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While I cannot join with you since I am EU based I am happy to join an EU test server run if anyone EU side is interested in this.
Either way I wish you all good luck of course! -
Quote:I will admit that I am a Warshade at heart since I don't like a few of the PB powers, and you know I think PB's role should be DPS too (But they don't quite make the grade at the moment). But I will keep that debate on whatever thread it is already inOriginally Posted by LordXenite
This I can definitely agree with when you're talking about Warshades. I believe however that for Peacebringers things are different and their role is to protect and enable the team through their damage abilities, both dishing and soaking it, as well as healing from it with superior and independent heals.
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As usual I try and make my play as optimal as possible, so after posting my strategies on my Tri-former I hope you forgive the analysis of yours:
Solo spawn:
Gravitic Emination gets them all lined up nicely and stunned for about 25 seconds > Nova > Emination > Detonation > Blast on the LT > Emination > Detonation > move on. I would even skip Gravatic Emination if I didn't think the spawn had much threat. After such a small spawn I can't even think Stygian Circle would be needed unless Gravatic Emination misses something dangerous.
Boss Strategy:
Regardless of if the boss is on its own or not I would use Dwarf form because that is 95% of Nova DPS without buffs from Black Dwarf Mire, and more with the buffs. Plus Black Dwarf Mire will kill any others while I beat on the boss.
Teams:
With a kin on the team I am mostly in Black Dwarf hammering the mire, without a kin the Black Dwarf form cannot normally keep up with teams so that is when I use Nova form. Every 90 seconds I drop to human form for Eclipse and Mire then back to Nova.
Quote:For such a small spawn I would think Sunless Mire is wasted, you should kill it in much less than 30 seconds, meaning most of it goes to waste while you move on to the next spawn, yes you get the damage bonus, but I don't think that bonus is enough to warrant the endurance or cast time on a small spawn like this.Originally Posted by Ice_StormSolo spawn:
Made up of 4 minions and 1 LT typically
Activate Inky aspect and shields -> Put gravity well on LT -> Single target blast LT till Inky Aspect disorients the minions -> Sunless Mire if available -> When Gravity well is close to ending, Use Gravitic Emenation -> Switch to nova -> AoE -> clean up what's left and use Stygian Circle
Inky Aspect/Gravity Well is also wasted, one use of Gravatic Emination would have the whole spawn locked down in one place.
This means that (Sunless Mire discussion aside) you will take 2.07 seconds longer than me to kill the spawn, plus the time it takes to actually get close enough to use Gravity Well and back up again.
Quote:Originally Posted by Ice_StormBoss Strategy:
I don't have much of a boss strategy. Single target blasts in human -> Go nova -> Hover outta melee and blast him till dead (usually means I gotta use a couple insps)
Blasting out of range works well on most bosses though.
Quote:Originally Posted by Ice_StormTeams:
Run in with inky -> Use sunless Mire -> Gravitic Emination (If I can make sure the knockback won't mess up the team too much) -> Go nova -> Blast anything that even thinks about moving
And I agree with you that Nova is the best form to spend most of your time in when in a team.
But; in a thread-hijacking fashion, this allows me to prove the point I have been making in a few other threads about optimisation. In this case regardless of build Ice_Storm is making too much effort to dispatch a small spawn, which could actually end up having an effect on his build meaning he ends up taking and slotting powers that are being used in a redundant manner.
Also if you see my comment about Sunless Mire being wasted on a small spawn that just shows that my gut feeling is different to that of Ice_Storm, later on tonight I may run the numbers and see who is correct (And with 5 mobs I feel it will be a close call either way, so am happy to be wrong). -
Quote:I have actually played similar games, and understand where you are coming from, but I don't think CoX will ever get that far, aside from a minority of ****s.Originally Posted by Ice_StormI'm not against improving builds exactly. My problem is simply that I've seen too many games where "the best build" becomes "The build that everyone but noobs must have."
Quote:Originally Posted by Ice_StormI think that ED was implemented in this game because of how much people were starting to just simply make cookie-cutter builds and the devs wanted to support individuality.
