Psiphon

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  1. Quote:
    Originally Posted by JeNeSaisQuoi View Post
    I might sound like a broken record at this point, but I'd go with Cold over FF.

    I played a FF Defender to level 33 and just got plain bored with it. Yes, I was able to keep my teams reasonably safe, but there really wasn't much else for me to do other than re-bubble everyone every four minutes. It did give me plenty of time to blast away, though.

    However, I've got my Cold/Dark Defender to level 48 now and I love it. Shields+Sleet+Snowstorm+All the various debuffs keeps my teams just as safe as the bubbles, I've found and there's just so much more to do and to contribute.

    I also have found Cold to be alot safer for soloing. Other than all the slows and debuffs it offers, I've been able to concentrate almost solely on Ranged Defense as far as my IO slotting goes and Hover+Sleet+Tenebrous Tentacles+Snowstorm keeps nearly everything at range. Also, Dark's -ToHit makes me even harder to hit.

    Just throwing that out there.
    FF/Dark isn't a bad soloer either - Dispersion bubble and Manueveurs combined with the - tohit of Dark works very well.

    In Talos in the mid twenties I was soloing large spawns (8-10) of even con warriors without issue.


    In regards to which to delete I wouldn't - I'd much rather pay the small amount of cash for a new slot than waste all of the time and effort invested in levelling.

    Even if you never play it again it'a a L50 (notch on the bedpost) and worth keeping. Also sets are tweaked/buffed all of the time, a change might happen that makes the deleted alt appeal again but then it's too late.
  2. Probably the best healer combo is Illusion/Emp.

    You get an invisability power that allows you to heal without pulling aggro, also its a relatively passive primary; drop the pets then get on with the healing and buffing.
  3. Quote:
    Originally Posted by Calash View Post
    Stacking Rage will eliminate the -Defense penalty only. You will still suffer the -damage penalty. This shows up in the Combat Attributes.
    Agreed.
  4. Not sure about most useless class but the worst team mate would have to be a Grav/FF controller that does the following:

    Takes only Forcebubble and the Phase Shift powers in each and spams them continually.
    Runs Forcebubble all the time aggroing the map.
    Fills out his power picks with the Flight, Teleportation and Stealth pools then continually uses group fly and team teleprtation while casting invisibility on the tank.

    When the crap hits the fan they jump into PFF and are the only one to survive.
  5. A ranged hold from an Epic works well.
  6. Quote:
    Originally Posted by EricHough View Post
    Does the build up proc actually do anything for PA? Considering that they are immune to any buffs you might put on them I can't see why a buff from a proc would work either.
    Yes it does, if it fires on one all three get the benefit.

    http://www.youtube.com/watch?v=vZi5H1jFq5E
  7. Quote:
    Originally Posted by TRTerror View Post
    I ran it on Invincible with no problems at all. No power is mandatory, learn to adapt.
    I did I used to pad my missions.

    On my Ill/Kin I was running Invincible mishes set for 8 people; the main Illusion powers that allowed me to do that were Phantom Army and Spectral Terror.

    As you've stated an Ill /Storm has more control in the Secondary than other controllers so is better placed to get by without it, however in most cases Spooky offers far more mitigation than any Storm power.

    Dropping Spooky onto a mob will completely eliminate damage from that mob including bosses, the powers in Storm simply reduce it through KD and -recharge.

    So can you get by without Spooky, of course.
    Should you?
    IMO no!

    It's one of the best powers in the Illusion set and should always be taken especially with the new mission settings.
  8. Quote:
    Originally Posted by TRTerror View Post
    i have don fine without spooky on my ill/storm
    If I didn't need to use one of my most effective AoE damage mitigation tools I'd up the rep a notch or two.
  9. Quote:
    Originally Posted by sturm375 View Post
    I spent about 3/4 of a billion inf once to get the best psi res/def on an inv/em tank once. Completely not worth it. You'd be much better of getting good recharge, and getting near perma DP. Also, popping Orange and Purple pills is a LOT cheaper.

