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I am sure a petless x/traps MM has soloed AV's before, so anything /traps would get my vote.
But then again it is a set that requires a certain style of play that you really need to enjoy, and requires good investment.
Bots/FF can do it on the cheap, but very slowly! -
Quote:Yeah I agree, I was playing for a long time without any set bonus' at all and it was only when I felt like taking on an AV or two that I even bothered looking at my build, and my first AV's were soloed with a much weaker build than the one above.I agree availability is a big problem. That's one of the things I love about bots/ff, you can get by without actually NEEDING anything fancy.
Quote:Well, that's the funny thing about ff... you can buff other people up really well, but your own defenses are actually pretty mediocre out of the box. As you've proven it isn't impossible to turn a robot/ff mastermind into a tankermind, but it isn't nearly as easy as you might think it OUGHT To be.
It especially doesn't make sense to me that my dispersion field isn't as powerful as a force feild generator from traps. But I can't say with a straight face that I'm under-powered, and I don't want to get blamed for nerfing traps, so... whatever, I guess.
Still FFG > Dispersion Bubble will always confuse me.
Quote:Hmm, well I'm pretty good at keeping them alive with maxed out healing and recharge on my aid other, and since I don't use personal attack powers I can focus all my attention on just keeping my minions alive and buffed. Even when my minions do die I guess it just doesn't bother me that much to resummon them, especially the first tier drones.
Just a difference in play style and priorities, I guess.
Plus for me every time there are 2 bots in need of healing I always heal the same one as my Protector Bots, so the other always dies -
Quote:Well this is my only villain side toon so he gets all my inf, but compared to my hero side budget this is very limited. The hardest thing villain side though isn't price - it is availability.You call that on a budget? Whew! Maybe things are different on your server, but on my server the nucleolus exposures alone cost several million infamy. But other than the fact that this blows right past my idea of a "budget", I can't find much to criticize here.
Quote:About the only thing I'd do differently is the presence/tankermind strategy. As much as I love robot/ff, it's strengths don't strike me as really lending themselves to tankerminding. The thing robot/ff was designed to be good at is boosting the defense of our pets, but if you're taking all the damage as a tankermind that bypasses your pets defense entirely, nullifying the point of our signature power. On top of that, all your pets are getting an even split of damage, but you can only spot-heal them with aid other and the occasional repair.
That being said, I assume it must work for you, so all power to you. And assuming you're going to stick with tankerminding, I can't think of a better set of powers to do it with than this.Quote:Actually, I've always heard Bots/FF given as the example of a good tankermind power combination. And your pets still are vulnerable to AoEs even if you are the target, so it's still good for them to have high defense; and your Protector Bots help with the healing.
Currently I fly ahead of the bots, cast Electric Fences and then watch the mayhem, using the taunts if I have to and healing the bots whenever they get a bit of AoE damage.
Works very well*
*The only things I don't like fighting are Romans and Warwolves since they don't immob well and tend to ignore Force Bubble too! Even longbow, vanguard sword and nemesis are no challenge really (Apart from when a Sonic and Rad Warden pair up!). -
Quote:I didn't know that, and yes it is well worth noting!It's worth noting that if you pick electric fences as your main immobilizing power, you can still get a minor web grenade power with the Web Weaver Accolade Badge. It's only single target, and you need to periodically replenish the charges, but it will knock down fliers.
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While I know that bots are the best behaved pets (And nowhere near as bad as zombies - never played ninjas) I do agree that it is frustrating the way the set is designed.
The Assault Bot and his swarm missles are AWESOME and can melt whole groups in seconds if they can't escape, but when you see those missiles chase after the one mob that is legging it away my heart sinks.
Without those missiles there isn't much to Robotics as far as damage goes. Having not played the other sets to high level are they as reliant on one attack as much as bots?
