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Posts
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I really don't think the devs mind people who have multiple accounts. It's more money in the bank.
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Going to reinstate what everyone else says: Throw everything about WoW out the window, this game does things differently.
I feel I should say, healing is pretty much lumped in with buffs in this game- even the 'healing sets' (Empathy and Pain Domination) only have a few healing powers, the rest being strong buffs.
A team consisting entirely of Defenders and Controllers is not only viable, but can be very, very powerful. -
If they dropped in a new engine, it'd probably go best with a boxed expansion to make it slightly less painful.
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I don't really know how to answer your questions, but that Kin-heavy Defender and Controller team is going to be a freaking steamroller on nitro. I really wouldn't worry about what to pick in a game where you can already accomplish pretty much anything with a competent team.
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They often schedule these things on long weekends and public holidays as well.
I'm afraid you're just not in the majority. It's not your fault, but the devs gotta go where the money is. -
I'm pretty sure it's global, most procs of that kind are. They wouldn't really be much use otherwise.
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A lot of people complain about it, but to be honest I enjoy playing lowbies. It's different from the rest of the game, sure, but everything feels like such an accomplishment, especially if you have no attention span like me.
Although the part I'd rather skip is more the 14-22 level range. The enemies are getting tougher while I'm still waiting on SOs, and the flashy powers are being put on the backburner to get Stamina. -
Thanks. I'm not really experienced in writing these kind of things, but it just came to me how the game represents different kinds of superheroes by power level, rather than setting, and which comics are comparable.
The Teen Titans category was kind of filler since I couldn't think of a better one, I'd put them on the same level as X-Men if not higher. I still think the '1-10: Mystery Men' is spot on though. -
With every patch critters seem to be finding more excuses to run for the hills.
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The only thing I can think of that really freaks me out are greys.
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What are greys? You mean the aliens or the shade?
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The aliens. I think it's suppressed abduction memories. Or just X-COM. -
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Dunno if it counts, but the Kinetics Powerset has ghetto SS and SJ which means you don't need to take a travel power pool. It's fun!
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And you can grant ghetto SS and SJ to your team members, enabling those who also don't have a travel power.
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Y'know, sometimes people complain about this game that they don't feel like Superman from the getgo. As someone who's beaten the ITF several times, I disagree- it's just that, despite the fact that the game's designed to be fun from 1-50, you really don't feel truly invincible until you've beaten the toughest foes in the game. Until then...
1-10: The Mystery Men
Let's face it, lowbies are pretty comical. It's just as well there's no debt because very few lowbies don't die at least once, and you have very few, rather weak powers (and TOs are basically placebos), to the point where ATs aren't very different at all yet. However, every enemy defeated is a big victory, you're dinging often enough to rely on the level-up power boost to turn the tide of a battle, and every new power makes a big difference.
10-20: Teen Titans
Now things are starting to get interesting. You're getting stronger and tougher, and have Enhancements that are actually useful, and perhaps most importantly can get your travel power. While you'll often still be relying on a team, you can solo now if you want to and not take as long as before. And you're starting to get into the big leagues story-wise too- no longer crawling around Atlas or Mercy fighting street gangs and mutants, you're starting to take on tougher, smarter and scarier foes.
20-30: X-Men
Once you hit 22, things seriously start to change thanks to those lovely (but expensive) Single Origin Enhancements. Suddenly, your powers become much more damaging and effective, and you're not dying as easily as before. You should have Stamina by now, and Rest is starting to go unused. But your enemies are becoming stronger to match- nearly every group has mezzes by now, and there's the self-rezzing Freakshow, Psi-happy Lost, and the incredibly annoying variety of the Tsoo. The Smash/Lethal of the Warriors and Family are a relief in comparison.
30-40: Avengers
You're not playing around any more. People are tossing around their Tier 9s and 6-slotting IO sets to improve their chances against Rikti, Devouring Earth, Crey, and even more Freakshow. Suddenly you're pretty much drowning in slots, allowing you to soup up your mainstay powers, or make those new ones even more powerful. There's an AV in nearly every arc, and Task Forces are becoming a norm- especially if you tag along with the 50s to get a taste of what's to come...