    Building that guy out, and not seeing much difference in general play between it and just level 50 Generic IOs, is why I sell most of my IOs when I get them.

    Bottom line: Not enough Psi enemies, and way to costly to mess with it. Roll a WP tank if you want Psi res/def.
    Or a Shield/ or a Dark/,
  10. Captain Kirk: Mr Scott can you please fit Accuracy Enhancers into Energy Absorption?
    Mr Scott: I'm trying Captain but she canna take them!
  11. I'm in a similar position with my Ice Tank, it's very effective against most damage types but useless when facing psi.

    As most psi is typed ranged I'm slotting Makos and other sets with ranged defence - without gimping the build I'll be able to get about 35% ranged def which should help alot.

    As they're not purps it isn't that expensive either.
  12. Psiphon

    Slotting DM/SR?

    Hi all,

    I've got a L50 DM/SR that I'm looking to IO up for survivability.
    Currently apart from the Steadfast unique Def/Res IO and a set of Gausians to softcap def he's got a mix of SO's and standard IO's.

    I don't want to go for a high recharge AV killer it's for general play, what's best to go for regen?

    Also is it worth speccing out of Elude and fitting in Physical Perfection?

    Thanks
  13. Quote:
    Originally Posted by Dissolution View Post
    Much better defense again.... vs. a soft cap is still 5% tohit... and Ice still has no defense vs. Psi which I didn't mind fisleading. But OK. IT's fairly minor but you also gain 10-15% resistance vs. s/l damage with Stone vs. 0% with Ice, I believe fire remains the same in the 20-30% range while the cold numbers strongly favor Ice.

    True no movment penalty for Ice and it resists slow too.. I didn't know that was part of the discussion. Being kinda directed toward TP is a bummer but thats Stone

    I also mentioned a guiding factor "could" be Hibernate vs. regen through Rooted,and although I didn't spell out what the powers did I hardley find what I said misleading to the point of correction and maybe I used a wrong word, instead of misleading maybe I should of said something else.

    I agree with most of the descriptions you are giving but saying I am misleading is like saying you were because you forgot to mention you can't do anything in Hibernate since you are untouchable/phased and could lose aggro... and that just isnt so. You brought some points but are far friom misleading... again maybe my fauty for choice of words.

    True EA gives endurance and a some defense but then again you are leaving out that Rooted protects from endurance drain.

    I never said you needed lots of psi protection but since you brought it up lets not forget about the other Psi baddies to include late game Clocks, and since you brought Carnies into it Rooted works wonders vs. end drain while in melee... EA is nice for Ice but a nice AoE can still leave you out of end and detoggled at times.

    I know most players would agree with your position about playing Ice over Stone minus Granite. I was just trying to stay close to the posted question with a very basic answer. I was not misleading... most of the points you brought up were either not asked or I touched on (Hibernate vs. Regen). I left out points because they were not asked and wanted to stay on topic.. and you left out some complete details also. I just tried to post a direct response to a direction a player may have been steared because of information, it was only an attempt to clarify that one position not to break down the complete set.

    Anywho my fault on the verbage I guess... I guess the bottom line is you can/could lead without Granite but most players frown apon it.
    Against non psi mobs Ice will be far more survivable because of Chilling Embrace, it has -32% recharge and -14 damage - this equates to 46 % resistance to all damage types from mobs in melee.

    Personally I've found Psi to be a problem on my Ice Tank - I was running at +4 x8 on radio missions without much problem till I got an Arachnos mission. My nose hit the pavement within a minute of entering and most of that was in Hibernate.

