Psylenz

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  1. Current build, not min/maxed yet. My complaint is all the unaffected, misses, and resisted I get in the level 45+ content, sk'd up.


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Vorteces: Level 49 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Dark Grasp -- Acc-I(A), Acc-I(3), BasGaze-Rchg/Hold(3), EndRdx-I(5)
    Level 1: Twilight Grasp -- Acc-I(A), Acc-I(5), Heal-I(7), Heal-I(7), RgnTis-Heal/Rchg(9)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(9)
    Level 4: Living Shadows -- Acc-I(A), Enf'dOp-Immob/Rng(11)
    Level 6: Possess -- Acc-I(A), Acc-I(11), Conf-I(13), Conf-I(13), Conf-I(15)
    Level 8: Darkest Night -- EndRdx-I(A), EndRdx-I(15), ToHitDeb-I(17), ToHitDeb-I(17), DampS-ToHitDeb/EndRdx(19)
    Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 12: Fearsome Stare -- Acc-I(A), Acc-I(21), Range-I(23), ToHitDeb-I(23), ToHitDeb-I(25)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 16: Shadow Fall -- EndRdx-I(A), ResDam-I(27), ResDam-I(29)
    Level 18: Haunt -- Acc-I(A), Acc-I(29), Dmg-I(31), Dmg-I(31), RechRdx-I(31), RechRdx-I(33)
    Level 20: Fade -- RechRdx-I(A), RechRdx-I(33), DefBuff-I(33), DefBuff-I(34), RedFtn-Def/EndRdx/Rchg(34)
    Level 22: Heart of Darkness -- Acc-I(A), Acc-I(34), RechRdx-I(36), Stpfy-Acc/EndRdx(36)
    Level 24: Recall Friend -- IntRdx-I(A)
    Level 26: Shadow Field -- RechRdx-I(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(37), RechRdx-I(37)
    Level 28: Soul Absorption -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 30: Super Speed -- Run-I(A)
    Level 32: Umbra Beast -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), Acc-I(39), Dmg-I(40), Dmg-I(40), ExRmnt-Acc/Dmg/Rchg(40)
    Level 35: Indomitable Will -- RechRdx-I(A)
    Level 38: Dark Servant -- Acc-I(A), RechRdx-I(42), RechRdx-I(42), ToHitDeb-I(42), Acc-I(43), ToHitDeb-I(43)
    Level 41: Mind Over Body -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResPsi(43), EndRdx-I(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx(45)
    Level 44: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Acc/Dmg(46), Posi-Dmg/EndRdx(48)
    Level 47: Burnout -- RechRdx-I(A)
    Level 49: [Empty]
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
    Level 1: Containment
    Level 1: Prestige Power Slide -- Empty(A)
    Level 4: Ninja Run
    ------------
  2. I am a nut, but regardless, I went brute, just because I wanted to have some fun sets to get me over the hump learning to enjoy playing a brute.

    A bit redundant, my favorite combo is Lightning Rod>Shield Charge with a Spring attack chaser for any needed mopup.
  3. Quote:
    Originally Posted by Sailboat View Post
    Don't have Mid's available from here, but it looks like Tornado isn't well slotted for damage, which seems counter to the intent of the build. Wouldn't you at least want it at the ED cap for damage?
    Quite right, somehow my last edit for tornado didn't make the save intended. It should feature: the KB 2 KD proc and max recharge with max damage, however you get there I was thinking maybe some Call to Arms for the recovery boost.
  4. Quote:
    Originally Posted by Shadey_NA View Post
    Interesting choices on some stuff.

    A recharge build with dark mastery but no soul drain?
    I would suggest you consider getting that power instead of your self rez. You have 3 sources of stun going on, so you will be able to jump into melee to fire it off and tornado will keep groups flopping around while you move in to use your next soul drain.

