PrincessDarkstar

Legend
  • Posts

    1698
  • Joined

  1. Quote:
    Originally Posted by Psylenz View Post
    On my robot masterminds, I do agree that electric fences is superior to the other AoE immobilizations but I also feel that the mace armor (defense based) matches up better with the defense bubble that I get from the Protector bot. If you have dispersion bubble, all the more reason I feel to pick it up.
    I agree with this to some extent.

    When my MM was still on normal IO's or very low budget sets I used the Scorpion Shield to help cap my S/L defences rather than going for positional defences and it helped greatly (I even soloed a few AV's back on that build).

    When I got a higher budget and could cap ranged and AoE defence I then realised a resist based shield was better for me, but it really depends on your budget/build which is most use.

    Scorpion Shield > Any other, until you can your defences another way.
  2. PrincessDarkstar

    Make me a !!!

    I think what the OP is referring to comes down to manners rather than laziness or effort. If I want someones advice I think it is only fair that I put some thought into it beforehand, that way it actually becomes advice and not instructions. You learn through mistakes mostly, so getting your own build picked apart and molded helps a lot more anyway.

    I guess I might be elitist too, but I always ignore people who just say 'give me a build' or will at most ask what their current build is like and try and go from there. I know it is a game but if you care about builds then surely you can spend 5 minutes at least looking at it yourself.

    Even a token effort making an awful build shows a bit of manners.
  3. If an energy blaster wants to kill my target then fair play to him (I would hope it only happens a few times before we learn to go for different targets however), but if an energy defender wants to try and kill it, or a stormie wants to mitigate its damage with gale then we have a problem.

    I rarely count energy blasters as a problem because their KB is a secondary effect, dead mobs is the primary effect.
  4. I think Granite is only about 20% as hard as Kheld forms. Because although customising Granite and the forms takes the same tech for visuals, the actual UI of the power screen needs changing for khelds, and not for Granite.
  5. Quote:
    Originally Posted by Catwhoorg View Post
    Why are you being hostile at the thouight of being asked to scrap intelligently ?
    Isn't scrapping intelligently taking out the big targets? Simply switching to a nearer enemy isn't necessarily that intelligent depending on the circumstances.

    And for a team a dangerous target focussed on a scrapper who is winning is better than a dangerous target about to get up and kill a squishy who was KB happy.
  6. Quote:
    Originally Posted by Leo_G View Post
    It's a Stalker's job to do the same and yet I rarely ever hear them complain. As an avid Stalker player myself, I just find it easier to make my precision strikes not to mention it's very entertaining. And as a Scrapper, I *use* KB all the time either to finish a foe stylishly or just because I can. Sometimes a situation occurs that just makes KB really useful like knocking a foe closer to a cluster of foes and then fighting them all at once. But that's just one use.
    I think the scrapper/stalker difference is that a stalker tends to appreciate the breather after opening with AS.
    Quote:
    Originally Posted by Leo_G View Post
    KB is just cool! Even if you could have defeated a foe faster if your teammate didn't use it, it'd at least give others a chance to knock some foes out besides the twitchy scrapper.
    I agree that KB is cool! Though I think you are thinking about uber scrappers with a god complex rather than some poor scrapper who just wants to feel useful, which is where I am coming from.
    Quote:
    Originally Posted by Leo_G View Post
    Am I the only laid back Scrapper that will let a defender/whoever fight for themselves when they've got it covered rather than jump all over anything I tab to? Heck, saves me some endurance...
    I don't mind the odd KB (Nobody reasonable should) it is badly used constant KB that I was talking about. There seem to be a few pro-KB attitides here that KB is greater than any scrappers contribution and therefore the scrapper should just shut up and stop complaining. The idea is that both should work together, the scrapper kills stuff, the blasters kill stuff and whoever has the KB provides the mitigation for whoever needs it, if no mitigation is needed then the KB can be used for positioning mobs into AoE's, and if not whoever has the KB should just concentrate on their own target imho.

    That keeps everyone happy and is how a good team should work. Same goes for any power, but I find controllers with immobs tend to immob things once they have reached the tank/scrapper/brute, yet those with KB think it is better to knock stuff around. KB isn't always needed and those defending KB were saying things like 'if used properly' then advocating using it badly.
  7. Quote:
    Originally Posted by Leo_G View Post
    And that scrapper needs to get off his high horse thinking all the 'defeating' revolves around him. You're not the star of the show so stop trying to take up all the spotlight! If you want all the spotlight for yourself, go solo on 8x spawns like all the other min/maxed melees.
    Why is a scrapper who just wants to kill a target on his high horse?

