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Quote:Personally, even on a team-only build I find a buff only build to be parasitic and non-optimal. If you took JUST ball lightning and short circuit instead of aid other and aid self, you could contribute AoE damage, and modest endurance drain. What in Statesman's name would you do with a spawn if you tp'd it to you and had no attacks? Resurrect and Resuscitation? Both? Are you planning to miss with heal aura and heal other?[color=#489AFF]
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test run because i can't start a new thread.
Don't know if this is good or not, wanted to try a complete non attack only buff and heal.
Also consider the nuke. You can target from around a corner and dispatch stacks of foes without them being able to target you.
I know you were going for a gimmick, and I wouldn't kick a teammate for this build on a team, but I would think twice before inviting to a taskforce. It wouldn't be worse than an empath that didn't use powers they had. -
Quote:I would have combined the 4 TAs with 4 empaths for max buffing and max debuffing. More than 8 oil slicks seems overkill. The AB boost on all the team would be something in itself to witness. Now consider with burnout and AB how many fortitudes the team could stackOmg TA burnout team sounds wonderful!
Does sonic liquefy stack on itself? if so that could be quite handy as well -
Quote:Hear hear!! More! (You're preaching to the choir) More!Dont pay attention to those saying its useless at higher levels. There is a WHOLE game outside iTrials and 20+billionbuildguys. I always love a FF in my group, no matter what character im using. Be it for the def, for the mezz prot, for the -end draing, I always have use for it. Even if im softcapped
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Beam Rifle/poison. It's a single hard target specialist. I love the scourge on the disintegration.
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Masterminds, Listen up. You know you always wanted to see what a full crew of masterminds can do (not could do). Tonight, Wednesday night is one of two regular all-Mastermind teaming nights on Exalted. Bring your spanking new level 1, bring your level 50, even transfer that mastermind biding his time to shine, shunned by other ATs on other servers. Look for @Psylenz or @TopDoc. We can hook you up.
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Quote:We are brothers under the spandex it would seem. I love the combat tp approach to eating the alpha. It's the fastest way to apply time juncture with the conjoined tactic of ranged reply from the bots. I usually try to click temporal mending right before the tp so they have some regen while I am grabbing attention. Slow, to-hit, and damage debuff will grab the aggro. Don't worry about provoke.
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You don't need Provoke to Tankermind on a Bots/Time/Mace build as I've posted above. I do recommend either SS or Teleport Self so you can jump right into the spawn and get the 'Bots to open up from range. But with softcapped defense and TJ running, nothing is hitting you anyways and your debuffs simply slow anything down from running away. Provoke is totally optional to the build to accomplish this. -
Oh do imagine, an all-mastermind team with multiple gang wars, multiple living hellfires. It's sick and wrong-- not from damage so much as the ultimate ghetto 'placate' from your mastermind and regular minions.
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Quote:I admit my mistake. I won't redact my statement. In my defense I have trouble sometimes with the posts on the boards since my eye surgery.It's gotten kinda bad when people see bots, stop, and assume it's paired with traps.
The thing you need to be careful of, on a time especially,is you have power boost on with your toggles on mids.
Before farsight, your 42.5% S/L defense, 40.8% E defense, and the rest is 26% or higher. With a vannila farsight, you add 14.87%. With a PBed Farsight, add 21%. PBed farsight puts you to iSoftcap on S/L/E and standard softcap to everything else.
EDIT: And I almost forgot, I don't know if mids adds the Probot bubbles. If it doesn't you could add those on top of what I just said.
Time is ridiculously strong with farsight and chronoshift. -
Quote:Short of a lobotomy? Try an in your face defender such as a kinetic, radiation, or time that thrive in the glow of the buffs/debuffs melee range.So, I've played this game off and on (mostly on lately) since launch and can never seem to stick with anything but melee.
What's the cure?
I've tried just about everything to at least the teens/early 20s, but nothing seems to hold my interest.
Bearing in mind I solo frequently, what are some suggestions? -
Quote:Indeed, starting a task force mission with a full set of necro pets plus 2 Wraiths is an amazing advantage.Soul Extraction would like a word with you. It also works with Burnout.
Personally I'd like it to stay that way. It's come up before in discussions about Cage powers and how any clever usage of the power to lock-down certain enemies is treated as a bug and immediately fixed. Using Burnout on a Rad/Rad to chain EM Pulse, Atomic Blast, Burnout, EMP, AB isn't considered "broken". It's unnecessary and mostly a party trick that can only be done once every 8 minutes at best. I'm sure some thought was given into the ramifications of what the power would allow certain combinations to do before it was added. -
One thing to be careful of, on a traps especially, if you are relying on FFG -- there is lag on fast moving teams to keep that mezz protection and bubble over for all the time that you might receive an overwhelming 5% damage spike on the defense rolls. That said, seeker drones are your friend
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I built a demons/sonic on a dead rockstar theme more than particular peak performance. I told myself, this will probably be somewhat a chore getting to level 32.
I built this mastermind at the same time I built my robots/time mastermind. Early levels, the sonic was FAR more survivable than the time mastermind. Now both characters are rock solid. The time mastermind became much much more capable once farsight was achieved.
