, but I really felt that crack the whip for it's AoE attention grabbing and -res is worth the space. Remember in I19 your four Fitness powers will be inherent, so I am moving up Leadership much earlier in that respec.
I picked Mako's patron powers since they are resist based and because I haven't taken them beforefor flavor.
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Quote:Can an EC dom sap?? Does the pope boo-boo in the woods?The descriptions of Elec/Elec sure sound appealing, but can they actually be made into reasonable sappers? I sure hope so, because I'm a dom fanatic, but this one is the WEAKEST toon I've ever played. Really frustrating. Despite being a fun concept and special effects toon, I don't feel like I add much of anything to a team, and the damage numbers are pitiful.
Sooo.... throw 2-3 EndMod in all my powers? Thanks.
I am finding my EC/fire seems slower in damage than my EC/elec. I made my EC/fire for the Fire breath cone. What my EC/elec does have is two hard-hitting quick recharging melee attacks that I like. My EC/elec stays in melee a lot, so taking advantage of the melee attacks seems reasonable. Tesla cage itself isn't a bad damage power for a control.
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Quote:I agree with this. Sometimes it's just a freezing rain/snowstorm moment, which is very potent in itself.In certain situations, it's great. When a mob is already in a place where you can easily position them, sure, go for it.
The problem is, people think they HAVE to be doing this in order for Hurricane to be effective. They don't. Hell, you could toggle on Hurricane and FORGET IT, and it would still be incredibly effective. -
Quote:I'm sorry, are you saying locking a full spawn of foes in a conference room with an angry tornado and lightning storm is a stupid waste of time?...It's not that hard to use...
I toggle it on and "press" the outside of the mob, just enough to keep them debuffed, but without repeling them all over the place.
You DON'T need to get all crazy with it, herding up mobs, positioning them and whatever. I don't even know why people tell you to do this, since it is mostly a waste of time. Hurricane is stupid powerful just toggled on and skimming the outskirts of the mob. -
Quote:When making teams I rarely have the absolute luxury of deciding between a /cold or /ff. I am usually pretty dang happy to get any defender at all. If anything I chose the first available defender over the first available blasterThe one I could find.
But personally I run 10 radio missions for every task force. I have several Cold, Thermal, Sonic Res, and Force Field characters. None of them are really the best. Sonic Resonance is most definitely my least favorite of the 4, though, and IMO deserves much bigger changes than Force Field does. At least I can bring a Force Fielder out and people stop dying. I have no such guarantee with Sonic.
EDIT: Make this a raid, and it's Force Field (or Traps) all the way. -
Your mastermind wants to lead your minions. Your storm tools should work as well as provoke. With hurricane and snowstorm, the foes should really feel a lot of hate for you. That said, I am a firm believer that the hurricane is NOT on 100% of the time. It's a tool, not a costume part.
With storm, with all the powers in the set. You have to have your mind open to when opportunites arise to use them. Coupling gale with hurricane with pets' knockback, you will get a feel for pushing into a corner. Often, it is easier to PULL with hurricane and snowstorm. Warehouses have deadends; office buildings have all those little conference rooms. The tech labs have little cubby holes, too. These are opportunities for a stormy kill zone. Try using your hurricane to brush, push, knockdown a spawn, then run giggling into the conference room. The spawn will follow you for sure. Take a lap around the conference table or chairs in the presentation room and they pile in behind you as you take up position to block the door. Then, let the pets cut loose, or they can have a running battle chasing you, don't let the pets hold you back. Drop all the stormy powers you have: snowstorm, gale, freezing rain, thunderclap, tornado, lightning storm. They can't get out, and they are easily defeated in a debuffer's delight.
The range for the tohit debuff, the knock back is further out from the repel effect. Practice brushing mobs. The hardest thing to try, while effective, is to 'shark circle' the spawn in the middle of the room. Move them to a wall, a corner, a door, it gets much easier.
With I19 and inherent fitness, it is my opinion we will see more stormers. It will make a big dang difference to hurricane/snowstorm users. -
I like anybody that attempts the challenge of Bots/Storm.
Your protector bots will give you one bubble, not two, but the result with good slotting is around 10-11% defence (see I spelled it with a C since you are from the UK).
I have only two deviations in intent from what I did on my Bots/Storm: I slot for resistance in steamy mist (but I see you are shooting for the Red Fortune bonuses.) and I took teleport, not challenge. Challenge is for tankerminding, and that's valid. I went with teleport to pop into place, fire off gale and/or hurricane and push to a desired spot for freezing rain and burn patches keeping in mind that the bots will push with their kb laser attacks.
What will be interesting is when Issue 19 rolls out, and we all have inherent fitness. 3 news powers like: teleport, concealment, hover. Mmmmm. -
OP's build reposted for clarity:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
bots-stormy: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(9)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(7)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def(11), RedFtn-Def/Rchg(11), RedFtn-EndRdx(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx/Rchg(40)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(15), BldM'dt-Dmg(15), BldM'dt-Dmg/EndRdx(17), BldM'dt-Acc/EndRdx(17), BldM'dt-Acc/Dmg/EndRdx(23)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 16: Freezing Rain -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(33), ShldBrk-Acc/Rchg(33), ShldBrk-DefDeb/EndRdx/Rchg(34), ShldBrk-Acc/EndRdx/Rchg(34), Achilles-ResDeb%(34)
Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 22: Hurricane -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(23), DisWord-ToHitDeb/Rchg/EndRdx(29), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(31), DarkWD-Rchg/EndRdx(31)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(43), S'bndAl-Build%(45), BldM'dt-Acc/Dmg/EndRdx(45), BldM'dt-Acc/EndRdx(45)
Level 28: Challenge -- Acc-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Tornado -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Rchg(36), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-+Def(Pets)(40), C'Arms-Dmg/EndRdx(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46), S'fstPrt-ResDam/EndRdx(50)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run -
Quote:[minor threadjack]...There are some strategy differences that allow Controllers to not worry about using Freezing Rain as an opener (Control powers like Ice Slick or Phantom Army are better), so it is better as a debuff. However, Freezing Rain + an AoE Immob that does not prevent knockdown (Grav and Elec) is a great control power. Damage procs are more important for some controllers, so the detailed information on procs is very welcome.
Ice slick + Freezing Rain/Sleet for much win!
Earthquake + Freezing Rain/Sleet for UBER debuffing.