Quote:Originally Posted by Ice_StormNow, one last thing. I do notice a lot of posts on kheldian forums asking for build help. And they always have a decent number of replies so I think that what you're asking for is already kinda happening.
Quote:Originally Posted by Ice_StormAlso, I've heard it mentioned several times that we're not "getting the word out about how awesome Khelds are" or something along those lines. I have to disagree. I think that LOTS of people know that warshades are pretty much demigods. I don't exactly hear about PBs a lot, but it seems to me that any time people bring up being just generally amazing, WSs always seem to make it into that discussion.
Quote:Originally Posted by LordXeniteI never said not to include DPS as a concern in your build, but sometimes it seems to me like that's the only thing you focus on! -
I just realised that I never knew Unchain Essence was a mag 3 stun!
I have always considered it a damage power, like a fireball on a 4 minute recharge, but I guess it could be viewed as an AoE hold power that causes damage, which turns it from an awful power to a great one and might make me see if I can fit it in instead of using Gravatic Emination as an IO mule.
Thats annoying though because I thought I had my final build lol.
Oh last comment on your build, why the Miracle in Stygian Return? It costs more than a level 50 heal IO and isn't as good. -
Right then Obsidian, here goes with my thoughts on your build:
The first thing I would say is that your Nova attacks are very similarly slotted to mine, but the rest of your build is quite different.
The main thing is that I went more towards pool powers for those that were only going to get one slot, whereas you went for the core powers, but as they are only 1 slot powers they don't make too much of a difference. But I am one of those that loves the medicine pool because I use the rez A LOT
If I were to do that on your build I would probably lose Gravity Shield, Twilight Shield and Nebulous Form, but putting the 3% def IO in Twilight shield is a worthwhile use of that power at least. As for the Aegis: Psi/Status I am not too sure how good it is, I had it once over but specced it out and haven't noticed the slightest difference.
I also see what you mean when in the thread about the Gaussian proc that you have slotted for damage, 30% global isn't bad! And it means that in Nova form you are causing slightly more damage than me, even though I have an additional proc in Emination. I also have a 6th slot with a standard recharge IO in Detonation, and would recommend that for you too if you have a spare slot, get that big damage out again faster.
The place I think may need some work is Black Dwarf Mire, I used to have mine 3 slotted until the last change, now it has 6 and is worth every single one of them.
I would also swap that Hecatomb set out of Gravity Well and into one of the Black Dwarf Attacks (Depending on how much you use dwarf of course), so that it gets more use (I hardly ever use Gravity Well so slotted it with a hold set, which doesn't make the most of the power, but gave nice recharge). Oh and I would swap the Hecatomb: Damage for the Hecatomb: Dam/End, I always drop the single aspect IO from the purple sets as they seem to be overkill.
With those changes to Black Dwarf it becomes quite endurance heavy though, so I stuck a Performance Shifter: Chance for +End into Black Dwarf, that seemed to do the trick.
Other things I have done differently is that I have more +res in Eclipse, I would be tempted to change your slotting on that to make it easier to cap, but then again if you hit enough targets all the time your slotting does give another damage bonus.
Your Dark Extraction is also slotted differently to mine, your numbers are actually better than mine, but I used 4 of the Expedient Reinforcements to get the recharge bonus. Though even with yours I would swap out what I think was the Soulbound Allegience: Damage for the Expedient Reinforcement: Acc/Dam, that gives you even better numbers on the pets, you lose some hold resist and gain some status resistance, which might even be better depending exactly what it means.
If you spend a lot of time in Nova (Like I used to, but I use Dwarf a lot more now) then this is actually a very good build because it does cause a great deal of damage.
I will PM you my build if you want because I am loathe to post it up just yet. You can see for yourself what I have done (Including taking Gravimetric Snare which I know you hate - but only as an IO mule). -
Quote:Going by that logic only a fire/fire blaster is a damage dealer, because other blasters do less damage than that?
only those characters that have the highest, and most constantly reliable damage output can and should be considered damage dealers
What I mean is that most of a PB's powers are there to inflict some kind of damage, so that MUST be the main role. Not to mention that Nova form is a pure damage dealing form.