    Not all scrapper can run to the next mob to keep away from the reckless KB. Some of them try and pick their target and defeat it, knocking that target back repeatedly is a BAD use of KB.

    How come everyone who seems to like KB seems to have no care what the rest of the team thinks?

    KB is good when you have a corner, or to save a squishy, it is NOT GOOD when used near a melee toon and is counterproductive unless being done for necessary mitigation.

    I don't hate KB, I have a Warshade so have to learn to like it, but I USE IT PROPERLY, without annoying anyone on the team.
  8. Quote:
    Originally Posted by Smurch View Post
    And they NEED that in order to build up Fury! Oh wait...
    What has fury got to do with it? A scrappers job is to kill stuff, making him kill stuff slower (By having to chase a target) is like debuffing a blaster so he can't do as much damage.
    Quote:
    Originally Posted by Smurch View Post
    Sorry Meester Arteest that disturbed your perfect plan. I know I am only on the team to do the /em cheer and /em clap emotes for you while you do everything, but darn it all, I just wanted to you know, use my powers and stuff.
    Or you could, you know, hit a different target?
    Quote:
    Originally Posted by Smurch View Post
    Then they have no business being on a team. Teams are about working together, give and take, adjusting to your teammates strengths, not about "OMG I HAD TO WAIT TWO WHOLE SECONDS TO USE MY AWESOME ATTACK BECAUSE OF YOUR KB N00B!"

    So I'd say such a scrapper should stick to solo.
    Such a KB user should stick to solo, at least that way he can't upset a whole team.

    The whole point of this thread is the correct use of KB, you seem to be advocating ruining a scrappers point in the team with it. If you use KB correctly your melee'ers won't have to chase targets, you can either knock targets towards them, or shoot something else.

    Your post just shows me you DO NOT know how to use it, nor do you care about the rest of your team. That awesome attack the scrapper could no longer use would finish the fight earler, your KB delayed it. That to me is bad. The only exception to that is if your team really needs the mitigation.

    It is attitudes like yours that make many scrappers solo, and many more peope hate KB. Using something just because you have it isn't playing well, sometimes it is better to not use a power than to use one.
  9. Quote:
    Originally Posted by EmperorSteele View Post
    I have little sympathy for scrappers who complain it'll take them an extra 2 seconds to kill someone, though.
    That is the attitude I do not get, a scrapper needs to be close to something to be effective, so moving his target slows him down and upsets his rhythm. It isn't that a scrapper refuses to press W, but when they see a group and make their plan on what they are going to do they don't want it disturbing. Also 2 seconds is 2 seconds, some scrappers spend a long time working out DPS and attack chains and would prefer that not to be interrupted.

    Basically use KB to push targets against walls, towards tanks, or just target enemies that are free and make sure you kill them.

    Keep your KB away from the scrappers!

    Edit: In reply to the OP I would think there is more than 1 target in a group, so just leave the scrapper be and kill something else.
  10. I don't have a thugs MM myself but that is the exact thing I have seen others talking about, he should return to you without shooting back so unless you catch him mid animation or under heavy fire he should get back to you safely.

    As for the dual wield choice that is an ok choice for a low level MM, I have the pulse rifle on my bots/traps (level 14) because otherwise I would run out of things to do. I will respec it out around 22 (When I respec for stamina), and that is probably a good time for you to do so too. Though dual pistols does look cool all the way to 50!
  11. Quote:
    Originally Posted by Ultimo_ View Post
    Heh, yeah. Now if only your bots would stop running into melee range to blast their targets...
    Now there is something most people would kill for!
  12. At least those seem like good reasons, particularly #4
  13. Quote:
    Originally Posted by AlienOne View Post
    I haven't included a section on "monitoring combat attributes" which has proved to be invaluable to my Kheldian gameply (that focuses on a "perma-capped-resist-timer"). Although monitoring your combat attributes isn't *absolutely necessary*, having exactly what your current resists are in every category on screen can be a huge help in knowing what decision to make/power to hit mid-battle.
    This is the kind of thing missing from other guides (Of various AT's). Most guide writers assume you can find this stuff out for yourself if you care about it, but for a Warshade with Eclipse it is very very useful, and a good idea to add to the guide.
  14. PrincessDarkstar

    Ninja Run

    More importantly Ninja Run + Swift is the same as Nova with a fly/endrdx HO.

