PrincessDarkstar

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  1. The only Kheld I still have surviving is my Warshade namesake Princess Darkstar, and I checked yesterday and she was on 949 hours and 702 patrols.
  2. PrincessDarkstar

    Can it be done?

    I have looked at a few very basic numbers (I was going to refine them, but there isn't much point when you see the conclusion) and decided that Warshades in particular realistically cannot solo an AV. At least not without temps or insps, which I am counting here.

    The situation I thought would be best was for a human only Warshade (Using a perma-hasten build full or procs - I ignored accuracy and end when slotting the powers for this), against a non-mezzing AV, surrounded in melee by a load of minions to use as Eclipse fodder.

    The survivability wouldn't be a problem with Eclipse perma and the ability to use the self heal in the attack chain, and to 1 shot a minion for a 50% heal whenever it was really needed. The endurance wouldn't be a problem due to eclipse refreshing every 90s too.

    The damage was the problem. Particularly because using Sunless Mire is at odds with keeping the minions alive for Eclipse fodder, and using anything longer lasting than minions would probably lead to your downfall.

    I think you need about 95dps to beat the regen of an AV. But the best attack chain I found was:

    Gravity Well > Shadow Blast > Gravimetric Snare > Essence Drain

    For 686.5 damage over 7.34 seconds or 93.5 dps, which isn't enough.

    You can potentially add in Sunless Mire once or twice, plus you will have some pet support from Dark Extraction, but although that would give you enough DPS to damage the AV, you would be cutting your Eclipse fodder down too fast to finish the AV off, and at some point would have to stop kiling minions for pets, and the AV would regen again.

    Then I thought maybe Nova would be able to manage it, and since all the survivability stuff is the same as a human only that still isn't much of an issue, except that you may have to kill the minions for healing more often than a human would.

    The Nova attack chain would be:

    Dark Nova Bolt > Dark Nova Blast

    For 341.6 damage over 3 seconds, or 113.8 dps.

    That is enough to beat the regen of an AV, but not by much.

    Again you would have the option of killing minions for pets, and the option to stay at range and take less damage, but I think the damage is so low that you would end up having to take out the minions for healing faster than you would kill the AV.

    I could go on to work out the average damage you would sustain from the AV and thus how many minions you would need to kill for healing but I don't think it is worthwhile really. Even with 85% resists you will be taking a lot of punishment.

    However then I had an epiphony, and while it is cheating the Nictus at the end of the ITF don't aggro if you attack them from far enough away, so there are at least 3 AV's a Warshade can (Slowly, very very slowly) solo!
  3. PrincessDarkstar

    Warshade Newbie

    Quote:
    Originally Posted by Jack_Slade View Post
    This is the problem I'm finding with a lot of information in the Kheld forums. almost none of it takes into account a new player with no idea how manage a khled, limited influence to spend on a build, and unrealistic expectations of what "epic" means in regard to CoH vs CoV.
    I think the information is out there, just possibly buried because every thread ends up in an arguement of some sort. Despite those arguements I have seen some very good advice given on these forums, but don't be afraid to ask a question if you want an answer

    Quote:
    Originally Posted by Jack_Slade View Post
    CoV Epics ARE an Epic AT, CoH epics have an epic STORYLINE. That distinction is very important and would help a lot of folks new to khelds get a better idea of what to expect.
    I don't like your use of the word epic here, the storyline for both sides is meant to be epic (If it is or isn't I will leave to you to decide) but the only reason people find VEATs epic in playability is because they are stupidly easy to play and thus easier to master. Khelds are more complex but can get to levels of epicness in the right hands that I don't think SoA's can get to on their own.

    I have never thought 'great we have an SoA!' but I have thought that about Kheldians (Warshades mainly admittedly).

    Quote:
    Originally Posted by Jack_Slade View Post
    I am trying to get my own WS off the ground and after persuing this forum for the better part of two days still don't have a very good grasp of what I should be aiming for. I'm honestly most interested in a humanform WS but from what I've been reading, WS kind of suffer in human form...
    Warshades don't necessarily 'suffer' in human form, they just have the whole set of tricks that a tri-former would have.

    Your damage will be ok, but you make up for that with the ability to use your controls more often, whereas a tri-former might be in nova and cause more damage but at the expense of control.

    Overall damage is king in CoX, which is the main reason lots of us advocate tri-form, but human only Warshades still have enough tricks, and sometimes the team doesn't need that extra damage.

    The only real suffering is the lack of mez protection, but that is a playstyle choice you would have to make.

    However so people don't think I am a total convert: I still think a tri-former would be at least as good in most situations, and better in some. I just accept that human only is still a valid choice.

