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Posts
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Joined
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...you've been farming for several hours straight and check your salvage to see how many tickets you have. 8008. You then laugh yourself into tears, unable to stop laughing due to a combination of sleep deprivation and sophomoric geek humor.
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Doesn't it boost the -special from Benumb, too?
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Okay, rather than be negative I'll try to come up with things that would make me support a base overhaul.
1) Storage Revamp. Instead of individual 'outlets' we get a vault, with organized tabs. To increase storage we would still purchase more storage space with prestige, but everything could be stored in a single vault, with tabs, with different permissions available for each tab.
2) Base raids available again. This was a fun feature and I would love to see it back in the game.
3) Multiple floors/Z-axis support.
4) Support for more varied room templates so people could have bases similar to underground Council bases, or Longbow Submarine Bases, etc.
5) The option to retain what we have or convert to the new system. -
I leveled my Fire/SS tank to 50 in 2 days, about 11 hours /played. That was in AE. I wouldn't do that on a normal character, and I definitely would never do it if I hadn't experienced most of the story arcs in the game - they're where the real fun is.
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On my Fire/SS/Pyre tanker I went Cardiac, it has made a *huge* difference for me. I'm not going any further than the first tier probably, since I just farm with the toon for the most part, but it works nicely.
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Quote:What I meant was that I don't feel bases are irrelevant now, as they currently work.Well, that's another thing that needs to be addressed: making bases feel relevant to the game again, and this is just among the possible steps needed to do so.
As I posted in the "Are Bases Obsolete?" thread, I felt a good replacement for the old IoPs might be making certain functional base items give certain buffs to the entire SG roster. This would encourage people to either flock towards larger groups which might already have the better stuff, or work that much harder towards earning prestige for their own group for expansion.
Another idea would be some more things like the Cathedral of Pain, special Trials, TFs, and the like that would be unlocked by either working with or being part of an SG. (which might also satisfy your own suggestion)
Part of why I've been pressing base upgrades myself is that I think a nice base of operations ties in nicely with the whole Incarnate business. what says "we're awesome and powerful" than a nice home for folks to hang their hat in. -
Honestly, I don't know that bases are irrelevant, they're just not super-important. I much rather that the developers spend time offering us more content that feels like progress towards goals (in relation to individual characters) than more fluff.
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100m for Alch Silver? And here I've only been selling it for 50k. Curses!
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That is pretty much exactly what I was looking for. Do you think I should switch the sets from Quick Strike and Concentrated Strike? Just for the enh%, I mean.
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I'm probably going to end up rerolling my KM/Elec into a KM/Shield, but not sure how to slot him up.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
kmshield: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(46)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Regen/Rcvry+(40), Numna-Heal(40)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(7)
Level 8: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(46)
Level 26: Quick Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 28: Grant Cover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(46)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), AirB'st-Acc/Dmg(48), Det'tn-Dmg/Rchg(48), Posi-Dmg/Rchg(48)
Level 49: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(23)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 12.06% Defense(Smashing)
- 12.06% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 14.88% Defense(Energy)
- 14.88% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 17.38% Defense(Ranged)
- 6.125% Defense(AoE)
- 38.75% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 155.61 HP (11.62%) HitPoints
- MezResist(Held) 12.65%
- MezResist(Immobilize) 13.75%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- 6.5% (0.109 End/sec) Recovery
- 62% (3.466 HP/sec) Regeneration
- 5% Resistance(Negative)
I have most of these IOs sitting around in one of my bases or another, but not sure if the final numbers are worth it. -
I'm more upset with how slooooow the market is.. and I lost 500m in an email because I was too tired last night to log onto the other toon and nab it :/
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Edit: Already corrected.
The only 'must-do' for me is the Vanguard arc. There are a lot of arcs I really enjoy in the level 30-40 range, I try to skip as much as possible before that. I pretty much never do the cape mission, I hate the Hollows, I like Faultline but rarely find groups there so I just skip it, and that's about it really. -
I hit 38 yesterday, almost 39 now. It's definitely worth the wait to see that spike damage, and I don't even have fireball yet...
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I have an Ice/Earth, Mind/Thorn, Fire/Thorn.... /Thorn is very fun with its AoE potential.
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You can be a guy Fortunata.
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Fire/Psy might feel like a late bloomer but it is one of the most tried-and-true builds for farming as well as regular gameplay. It has a measure of defense built right into the secondary (-rech as well as massive +regen and +recovery) and it is very fun. If you want something a little more different, though, you might look into Elec/Psy. You have more options of 'control' with this, though you lack the AoE stun of Fire. While it might not be as popular as Fire/Psy, Elec/Psy is a contender.
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VU2011 is the new VirtueUnited channel, you can always look for team in there. Also, Acrobatics gives some protection against holds.
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I play on minimal settings and this room takes me from around 20fps to 0.25fps. That's one frame every four seconds. If I'm lucky.
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As a tool to farm up my own characters, pretty much.
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Totally forgot about this thread.
Not going to directly quote, because it'd be too long and I'm lazy...
"The problem with that reasoning is that being offline is not an activity."(pg3)
I still think that it's fine, but again, I see what you mean. And I agree that I'd like different content rather than a retooling of the way day jobs work/more of them as well, but I wouldn't be terribly upset if the opposite happened.
"No, I meant exactly what I said"(pg3)
That's my mistake, and I apologize for the misunderstanding. I also apologize for my use of the word 'entirely' instead of 'mostly' before... I know that not everyone has the 'gimme now' personality regarding badges, and it does suck that others suffer due to that.
I think it was brought up but can't find the post, I also agree that the mechanic of 'day jobs' and earning Patrol XP at the same time doesn't seem to make much sense. Are you working or are you patrolling?
"14 days to get a day job would allow a new player to get 1 accolade during their initial 30 day play period.
By limiting the credit to 16 hours / day I wouldn't feel that there is a choice between playing and getting day job credit."
The first part of this makes me think that *some* day jobs could probably be decreased in requirements for that reason, it is a good point. I wouldn't want all of them to be, however. I disagree with the second half though, because I don't feel that there should be a choice between playing and getting day job credit either - but for a different reason. Badges are not the most important content in the game for me, and I don't feel that it should be for others either... but that's selfish of me to say that, and I recognize that. I'm just saying that badges should be treated more as an 'addition' to the game and not the end goal. I'm not saying that's what you're talking about either, it just feels that a lot of people... I'm going to stop there, because I can't put it into words and I have to run. I'll try to come back and word it properly with an edit.
Edit: Apparently the drill goes like this: She asks if I'm ready to go, then waits until I am, and THEN she starts to get ready herself. Frickin' hell.
Anyway, I also wanted to say that I'd be open to modifications to the Day Job system. For instance, something akin to the Police Radio/Newspaper missions, but accessible via a bulletin or job board at the particular site. Do a mission, get 20 minutes credit towards the badge, that sort of thing. -
Ah... I was gonna offer my services if it was either Virtue or Freedom, I don't have any toons on Guardian myself.
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Thank you all for the info, pretty much what I expected. I'm now owed 50m inf for being right
Who needs to marketeer when you have uninformed, belligerent friends? -
I just made an Elec/Fire today, looking forward to leveling him. The spike damage looks pretty good.