    With high recharge will you have enough endo for Storm/ ? You have no end redux in hurricane and LS is a huge drain too. Looking at 40end in just those two powers. You will definitely be chompin some blues to keep up and running.
    I know you took Dark Consumption, but it's rech is sucky.

    and i hate snow storm... but that's just me.
    Hmmm, not reading this right, I have almost 61% endurance reduction in hurricane.

    I think you are meaning tornado, and am having second thoughts on its slotting: 2 Rech IOs, 2 Call to Arms (Dmg/end and Dmg/end/recharge). This cuts the end cost some.

    Lightning storm will be at peak performance when 5 slotted with Thunderstrikes, soonTM.
  5. As many have, I have rolled a new storm defender with the goal of implementing the Overwhelming Force proc in tornado. Upon witnessing the carnage of the 'tamed' tornado, I quickly formulated a plan to go for a max recharge, heavy AoE build.

    This is his current build at level 34 with a projection of power picks through 49.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stratospigot: Level 49 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Water Blast
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: O2 Boost -- EndRdx-I(A), H'zdH-Heal(3)
    Level 1: Aqua Bolt -- Acc-I(A), Acc-I(3)
    Level 2: Hydro Blast -- Acc-I(A), Acc-I(5)
    Level 4: Water Burst -- OvForce-Acc/Dmg(A), OvForce-Acc/Dmg/End(5), OvForce-Acc/Dmg/End/Rech(7), Dmg-I(7)
    Level 6: Steamy Mist -- EndRdx-I(A), ResDam-I(9), ResDam-I(9), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(11)
    Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), EndRdx-I(15), Achilles-ResDeb%(15)
    Level 10: Whirlpool -- Acc-I(A), Dmg-I(17), RechRdx-I(17)
    Level 12: Hurricane -- EndRdx-I(A), EndRdx-I(19), ToHitDeb-I(19), ToHitDeb-I(21), ToHitDeb-I(21)
    Level 14: Snow Storm -- EndRdx-I(A), EndRdx-I(23)
    Level 16: Gale -- Acc-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 20: Dehydrate -- Acc-I(A), Acc-I(25)
    Level 22: Tidal Forces -- RechRdx-I(A), RechRdx-I(27)
    Level 24: Maneuvers -- EndRdx-I(A), EndRdx-I(27)
    Level 26: Tornado -- RechRdx-I(A), RechRdx-I(29), Dmg-I(29), OvForce-Dam/KB(31), Dsrnt(31)
    Level 28: Water Jet -- Dmg-I(A), Thundr-Acc/Dmg(31)
    Level 30: Tactics -- EndRdx-I(A), EndRdx-I(33)
    Level 32: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), RechRdx-I(33), RechRdx-I(33), Dmg-I(34), RechRdx-I(34)
    Level 35: Steam Spray -- Empty(A)
    Level 38: Geyser -- Empty(A)
    Level 41: Dark Consumption -- Empty(A)
    Level 44: Dark Embrace -- Empty(A)
    Level 47: Oppressive Gloom -- Empty(A)
    Level 49: Soul Transfer -- Empty(A)
    Level 1: Brawl -- Dmg(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Jump(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------


    This is the build I put together for maximizing recharge.


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stratospigot: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Water Blast
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: O2 Boost -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(3)
    Level 1: Aqua Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(3)
    Level 2: Hydro Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(5)
    Level 4: Water Burst -- OvForce-Acc/Dmg(A), OvForce-Acc/Dmg/End(5), OvForce-Acc/Dmg/End/Rech(7), OvForce-End/Rech(7), OvForce-Dmg/End/Rech(19)
    Level 6: Steamy Mist -- EndRdx-I(A), ResDam-I(9), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(11)
    Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(13), LdyGrey-Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(15), Achilles-ResDeb%(15)
    Level 10: Whirlpool -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(40)
    Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21), DarkWD-Rchg/EndRdx(21)
    Level 14: Snow Storm -- EndRdx-I(A), EndRdx-I(23)
    Level 16: Gale -- Acc-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 20: Dehydrate -- Acc-I(A), Acc-I(25)
    Level 22: Tidal Forces -- RechRdx-I(A), RechRdx-I(27)
    Level 24: Maneuvers -- EndRdx-I(A), EndRdx-I(27), LkGmblr-Rchg+(37)
    Level 26: Tornado -- RechRdx-I(A), RechRdx-I(29), Dmg-I(29), OvForce-Dam/KB(31), Dsrnt(31)
    Level 28: Water Jet -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(50)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
    Level 32: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(34)
    Level 35: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
    Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
    Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
    Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResPsi(45)
    Level 47: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Acc/Stun/Rchg(48), Stpfy-Stun/Rng(50)
    Level 49: Soul Transfer -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Dmg(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Jump(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------


