PrincessDarkstar

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  1. From a recent experience on an MoLRSF I would say you need bubbles, ice shields or thermal/sonic shields and then something else.

    The choice between Sonic and Thermal comes down to if you want healing (Thermal) or better debuffs (Sonic).

    Bubbles + Ice Shields = Capped defence and then some
    Ice Shields + Thermal or Sonic Shields = High resistance
    Cold Domination + Thermal or Sonic = Massive Debuffs and good buffs

    You can use that trio as Defenders, Controllers, Corruptors or MM's (Can you get Cold Domination on MM'?), and then pick a fourth character to take as much advantage of all that as possible.

    Making the fourth character a melee toon (Scrapper or Brute I think) would allow you to take advantage of the Sonic rings power (Whatever it is called) and give you a focal point for all the debuffs. Or you could make that last person a Fire/Kin (Controller or Corruptor I would say), who will be in melee range anyway and will provide the healing that the Sonic lacks. The melee toon would be a better choice if you plan on TF's purely to keep the AV's in one location.

    Each toon would have to manage his own endurance, but not having to take the leadership pool makes that less of an issue.
  2. PrincessDarkstar

    Kheldian naming?

    Quote:
    Originally Posted by Steel_Shaman View Post
    Last night I reserved the name Starless Knight for my Warshade. To be honest I was stunned it wasn't taken.
    Me too, that is a great name!
  3. PrincessDarkstar

    tankermind i16

    I find Hover essential because it keeps you out of range of most of the big hitting powers which tend to be melee, and lets you position yourself better so the pets dont get hit with AoE splash damage.

    Without IO's you aren't going to be defence capped, so Hover will be a life saver at times, and if you do ever IO the character it lets you ignore melee defence which saves you a lot of infamy

    Aid Other and Aid Self are also good choices. Aid Other is good for healing the pets, since Repair is on a long timer and I personally always feel like saving it for my Assault Bot, Aid Self is important because on a defence based character you will eventually get hit, and healing up before the next hit gets through is the key to staying alive.
  4. I think Mask of Vitation has very low accuracy so as not to be totally overpower it. I know I very rarely actually get hit by it and I have done the level 50 carnie arc via flashback a lot on my scrapper.
  5. PrincessDarkstar

    The Perfect 10

    Quote:
    Originally Posted by Weatherby Goode View Post
    A Peacebringer is a better bet, since the -Def is going to help more than the Snare. Especially at low levels.

    Plus, the PB gets Essence Boost (Heal, +Max HP) and BU by level 12, while the Shade only gets Sunless Mire.
    I think someone already mentioned that at level 10 you are still getting a good chunk of the early tohit bonus (And the Nova tohit bonus) so the -def wont be too big of an issue. The slow and -recharge on the other hand from a Warshade make a big difference. At low levels most mobs don't actually have many attacks, so slowing the ones they do use is a very good tactic, and stopping a melee toon from getting close to you is great (Though the fly also helps here not every mission has high roofing).

    The PB heal is good, but for farming most people would prefer slotting the attacks, so the heal would only be of limited use I think and the +hp wouldn't be that big at level 10.

    Lastly the human immob power from Warshades can be really great. Immob the void/quantum, pull the rest of the mob, destroy the rest of the mob and then solo the void/quantum.
  6. PrincessDarkstar

    The Perfect 10

    Quote:
    Originally Posted by Dechs Kaison View Post
    I would like to further enforce the WS, as dark nova form has two really nice AoE attacks without KB and an almost full attack chain at level 6!

    Couple that with the inherent damage buff, tohit buff, and the ability to soar above melee, you have the Perfect 10 right there.
    This.

    As many blasters as I have levelled into their teens, and even knowing how powerful they can be at high levels there is nothing I have yet enoutered with the low level killing power of a Kheldian in Nova form. Pre-i16 posi runs where you had a Kheld and a kin were so much easier than when you were without either of them.

    I would put my vote towards Warshades because the slow really helps against low level opponents too, and negative energy is slightly less resisted than normal energy.