I haven't decided on my patron for these two masterminds. Chill mastery and Scorpion shield are both the go to sets for defensive bonuses. Chill mastery has flash freeze in which you can put another recharge set bonus. The AoE sleep works well on my Demons/Thermal. I discovered that all the pets tend to lead off with a single target attack at first aggro; this means whichever target I smack first with my mastermind, AND the sleep does not affect, gets very, very, mangled/roasted while his partners slumber unawares.
As a counterpoint, on the scorpion patron power, web envelope, it's simple, effective, while you don't have to line up a cone with other patrons. I also very much like oppressive gloom, which is a stun and can take stupefy for additional recharge set bonus. The stun isn't defense per se, but stunned targets deliver 0/100 attacks, and the damage inflicted is a big zero, too. -
I want clowns, but Positron hates me
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Some things I would suggest: if you want to be bubbled first, summon the protector bots first.
If you are a FF, you don't need stealth, just keep PFF upShaking the aggro can be tricky.
If you use superspeed with stealth, you can get your pets to 'teleport' to you if you go far enough, fast enough. -
There is an all mastermind SG on Exalted. When we do events, TFs, we look for other MMs to join the team. Running multiple teams would be hot. The goal is eventually do mastermind Mothership Raids and iTrials
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I have an earth/cold controller named Salty Toes. The colors for the cold powers are tinged yellows. Earth powers are left default. My character was inspired by Straitoutdacatbox.
I was a bit surprised how very effective this combo is. -
Quote:I hadn't thought about the possibilities with defenders; I admit I should have. Necro Masterminds have the ability to have two boss class pets out at a time. I need to turn this around in my idealistic all-defender static team mind stance... 4 empaths, (8?), and 4 TA specialistsI like the way you think. Curiosity is the mark of a good player.
Although the RAs aren't stackable, they behave the same way as most unstackable buffs in that recasting it won't "waste" them, but will refresh their duration. (AFAIK Vengeance is the only buff that's been hacked to be "wastable".) So you can use Burnout to effectively extend the duration of the RAs every so often. This is more helpful if you have a lot of downtime on your RAs, for example, if you're F2P.
Probably the most dramatic benefit of Burnout to an empath is AB, provided you have one more lucky target to use it on, of course. And might as well toss out an extra Fortitude while you're at it.
And there are opportunities for silliness, as well. Hello, double nuke.
So if you're curious about the power, I say, indulge your curiosity. We're expecting a free respec when Issue 22 hits, so no harm giving it a try. You may discover something unexpected or fun about the power that nobody else has discovered.. With burnout the four empaths can have all 8 teammates adrenaline boosted and have 8 Oil Slicks out at a time! 8 disruption arrows and 8 EMP arrows in the mix would makes things REALLY sick and wrong. If the TAs were all archery secondary, you could toss out 8 Rains of Arrows - no nuke crashes!! Well if it's going to get this wacky, then the empaths could all go fire secondary to ensure the oil lights, with 8 infernos. I am not sure what content could accomodate all the firepower
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The Friday night all-MM was epic. We first started by running around 7 tips. This brought a freshfaced thug MM recruit to level 21. We then took the challenge from Sister Psyche and had a freaky good time. Our level 21 SG-mate went from 21 to 24, my mastermind went from 32+ to 35. We did pick up a friendly AR/traps corruptor for the TF, but at least she had buff/debuff traps pets.
I would like to think Sister Psyche is our signature TF. Lots of outdoor content, big maps with targets that offer double freak xp. This TF can get a mastermind through the tough levels (20-24) in style.
The all mastermind SG has picked up some new members in the last couple days for even more Mastermind on top of Mastermind, pets with more pets please, action. -
The zombies do get life drain at level 32. They also get a lot more deadly. Steadfast protection Res/Def, the Recharge intensive pets bonuses in your extraction power, the edict of the master bonus, the sovereign right bonus, maneuvers, are the way to go to improve their sturdiness. Using neurotoxic breath (or provoke) to grab aggro tankermind style will help, too.
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Quote:The comparison of tornado to assassin strike is that it is the highest damage attack available to a squishy. I wouldn't use it every mob. I do use it more than once a mission. You DON'T have to mess with your teammates. The corner offices, the dead ends, the offices at the top of the room are mostly enclosed kill zones. If you pick your spots, tornado can tame some of the nasty tunnel junctions. But that's just IT, you HAVE to look where using tornado is favorable or you won't ever use it. Storm summoning is a tool that can be used to create chaos or group mobs up for a quick easy safe kill. And, Mu mastery does have a -kb immobilize in it.Before I get stuck in, just like to say that I agree with the REST of your points.
Do you ever actually PLAY a stormy in a team environment? Comparing Tornado to three inherent powers? How is Nado remotely LIKE Fury? 400 damage, yeah maybe, assuming it follows just one guy. And nevermind that since its over a long time period, npc regen will mean you never get the full damage anyhow. Oh and while its doing its dot, the kb has just spread a mob all over the room, meaning your pets cant focus fire and aoes on them, lowering their damage. A death dealing machine? When Freezing rain + Robots melts a +4 spawn in about..10 seconds? That isnt fast enough? Try the same with Tornado, see how fast they die spread to all compass points.