    Quote:
    Originally Posted by Jack_Slade View Post
    Anyone have a RECENT guide for the primary Human Form WS that doesn't require unlimited influence to pull off and a good guide on human form tactics? I haven't found a WS guide that isn't six issues old..
    I find Plasma's guide as good today as it ever was, the damage is slightly increased and the inherent now works in all forms, but the basic descriptions of the powers and tactics etc are still exactly the same as they always were.

    To actually put some of my own advice in here though: Level up as a tri-former. Pick Nova at 6 (And give it slots!) and Dwarf at 20 (Maybe respec out of Nova when you get Dwarf if you don't like it, but at least get the experience with it - it lets you make an informed decision), then pay close attention to the powers you do use, and those you don't. Too many powers is a Warshades main headache, so find the ones you use most, max them out, then fill in the gaps as well as you can do.
  4. Smiling_Joe that is just the kind of post I like! Lots of nice numbers

    I think the point that Kheldians were designed to be able to perform a number of roles and be 3rd best at everything did and probably still does hold true looking at those numbers, but looking at the powers each Kheldian has been given I don't necessarily think we were meant to fill 'every' role.

    Tanking
    Healing
    Team Buffs/Shield
    Debuffs
    Control
    Damage
    Stealth (Kind of)

    I think those are the only real roles in the game and Kheldians can do damage, tanking, stealth and control and I think that is where our intended strengths are. Both Kheldians do various debuffs, but as a side effect of our damage rather than in a specific way like defenders or controllers.

    PB's get a heal, but that really feels like it was just stuck on rather than a designed extra role, and this is where I feel the numbers fail on this occasion.

    I would happily see PB's get some extra debuffs added to the attacks, happily see some extra control added in there, but I wouldn't like to see them given another role altogether.

    I say this not only from a design/theory point of view, but from a usefullness point of view too, adding an extra heal wouldn't improve anything unless that heal actually made us the 'good' healers*, but at that point it would be expected and I would hate that.

    * I know Glowing Touch does work ok when slotted well enough, but throw in a useful aura heal and the whole reason PB's get team invites changes.
  5. Quote:
    Originally Posted by AlienOne View Post
    That's why I film mine in HD. And, if you've got the video and 7 witnesses to prove it... I don't see how someone couldn't believe it happened. I mean, that's how cases are won in court, anyway... :P

    All information which could have been gleaned from watching the video.

    But, to each his own, I guess...

    "The One"
    I know you are the one I am arguing with but I don't really direct any of that at you, or anyone in particular, it is more a general comment.

    The only thing I don't like about your videos is that I really don't pay enough attention when watching them to get the information I need. With a story full of numbers I can run the maths easier.
  6. Quote:
    Originally Posted by Mr_Enigma View Post
    All I can say is "Wow!"

    I have a purpled-out, perma-hasten tri-form build and I gave this a shot (I have the same BM mission). I play my WS 90% of the time, so I like to think of myself as an accomplished WS player.

    I got totally pwnt, lol.

    Not even in dwarf form with capped res and a slotted-for-dmg dwarf mire on a 5.1 second recharge was enough to stand up to 'em.

    Damn impressive, sir!
    Didn't see the video or know what mission it is, but I think from my experience with i16 so far it will just take a bit of practice.

    In teams I Eclipse/Mire up, Nova then blast away but it requires a bit more thinking doing it completely solo. So give it a few weeks and you will probably be golden, and dont be afraid to drop for Stygian Circle or Gravatic Emination.

    Your build sounds like it should be good enough (My Black Dwarf Mire also recharges in 5.1s )

    From what I have tested to far I expect my playstyle will actually change to take advantage of perma-Sunless Mire, and will be using Gravatic Emination much more than normal.
  7. Quote:
    Originally Posted by AlienOne View Post
    Except that you wouldn't really know if the "taking a spawn down in x seconds using y tactic and z build" was being missed out or exaggerated as well, unless you have the money (and the respecs) to just switch to that build yourself on the fly, along with the same exact team setup (and that's assuming the team you setup has the same skills as the one in "question"). No one is going to be able to exactly "replicate" a situation. You can say on paper that "it's not possible for a team to take on 500 freak LTs at once, because the numbers would be too overwhelming for the team"....
    The problem I have is that video's bore me (After over 1000 hours watching my Warshade I don't really want to spend much time watching someone elses) and are too hard to really see what is going on, and stories are too hard to believe, or at least to know exactly what is meant.

    The thing that I would really like to know (And this would be the same if I was new) is what attack chain did you use to destroy that spawn? Did it take you 4 AoE's to down all the minions, or did they drop in 3 and the 4th dropped all the LT's as well?

    This is the important stuff to know because not only does it prove you are not exagerating, but it IS something you can replicate as long as you know what the enemy was.