    But from level 6 you get two good fast single target attacks and two great AoE attacks that give a perfect attack chain right from then. At level 10 you can respec and put all your slots into the attacks, possibly even ignore the single target attacks and just 6 slot those AoE's! Add onto that an increased chance to hit and a massive 45% damage bonus! And flight is a great ally to keep you out of trouble.

    Also you can put the Performance Shifter: Chance for +end (If that is available at level 10 - I can't remember) into the form slot, which I think works out better than either an endmod or endrdx.

    The downside is that you get the void slayers/quantums, but the single target attacks do KB and are a good way of dealing with them, you just have to pay a bit more attention than normal.

    One other thing to remember is that with i16 exemping down gets you powers up to 5 levels higher, so you could get to level 14 then run the 1-9 flashback missions with more powers (And that would probably change the choice of AT), depending what kind of rewards you are after.
  7. I think with a weeks notice you would get more takers, last time there was only 1 day and people don't check the forums every day.
  8. It isn't mentioned above but it is also worth a third file for Nova form, but you wont need to bind anything for TP obviously.
  9. Quote:
    Originally Posted by The_MercsMan View Post
    I think they should either change the bonus (possibly to actual recharge) or up the numbers on the recharge debuff resistance to something more substantial to make up for it's limited usefullnes.
    Now that would rock!
  10. Quote:
    Originally Posted by Galetta View Post
    Ok so I've had this WS that I finally got to level 50 after a 4 year hiatus with him. That being said I want to build him up so that he can be good but I don't want to have to spend purple money on him if I don't have to.
    The good news is that you can reach even the heights of perma-Eclipse without purple sets. The only thing purple sets bring extra is that with larger recharge bonus' they let you free up a few slots.

    Quote:
    Originally Posted by Galetta View Post
    1. What power pools do you take? I guess that you are taking pools to fit set IO's in, but do you also take power pools for the powers themselves? Why do you choose one pool over another?
    I don't think many people take pools to fit sets in, Warshades are best concentrating most of their slots into key powers and just using power pools that don't need slotting.

    In my case I went for the medicine pool, hasten (A must), superspeed, combat jumping (LoTG holder), superjump, and some of the stealth pool for more LoTG holding goodness. All those powers only have their standard slot, but I use them a lot and spend most of my movement time using SS + SJ, I use the rez from the medicine pool a lot and even grant invis gets use on MO runs or when ghosting.

    Quote:
    Originally Posted by Galetta View Post
    2. Aside from recharge, what sorts of bonuses do you try to get for your build (or more specifically a tri-form build)?
    Recharge is the way to go imho until at least perma-Eclipse (You know that - but it is worth reiterating).

    After that there are some that go for ranged defence if they spend time in Nova, and some that go for +damage, but personally once I got the level of recharge I wanted I just frankenslotted the rest of the powers so I could have good numbers. I don't find any other set bonus' worth it at the levels you can get.

    Quote:
    Originally Posted by Galetta View Post
    3. For a toon like the one I want do you have any Mids (new version plz) suggestions simply b/c I'm lazy? It seems most of you tend to slot powers themselves over Dark Nova/Dwarf.
    About to leave work so can't yet. This also vastly depends on how you prefer to play.

    Quote:
    Originally Posted by Galetta View Post
    4. Are there any proc's or other IO's that despite the cost are essential/ Very highly recommended as they make the kheldian "that much more" to play?
    Some kind of -KB IO, just to prevent you being blasted out before you can get Eclipse off, and then personally I always try and fit the purple damage procs in where I can. Even if you aren't going to fork out for a while purple set I think the procs are so awesome I wouldn't miss them. Especially the chance for fire damage in Black Dwarf Mire.
  11. PrincessDarkstar

    Oh, Snap!

    Didn't see your video against the Malta but did you get stunned much? I would think avoiding the stuns is the only real way of fighting them?

    Though from my experience it is those bloody sappers that are the worst, especially when they turn up in ambushes!
  12. PrincessDarkstar

    Oh, Snap!