Quote:If you carefully examine my suggestion, you will see that the suggestion to add an AoE Heal component to Reform Essence will not make a PB a better healer than Controllers get to be, and if a PB chooses to use Reform Essence during combat at least it will benefit other teammates than just him/herself. Even the AoE endurance-recovery/defense buff should not effect a PB's strategy since the idea is to deploy the buff before combat.
And I can't see PB's getting a buff power because neither Kheldian has anything similar to buff teammates.
Quote:The moment the Devs put Glowing Touch into the PB power-sets, they already told us that a PB's job is to protect the team.
Quote:I aim to augment that aspect of Peacebringing as it is quite neglected in the AT as far as I understand.
Quote:If as you say, people think of PB's as a "weak defender", then by all means, my suggestions will only serve to improve that publish opinion and eventually people will realize that there's more to a PB than a "weak defender" and a PB is actually quite a strong and capable Team Protector
Quote:Funny you should say that because as far as I see, that's exactly what I've done. The -Res addition to each and every attack plays straight into augmenting PB's damage, but also augments the damage the whole team can do to an affected enemy. The addition of an AoE healing component to a power that already exists in the power-sets makes the PB a better healer to the team and the replacement of Glowing Touch with a locational-AoE buffing temporary pet enables the PB to strategically create a safer zone for the team that can be of use while the fight goes on.
Quote:First of all, you're wrong. PB's already have a -Def in each and every attack, and what I suggest be added is -Res. This addition will bring up not only the PB's DPS, but also the team's DPS on affected mobs. -
There is a bug with binds and macros at the moment where you put a space and the server reads   (Which is html code for space in case you dont know) and thus the binds dont work.
The way I use mine is to have all the binds in a text file, and have the game read that file to pick up all the binds.
I can't remember how or what files I use at the moment, but I will post them up later on if I get a chance and you can do it that way.
Or: I could have just been completely wrong on the formatting, not sure yet. -
That new build looks about right to me (Quick glance).
The only things I would say are watch how often you use Sunless Mire. I used to have mine heavily slotted and then realised that I didn't do the whole Mire>Nova thing very often so that let me more a recharge slot out of it.
Also check to see if you need endurance or heal mostly out of Stygian Circle. Both of these are play style choices and only through playing can you really make that call. -
Well this has turned into a fun looking thread since I went home yesterday!
Time to give Obsidian some back up I feel, though it would be easier if I knew how to use multiple quotes without having to type the html!
Still:
Quote:A very true and valid point, and I wouldn't tell someone aiming to build their Kheldian to be any of these things that they were doing it wrong, what I would like to do is tell them the very best way to accomplish their goal.My kheldian could be a fairly good controller with some fairly good damage output. Or my Kheldian can be a good tank with slightly below average damage and control.
My kheldian could be a good scrapper with some tanking ability.
My kheldian could be a great AOE'er with moderate defense.
Quote:They just say, "What's a good build for a kheld?" and expect an answer. It seems from your posts Obsidian that you value dps very greatly. However I personally value survivability and not wasting my time saving up for purple IOs. So if you handed me a build I'd probably ignore it because I want different stuff from my build.
And fine you might value survivability but if we dug down to the numbers we would probably find ways of increasing that survivability, while adding it to impressive DPS, rather than now I see a lot of build sacrificing heavily in order to build on certain aspects.
Also even in the scrapper section where they love soloing AV's with defence capped builds there is plenty of help for people without the budget. Knowing the very best things doesn't mean we will lose sight of those without the purples, it just means people might be more motivated to earn the purples if they know exactly what they can do when they have them. Right now people seem to be acting like they wont make much of a difference.