    I checked the logs and found the Fortunatas had a 95% chance to hit me.
  14. Quote:
    Originally Posted by MrLiberty View Post
    Second this. Though I ended up deleting my ice tanks because of the way it looked. (If you could mix chilling embrace graphics with something like Frostwork from Cold Dom I'd be happy)

    Ice was an easy set to level up, defense was solid enough though every once in a while some big hits did get through. The big advantage of shield being the mini nuke every 30 seconds that pretty much wipes out all minions and seriously dents LT's in its secondary.

    Beyond the graphics what ended up moving me away from Ice Armor was the potential. Its easy to softcap meaning you can put more focus into +recharge (don't need +HP with perma Hoarfrost) and +regen. However in the end it just didn't feel as "tough" as an IO'ed shield who can still hit almost 50% to Smashing/Lethal resists and 24% resist to the rest other than PSI. And with the best mitigation being dead foes, shield's definitely has the top spot with that.
    Don't sell Ice short - Chilling Embrace has got -35% recharge and -14% damage which effectively equates to 49% resistance to all damage from mobs in melee.

    Add that to capped defence to most damage types, decent resistance (with tough) a large heal, hibernate and the ability to completely drain mobs of Endurance it makes for a very durable tanker.

    The only downside is the Psi hole.

    Not saying it's tougher than a Sheild but it is very durable.
  15. I've got an Ill/Kin/Stone that plays and survives in melee - it's a relatively cheap build that allows me to solo +2 x8 without inspirations apart from the odd Breakfree
    If I spent a bit more cash I'm sure I could up the rep a bit more.

    Basically I use the pets including perma PA to pull the aggro while I deal the damage using the Stone Epic.

    I play permenantly stealthed using Group Invis - this reduces my threat level.
    Transfusion heals for over 400 HP every few seconds
    Fulcram Shift takes me to the damage cap
    Siphon Speed, gives an extra 60% global recharge.

    Damage is dealt in melee through Fissure and Seismic Smash.

    Illusion has no reliable way to set up containment, the stun in Fissure does this.

    It's a frenetic build and plays more like a Brutetroller as you race from mob to mob trying to maintain the damage cap.
  16. Quote:
    Originally Posted by Carnifax View Post
    Idiot Pet? Poor Singy. You'd have hurt his feelings, if he had any.

    Nice chart though

    I'd go Fire/Storm and either Earth or Ice epic. Ice Epic now gets another AOE that's fairly decent (Frost Breath), plus Ice Storm. And the amazingly useful Hibernate for when things get messy, or you just need End after Flashfire & caging everything and summoning all those placeables. Hibernate up and let the Imps, Tornado, Freezing Rain, Lightning Storm and Ice Storm work away.

    That's only 2 elements though. The Earth Epic is great too for the AOE damage & the ridiculously good Seismic Smash.
    I agree with Carni - Fire/Storm would be my choice.

    I'd leave the Epic choice until you get there and see which best fits your playstyle.
  17. Psiphon

    Soloing set fo 8

    Quote:
    Originally Posted by TRTerror View Post
    I want a new trolller for solo/occasional teaming that would be able to solo 8 man spawns reasonably fast(other than fire/kin).

    Currently i´m looking at plant/kin and mind/kin but the road to fulrcrum is long so i was wondering if there was any other suggestions
    My L50 Ill/Kine/Stone can solo +2 x8 mobs at a good rate - I make a point of doing it without insperations apart from the odd BF.

    The pets pull most of the aggro while the controller delivers the damage in melee through the FS'd epics. Prior to i16 I was soloing 8 man invincible including Carnies, the only mobs I have trouble with are Malta and their AoE stun grenades.
  18. Quote:
    Originally Posted by Dissolution View Post
    As mentioned s/l is far more common and many fire attacks have a s/l part to them so at times you will be covered by your other defenses anyway.

    tough vs. permafrost? Tough will take two selections to get vs. the one for permafrost what else is getting adjusted in your one or the other build? Do you think it is worth it?