Edit: The other thing that baffles me is how the stay command is ignored, it really should mean what it says, especially since afaik every pet has at least one ranged attack. My bots would last a lot longer if they would stay under my Dispersion Bubble! -
Hi,
I have a level 50 Robotics/Force Field Mastermind that is my only level 50 villain and a recent respec into Electric Fences has rekindled my interest in him so I thought I would look into a good build for him.
The way I play involves tankerminding from Hover (Meaning I had to take Fly for a travel power), so I have capped Ranged and AoE defence, but don't have to bother with Melee defence. I took Air Superiority to avoid flying mobs, and Electric Fences to keep things in the burn patches
The other important powers for me are Stamina (Bubbling a whole team + bots can be end heavy - nevermind summoning/re-summoning!), the medicine pool (Aid Other and Aid Self particularly, but once there why not get the resuscitate too?), and also the Provoke and Challenge from the presence pool to get and hold the aggro.
My current build is as follows:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Pneumo: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(7), BldM'dt-Acc(9), BldM'dt-Dmg(9)
Level 1: Force Bolt -- FrcFbk-Acc/KB(A)
Level 2: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(40)
Level 4: Insulation Shield -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(43), S'dpty-Def/EndRdx(45), DefBuff-I(45)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33), DefBuff-I(34), DefBuff-I(34)
Level 10: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx/Rchg(11), RgnTis-Heal/EndRdx/Rchg(23), H'zdH-Heal/EndRdx/Rchg(45)
Level 12: Protector Bots -- SvgnRt-PetResDam(A), EdctM'r-PetDef(13), DefBuff-I(13), DefBuff-I(15), HO:Nucle(15), HO:Nucle(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 16: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx/Rchg(17), H'zdH-Heal/EndRdx/Rchg(19), RgnTis-Heal/EndRdx/Rchg(25)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(19)
Level 20: Dispersion Bubble -- RedFtn-EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Challenge -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rng(46)
Level 30: Resuscitate -- RechRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(39), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(46)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 44: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(46), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 47: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)
Level 49: Air Superiority -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
That build was done on a budget, but since I have decided to put unlimited infamy into the build (No PVP sets though due mainly to availability) I cannot actually improve it!
If anyone is able to come up with a better build* would appreciate it.
* The IO levels don't need to be exemp friendly because I hardly ever exemp on this toon.
Edit: I know there is another bots/ff topic but I didn't want to thread-jack it. -
I used to have the Web Envelope and recently respecced into Electric Fences and it is definately worth it. Electric Fences is the only immob you can get with any amount of -kb and the damage increase by holding groups in those burn patches is INCREDIBLE!
When I have Web Envelope I used it for the -fly (I tankermind from Hover) but I took Air Superiority and much prefer my new build. -
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Quote:I think it is a unique IO so can't go in both Tactics and Nova, plus Tactics doesn't work when in Nova form, so is only useful for people fighting in human form.Maybe if you had it in tactics, nova, and the decimation proc in each nova ST attack. Then you would be getting the buildup pretty often;.
I think the general idea of having plenty of build up procs is a good idea, but a bit unreliable for my liking I think. -
Quote:I can see the idea behind it, but the problem is that even 11% tohit doesn't really allow you to skimp on accuracy in the powers, even 3 slotting Nova for tohit means you will still want at least one accuracy IO in each individual power.You say the tohit in Nova is roughly 11%. I took that to mean an equivalent of 44% total benefit because you have 4 power ranged attacks that it affects. Can you see a faint glimmer of that rationale?
Imho you are better off putting something like an endmod/endrdx or flyspeed into the single Nova slot (I went for then End/Fly Hami-O) and just concentrate on the powers. -
Quote:That is what I do (Or did anyway) so the way I did it was to 5 or 6 slot the Nova powers, then give lots of slots to the beneficial human powers (Eclipse, Stygian etc etc) and then use the left over slots to get the best bonus' you can.i was honestly thinking of spending most of my time in spurka (squid) form so ^_^;
I also ended up taking Super Speed and Super Jump to use as out of combat movement since they are faster than Nova.