    Quote:
    Originally Posted by AlienOne View Post
    ....Until you actually see a team defying those odds.
    Yes it is possible to defy the odds, but I think most of us pretty much know whereabouts the extremes of performance are, and I have read a fair few stories that just sounded too awesome.

    Equally I have read some that sounded fairly weak, and knowing exactly what was done would allow me to help.

    Going back to the oft-mentioned scrapper forums there are all sorts of stories about soloing missions and AV's, but most of them also describe the attack chain, and exactly how long it took. I have seen people pretty much reverse engineer a build (At least damage/recharge slotting and global recharge) just from the story.

    I actually think it is even more important with the amount of roles Kheldians can fill, every time I read a story about someone dropping to Dwarf the first thing I wonder is if that was the best tactical choice, was there a scrapper about who could take most of the aggro while that person stayed causing damage? Was their Nova well slotted so the team was missing out on a load of damage when they dwarfed up? Was the team even in danger in the first place? The way I look at it is that a rez takes someone 10 seconds to get back to full health and endurance, but dropping to dwarf and taking aggro to prevent that death could add more than 10 seconds to the fight duration, depending who you are saving or how much damage you are bringing.

    I guess I am just a details person, they really make a story feel real to me.
  8. Quote:
    Originally Posted by LordXenite View Post
    On a serious note, the day Kheldian TriFormers must choose their form and stick with it through a fight, and this is enforced by game-play mechanics, is the day I turn in my non-existent Kheldian sash.
    Ditto.
  9. Quote:
    Originally Posted by Obsidian_Force2 View Post
    With I16 and the ability to scale encounters as if your an 8 man team solo and the ability to exclude bosses, I'm not sure the PB would be the easiest or best to solo up.

    I'm not saying they wouldnt be but I would be interested in how things play out after I16.
    True - Even a novice Warshade would be able to start fighting large mobs (of -1's if necessary) as soon as they get Gravatic Emination (26), probably even earlier when you get Sunless Mire (12), so the levelling speed (And fun) would ramp up greatly, whereas a PB will still be better against fewer foes, but I don't find that quite as fun.

    The only thing that ever stopped me from soloing my Warshade was that I felt like the few foes were a waste of my time, rather than an inability to fight them.
  10. Well I tested 8 man mission with my scrapper aginst +4 carnies and loved that, then I tried a +2 mobs on my Warshade and got really annoyed with the form rooting so didnt play very long.

    I have never filled my missions before so I think fighting that many mobs will take some getting used to, but it was more than doable and will be quite fun when I get used to it

    I will also probably end up refining my build to get perma-Sunless Mire.
  11. Quote:
    Originally Posted by Vessel of Light View Post
    Not sure how it happened but he mocked my photon seekers saying they weren't strong enough.
    AV's have a set speech for when they kill things and whenever pets are unsummoned or self destruct like Photon Seekers it triggers that speech, never actually seen them refer to anything like that by name though - would have been quite funny to see
  12. Quote:
    Originally Posted by Grey_Pilgrim View Post
    I have been waiting, for issues now, to find out what is up with the Coming Storm and the Nictus in Cimerora. And they keep bringing lame things out like the MA, Power Customization, etc.

    In all seriousness, I like all the additions, but I like CoX's storyline and want to learn more. Who made Romulus into a Nicti, what's up with Silos? etc. I want to know now!
    To be honest it has been so long since anything really felt like it was progressing story wise I had pretty much forgotted about that kind of stuff.

    It would be really good if we got a proper storyline progression sometime soon, I am not sure if anything will go forwards with GR or not - but I haven't heard anything about it.
  13. Quote:
    Originally Posted by AlienOne View Post
    Although, I have to admit, I thought you were talking about the "Katie Hannon" TF when you said "khtf" until you talked about Reichsman. I think that one is referred to as the "KTF," but I could be mistaken.
    Same here
  14. Aside from the comment about not liking Family Guy (How can anyone not love that show?!?!?!) I have to agree with Obsidian again, I was never really a big fan of all the stories that ended up on this board because they were just far too "look at me!" and I have never been that way. Plus I was never sure just how much of each story was missed out of exaggerated.

    I would much rather you explain how you took a spawn down in x seconds using y tactic and z build, so everyone can replicate and try and improve on what you have just done. You can still use the poetic licence and do it in a story telling way if that is your thing.
  15. Quote:
    Originally Posted by Grey_Pilgrim View Post
    You need to read up a bit more... every power has a very select palette to choose from. If they ever did expand this to Kheldians (which I'm not sure if they will, since their "look" is a big part of who they are), they would limit PBs to lighter ranges, Warshades to darker, etc.