    37% fire defense.. permafrost adds resistance so I don't understand hw it is adjusting your defense value. I am assuming you don't have weave since you are thinking about tough. You may want to post your build. My thought is that you have devoted alot of slots and IO's to reach 37% defense to fire. A task I would not set for myself.
    I think he means 37% resists and no change in defence.

    I've not got permafrost on my Ice tank and not found it an issue, although I have been tempted to take it I can't fit it in.
    If it offered the same amount of psi resists I'd bite your hand off for it.
  19. Quote:
    Originally Posted by Orehrepus View Post
    I am getting the idea. I may avoid Emp and try something different. I appreciate all the diffrent input and will continue to read this post. Thanks guys.
    If you want to be able to heal but also contribute in other areas I'd recommend a Dark/ it's probably the most complete set available.

    You get:
    A massive heal - one of the best in the game which also heals you.
    A team rez - only one in the game
    AoE control
    Single target control
    A team stealth power with psi resistance
    AoE debuff
    Anchored AoE debuff
    AoE phase shift - most don't take this though

    Most of the powers need a target to work though.

    Pair this with a high damage secondary and you will have a great alt able to contribute in a multitude of scenarios.

    I've got a Dark/Rad that works well but the damage isn't great if I rerolled i'd go psi for the secondary.
    Sonic is another good option if you don't mind the sound effects.
  20. As above another vote for Storm Rad and TA.
  21. Quote:
    Originally Posted by shodden View Post
    That guide was very helpful, thanks alot. I think I'm actually going to go with gravity
    Gravity is a quirky set with some fun powers but in regards to control in my opinion it's the weakest.

    When playing Gravity it can be very frustrating how little it has to offer in the way of damage mitigation. If you do go with Gravity I'd recommend Storm as a secondary it has some nice synergy and gives you extra control that Gravity lacks.
  22. Psiphon

    /SD Weakness?

    Quote:
    Originally Posted by Nihilii View Post
    + AaO
    + DDR

    It could be me sucking at DA, Fire and WP, but I can't get anywhere near Shield level of performance with any of these secondaries. Survivability ? It'll never even be close unless I fight the very specific foes who haven't defense debuffs. Damage ? Not close either, AaO-fueled Shield Charge is as good as a damage aura against multiple foes (without considering AaO also boosts every other attack you have), and AaO is better than a damage aura for ST damage.

    If anything, everytime I roll a new scrapper the question I ask myself is "from a performance point of view, why play anything that *isn't* Shield ?", and I still haven't any answer to that.
    I'd expect an IO'd Broadsword/Willpower Scrapper to outsurvive a /Shield.

    Use Parry to supplement all the + def sets will allow you to cap melee defence and have good ranged def, all this backed up by resists and massive regen.
  23. Quote:
    Originally Posted by Quarktease View Post
    I like Illusion trollers just as much as the next forumite. They are great. However the bottom line to all of this is this little gem right here.



    Chime in how you think the Tank was wrong all you want. It was still his team and his choice.
    I disagree, to victimise some one like this simply for the set they are playing is a form of bullying.

    If some one is abusive etc then yes I'd kick them, apart from that I see it as a challenge and get on with the game - it is after all a game!!
  24. Psiphon

    Burn/Ice Patch

    Ice/Patch burn works best if you a herd, I'd also strongly recommend Taunt to keep pulling the mobs back onto the patch.

    With Build Up and Fiery Embrace you can tear through orange/red/purple mobs at a good rate.

    Fire/Ice is poor against Bosses though so for normal PVE I'd recommend picking up the ST attacks.
  25. Psiphon

    Global Recharge

    Quote:
    Originally Posted by Ohsirus View Post
    Local_Man

    I had a build with near perma-IW (2-second gap) that I dropped Flash to get. Sad thing is once you get perma-PAs it's kind of useless. Most fights I'm just ignored and sit back recasting, debuffing, and blinding.
    It depends how far you push your build now that we've got the new difficulty settings.

    I'm currently playing +2 x8 with Bosses and need to use Flash all the time even with perma PA.