So the power pools are mostly powers that you may not use often but do provide some utility (Travel powers, medicine pool etc) and are better than no slotted human powers you would never use. -
Why go backwards to give human only builds a bigger buff than forms?
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Judging by the lack of tall characters I see running about most people probaby wouldn't like this. Also it goes very much against the style of the game in letting you have the look you want, you only need to see the amount of people who hate Granite or Khelds due to the way they look to see why it is unlikely.
You can however pseudo have this effect by assigning a new costume slot to each toggle and macro'ing that, so toggling on one armour swaps you to cossie 2 which is slightly bigger, then to cossie 3 with a 2nd toggle etc. -
SpittingTrashcan can you explain that damage scale you used? It doesn't look like something I have seen before.
Though the numbers compared against themselves make sense I am not quite sure I have grasped it yet
Overall though I think you are right about Dwarf being a big performance killer when looking at kill speed and DPS. As you said though the devs would have to determine how often a Warshade is able to fight in Nova and how often they are forced into Dwarf to determine exactly how it effects the overall balance. I personally don't spend much of my time in Dwarf form, but then again I don't really keep count.
One last thing strikes me though, and that although I did know this, Warshades may just benefit from +recharge more than other AT's due to the limited powers. For example my Black Dwarf uses: Mire > Smite > Strike > Smite > Repeat, counting that attack chain I expect Dwarf form would get a bit closer to scrapper level damage (I think it would go up to 6.x against 10 targets from roughly guessing your maths, and more because it lets you double stack mire, so possibly around 8), but I guess balancing around heavy investment isn't the right way.
Once I know how you got those numbers I might run the same for my build, and although I will be away all of next week you have got my interest up so I might have a more detailed look myself.
Then of course we get the question of where should a Warshade come in the grand scheme of things, and how much weight do you give for survivability/end management/damage/control etc, but that will never get sorted. -
Agreed! I don't like the way the bubbles look anyway.
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Quote:ThisThis is an interesting idea, however, I think that PB's would be quite annoyed because Warshade would gain your defense-shields plus Eclipse which may as well mean they're nearly invulnerable to almost anything because with defense shields a lot of mezzing attacks will miss, and what doesn't miss will be resisted, and what's not resisted can be wiped clean by smart use of Stygian Circle and/or the life-drain attack.
Defence cap + saturated Eclipse means a human only warshade would have 95% protection to all mez (The only achilles heel really) and would take less than 1% of any incoming damage so would be massively overpowered, and sadly just increase the gap between them and PB's.
Quote:I don't know about you, but I'd like to see our inherent work both ways, i.e. the PB gets a damage bonus for a tank and gives the same damage bonus back, while a warshade receives a resistance bonus and gives the same back. Perhaps cut the benefit to as low as half for each.
I don't think the bonus numbers need changing either really, giving a tank 10% more resistance isn't really overpowered* considering buffs like the magic pack.
*I actually think any idea like this would be done more to make Kheldians popular than for balance issues, because I don't think we are performing anywhere near as badly as percieved. -
To clarrify that point, Stamina and similar powers actually activate for 10.something seconds once every 10 seconds, so they will activate when you are in human, then once you swap forms the power will only be active for the remainder of that 10.something seconds.
More general advice for the pool powers is: yes most people take a lot of pool powers.
Warshades get some very cool powers (and a few that aren't quite so good) but even the good powers need slots and the key mistake people make it taking too many powers and ending up underslotting them all, so they can't really do anything well.
The best advice I can give you is to prioritise your human powers and slot them up as you want, then once you have ran out of slots start looking to the powers that don't need any, the power pools provide a lot of these kind of powers, even more so if you have a large budget and can take powers as IO mules. Despite being a generalist AT, trying to take and thus underslotting too many powers waters you down too much.