    Quote:
    Originally Posted by Blpup View Post
    um how does this help you again?
    Only being mezzed for 50% of the duration helps a lot, it means you are less likely to die while mezzed and have more chance to be able to heal once the mez wears off.

    It is about as good as a human only build can hope for I would say, though since the protection doesn't scale well anything over 100% is probably not going to be noticed.
  13. I would put my vote for Elec/Shield too, if your target is only +0/x8 groups then the AoE build is the way to go, and you will only really need one of Shield Charge OR Lightning Rod each group rather than both since your other AoE's will help clear up quickly so will have that tele-nuke likely for each new group. Dark/Shield will probably be better against +4/x8 groups due to the extra survivability though.

    The single target damage from Elec/Shield isn't exactly lacking either if you take the fire epic pool and chain Charge Brawl, Fire Blast and Chain Induction in whatever combo your recharge can manage (It isn't Dark/Shield levels but it isn't lacking by any means). The fire epic also gives more AoE from Fire Ball

    My only problem is I haven't figured out an Elec/Shield build with enough room for the fire epic pool yet
  14. I have found that with my DB/WP scrapper I was able to focus on getting a lot of typed defence (Particularly S/L) but I found the +HP and +Regen just as important to the overall package.

    The defence helps you not get hit but the +HP and +Regen really helps for those fights when you do start taking the hits and ultimately the combination of the three things is what makes /WP great.

    I have managed to get S/L to 43% (And 50% resists too), F/C to 29% (seems less important to me), N/E to 35% and Psi to 22%. Add onto that 2294 HP and 71hp/s regen with only 1 target in RttC (111 when saturated) it lets me stand in the middle of +4/+8 spawns of pretty much anything.

    The only thing I have had problems with so far are Hydra's and their toxic damage, it hits and it hurts

    The cost for that was only being able to manage 42.5% global recharge, and missing out on Hasten.
  15. Ah I forgot about the repel part, that confirms my fears then so I will just drop it and pick up Freeze Ray to stack with Dominate.

    Edit: Thank you
  16. I have been looking at a build for my Cold/Ice defender (Which will probably end up on another post soon) and am considering taking Telekenisis from the Psychic Mastery pool and would like some opinions.

    At first I just though it was just an incredibly quick activating single target hold so dropped both Freeze Ray and Bitter Freeze Ray in favour of Dominate and Telekenisis, now I have realised it is actually an AoE hold.

    So my question is this: How good does it work out in practice? Can it be used to hold most of a mob? And while it is active can I still use other powers?
  17. My only level 50 scrapper is DB/WP and I will have to say he is my favourite (At the moment) because he is pretty much unkillable against anything, and only a purple set shy from AV soloing recharge. He was my first 50 when I was new to the game and got shelved for about 9 months until I bought a rename, gave him a new costume and started loving him again!

    My newest scrapper is Elec/Shield and although only level 22 at the moment I am just loving Electric Melee! And I expect once I get Lightning Rod and Shield Charge she will go to the top of my list. The only thing stopping that now is her squishyness, but what do you expect with 12% defence lol? (I know that can be sorted but I am not spending much on her until level 50, then I will IO her to the gills).

    The only scrapper I couldn't really live with was spines/regen, a combo I have tried several times (Even on my old account back in issue 1 or 2 when they were the most overpowered thing ever) and firstly I just don't like the look of spines (Even the new ones as good as they are have very few suitable costume options to match sadly - I want some kind of alien bodyshape so I can use that alien skull thingy!) and secondly spines just feels very slow to me (But as someone who 'grew up' with DB I guess a lot of sets will feel slow since DB has such good rhythm). I am not sure how I feel about regen since it was really the spines that I didn't enjoy.
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    Also as a silly side question: Are you regular Warshade players jealous of the other ATs? I mean, they each get their own section of the forum. We have to share with Peacebringers...
    I am slightly, but at least we aren't VEATs!
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    Thanks for the replies. Glad to hear I'm on the right track to a fun playstyle.

    I forgot to ask, is hasten really needed? Wouldn't it be really annoying to drop to human every time it's up?

