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Posts
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Joined
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+6% DamageBuff
+9% Enhancement(Accuracy)
+12% Enhancement(Heal)
+36,3% Enhancement(RechargeTime)
+80,3 (6%) HitPoints
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 20%)
+MezResist(Immobilize) (Mag 20%)
+MezResist(Sleep) (Mag 22,2%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 26,6%)
+4,5% Recovery
+70% Regeneration
+5,36% Resistance(Fire)
+5,36% Resistance(Cold)
+3,13% Resistance(Negative)
+3% Resistance(Psionic)
I have no idea if it's any better than yours but I think i'd do something like that no idea if its any good either just something i threw together -
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc-I(A)
Level 1: Fast Healing -- Regen/Rcvry+(A), Heal(37), Heal-I(37)
Level 2: Reconstruction -- Heal(A), Heal/Rchg(3), Heal/EndRdx/Rchg(3), Rchg(25), Heal/EndRdx(25), RechRdx-I(48)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Combat Jumping -- Rchg+(A), Jump-I(9), Jump-I(9)
Level 10: Impale -- Acc/Dmg/Rchg(A), Acc/Dmg(11), Dmg/Rchg(11), Acc/Dmg/EndRdx/Rchg(15), Range-I(39), Range-I(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Stlth(A), Run-I(15), Run-I(48)
Level 16: Integration -- Heal/EndRdx(A), Heal(17), Heal-I(17)
Level 18: Dull Pain -- Heal(A), Rchg(19), Heal/Rchg(19), Heal/EndRdx/Rchg(42), Heal/EndRdx(43), RechRdx-I(43)
Level 20: Hurdle -- Jump-I(A), Jump-I(21), Jump-I(21)
Level 22: Health -- Regen+(A), Heal(23), Heal/EndRdx(23)
Level 24: Super Jump -- Jump-I(A), Jump-I(43)
Level 26: Ripper -- Acc/Rchg(A), Dmg/Rchg(27), HO:Nucle(27), HO:Nucle(39), RechRdx-I(40), Acc/Dmg/EndRdx(40)
Level 28: Instant Healing -- EndRdx/Rchg(A), Heal/EndRdx/Rchg(29), Heal(29), Heal/Rchg(31), Rchg(34), Heal-I(40)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Throw Spines -- Acc/Dmg(A), Dmg/Rchg(33), Dmg/Rng(33), Acc/Dmg/EndRdx(33), Acc/Dmg/EndRdx(34), Dmg/EndRdx(34)
Level 35: Confront -- Acc-I(A), Acc-I(36), Taunt-I(36), Taunt-I(36), Taunt-I(37)
Level 38: Resilience -- Psi/Status(A), ResDam(46), ResDam/Rchg(48), ResDam/EndRdx(50)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes -- Acc/Dmg(A), Dmg/Rchg(45), Acc/Dmg/Rchg(45), Acc/Dmg/EndRdx/Rchg(45), Acc/Dmg/Rchg(46), Dmg/EndRdx/Rchg(46)
Level 47: Maneuvers -- Rchg+(A)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Critical Hit
Level 2: Rest -- Empty(A) -
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was looking at that but they harder to come by
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Everything can be bought for the right ammount :P -
anyways you can let it be if its a big problem changing ill use blue freezer.
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Seri i was entering blizzor instead of blue freezer i sent you a pm
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maybe you should put the unique regenertive tissue in your build
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use it the last minutes in an arena fight?
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My votes are union only seeing as i see more from then than defiant.
Gatling, Evoii, Thrusty, Spags'blasters, Bitter Ice, Blue Freezer.
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I used to be good lol when i played, all I do is empath now, it's hardest role IMOP and I find it fun. -
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Gatling very very rarely dies
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Isn't that the sign of good support? Would he die with a different empath on the team?
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Nope the thing with gatling is, he knows when to run and doesn't stand in melee and acts like hey the empath is healing me no need to run. When he knows he's being spiked he runs and doesn't keep attacking. -
SOrry for crashing yesterday was on my sis comp and it sucks.
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I was thinking why not go with doctor thingie in all power to get as much recharge as possible to perma dullpain. With it perma surley your regen rate would be awsome?
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It's not global these are the best it's wwho I think are the best. POST WHO YOU THINK IS THE BEST.
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I like phil, if i'd make a list of best corruptors, empaths he'd be on it.
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those are the guys I think 2 last spots were between evo II, jarred, thrusty and captain freon.
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for pvp dont take either freeze ray or bitter freeze ray
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with the added accolades that KS has makes him virtually impossible to kill in a 1 v 1 PvP battle.
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You lost 3-0 last time we tried IIRC *whistles*.
Seriously tho, very exhaustive and well constucted build, can't really comment much as I haven't tried a single invention yet, but looks promising. Any chance of an inventions guide in short?
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Was pre controller epic nerf gonna be fun to see you kill a regen on your trolelr now -
So who do you think are the 5 best blasters and why?
1
Bitter Ice (No one scares me as much as him silly fast and keeps going till you're dead)
2
Frozen Electrum (Scary dude and very fast, scares the [censored] out of me when i play empath)
3
Gatling (Rocks at dueling with his toon, very good teamer simply rocks at playing elec even though it can be a bit limiting IMOP)
4
Pyroz/Jarred
(Fast blaster good target caller and gets the kills)
5
Thrusty
(Fast blaster, he throws out a good dish) -
Team : We Rock
Team Leader: Psydock @psydock
Pyroz @Spag bol
Transonic @enervator
dr infernium @charged
frozen arc @neo
Sub Gutts @max khaos -
Psydock @psydock
Transonic @enervator
Pyroz @Spag Bol
Dr Infernium @charged
Frozen Arc @Neo
Sub well my old team had blue note don't have any other atm -
I define squishies as something without a primary or secondary which offers regen, defense, resistance.
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@psydock
Marwan Rad/psi Defeder
Artic Freezer Ice/energy Tanker
Blue Freezer Ice/energy blaster -
I'm entering a team just need to find a sub so count me and my team in.
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"Hahah Empaths are easy to kill"
Always makes me giggle that one.
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LOL, seconded