Look for situations to use it without hosing your teammates? lol, Good luck with that! Unless your playing 3 mobs behind the team, using tornado on single bosses (because it rocks at that) or playing 3 mobs ahead (not sure how a MM gets so far ahead) and for some reason you want to scatter mobs..
As I said, the main situations for Tornado is a panic button, to use on a single Hard target, or or a mob that has been locked down with -kb. If you are solo, you wont have a mob sized -kb (I think, unless theres one hidden in the epics). Also, if you are solo, considering a bots storm can go +4/8 easily, WHY would you be using tornado every mob, and ruining your own aoes? -
Okay, Stormies, listen up. You need a come-to-Jesus meeting right now.
Storm is not a reactive set. What happened to the days of the Mighty Storm and her wearing of blasters as loincloths? The days of holding your tanker's coat while he does the dirty work was never how it started to be.
Of all the ATs, a mastermind, even a Bots/Storm is a master of his terrain, the map, the walls, the corners, and the kill zones. From the get-go, you need to know what your tools are capable of, and you will get a feel of when to use them. The point of this rant:
Quote:What is next: Stalkers shouldn't use Assassin Strike? Brute should avoid fury. Dominators delay domination??Tornado is one of the most situational powers in the game, and needing it more than once a mission, solo and teamed, is a very rare thing. It does NEED all that slotting to do what it does best..cause chaos. Slot the 2 pet rech uniques and call it finished.
Tornado does over 60 ticks of damage, up to 400 total damage points base. At its very best it chews on AVs that resist knockback. Sonic cage may be situational, this is a death dealing machine. Oh and then there is the modest defense debuff with a mag 2 stun; too short to enhance, but it's nice on bosses coupled with thunderclap. The pet takes the aggro off you, your pets and your teammates.
Do you use tornado for pulls? No, and you usually don't use fireball or ice storm for an opening salvo on a squishy either. Corner offices, dead end hallways are the tornado's playground. The situations will present themselves as you look for opportunities to use it without hosing your teammates. I could never imagine soloing without a tornado.
The other powers maligned previously are steamy mist and snowstorm. I also suggest two Acc's in Gale. You might get 4% defense from steamy mist with a lot of defensive slotting. Steamy is a good place to put your kb resist, but so is tough if you go the fighting route. With ~50% resistance enhancement you get ~22% resistance to fire, cold and energy (CoT, Rikti, Nemesis). You can slot some good status protection enhancements in steamy mist, and tough as well.
Snow storm with freezing rain will bring anything to a crawl. Slows from snowstorm is -50% base, and it's a big AoE. Do some number crunching and see how being shot at half as much compares to a defensive slotting. Snowstorm needs 2 end reductions, that's it. (Base end cost is 0.65/sec.)
I highly recommend hover and teleport. Hover for placing lightning storm. Teleport for combat. Line up where your bots are approaching the foe. TP in, hit gale, to corner the foes, and then the bots kb will assist in knocking foes to the desired location. Right after you gale them, you can rinse them off with freezing rain. Foes that cannot stand up cannot shoot you. Gale will take them off their feet before they get a shot off. Steamy mist and a stealth proc in tp, or sprint, gives your mastermind superior stealthing ability to hit them before they hit your pets.
Next, what are you aiming for with your IO sets? I highly recommend recharge for lightning storm and freezing rain. The other pets (robots, tornado) can use the extra recharge as well. Luck of the Gamblers recharge bonuses are obtainable easily doing alignment missions. Hover, combat jump, steamy mist, weave are good places for LotG +7.5%. With that in mind, ranged damage IO sets for lightning storm help as well.
If this doesn't strike a chord, at least use all the pet bonus IO enhancements: edict of the master, sovereign right, and the 2 recharge intensive pet uniques. -
Mr. Twisty is one of the strongest damage dealers that a support/MM AT gets. To get the full 400 points of damage, it has to stick to a target that resists knockback. Tornado, amazingly, does no repel. On a character like an earth/storm, having 3 tornadoes simultaneously and perma means a lot of damage. Of course some targets have natural kb resistance like the paragon protectors. Other targets, Freak tanks come to mind, you can bounce on top of a tornado while holding them in a corner. Certain maps, especially 5th/Council, your tornado can rip through all the close groups and then come back to the caster, spilling them like bowling pins, stunned, debuffed, and damaged.
There are some good procs you can use in tornado. For purple builds, using two or three of the stun enhancers is very nice. For a mastermind, the first question is: can I slot the recharge intensive pet bonuses. Thugs, demons, and necros get the level 18 power you can slot those bonus in, but if you are running bots, ninja, mercs, tornado should be knee-jerk pet bonus holder. Actually the recharge intensive pet sets are good for tornado since you get good damage and recharge. Global recharge bonuses are good for pet resummons, and also more tornadoes and lightning storms. You will never have enough lightning storms. -