    This is a concept for recharge. I realize it doesn't have good defense numbers. This leans to having the tornado occupy the spawns. High recharge on water burst is featured and the AoEs as a support teammate over a GM/pylon solo guy.
  6. Psylenz

    Force Field MM

    Forcefielders rarely use Repulsion Field. It eats end like crazy. It's difficult to use to manuver foes, even harder than hurricane or wormhole (controllers use that). I am sure someone will jump in to say something about using it. It can be used situationally when spawns pin you in a corner to get room to manuver.

    I find I use Force Bubble much more often. When using ranged pets like robots (or mercs/thugs) or teamed with ranged powers like defenders, corruptors, blasters, and dominators, you can deny melee damage from most foes. Some spawns will fight the repel instead of standing at range to shoot at you.

    Force bubble can pin foes in dead ends, block doors, slow additional aggro from joining the battle. One favorite place to use the Force Bubble is in the reactor room during TV respec trials. Another very useful place to use the Force Bubble is in the warehouse with the Director and the Malta in the first mission of the Tin Mage TF.

    Like many powers, if you know you have it, and are able to foresee and utilize situations the power is used more and more frequently.
  7. Accurate tohit debuff is the way to go for sure. I would use those sets even if fluffy only had one power, Chill of the Night, that could use it. From my recollection, fluffy's Chill of the Night is the second strongest persistent -tohit AoE right behind hurricane.
  8. You can indeed have multiple twisties and the lightning storms.
  9. try /macro hush petsayall <em drinkenriche> that should keep the boys busy drinking and not bellowing while in non-combat mode

    Trust me. */storm MMs are VERY busy. It's also very satisfying in keeping the zombies in a mode of rotating the long range toxic, close melee cone toxic, and melee smashing/lethal damage attacks. There is a synergy to Necro/storm that is not readily apparent until the pairing matures to level 32 with fully powered pets.
  10. Sandwich and a donut, express mailed from Faultline.
  11. I really like the idea of adding -regen components to the poison primary. I don't think the added debuff would be so 'game breakin' yeah that is funny. Poison should be the anti-regen set.
  12. Psylenz

    Special IOs

    Quote:
    Originally Posted by Largo View Post
    Can someone tell me the best place to put these special IOs in a Thugs/Storm MM?

    Edict of the Master Defense Bonus Gang War this is flexible
    Call to Arms Defense Bonus to Pets Gang War
    Command of the MM Rech/Pet +AOE Defense Gang War
    Soulbound Allegience Chance for BU Call Enforcers
    Sovereign Right Resistance Bonus Gang War this is flexible too
    Overwhelming Force Dam/KB to KD (Gale or Lightning Storm)? Tornado
    Just my two cents worth
  13. Quote:
    Originally Posted by MisterMagpie View Post
    heck, my account got banned here in COH once for RMT people getting on it and I got unbanned when I sent in a panicked email. I've been really grateful they listened to me and been super careful with my account since. The support staff's always been good to me.
    I send pancaked email and they are still nice to me :-L
  14. Quote:
    Originally Posted by Hyperstrike View Post
    As opposed to pre-Freedom where you had certain content that you simply couldn't use unless you spent additional money on top of your $15 subscription.

    Nobody ever promised a free solution for people subscribing to "I want it all! I WANT IT ALL! I WANT IT ALL! AND I WANT IT NAO!"