Quote:Like Lord touched on, I think that a lot of the problem stems from having only one powerset combination that is huge compared to other ATs. For a controller if you want lots of control you take earth/storm, if you want lots of damage you take fire/kin, and so on and so on.
With a Kheldian, if you want more control you slot your human control powers more. If you want more tanking you slot your dwarf powers more. Want more AOE damage? you slot your nova powers more. There's tons of combinations.
There could be 100 different things a Kheldian could do, it would just mean we could have 100 different builds each being best at one thing or another. But actually it isn't that complicated.
Quote:I think that one of the reasons khelds aren't as quite liked is that people don't know how to use macros. Not everyone looks on the boards, in fact, I'd assume that a large majority of people don't. I think that if there was a bit of a macro tutorial when you choose your first form or something it'd help greatly. It would also be nice if it was repeatable by talking to your initial kheld contact. And lastly. I would like a seperate window to make macros in with preloaded stuff so you don't have to know how to type everything in. This would make khelds a lot more new player friendly in my opinion
Quote:Once people discover that, some may chuckle with joy about finally finding an AT that challenges the player, while others would simply go and make another Brute/FireKin or whatever else they fancy that is a lot simpler to use and is immediately out-of-the-box more "awesome".
Quote:I'm hoping teammates will be impressed by all these cool Tesla Cages that pop up around the bad guys at seemingly random intervals.
Quote:But that's exactly the issue, there is no one way to impress every teammate you'll ever meet with your Kheldian. Some teammates will be impressed by raw damage, others will be impressed by the level of control you can exert on the enemies, yet others will be impressed by the fact that your Kheldian is the last one standing, and can also ressurect the team!
I know for a fact that a Kheldian can exert great control, massive damage and then be the last man standing and rez the team - I have done all of that on many occasions.
They won't however be impressed if I am trying to control mobs but not doing it at the maximum possible effectiveness, and thats the point - do whatever you want with the build, but do it as best as you can!
Quote:the powers in the set have already defined what our natural bent in. damage and the ability to take damage.
Quote:The problem is that Khelds are so versatile and playstyle-adaptable. You can't roll a claws scrapper and ask in the scrapper forums "how do I build the best claws scrapper for ranged attacks", because they would all laugh at you, and (hopefully politely) inform you that you'd only be using like 2 attacks for a build like that, and it most DEFINITELY wouldn't be the "best" build for it.
With a Kheld, you CAN ask things like that. You CAN say "I'd like to make a Kheld who only attacks from a distance, and I want to build for ranged defense." Cool. Someone may have the best build for that. You may say "I like to fight melee... What's the best melee setup with melee/smashed/lethal defense?" Cool. Someone may have a build for that. You may say "I only like to fight in human form." What's the best setup for that?" I've got a build for you there.
Also if someone wants to build a Kheldian who uses ranged attacks and has high defence why can't we work on producing the best possible build of that type? And then why can't we say 'but using this build actually gives you better DPS from range using this attack chain and because it has perma-Eclipse you dont need the defence' using exact numbers to prove our point and let the person then decide if they want their concept or the more effective build?
Quote:BECAUSE the problem here in the Kheld forums is playstyle choice, one person CANNOT post a "be all, end all" build for a Kheld, because EVERY SINGLE other Kheld player will come on and say "No. That's wrong." Why? Playstyle choice. You can build a Kheld for a certain playstyle choice with just about any set you can think of and it be a good Kheld. You can build ANOTHER Kheld with a completely different power setup, with just about any set you can think of, and it STILL be JUST AS GOOD as the previous...
Kheldians will have exactly the same thing, you want a Kheldian to fit your playstyle then just tell us what that style is and we should be able to give them facts about why this power should be picked and why that one shouldn't.
The bit you are very wrong with is when you shout JUST AS GOOD, because that is rubbish. There will be one and only one way of doing something (Whichever something that may be) the best, it happens in everything in life.
Quote:This explanaition has already been attempted multiple times with you from what I can see, so I'm getting the impression that you're just asking for someone to "post the ultimate Kheld build" so you can shred it apart. Or so others can.
