-
Posts
1698 -
Joined
-
Quote:Sorry for the butchered quote but I think this is quite important and I have just realised it recently.Initially I embraced the idea that a TriFormShade can buff themselves with two Mires and Eclipse and blast things with Nova, and I felt it was balanced by Peacebringers not having to rely on defeated enemies to rez/heal/buff themselves.
...
since a Black Dwarf can boost its ToHit/Damage while inflicting damage, it would help White Dwarf become more appealing
...
It's even easier to see how Dark Nova has an unfair advantage because the Warshade can boost not only their Nova's ToHit/Damage but also its ability to resist damage
If Nova and Dwarf forms were themselves very powerful then a lot more PB's would be taking them, yet PB's tend to end up mostly as human form. The reason Warshades work so well as tri-form is because the important human powers actually augment the forms, and I think that part is missing from PB's.
I like the idea of Warshades needing mobs and PB's being self sufficient, but the powers should have been more closely alligned so both PB and WS got powers that did the same but in different ways (IE: Build Up and Sunless Mire should always have been on the same timers, with Build Up being toned down to average out Sunless Mires performance).
That way Bright Nova would have just been the same as Dark Nova but averaged out without the highs and lows.
I think White Dwarf is balanced well enough though, I know Dark Dwarf can do some awesome damage, but White Dwarf Sublimation is one hell of a heal so you get the added longevity (I know the Dark Dwarf heal works out better over time but you spend so long casting it you lose out on an awful lot of damage doing so, and it is a massive end hog).
The biggest difference is Light Form v Eclipse, I think Light Form needs to be altered to allow shifting to other forms, and since I am not sure on the numbers it might need a nerf to compensate (And remove the crash).
Overall I think PB's and WS's should be more closely alligned, with PB's being 35-40% of a Warshades total power but constantly, with Warshades being allowed the higher peaks due to the inherant danger in casting their powers. The other differences would be that Warshades have controls as mitigation but PB's have the heals. -
Quote:I think there are some people who want tweaks to Kheldians, and nobody is worried about that, and some people who want massive overhauls. Those wanting the wholesale changes have got some of us very defensive about anything negative, which I think is the reason some people are wary of anyone who wants any change.Just because someone would welcome a change or two doesn't meant they find the whole unappealing. My Main is a PB, now Purpled and Accoladed out, so I find her quite appealing.
There are things that could be done to make the AT better though. *Lots* of People have complained about certain Kheld Characteristics over the years. So it came to be that some much needed changes were eventually implemented.
And yet, there were a few players who were completely satisfied with Khelds prior to these changes and didn't want them/think them needed. Per your reasoning, Khelds should have been left unchanged because some players were okay with them (even though many were not). I suppose all the others should have just played other ATs eh?
IMO, the changes have been by far to the better, and I happen to think a few more should be implemented. And I'm not gonna just shrug and play a different AT because I think that... *shrug* -
Quote:The very fact that you don't like masterminds even though they are powerful is proof that even though you cannot define fun then you should at least try to and make things for different tastes.I find myself agreeing with DocBuzzard that 'fun' really shouldn't be used when comparing ATs and Builds. Apparently, many people in the past found 'man-builds' fun - that doesn't mean they're as effective as other builds are in best doing what this game entails: defeating enemies and completing missions. I'm not saying that fun doesn't matter, but it is entirely subjective. I don't play Masterminds, even though they can beat GMs, because they don't seem fun to me. But it's quite easy to see they're an extremely effective AT when it comes to what this game requires. I also don't find Tri-Form 'dancing' Khelds fun either *shrug*
Turning Khelds into overwhelming powerhouses may still not make any of those who dont play them start playing them, because it seems to me that most of the people who actually like playing Khelds also realise that they are powerful.
I find the corrolation between those who hate the shapeshifting mechanic and those complaining of a lack of power interesting. -
Quote:Quite true, but if you disagree with something then you really need a good reason as to why. You can't on one hand say that fun is too subjective and you need to analyse effectiveness and then say you refuse to analyse effectiveness.It's interesting to me that the people playing CoH seem to have decided that the burden of design efficacy falls squarely on the playerbase instead of the development team.
To this I say, "absolutely not".
To me the fact that Khelds exist in the state they are in says the devs have analyses effectiveness and been happy with it.
Quote:Originally Posted by King_MolochI will never, ever post a spreadsheet or run numbers for the sake of proving a point to a fellow subscriber to an online video game. I am not the developer. I am the subscriber. My role is to evaluate, not to code and test.
Quote:Originally Posted by King_MolochThis assumption that unless we all memorize charts, tables, and spreadsheets our experience is invalid is incredible to me. Since I (and many other players) refuse to do so, we are somehow not permitted to have or voice an opinion regarding our experience with the game? Nonsense. The only measuring stick that should matter is personal enjoyment.