    What kinds of set bonuses should I be aiming for?
    The most important bonus for a Warshade in any form is recharge, so that pretty much answers your question about Hasten

    Also you will probably be dropping to human at least after every mob for a second or so, and Hasten will just autocast whenever so you won't really notice. I don't.
  20. What you described is the standard tri-former tactics and is exactly how I play my Warshade. Right from when I first got Sunless Mire I would start fights in human, follow the alpha taker and buff up, then go to Nova and use the AoE's, once you get Eclipse just slot that in before using Sunless Mire, and the rest of the buffs (Hasten, Dark Extraction, Stygian Circle) can be used after a fight is finished.

    Edit: Other human powers like Gravatic Emination, Gravity Well and Unchain Essence can be used to taste I tend to use my controls more when solo than when on a team though.

    You will also be please to know that as Carnifax said your set bonus' will work no matter what form you are in, the only things that don't pass to the forms are passive powers like Stamina, they only work in human form (Not that a Warshade really needs Stamina due to Stygian Circle).
  21. Quote:
    Originally Posted by DarkEther View Post
    Just to shift gears a bit - anyone notice what seems to be increased End usage since i-16? On a recent TF I was running low the whole time, it seemed.
    Yes I have noticed this across all levels. Thought it was just me!
  22. PrincessDarkstar

    macro help

    I think it is something to do with the fact that Energy Flight is two words and you need some kind of end marker, using " marks should do the trick like Smiling_Joe said.
  23. Quote:
    Originally Posted by AlienOne View Post
    Why wouldn't they have flinched? Because before dwarf form was a break free, and toggles wouldn't drop, tri-formers were majorly affected by this... If you were sitting there blasting in nova form, you were immediately dropped to human form held. If you were held, you couldn't immediately switch to dwarf form and keep fighting. I fail to see how this wouldn't significantly change a tri-formers playstyle. Basically, that made tri-formers have to carry around break-frees same as human-formers... After dwarf form became a "break free", the tri-formers used that as a "flagship" for playing tri-form, suggesting their playstyle/strategy for taking down enemies had changed.

    The actual playstyle and strategy for human formers never truly changed. If I've got a full eclipse, and I hit a break free, I'm not going to take the time to re-toggle until the mob is down in most cases. Therefore, my timing is essentially the same. Our attack sequences are also the same. The only real difference is that we don't have to re-toggle everything before the next fight, which takes away our "downtime." However, that doesn't affect "playstyle," "building," or "strategy." That just affects "time spent in mission" and "aggravation level." (haha)
    See I never carried around break frees or anything, I just judged the situation and went into Dwarf when I felt it was needed, I would get stunned now and again against things like freaks but against Rikti I would just try and play clever against small groups, or use Dwarf in the big dangerous rooms. I do exactly the same now but the ability to switch to Dwarf is just a new bonus.

    I guess like you explained for human form, yes the changes had an effect on mechanics but they never affected the way I played, just reduced the time I spent stunned.

    For someone who prefered to sit in Nova and get annoyed at being stunned it probably did have a big effect, but those people judging from really old posts seem to be the ones who gave up on Kheldians.
  24. Quote:
    Originally Posted by Justaris View Post
    I can't speak for Alien or anyone else, but for my Tri-Formers the changes simply enhanced what they were already doing. Tri-Form, at least for me, had always been about building for versatility and for getting the maximum benefit for the fewest slots. The changes to the inherent, the Dwarf changes, toggle suppression... all of it just made me better at what I was already doing, but didn't significantly alter the way I played.
    That is what I was trying to say
  25. Quote:
    Originally Posted by AlienOne View Post
    I think that was a bonus for everyone of every AT, not just Kheldian human formers. You make it sound as if human-only people are the "only ones doing the complaining" or they're the "only ones with an 'issue'."
    Sorry that wasn't what I meant, I was just referring to what kind of builds benefitted most from the changes. My tri-former and I would wager most tri-formers didn't even flinch at the news, but it was good news for human only builds.

    Other AT's didn't even pop into my head.