Oh last piece of advice, even if you only take 1 power pool pick: make it Hasten*
*which you can only click in human form, but the bonus carries over into the other forms for as long as Hasten lasts. -
Quote:The 4 abilities thing may sound bad, and on SO's probably is just about ok, but the more recharge you add the less you worry about only having 4 attacks (Hell I only use 3 of them normally!).According to the wiki, the ranged damage modifier for Nova form is 1.2 (which is higher than anything else in the game, but considering it only has 4 abilities...)
And yes Nova has a 45% damage boost and a 1.2 damage modifier -
Quote:When I run numbers I would tend to go with one for powers slotted 3 dam/3 rech and then another for say 100% global recharge on the same slotting. And working out the best attack chain for either of those situations. For an SO build the above chain works I think, but gets so much better when you can leave out most of the single target blasts due to high recharge.So, I'm working with Warshades, which is what I'm familiar with. Does anyone object to the following sequence for a spawn for a solo Warshade without perma Eclipse?
Gravitic Emanation
Sunless Mire
Transform to Nova
Bolt, Blast, Detonation, Bolt, Blast, Emanation, repeat
Transform to Human
Stygian Circle
But I wouldn't count Gravatic Emination either way, nor would I could Stygian Circle.
I would probably go for Eclipse > Sunless Mire (Hitting say 1,5 and 10 targets) > Nova > Attacks.
You can do this for a solo Warshade versus a Warshade covered in blasters too (IE with the damage bonus).
Edit: Sorry to make this sound like I want you to do work, I don't mean it that way.
Quote:You know, this is dumb. Nobody is going to accept any numbers I post (except maybe for Dwarf Form sans pets) because there are too many variable effects that come up in actual play for Kheldians but are simply not a concern for ATs that have a more complete suite of active or passive mitigation (Defenders, Controllers, Scrappers, Tanks) or aren't expected to consider their own survival in the first place (Blasters). I can certainly analyze Warshade sprint damage in the best possible case (Nova, mired to the max, high recharge attack cycle, pets behaving amazingly well) and sustained damage in the worst case (Dwarf, one mez-stacking enemy, pets gone, enemy corpses fading fast) but I can't realistically state how often each of these cases occur.
(I can say that the best scenario has only really happened for me on full teams that would probably have done just as well without me, and the worst scenario happens all too often when soloing - which doesn't enamor me to the AT one bit, but your miles will vary.)
You are right however that the problem becomes what happens when you drop out of Nova and start fighting in Dwarf, but even then I would do the following:
Compare Nova to a blaster
Compare Dwarf with pets and lots of foes to a scrapper
Compare Dwarf without pets or foes to a tanker
Each situation occurs at different times for different people, but I would definately think the Warshade would come out very well under every situation bar tanking (Especially when working out for good recharge). -
I think they should just stick a 'bump to x level' trainer on the test server and hand out free IO sets (I hate trying out a respec on test when there are no IO's for sale!).
That way you can test whatever the hell you want to on test, and the more players go on test the more inadvertant testing gets done. -
Quote:Firstly if you meant you actually find some of my posts offensive I apoligise!But again, the only thing I find offensive here is that you and PrincessDarkstar seem to think that just because someone doesn't like your beloved Kheldians, they must only care about effectiveness. It's a shabby and baseless argument. But then what can you do when you don't have facts or reason on your side?
Second I know some people are just not going to like the way Khelds play, and I am fine with that, but a lot of this thread has been about how they perform based on effectiveness.
And lastly: Neither side has shown any facts yet, but it is generally down to those who want something to happen to prove that they are right. -
Quote:Well considering they went through a revamp recently I doubt that. But assuming I am willing to listen to you; what are the problems? All I have seen is people not liking shapeshifting (Fair play - not everyone will like that) or unproven performance issues.Or they are at a loss on how to improve them in a manner that would address the many issues the playerbase seems to have with them.
Quote:And your analysis is somehow less meaningless because you're telling them what they already know?