    Does it suck having to wait a little bit if you want it "free"? Sure!
    BUT YOU GET IT FOR FREE.
    Patience is still a Virtue (complete with ERP...wait...that's not right...).
    Paragon has chosen to monetize impatience.
    And, thus far, they're laughing all the way to the bank.
    Well said. I like the pacing of powerset releases. I decided to go with Beam Rifle postponing Street Justice. I am a little meh about that, but I didn't pay more than my monthly. I also decided to drop $5 to have enough points when water blast come out. It was a freakin' deal for sure. I love the set.

    I pay for 3 months at a time 90 days for around $40. That's around $0.45 cents a day. CHEAP entertainment. I won't miss the $5.
  15. I plan to have the Overwhelming Force proc IO installed in all my stormies
  16. From my experience with demons, traps would play with demons nicely with the defense. The mastermind can use his skills, his single target whip attacks or veteran staves to bring additional foes into a trappy killzone. Traps are very effective, but they don't move.

    Storm is a completely different playstyle. The numbers are not better purely comparing powers from storm to traps. Storm has NO -regen, but there are those that would offer that a continual chewing by the tornado offsets most regen for tough foes. Tornado also leaves a nice swath of stunned minions behind it. Demons don't have burn patches, they have auras and play nicely with an aura buff/debuff set like storm. Freezing rain you cannot move nor lightning storm. With enough recharge you can have freezing rain up every fight, and two and briefly three lightning storms out, especially with -recharge buffs from teammates: time, kinetic, radiation.

    If you have experience with other pets, demons/storm would play more like necro/storm rather than bots/storm. Demons are also less squishy, so the extra heal from a stationary triage beacon or additional heal from a pain/thermal/dark set is not as paramount as it is in other pet sets.
  17. I, too, understand the issue. My additional issue is if you are deciding between a /storm and a /traps secondary based on the damage tornado vs. trip mine, IMHO there are a lot of other factors in the decision more worthy of analyzing.

    /storm is at its best when the mastermind is very mobile. Are you good at managing pets while harnessing the chaos of the storm? Do you like the idea of waltzing in with impunity to hard targets and say "Eat it!" when you drop poison gas trap? Do you maximize the acid mortars by placing near two groups?

    What primary are you pairing with storm and/or traps? Ninjas need love. Robots can weather a lot without intervention - Demons as well.
  18. Psylenz

    Post your UI!

    Quote:
    Originally Posted by Bullet Barrage View Post
    What the title says, really.
    I find that because the UI is so easy to change, it's very interesting to see what people run around with on the other side of the screen.

    LOL where are the rest of your power trays
  19. I lost/forgot/cant recover my current login so it would help me. Somehow Sentinel figures out who I am, most of the time.
  20. Planning without purples is advantageous in that you see what your basic build is capable of doing before level 50.

    There are some subtleties a new defender might miss. Traps strengths are good defense, good mezz perception with Forcefield Generator. Traps debuffs EVERYTHING, damage is NOT a weakness. Endurance usage can be a weakness. Burst damage can hurt a trapper potentially. Slows, defense debuff, endurance drain can be problematic. More recharge is key. With good defense, still regeneration and a way to self- heal should be addressed.

    First, I wouldn't put that many slots in pool powers when regular abilities and attack could do with more slotting. The exception to this is Tactics. Five slotted tactics will optimize tohit, endurance cost, and give you +recharge with Adjusted Targeting.

    Second, I would make sure I had other powers optimized before the fourth slot in stamina for the set bonus. Miracle proc, Numina's proc and the Performance shifter proc should have you set up well enough. Your regen should be better than average. I have heard some comment that a simple Heal IO in Health will buy you more Regeneration than the Regenerative Tissue Proc. Putting a Numina's Heal for the 2 piece IO set bonus looks reasonable, too. Your regen and recovery issues should be met.