Going back the the scrapper section that I read all the time they don't tear builds apart they help guide those builds towards being as good as they can. And you don't give other AT's enough credit, my last toon was a DB/WP scrapper and it was just as hard to balance DPS, defence, recovery, HP and regen on that toon as it was to balance my Warshade, the scrapper sections helped me crunch numbers and come up with the best balance of all of them for what my stated intention was, we can do the same thing if we would just admit that there are great builds out there.
Quote:Besides that, Not every person in the game is some sort of numbers mathematics whiz. I'm certainly not. But, I can most definitely tell you (and have a NUMBER of friends/random people in-game who have teamed with me tell you as well) that my warshade kicks some f***ing tail. My warshade IS one of those you mentioned that is built around "performance" and HAS caused many people to go "DAMN! I'm making a warshade now! You got a build for that?" The main thing I am arguing is that there are builds like that out there that we need to analyse to find the very best of.
And I am not the best number cruncher either (Its been a while since I excercied the maths part of my brain) but that shouldn't stop us trying. Would you really be upset if I saw your build and said 'you can get 2% more effectiveness by swapping that for that'? Even if I took your whole build apart why would you have something against me giving you a more effective build?
Quote:Playerbase unwilling to do the work and research required? Dude this is a game. You can do all the work you want. Personally I'm gonna do what ever involves having fun. Having to go and do a lot of research just so I can make an adequate macro to change forms agravates me to no end.
Fine you may not want to do the research but that doesn't mean you shouldn't help those who do try in whatever way you can, even if that means just encouraging them. -
As seems to be the trend I agree with Obsidian. Both types of Kheldian have been several tools to allow them to have a degree of flexibility, but they are clearly damage oriented AT's.
Obsidian isn't trying to turn them into scrappers but he is trying to prevent them from becoming too watered down. If you give PB's even more defendery powers then they truly will turn into the 'weak defender' that people already see them as.
You need to add to the strengths of the AT not give them other powers to compensate.
I like the idea of -def addition to all the powers, but overall I think Warshades and PB's should both be DPS characters and it is a slight DPS boost PB's need, probably in the form of changing Photon Seekers to be less like Unchain Essence and more like Dark Extraction. Plus a few other tweaks here and there such as changing the KB to KD etc. -
That works, I will have a look!
Edit: It is actually very different from my build, so I will prepare a proper critique (If thats the right word) and should be able to post that tomorrow, I am off home now so wont get the chance today. -
Quote:I never actually checked to see about that when I looked! Good spot!Originally Posted by Rainbow_AvengerI agree that Shadow Cloak is overslotted. --> Danger Will Robinson: That 5% recharge from Red Fortune is doing nothing because according to Mids you're over the cap.
To clarrify what Rainbow_Avenger means by cap, just in case you don't know: You can only have a specific type of global bonus (In this case the 5% global recharge bonus) up to 5 times, so the 6th time you see that 5% bonus it actually goes to waste.
You can replace it with say a 10% bonus and it will stack with the 5% bonus', but again you can only have the 10% bonus 5 times as well.
There is an actual cap for the amount of recharge you can get in total, but that is 400% and you won't reach it.
This means that my advice for what to slot in Dwarf is also wrong since all the bonus' I was saying to get from Dwarf were also 5%, and will be wasted too. But the general 'get some slots into dwarf' is still true. -
Still no data chunk
(The bit to copy and paste for import) -
I found your build in this thread: The Million Dollar Warshade but I get an error downloading the file, can you possibly paste the data chunk?
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I will dig your build out when I get chance Obsidian. Most likely tomorrow now, since too many people are hovering about me (Like most good forum goers I am of course at work lol) and I daren't open up mids anymore today.
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Quote:I still haven't had chance to make a build since I am now too close to anyone to dare open mids at work, but this is exactly the type of thing I wasn't saying very wellI find the biggest mistake made by people new to tri-forming is they try to make all 3 forms combat viable and equal.