Quote:But didn't you just earlier demand some kind of hard numbers addressing that people are dissatisfied with the kheldians performance? What kind of numbers would satisfy you? A statistical analysis of all players that have ever teamed with a kheldian or played one? A "fun o meter" with a numerical scale? What?
If someone can do that and prove the time taken to shift to and from Nova is detracting too heavily from the DPS abilities then I would be only too happy to join you in saying Khelds need a buff.
And you can do this for whichever aspect you care to mention, but I think the numbers will just back up those people who say khelds are performing where they should.
Quote:I see. So since you've decided for me that fun was too "subjective" for us to discuss in an adult fashion, and you've further decided for me that I'm not having fun, you've concluded for me that I should leave...
I think not. I'm still having a great time with this game, always have. I think you deciding for me that I should leave because I disagree with your assessment is very telling...You made a statement that if it isn't fun then leave, and you are the one who said (Or implied) you don't find Khelds fun so must be the one not having fun. By your own logic you should leave, not by mine.
Quote:With that I cannot disagree. Without the players' assistance this game would certainly not be in the condition it is today. However, I think demanding that all players must memorize their spreadsheets and calculate the game into tedium or accept that their opinions are meaningless is incredibly pompous and foolish. Not everyone that plays this game is a mathematician. Demanding that they become so or they "should play WoW" is just... wrong.
Quote:Then you would be wrong. I don't need anything to be proven. My experience has provided all the evidence I need. We are addressing your earlier demand for "numbers to back it up".
It is like DNA evidence against word of mouth in court, word of mouth is ok but when you have 50 conflicting stories is becomes less useful and you need something more substantial.
Quote:Not sure where you were going with this. I don't recall ever espousing a "don't do anything" attitude. Think you must have been thinking about too many other folk's posts when you responded to mine. I'm all for feedback. I kind of think there should be polls before you can log in. I also think each player should be able to post whatever feedback is in their means and capabilities to do so. Demanding that all players become mathematicians doesn't seem like a particularly realistic approach to gathering that feedback. At least to me. This forum may represent a large portion of the game's population these days, and it's a pretty cold place for a newer player to come to for information.
And I do agree with you on the feedback thing, not everyone is a maths wizz, but feedback based on how things feel is generally useless since like fun, feelings are too subjective.
Quote:Since the change in management, I have been consistently impressed with the level of developer involvement in the community of this game. While I don't always agree, and am often a churlish ******* about it, (I'm kind of confrontational in real life), I have always respected that the design team of this game tries to do what they can to deliver what the players ask for. And if they can't, I love that they just say "dude, I have no idea and I don't think so", instead of some ridiculous spun answer.
Not sure where you decided I ever thought that was a bad idea.
Quote:So, in response, I have to say I don't think you were thinking about my post when you responded to it, as much of this doesn't have much to do with it. It raised some interesting points on the issue of the mindset I was addressing, and was very illuminating. For that I thank you. -
I was talking more of Sunless Mire being a danger and I know it isn't much of a danger due to Inky Aspect/Shadow Cloak/Eclipse, but as well as the chance you make take an alhpa to the face there are also the times when there are not enough mobs about to get much of a boost, which would never happen with a clicky Build-Up.
Warshade powers need to have the ability to be much higher than PB powers because they should have a chance of falling totally flat and doing nothing, and you should need to work to get the best out of them. The PB powers should be aimed to be whatever the average Warshade player can get out of their powers.
Quote:Originally Posted by NovellaBecause Warshades have the ability to cap so easily I think it would be fairer to increase Peacebringer damage in human form leaving form damage the same and increase the base resistance by 10% across all types.
Quote:Also lowering the recharge time of Photon Seekers to the same timer as Trip Mine woud be perfect for me because they are essentially a PBAoE mini-nuke since te pet AI is absolutely horrible with them. I would be happy if they changed them from pets to functioning just like Trip Mines that float but not seek.