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Posts
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Nothing beats sleet/freezing rain, not even hoarfrost.
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Quote:The suggestion for slotting I made was for pre-purpling level 50 IOs. How do Hammi's help a level 42?I strongly disagree with Psylenz slotting on summon demons. First off, the heal will really only help with the area heal. The ally heal will always wait until it can heal for full effect, so it will actually delay healing even if it is available until health drops lower. That increases the chance a demonling will die before the heal goes off. It's a big risk for a minimal gain in efficiency.
Secondly, there are 3 IOs with end reduction that all only affect a small portion of your powers. The end red in the heal will only help with the heals and the end red in the pet damage will only help with powers that do damage. Those pets are only getting the effect of 2/3 of 1 IO on any given power at the cost of using 3 different IOs.
You're better off sticking a single common level 50 end reduction IO in there and maybe keeping the pat damage mixed one (since you will use the damage powers more often). That gives you 1 full IO at 40ish % for all powers and around 70% for attacks - compared to his 30-something% for everything.
For an expensive slotting of demons, stick in 2 hamis with resist and end reduction and one common IO resist damage if you want to max that, but switch that to a damaging proc or anything else you want. Then fill up with acc/damage hamis or acc/damage pet damage set singles.
For cheaper. 1 50 common end reduction, 1 common resist damage, 1 acc/dam, 1/acc/dam from a different set, 1 acc/dam/end red, +1 whatever, but I recommend more resist damage to take advantage of those shields.
Also, his prince will run out of end 9 seconds into any fight. You basically have to have a Common IO end red in the prince or he will not function.
Indeed I split up the endurance reduction for the resistance shield, the heal aura, and damage. I was angling more for the heal aura for the heal enhancer. The ember demon doesn't seem to pay much attention to health levels to spam it.
I can assure my demon prince does NOT run out of endurance in 9 seconds. Most of his actions include a slow component. -
Put all the pet bonus in hell on earth. The bonus is based on the caster. The power is always up, not just when the hellfire imps are up.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Asmodeal Imp: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Poison
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Demonlings -- Acc-I(A), BldM'dt-Acc/Dmg/EndRdx(3), EndRdx-I(3), Dmg-I(5), Dmg-I(5), Acc-I(7)
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Level 12: Summon Demons -- Acc-I(A), BriL'shp-Acc/EndRdx(25), RgnTis-Heal/EndRdx(27), Heal-I(27), TtmC'tng-ResDam/EndRdx(29), Dmg-I(29)
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Level 18: Hell on Earth -- RechRdx-I(A), SvgnRt-PetResDam(31), EdctM'r-PetDef(31), C'Arms-+Def(Pets)(31), ExRmnt-+Res(Pets)(33), Acc-I(33)
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Level 26: Summon Demon Prince -- BldM'dt-Acc/EndRdx(A), P'ngTtl-Acc/Slow(34), P'ngTtl-Dmg/Slow(36), Dmg-I(36), P'ngTtl-EndRdx/Rchg/Slow(36), P'ngTtl-Acc/EndRdx(37)
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Level 49: Corruption -- Dev'n-Hold%(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(33), Empty(34) -
I like having two whip attacks. I would urge keeping at least 'crack the whip' to grab attention of groups. The -resistance is much tastier than the damage.
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Short of easily purchased jet packs, the only place that kinetic built-in travel powers are not so great are TFs in the Shard. Buy a jet pack, all is good.
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Quote:Power customization is coming, too. There is a ton of flexibility. Call me a fanboy. I even like the well-intentioned attempts at content diversity with Architect Entertainment. NOTHING compares to the overall diversity of this game.I think the versatilty of the game is the best thing. There is solo, small team, large team, and raid content. There is Hero, Vigilante, Villain, Rogue, and Co-Op content. The costume creator, you have street clothes, Tights, Tech Armor, Ancient Armor, Mutantions, Animal parts, and much more. Again I think the versatility of the game is the strongest point.