IMHO on a tri-form, human form is your pit crew, they buff up and heal for the other two combat forms. The human form has a few useful attacks like gravitic emmination, and gravity well but otherwise it is your buff the combat forms form.
This is just my observation and opinion. All things do not need to be equal on a tri-form. -
That build looks like it would work, personally I would lose a slot from Gravimetric Snare and Gravity Field, and I think 3 fly speeds in Nova puts you over the cap, so I would leave it with just one.
And I know what you mean about starless step, TP foe powers are pretty useless imho, though they could add a stun a-la Wormhole, which would be nice.
Those saved slots could go onto Gravatic Emination, or Stygian Circle, which you should take at 22! I would actually ditch the fitness pool since those powers only work in human form, and you wont be in human form a great deal. It is much better to just kill something and hit Stygian Circle (Which is truly one of the games great powers!).
I have re-read the last post and I am not sure if I make much sense or not, I think I must be hungry so I will grab some food at some point then come back here with a rough build to show you which powers I would pick. -
Quote:I have to disagree with this, I teamed with a stone tank once who didn't take rooted and he kept getting knocked back, his style of play meant he didnt want to go as slow as rooted makes him, but he still had the option of getting that additional protection and I thought he was a fool for not, he just laughed it off and fair play to him.Originally Posted by AlienOneSo, choosing to be a human-only build should not be penalized mezz-wise "because you didn't pick dwarf form." What if my playstyle is not the same as yours?"
Just because your style of play means you don't want to take advantage of a power doesn't mean you should be rewarded for it. Fair play to you for wanting to play in human form but no matter which way you cut it the mez protection is there for you to take and the devs should encourage us to use all the tools at our disposal.
What if I didn't want to take any attacks? Could I reasonably ask for a 100dps damage aura?
All this is aside from the fact that Khelds would be verging on overpowered if they had mez protection.
Edit: Don't get me wrong I would love to have mz protection and it would make things so much easier, but I would also love rocket launchers on my squids shoulders and don't think the devs should actually give me them. -
My advice for the tri-form build is to use Nova for the mass AoE damage (Some people do underslot the bolt and as you guessed just use it as a filler between AoE's), use Dwarf for when you want to fight in melee and use the human form as a self buffing form rather than trying to make it so you can fight in all three forms.
What I mean by that is the only human form powers I would slot are the self buffs like Sunless Mire, Eclipse, Stygian Circle etc, and the utility powers like Gravatic Emination, Gravity Well and Dark Extraction. Ignore the human attack powers so that you can keep the slots for the forms.
For the human form build it depend on what you mean by support, taking the medicine pool will never make you a healer and is best used out of combat rather than in combat (Though the rez always makes people useful!), the leadership pool might be a good idea, but the stealth pool I find is very rarely much use.
The best kind of support a human only build can give it to make the most of Gravatic Emination and Inky Aspect and try and keep as many mobs stunned as you can while using Mire and the attacks to kill stuff.
I know that was very general but hopefully its along the lines of what you are looking for? -
Quote:Thats 2 out of the last 3 threads I have read!Originally Posted by Obsidian_Force2Darkstar is pretty much dead on (It's so weird to find myself agreeing with anyone...).
Can I also say Tommy_Truestar you need to update Mids, having to copy and paste data chunks is sooooo last year
As to your build I would look at moving the LoTG: Defence from Shadow Cloak into Eclipse as an accuracy, but that may be overkill with your 70% global accuracy bonus. If I didnt move it to Eclipse I would move it to Black Dwarf for a third resistance IO.
I also moved the resistance IO from Gravity Shield into Dark Nova Bolt and used a 2nd Hami-O, but thats minor.
There isn't much else I can see to be honest, it looks a fairly solid build and Eclipse should still be perma through the Hasten downtime by the looks of it. -
I agree with Obsidian in a lot of ways on this:
Gravity Shield is way overslotted, going for the recharge is a good plan, but usually only when the slots are put to good use at the same time, and the Impervious Skin set is not cheap.
