Psara

Renowned
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  1. /e giggle!!
    this thread made me laugh, thanks everyone.

    Sabres, your pie sounds delicious! I've always made rhubarb/apple, but leave it to an infiniton to have a good pie idea!


    and, just in case this thread tries to die, and not let me laugh anymore....

    0MgEEEE, r33GeN iZ ovUrPoowuR3d iT shUd b nUrFfed!!!
  2. [ QUOTE ]
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    ah, but no downtime has become slight downtime, and that's our only bonus now. besides, running back from the hospital could easily be interpereted as downtime

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    Slight downtime is all a troll needs to go: ZOMG!!!!11!!BBQ!!!11 Regen's are overpowered gods, NERF THEM!

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    been talking to states?
  3. ah, but no downtime has become slight downtime, and that's our only bonus now. besides, running back from the hospital could easily be interpereted as downtime
  4. why would they? we're no longer overpowered in general, or in comparison to anyone else. what would the point in nerfing it be?
  5. i can see it getting a redu.... wait, i can't even see that happening anymore.

    this "it'll be replaced by consume or conserver power" stuff is complete nonesense.
  6. what would they do to it? quit worrying so much.
  7. i say put in some, but not all. the less villain-y ones would be nice for coh.

    why can't we have elf ears for CoV? no dark elves? *sad face*
  8. ugh! quit being so serious!

    Clearly, none of you know what the *real* nerfs will be.

    All of the I6 nerfs:

    FH: 800% regen
    Recon: 300% heal, short recharge
    QR: 1200% recovery
    DP: 200% max Hp boost/heal
    Integration: mag 36 status protection(to all,) 3000% regen, auto power
    Resilience: 75% resistance to all, mag 45 status protection(to all)
    IH: click(120 second recharge and duration) 10,000% regen(Team PBAoE)
    Revive: PBAoE knockback/disorient, self full heal/recovery, self +max hp, self debt protection
    MoG: 75% defence and resistance to all, 7,500% boost to regen and recovery, 90% cut to recharge time

    It's all true. states told me!
  9. [ QUOTE ]
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    i'm always serious.

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    Then git'

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    Fine, but i'm taking the cookies with me!

    oh, and

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    Oh... And they will decide MoG should realy be a "moment" and reduce its duration to 30 seconds. Recharge will stay the same...

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    A moment is 90 seconds
  10. Have you noticed some stone tankers are below level 33? That's how stone is more defence based.
  11. [ QUOTE ]
    With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

    Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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    Will it benefit those that had no endurance problems to begin with?
  12. maybe i can start slotting knockback! i mean, i'm supposed to, right???? so that's what i'll do! i'll make sure all of my enemies are fifty feet away from me at all times, and then i'll... die from their ranged attacks!! yay!!
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    well, other games tend to get harder as you go up in level. For regen, CoH does not, so they had to build in slow nerfs over time damage to add challenge!

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    Indeed, the stupidest kind of challenge I've ever heard of. You gain levels to get stronger then just decay in power over time thereafter. YAHOO!!! SIGN ME UP!!

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    meh. i'm still pretty uber(notso much as when i started my regen in I3, but still rockin') states has said the power balancing is just about done...
  14. nah, i'm bored again

    /e gets out a can of spam
  15. well, other games tend to get harder as you go up in level. For regen, CoH does not, so they had to build in slow nerfs over time damage to add challenge!
  16. i hit 'em just fine with

    oh, it's coming!

    waiiiit for it!

    it's almost here!!

    FOLLOWUP
  17. isn't that what i said, and got called an idiot for?

    (notice the sticking tongue out faces!
  18. [ QUOTE ]
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    Regeneration Instant Healing - Returned Instant Healing to a toggle; reduced its regeneration buff; recharge remains the same (650 sec.); Instant Healing turns off after 60 secs of use and can be detoggled.

    Regen Scrappers didn't like to have so many clicks. Improvement to the power.

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    that's not even funny, dude. don't joke about that.

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    yeah, i really hope the devs aren't reading this...
  19. [ QUOTE ]
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    Consume is nice but doesn't make any sense in a regen line.

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    What's the first power in Stalker Regeneration?

    A stealth power!

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    see? now it makes sense

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    Hmm? You confused me. Are you providing a counter point or support?

    My point was that the fact that consume makes no sense in Regen is no impediment to the devs. You disagree?

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    i'm saying stealth is necesarry for stalkers. although, i would have prefered they take out resiliance instead of QR...

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    But Regen isn't. Regen has no business in the Stalker AT. Now a Regen Brute....

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    okay, that i'll agree with! all of this "regen stalkers need QR more than stealth" nonesense needs to go, though
  20. [ QUOTE ]
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    Consume is nice but doesn't make any sense in a regen line.

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    What's the first power in Stalker Regeneration?

    A stealth power!

    [/ QUOTE ]

    see? now it makes sense

    [/ QUOTE ]

    Hmm? You confused me. Are you providing a counter point or support?

    My point was that the fact that consume makes no sense in Regen is no impediment to the devs. You disagree?

    [/ QUOTE ]

    i'm saying stealth is necesarry for stalkers. although, i would have prefered they take out resiliance instead of QR...
  21. [ QUOTE ]
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    Consume is nice but doesn't make any sense in a regen line.

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    What's the first power in Stalker Regeneration?

    A stealth power!

    [/ QUOTE ]

    see? now it makes sense
  22. [ QUOTE ]
    Consume is nice but doesn't make any sense in a regen line. Conserve Power does but I'm hoping against a change in QR.

    On a happy thought wouldn't it be nice to have some powers fixed.

    For me MoG could use a fix and wouldn't it be nice if resilience got a bump in some way?

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    WAIT!! that's it!!!! let's all talk about how great resiliance is, and that all of our greatness comes from it! non-regeners won't know any better, and they'll complain to the devs that resiliance is overpowered, yet the other powers are fine!! Then, resiliance can be our whipping/nerfing-boy, and it'll slowly go from a 5% buff to 1.2%! no one will care anyway!


    Conserve power makes about as much sense in regen as MoG does. I really don't see them dropping QR. It's not even *that* great of a power, so i doubt they'll nerf it much, if at all.