Quote:Originally Posted by King_MolochIs it fun? If the answer is not yes, then stop playing.
Quote:Originally Posted by King_MolochI applaud the efforts of the forum goers that invest their efforts in the crunchier side of the game, but I do not accept that it's the responsibility of the player to do so.
Quote:Originally Posted by King_MolochSo, Princess, if you're waiting for people to quantify their responses regarding a subjective experience on a video game, keep waiting.
No one owes you that.
I also find your viewpoint quite strange. You buy a single player game and dont like it so what do you do? Nothing. You have no recourse to get any changes made at all and the best you can hope for it a refund.
In CoX you do have a recourse, if you can show changes are needed then they will be made. The devs cannot possibly sift through the thousands of complaints on this forum to find out which are relevant and which are just people not liking certain things. -
Quote:It isn't me trying to say they are failing.This would be an excellent opportunity for you to do so, then. I'd especially be interested in an analysis that shows that Khelds can be built to perform well using only SOs and HOs, since those were what was available when they were designed.
The devs have shown themselves to be willing to change things when people prove the need so if you think changes are needed you are the one who needs to come up with the actual reasons, not just a few lines of rhetoric. -
I would take it as early as you can (When there isn't a better human power) and then only start actually slotting it whenever you have some 'free' slots.
Sometimes I find that taking a power like dwarf later on means you might end up having to put one extra slot into a power you dont really want to, having the power early means you can slot it as and when you like.
On my Warshade I took it early (20) but didn't slot it at all until the 40's. -
Quote:Sadly this.What you're experiencing isn't a bug. Both forms have a 3s activation time so their effects (In this case Dwarf's mezz protection) don't take effect until that time has elapsed. So if you're hit with a mezz while shifting you won't have any protection because you're still in human form. It's annoying and can get you killed from time to time but it's how the mechanics interact.
I think they could change the mez protection to be frontloaded in the animation process, but I doubt they will change it anytime soon. -
Quote:This (At least now that I remember the last time we had this kind of thread).The total damage you do in nova form over your entire playtime will be roughly 2.5% higher with the proc than without it. If this is worth a slot to you then take it, if it is not then do not slot it.
Although a lot of the time it will proc outside of combat, over a sustained period of time you will be getting a 2.5% damage increase. Some people slot for +dam and think it is worth it, some don't. -
Change: I think Build-Up should be changed to be on a similar timer to Sunless Mire (120sec recharge, 30sec buff).
Reason: Damage is an often complained about fact and this would increase the damage for longer periods (Actually perma-able). It would also be better use for PB's in Nova form. To account for the increased duration I would lower the buffs to match say a 4 target Sunless Mire which accounts for how much easier to use it is and that is it more reliable.
Change: I would add the -def (Or was it -res, whichever it needs to be so they have both) into all the attacks.
Reason: This would increase the teams effectiveness making them more desirable.
Change: I would change the PBAoE KB to KD.
Reason: KB is good control so should be kept in the single target and cone powers, but PBAoE KB is a no-no.
Change: I would make the inherant buff both the Kheld and the team, for a Warshade a tank should give them +resist and the kheld gives them back +dam (etc).
Reason: I don't think this is needed from a balance point of view, but if we are to change the perception of Khelds then this is a must imho. This solution also means the Kheld modifiers don't have to be changed (I can't begin to imagine how powerful a solo Warshade would be with increased modifiers!).
Change: I think Photon Seekers should be on the same timers as Dark Extraction.
Reason: Make them more reliable and bring closer parity.
I think then PB's would probably be a bit closer to Warshades. -
-
-
-
Quote:And you seem to be acting like you expect something else?Yes, people expect Kheldians to perform as well as other classes. They do not. As such some people are disapointed. They were designed to be jack of all trades, and certainly master of none.
Anyone who has problems with Khelds seems to be expecting them to beat some other AT in some aspect, that is not what they are meant to be. -
Quote:Basically you are right thinking that the more places you put a slow proc the more chance it has of working but in practice it makes no difference and the slots are better used elsewhere.As Spines/WP, this character has 3 recharge slows: one in Quills, one in Caltrops, and the Dark Watcher's Despair in Rise to the Challenge. One of them is bound to work.
Caltrops: Has so much slow the extra won't really matter
RttC: I hope the heal is still maxed out?
Quills: Who cares if anything gets slowed?
Not once in all my CoX life have I wished for a better slow power. -
Quote:I wouldn't say PB's are 'fail' because that is a bit too insulting but I would definately say they need something else.I've noted that a lot of those on the Khelds-aren't-Fail side of this debate play High End Warshades. What if PBs were the only Khelds? What would your argument on this thread be then?
Note: my main is a Human Only PB. I've never played a Warshade past lvl 14, but I hear over and over how Warshades are much better at high levels. So...flip it? If PBs were the only HEAT, are they 'Fail' then?