I would say the same above about Shadow Cloak too, its a great power but not really worth 5 slots.
The Crushing Impact: Acc/Dam in Gravity Well can be replaced with Mako's Bite: Acc/End/Rech for better numbers and you only lose 2.5% psi resist, but Eclipse takes care of that so its no loss really.
Dwarf form is either overslotted, or the powers in it are underslotted. If you plan on using the form just to stay alive or as a breakfree you don't need the endmod, but if you plan on fighting in that form the attacks (Particularly the heal!) need more slots.
I also don't like Obliteration in the Black Dwarf Mire because it is a very endurance heavy power if you spam it a lot, and spamming it is goodIn fact in general I found Black Dwarf a very endurance heavy form, so some endurance reduction in all the attacks is recommended.
Nova and the attacks are about as well slotted as you can get short of using purple sets - assuming you use Nova a lot, which is good!
Eclipse benefits from frankenslotting, 4 Res/Rech IO's from the various sets and one accuracy would save you a slot, at the cost of more inf of course so thats a budget decision. That kind of thinking goes for any power not using an IO set actually, and works on every AT not just Warshades.
If you just took Grant Invisibility for the LoTG +rech then you might be better off putting that IO into Shadow Cloak and getting Stygian Return or similar instead of Grant Invis.
Unchain Essence either needs more slots (4 minimum I find) or you might as well drop it. I have never been a fan of the power but I know enough people who are so will leave it there.
Gravatic Emination is a wonderful power which I would give more slots too, if not then I would have an accuracy in it rather than the stun duration. Same IO advice for Inky Aspect really.
I have already mentioned dropping Unchain Essence but you have the following powers I would advise thinking about: Starless Step, Nebulous Form, and Superspeed. If you find that you don't use these powers I am a huge fan of taking the medicine pool purely for the rez (Also aid self gives you stun protection so you can Mire and Quasar with less risk), because it is much better to waste 2 power picks and get one good power than pick 3 powers you hardly ever use. But that depends how often you use the powers so is maybe for a future evolution.
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So overall I would drop the slots from the overslotted powers, and put them into the Black Dwarf powers. A doctored wounds set in the heal also gives 5% recharge and is more use than overslotting a shield, and the 4 slots saved from Shadow Cloak can make both the attacks 5 slotted, allowing for Crushing Impacts, though at that point you may need to see how many 5% recharge bonus' you have in case you have too many.
Quote:I am not sure the exact recharge (The maths escapes me at the moment), but when hasten is up on your build you are only .1 of a second away, so if you get 5-10% more global recharge I would guess you are there.Originally Posted by Alpha_AI don't know the rech required for perma-eclipse, mind telling me what that is?
Hope all that helps. -
Quote:It has been a while since I did my binds and this is off the top of my head so I hope it is correct:Originally Posted by WarhamsterOne last question if thats ok. How would I setup a bind that would transform me to dwarf and use the dwarf heal right away? I have change to dwarf binded to key e. This way I could change to dwarf, auto heal, then press say alt to change to human and auto toggle on fly. Thanks again.
/bind <KEY> "powexec_toggle_off bright nova$$powexec_toggle_on white dwarf$$powexec_name <whatever the heal is called>
That 'should' do the trick. -
Quote:I don't think that would work as a single bind, you would need one bind for each key such as:I'm clicking on the link and it will not load.
Perhaps someone could help me with a quick one since the forums will no longer allow you to search for a specific word. I'm trying to set up a macro where whatever form I'm in, if I press a travel power it will switch me to human form and turn on that power. I have my travel powers binded to the following keys: Human fly = Alt, Combat Jump = z, Super Speed = x, and Super Jump = c. If someone could help me with a bind/macro for just one of these, hopefully I could figure out the rest on my own. Thanks very much for any help.
/bind alt "powexec_toggle_off bright nova$$powexec_toggle_off white dwarf$$powexec_toggle_on fly"
and repeat for each key/power combination. -
Just a pre-post to let you know that I will have a look at this when I get to work tomorrow!