40-50: Justice League
Now you're really saving/taking over the world as you see fit, with access to all the powers in your sets, and then some. The ITF and LGTF are becoming monthly if not weekly events, and maybe even Mothership and Hamidon raids if you're into that kind of thing. You're more powerful than ever with full IO sets, HOs and Purples, but there's still so much more you can do- expect one of the first things you do after hitting 50 to be a respec. Your character still has a long way to go, being tweaked and tuned to be as powerful as possible- and you have access to the most powerful enemies in the game to test them against. Prepare to get to know the Praetorians quite well. -
The maps and numbers of enemies are also a big draw to me. There's not many other places in the game where I actually can say I'm fighting an army. When you beat the ITF, you feel like Superman.
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The only thing I can think of that really freaks me out are greys.
Yes I'll avoid spiders at all costs but I'm Australian, if I didn't I'd be dead. -
What we're also trying to get across is that the Tank/Healer/DPS holy trinity does not exist in this game. You can put together a team from literally any combination of ATs and powersets, and they will be perfectly viable. Some combinations are a bit better than others, but are by no means required. The game isn't really that competitive, it's about fun.
Also a note that buffs and debuffs are much more useful than healing in this game, to the point where healing is just lumped in as an inefficient form of buffing. Defenders, Controllers and Corruptors are considered more as force multipliers than 'support', as their buffs and debuffs can seriously improve a team's overall performance. On the flipside, those debuffs can let some builds solo very well. -
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No, they'll never have a /duel command in this game, ever, because the playerbase is very strongly anti-PVP besides a minority, and because it has massive griefing potential. We have arenas for that.
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Well, I'm *not* a PvPer by any means. I've gone into the PvP zones a few times, fought a bit, got ganked a bit, but PvE is my thing...
However, I fail to see how one zone (Shadow Shard) allowing a /duel command would be problematic. It's the kind of zone where I see Co-OP needed ("hey' we're surrounded by these chtuloid aliens - let's join forces!"), but on the other hand it's also a lawless frontier, not under the jurisdiction of any Earthly power, so I'd think fighting ('dueling') would be more common, just like in the Old West...
Finally, You could always ignore challenges, and even have an option to not even get prompted, then it's no different than normal play. Sure you can have someone nagging you on in the chat box to duel with them, but I've had that happen with the Arena too. That's what ignore is for...
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You'd have duellers stopping people from getting to doors, constantly spamming everyone who doesn't have their command off, and generally making nuisances of themselves. I think there's a standard rant out there that outlines all the reasons that /duel should never be in this game. -
The devs just love doing it because they can, I think, and they know better than anyone how overpowered it is.
As said above, both Epic Archetypes already fit the jack-of-all-trades mould fairly well, and most people seem happy with the choices we have already.
And to be honest, if this game was entirely free-form when I first joined, I'd probably have been overwhelmed. -
A while ago, pre-AE, I teamed with a Fire Brute who had skipped their mez protection and one of their toggles, and wondered why they got killed all the time. They said it was a farming build and a friend had one just like it. I explained the concept of dual builds to them as politely as I could.
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No, they'll never have a /duel command in this game, ever, because the playerbase is very strongly anti-PVP besides a minority, and because it has massive griefing potential. We have arenas for that.
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Yeah, I should put together 'n00b Bingo' card.
"im better than u becoze:"
-"I have X 50s"
-"I can beat you up irl"
-"I have a kheldian" (no vet badges)
-"ive been playing for 10 years" (see above) -
Heals are gimmick powers.
I'll admit if I know I'm gonna be up against a AV or Monster, I look for a Rad- because I need -regen, and Rad is the most well-known set with -regen. Trick Arrow seems to have it too though, so I also look for that. -
That's not the way you slot enhancements. You only click on the powers themselves when you want to combine two enhancements. Just open Manage, and drag and drop the enhancement in an empty slot (or over a red enhancement) of the power you want to drop it in.
But to be sure- are the enhancements you're buying the same level as you? If they're red-numbered when you get them, you won't be able to use them in any way. -
If a team kicks you for not having travel powers, you're better off.
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The Dev's test characters tend to have every power for that AT and either most or all power/ancillary/patron pool powers on a character. Played against these during the big battle at the end of the CoV beta.
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How many freakin' trays do they need?