Warshades may be Jack-of-all-trades, but with a heavy emphasis on causing mass AoE carnage, and seem to me like 95% blaster + 80% controller + 80% scrapper/tank, where PB's don't feel like that have enough of an emphasis on anything really. They also aren't set up to take advantage of shapeshifting in the same way Warshades are so the forms do feel limiting for PB's.
Edit: I also don't think it is just high-end Warshades that are good, even on SO's a Warshade is imho powerful at all levels and the only character I have played where I looked forward to almost every single power or even the slots! -
I only really have the 4 slots in my build (And would KILL for a melee damage set with 7.5% recharge as the 4th bonus!), but that is a good compromise.
-
I think there are a few people on here stuggling to seperate their own dislike of particular mechanics with any actual facts that hint at underpoweredness.
I have seen lots of people say HEATs are underpowered but not a single person has proved it and never will because it just isn't true.
The only problem is that it is easy to make a poor kheld build, and even easier to play one badly and it is a lottery if you get a good one or a bad one even more than any other class. But I like that, having a well built and played kheld is like being in an exclusive club, and I find my Warshade so fun and powerful that I find it really hard not to think LRN2PLAY whenever anyone tries to talk about underpowerdness.
So to those saying Kheldians are underpowered you first need to talk about which kheldians (I will give you that PB's are underpowered) and then you are going to have to show me some numbers. Fun is subjective but effectiveness isn't and if you want to talk about it you need facts, which I have yet to see. -
Quote:I do half agree with you, but the set bonus' you can get from the hold sets are very appealing, especially if you only have limited slots left.I have wondered about the prevalence of slotting Grav Well as a hold. To be sure, I can see the value in that, but considering it's the most damaging attack a WS can get outside of Quasar it seems wasteful to me. Slotted for damage it does ~50% more damage than Unchain (albeit ST rather than AoE) and ~75% the damage of Quasar. At level 50 with a full Crushing Impact set and 2 capped mires it does 754 damage! Ouch! As opposed to an extra 12.4 seconds of hold and 570 damage with a full Lockdown set.
The necessity of holding something longer than 13.4 seconds (GW's base duration) seems like such an infrequent thing that giving up that much ST damage seems unnecessary. Perhaps bumping up the duration to make it stackable vs. bosses? But stacking Gravitic Emanation with Inky Aspect seems more reliable. Plus you could use Grav Well to then kill the aforementioned boss.
It's the same confusion I have when people slot their troller's ST hold for hold instead of damage, and then complain that they have no decent damage until pets at 32.
Of course YMMV and all that. I'm not impugning those who do it, just having trouble seeing the cost/benefit part of that choice.
The thing with Gravity Well is that although it is an amazingly damaging power it sees more use in some playstyles that others. For those who use it a lot then slotting for damage is best, but if you only use it once in a blue moon then you probably get better mileage out of a hold set (Particularly 4 x Basilisks Gaze). -
To use Unchain Essence actively would you not slot Gravity Well as an attack so you can easily 1 shot minions?
-
-
If you are mainly wanting to tank it up in Dwarf you can always go for +Def instead of the usual +recharge that people build for. With 20-30% defence on top of those resists you will be good against most stuff.
-
On a team of me and 7 Fire/Rad's I managed 6 for a short time if I remember correctly. But I didn't know about the pet window thing back then sadly, or screenshots lol.
Edit: Love that screenie by the way, so many blue numbers in the combat attributes! -
Both those builds look good to me! Though you can swap the Basilisks Gaze for Unbreakable Constraint in Gravity Well for 2.5% expensive recharge
I semi agree with your decision to go for Inky Aspect, Quasar and Unchain Essence instead of the medicine pool, especially now you have found some spare slots and that is definately an individual decision.
What I would say though is once you get your 'cheap' build sorted out keep an eye out for how often you use those powers and when a rez would come in handy, I find the rez incredibly usefulYou can then judge which you prefer before you respec into the expensive build.
-
I would say that on an SO build you are only going to be able to tank AV's if you have some kind of shielder or healer backing you up.
On a heavy recharge build your own self heal will keep you standing against most things however(Romulous smacks me around like a little girl for example, and I can't see me standing up to Reichsman).
But then again on a TF team most of the time you will have backup, and then the ability to hold aggro is the most important thing, and you can do that well enough (Though scrappers and brutes will take aggro off you at times, especially invuln).
So overall yes you should be ok, but whereas a tank can stand in the middle of pretty much anything and live you wont ever reach those levels (Even while Eclipse is up). -
Off-topic slightly: Redlynne, if you were only 5 slotting the Dark Nova ST blasts would you use the Decimation proc or just the other ones from the Decimation set? I have been considering getting the proc instead of the Acc/Dam/Rech but not sure if it would be worth it or not and really don't want to go wasting a respec or spending hours on test.