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Bots are more ranged. The traps really do synergize will with the bots. Bots are a bit more easy to manage.
Demons like to get into melee. The dark heal is being enlarged in area of effect. Your ember demon will happily heal you and the other demons, too.
I didn't mean to come off too gruff. Both sets are solid, solid AoE damage dealing WINNERS. Do you like pecan pie or old fashioned cream pie better. That would be the choice I would be facing. -
Have you considered dark mastery for the end recovery and build up feature? This would make nuking easier. Black hole? For real? That said, I do think this is built for success.
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To me it sounds like you would enjoy them both. Alt! Alt!
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Yes, a full end redux from a generic IO enhancement can cure a lot of ills.
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A tank can easily do comparable damage to a scrapper when boosted by a kinetic: siphon power, speed boost, transference, fulcrum shift, and tranfusion mean non-stop SMASH and BURN!
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Also! Don't forget you have 3 alternate builds that you can utilize!
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It's a hard call really. The different damage types is a big plus to demons. -Regen from the assault bot is not a small deal either. Another factor you might note is that the ember demon will heal YOU. That can be huge. Truthfully -regen is needed on some hard targets while having an ice component attack might be big on big burning foes like Baphomet.
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Yes, much more than the Assault bot. He uses more ranged attacks than Bruiser, but when he pops out his Greater Ice Sword Circle attacks, it's really butt-kicking time at that point.
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I am going to come back on what Sailboat said just for emphasis. I agree with what he said. Almost all combinations if built towards particular goals will be at least successful if not the most game-dominating. Or in other words, you really have to go out of your way to make a hero/villain/rogue that really sucks or is so challenging it is unplayable. There are also slotting variations for builds that are very similar which yield various levels of successful capabilities. If that isn't encouraging enough, you get three free tries to make a build, alternate builds for the same character. With the many ways to earn respecs, getting the most out of your concept is a fun adventure in itself.
The one point I would like to state on behalf of the game developers is there IS NO GAME with a greater flexibility on costume and colorization of your creations. NOTHING compares. -
This is my Demon's Poison I am working towards. He is currently at level 41. I am waffling a bit between chill mastery and force mastery. My main emphasis was end for pets, end for recasting, mezz and resist bonuses and rcharge bonus.
No purples, yet, or HOs.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Asmodeal Imp: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Poison
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Demonlings -- Acc-I(A), BldM'dt-Acc/Dmg/EndRdx(3), EndRdx-I(3), Dmg-I(5), Dmg-I(5), Acc-I(7)
Level 1: Alkaloid -- Mrcl-Heal(A), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-EndRdx/Rchg(9), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(11)
Level 2: Envenom -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(11), AnWeak-Acc/Rchg(13), AnWeak-DefDeb/EndRdx/Rchg(13), Achilles-ResDeb%(15), LdyGrey-DefDeb/Rchg/EndRdx(15)
Level 4: Weaken -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/Rchg(17), SipInsght-ToHitDeb(17), SipInsght-Acc/ToHitDeb(19), Acc-I(19), EndRdx-I(21)
Level 6: Enchant Demon -- EndRdx-I(A), EndRdx-I(46)
Level 8: Crack Whip -- Acc-I(A)
Level 10: Neurotoxic Breath -- Acc-I(A), P'ngTtl-EndRdx/Rchg/Slow(21), P'ngTtl-Rng/Slow(23), P'ngTtl-Acc/EndRdx(23), P'ngTtl-Acc/Slow(25)
Level 12: Summon Demons -- Acc-I(A), BriL'shp-Acc/EndRdx(25), RgnTis-Heal/EndRdx(27), Heal-I(27), TtmC'tng-ResDam/EndRdx(29), Dmg-I(29)
Level 14: Hover -- Flight-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 18: Hell on Earth -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), ToHit-I(31), ToHit-I(33), Acc-I(33)
Level 20: Lash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(43)
Level 22: Teleport -- Range-I(A), Range-I(34)
Level 24: Recall Friend -- Range-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/EndRdx(A), P'ngTtl-Acc/Slow(34), P'ngTtl-Dmg/Slow(36), Dmg-I(36), P'ngTtl-EndRdx/Rchg/Slow(36), P'ngTtl-Acc/EndRdx(37)
Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(39)
Level 30: Antidote -- EndRdx-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A), EndRdx-I(40)
Level 35: Elixir of Life -- RechRdx-I(A)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40), EndRdx-I(40)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Acc/Sleep/Rchg(46), CSndmn-Sleep/Rng(50)
Level 44: Frozen Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), ImpArm-ResPsi(45), Aegis-Psi/Status(45), LkGmblr-Rchg+(46)
Level 47: Hoarfrost -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-EndRdx/Rchg(48), ImpArm-ResPsi(48), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
Level 49: Corruption -- Dev'n-Hold%(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(33), Empty(34) -
Quote:Ohhh, that is a great way to eat a lot of unmitigated aggro strikes. Open with alternating howling twilight and fearsome stare, both if available. The feared and stunned are easy to manage. Also, I don't see anything critically wrong with black scorpion or the dark mastery epics. Actually the dark mastery might be favored if you care to nuke at all.I hadn't played in absolutely forever, so the tactical advice is appreciated. My problem was that I was opening with tar patch and tenebrenous Tentacles to keep the group clustered before opening up with a Fearsome Stare, which was why I was taking so much damage.
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If I recall correctly you can slot for increased regen, too. Slotting for recharge and regen in a set that wants to go permadom can be very handy.
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Poison's poison trap is absolute JUNK. Take anything else, seriously, it could only be better. Take Grant Inviz even its only a LotG mule.
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And of course, there is the consideration that only corruptors get fire blast.
For instance Fire/Storm is awesome sauce.
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You can skip petrifying gaze, but I wouldn't. I just don't like provoke. Your demons have strong AoEs that will rip the aggro right off you anyways. Crack the whip doesn't have quite the same threat, but it WILL grab the alpha attack on to your mastermind. Petrifying gaze, stacked on fluffies hold stacked on the demon prince's hold means held bosses, even AV's if for just a bit. I think it's worth it to stack the holds.
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Quote:Definitely partial bodyguard can be the answer. The one thug you want on aggressive is theIf you're succesful solo, run tip mishes and buy the Perf Shifter, Numi, and Miracle procs with alignment merits. That will help your endurance a lot.
You can try running partial bodyguard mode, i.e. put some pets on agressive and leave the rest on defensive so you still get some of the BG mode benefits.
Bruiser with noxious gas, making the rounds introducing himself to the neighbors. You really want hasten and max recharge just for noxious gas, it IS that valuable. -
The confuse power is really good. It blossoms slowly but you can get a whole spawn confused.
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I would concur. I would slot for defense and +recharge because I am sick and like liquefy and nuke that much. LotG +7.5 enhancements also have a nice defense boost to the power slotted in. Take powers for resistance if you like but slot for defense bonuses.
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Last night on Victory, I joined an ITF. It was hugely successful. We had plant/thermal control, empathy defender, rad/rad defender, 2 tanks, a brute, a bots/traps MM and my little widow. Stacking the defense shields, fortitude, thermal resist shields were clearly game-breaking (especially when I got a taste of the adrenalin boost). We had no issues of too many melee folks/pets around Rommie. We kicked his butt.
I hear a lot of ... oh we need debuffs or oh do we have heals?, and the ever persistent we need a tank and more damage dealers. I propose, all SoA aficionados start chattering in team channel, "What another scrapper? That's like half a hero; we need a bane or a widow or a crab with some team buffs to go with the uber damage sauce." Seriously, the empath couldn't fort everyone, but layering some mind link (which has a nice to-hit component for -3 robot minions) on top of Forcefield generator on last night's team and the thermal buffs was almost sick and wrong. All the SoA have good layering defenses. So get on the global channel, "LF SoA" when running your level 50 content