    Third, Hover works well with Teleportation as a zone travel power. Teleportation addresses slows put on you by foes, you can teleport while slowed to desired destinations in battle to place traps. You CANNOT however set traps while you are hovering. I would slot your teleport with 3 of the Blessing of the Zephyrs, but not Recall Friend or Hover. Slotting for speed in hover isn't too useful if you combat tp or if your are tp'ing through a zone. The end usage is minimal. The defense is pale in comparision to the Forcefield Generator and even Manuvers. I would leave a single slot in hover for the Luck of the Gambler, and a single slot for either interruption or range in recall friend. Some maps, especially Independence Port, can stand range enhancements in Recall Friend. The Eden trial is another. I can't see when a team would like team teleport unless your pets blocked the door. I would definitely get vengeance instead. Even one slot, it's a great power.

    Poison Trap craves one more slot for the fourth Gaze of the Basilisk and 7.5% additional recharge. Oppressive gloom craves some slotting. It's a PbAoE stun that ticks in cycles. With a bit of stun duration, the power becomes more effective. My trappers play in melee land and this power synergizes very well with my style.

    I would fit extra slots in other places like vengeance, dark consumption (try to synch up with your nukes recharge ) Slotting more resistance in dark embrace would be beneficial as well - perhaps the Aegis and Impervium Psy bonuses.
  21. There have been other postings about the value of Radiation Emission vs. Cold for defenders as well as corruptors. A new discussion of how the water blast powers augment and synergize with rad or cold would be better dissected.

    Because of water burst and the AoE knockdown, in my humble opinion, water burst helps rad to keep the foes bunched up for the toggle debuffs. With snow storm and sleet, cold users already have the slow and knockdown to keep foes bunched up.

    To the OP, Radiation has Lingering Radiation and EM Pulse. They are AoEs and they are stronger -regen attacks than what cold uses. Cold has heat loss for resistance debuffs, and it is AoE and it is a stronger resistance debuff than Radiation's enervating field. Sleet is one of the most powerful debuffs in the game -defense and -resistance. It's AoE as well. As an aside the strongest -regen power is poison gas trap from Traps, and it is an AoE as well.
  22. Quote:
    Originally Posted by ricohdah View Post
    Nyghtmaire is right, Dark can even make Ninjas, Mercs and Beast into superstars. Dark is ideal in most situations using 2 huge -tohit debuffs, a PBAoE stun, heal and dam res debuff, plus an extra pet.

    I vote for Necro as well. Soul Extraction can carry the Recharge Intensive Pet IOs and soul extracted pets do not die easily.
    1. Summon Lich
    2. /releasepets all
    3. Soul Extract Lich
    4. Burnout
    5. Soul Extract Lich )
    6. Summon Lich
    7. Summon Grave Knights, Zombies

    Voila, you have 3 boss class pets. This is great for maps where you know where the boss is and you have time to resummon all your pets before the throw-down. Some missions can be very hard (front-loaded) at the start. If you try a hot re-load during a fight, you do have fluffy to distract the foes.

    Thugs/dark can double stack gangwar with burnout. I prefer the two Wraiths and a Lich.
  23. OP, servers are up for me, too, AFTER patch just before 9AM EDT. I cannot find Water Blast on the Paragon Market at this time.
  24. Quote:
    Originally Posted by Liz Bathory View Post
    Psionic Tornado... havent tried it yet. But I run it on a toon.
    Psionic tornado is knock UP, not back
  25. It's an interesting topic, but I will be brief.

    Temporal selection could use more slots. Slowed response is a top notch debuff, aoe debuff; I would find it some slots.

    Time juncture seems quirky I guess to some because of the lower tohit debuff from other defender sets. I find it to be extremely valuable. Four slots of dark watcher's despair would do amazing things. What you can't slot is the -damage aspect. It's a big deal. The slow with all the other time goodies is gravy. I cannot imagine waiting to level 49 unless you wanted to respec for an itrial build.

    Chronoshift, in my humble opinion is about the recovery buff, not so much the regeneration/heal buff. I would slot an efficacy adaptor set in it.

    I would focus on a minimal 1 or 2 secondary powers to pass effectiveness to the primary.