    From BABs posts, certain things wouldn't work on some powers, and I do rather wonder if they didn't want too many egregious things, like yellow Ice powers, etc. (though you can get the same effect just by using current Rad and Ice powers together, hmmmm).
    To be honest I haven't really read anything about the colour changing, so I am really glad to hear they are being sensible with it
  16. As kind of agree with both sides on this, Black Dwarf Drain is over time a better heal than White DWarf Sublimation (Assuming good slotting on both so a 95 chance to hit), but the way the RNG seems to work is that when you really need the heal it always misses.

    The other problem is that in the type of conditions where you do really need that kind of healing there are so many debuffs on you that your chance to hit isn't quite as good as it should be.

    So the numbers probably favour Black Dwarf in normal situations, but White Dwarf when the pressure is really on.

    Also I don't know how much endurance White Dwarf Sublimation is, but Black Dwarf Drain is an end hog, and has ran me out of endurance a few times in the past.
    __________________

    I didnt read those links AlienOne but I think I remember reading someone thinking that the RNG rolls once every few seconds and you either hit or miss everything until you make the next roll. I have seen the same thing where you just cannot hit for love nor money, even with a seemingly good chance (And hitting NOTHING with Eclipse is the biggest let down ever).
  17. Quote:
    Originally Posted by LordXenite View Post
    And people tell me *I* am trying to subvert Kheldians from their intended design?!

    Lol, I wasn't suggesting us getting them!

    Just most of the epic pools are powers that are missing from the primary and secondary pools, and the only thing we are really missing is team buffs (Like castable shields) and debuffs.

    I don't want us to actually get either though.
  18. Quote:
    Originally Posted by AlienOne View Post
    I disagree.... And I think it should be an individual's choice. If you like yours the way it is, you should be able to keep the "legacy" Warshade or Peacebringer colors. And if I don't, I should be afforded the same opportunities as the rest of the ATs, and be allowed to make mine black with hints of blood red (like the awesome dark/black electricity tinting on electric blasters).

    "The One"
    I hate the whole concept of any powers being able to pick colours from anything bar a very select range (I expect i16 to make the game an eyesore for a long time), but if they are going to do it for others then they should do it for everyone.
  19. Stone Tank/Brute
    Force Fielder
    Empath/Thermal
    Sniper
    Heavy debuffer like Rad/Cold/Sonic

    If you have both a Thermal and a Sonic/Cold then you can even do without the bubbler.

    Then anything else to make up the numbers (Though I would say you need a stalker on the MoRSF).

    A team like that should see you through pretty much anything.
  20. Quote:
    Originally Posted by Novella View Post
    Question.

    Why would we need more shields when we Kheldian's already have three toggle shields in the powerset? That wouldn't make more sense to take more shields when we already have them thus make it even more possible to cap resistance without buffs, etc.
    I meant shields to cast on others rather than self shields
  21. The only kind of powers we are missing are shields and debuffs but if we got shields then people would expect us to all take that power (And I hate casting shields), and the debuffs would probably end up being useless (Like whatever it is in the tanker pyre mastery pool).

    So I am perfectly happy without any additional power choices.
  22. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I had to check this before posting but I was right, the -20% recharge debuff on a well slotted Dwarf Mire could keep a consistant -40% recharge on tanked mobs allowing the WS to avoid needing to shake off enemies for even a second.
    I think that is one of those things that sounds better than it actually is, with -recharge on yourself it is a killer, but against the AI it doesn't seem to hurt them quite as much and they almost always have an attack of some kind ready to hit you with.

    I know when I have things hit with double mire it rarely gives me any breathing room.

    But for a Warshade as long as you have Eclipse overlapping by a small margin and aren't in the middle of a bunch of mezzers it doesn't matter too much since dropping to human won't harm your defences - just the ability to actually hold the aggro.
  23. The way it would have to work is that it summons two pseudo pets. One heals you and one casts a heal aura.

    The heal self part would have to be smaller than current because the heal aura would also hit you, but from a players point of view you would still get healed for the same amount, and there would be a heal aura.

    So technically it is possible (They use this mechanic a few times). I still don't like the idea, but it is possible.
  24. Urgh I really hope they fix that bug!

    I can live without changable colours (Stupid idea), I can live without being able to make a Kheldian in the MA (Another stupid idea), I can live with having problems getting into Dwarf (I tend to use dwarf pre-emptively) but anything that roots me is just annoying, I hate being rooted!
  25. Quote:
    Originally Posted by AlienOne View Post
    While I agree with almost all your points, I would also argue that "jumping away from enemies who are still alive to execute a heal" is NOT safer than positioning yourself above enemies who are already dead for a heal. There is inherently more danger to yourself if there are enemies still alive who are (hopefully) taunted.

    "The One"
    I think that is quite situational, a lot of the time those dead bodies will be right by the feet of the living angry mob, so jumping away might make them follow you and give you that precious second to get the heal in.

    To be honest sometimes I just prefer to die and Stygian Return Especially if surrounded my mezzers.