    That is so annoying My ability to get to all door missions on Posi and tp the team has gone.
  15. First: Excellent topic AlienOne

    Second: I have always been in favour of procs, but only once you have at least 80% +damage in the attack (IE: Two damage IO's). At that point they average out better than the last straight damage IO, but they don't average out better than the first 2 (Not even purples). It is very easy to check that in mids because it can automatically calculate averaged damage.

    Third: For your guide AlienOne I would put a procs section in the introduction section where you can talk about how on average over a long period of time the damage procs in your builds work out better than a straight damage IO, but that it is up to the readers discretion if they want to, and include a line saying how the effects may be less noticable to those who only play for short periods of time. That way you can make your guide include procs (Where you think they are better) and don't have to worry too much about how people feel about them.

    Last: Purple sets are the place the advantage of procs is seen most (Because they do higher damage than most procs, and proc more often), the pure damage IO is completely overkill and is best left out for the proc (The pure damage IO is usually the cheapest for this reason). The only time this isn't true is if you can leave out an acc/dam or a dam/rech in a build where you don't have to care about accuracy or recharge (Or endurance etc). Personally even on a low budget build I will sometimes look out for a purple proc to put in an AoE, because the difference can be incredible.
  16. I know some of this has already been answered but I might as well start from the beginning to save me any real thinking:
    Quote:
    Originally Posted by Noght View Post
    1. All-Human build appears to need Hasten and Stamina as many of the powers are on long timers. Do you find this to be the case?
    Yes I find this is the case, Hasten really helps PB's because I find they have gaps in the attack chains without it, and any build with good powers on long timers will benefit hugely. In fact you would struggle to find a build where Hasten won't help (Though there are some).
    Quote:
    Originally Posted by Noght View Post
    2. My human PB is running single target attack chain with much success, I haven't dipped into the AOE's as I'm concerned the damage would be a bit low.
    AoE damage is king in CoX. I can't remember specifics of PB AoE's (Apart from Solar Flare being great but self defeating because the KB means you cannot spam it like a footstomping brute), but if an AoE does 50 damage and a single target attack does 100 you only need to hit 2 mobs to have broken even on damage. I would see what role you want in teams and aim for that. If you want to kill bosses etc then stick to single target only.
    Quote:
    Originally Posted by Noght View Post
    3. My Tri-form has Grant Invis and Invisibility and I usually hits Hasten, Essensce Boost, Build-up and then shift to Nova for AOE and then to Dwarf to taunt in the survivors for the Stomp. It has been working well. But when I'm not TFing I can't cast Photon Seekers while Invis, is this true or a bug?
    I haven't tested it but I would think it is correct. Invisibility gives you 'only effecting self' so you can't cast any damage powers.
    Personally I would take Stealth rather than Invisibility, and I would get a +stealth IO (Or SuperSpeed) which when added to Stealth will give you the same invisibility effect as Invisibility, but without the drawbacks.
    Quote:
    Originally Posted by Noght View Post
    4. Regarding set IO bonus', if I slot a Nova power will the set bonus' apply to both the Human and Dwarf form? Will the Decimation grant global recharge or just when I'm in Nova form for example? I currently have him slotted with common IO's in both builds and I just hit 32 which is usually when I start adding Sets. (Editorial Note: "Perfect IO, 2 Billion Inf, Purpled-up" builds while neat to look at are less interesting to me compared to realistic effective builds. Sorry to rant, pet peeve of mine).
    If you want a build I can have a look but I always start with a purple build then drop down to meet a budget, so saying how much inf you have to invest is very useful.
    Quote:
    Originally Posted by Noght View Post
    5. I've saved up 400 merits while running Sunstorm and Posi and I was wondering what pieces you consider must have for Peacebringers.
    Something to protect you from KB (Steadfast protection goes nicely in the level 1 autopower). LoTG +7.5% global recharge is also useful, though expensive.
    Quote:
    Originally Posted by Noght View Post
    6. It seems that endurance use for the Dwarf from is much harsher than Nova form. If I slot an end redux in the Dwarf power will that help? Redux in each attack? Both?
    Dwarf is more end heavy if you want to run a proper attack chain. Slotting endrdx in the attacks is MUCH more useful than anything in the forms. That said I would have a Performance Shifter: Chance for +end in the form, and at least 1 endrdx in each attack/heal.
    Quote:
    Originally Posted by Noght View Post
    7. I currently have just Fly in Nova form. Does it need more?
    I have a fly/endrdx hami-o in mine, I would choose between a +fly and a Performance Shifter: Chance for +end, depending on your need. I wouldn't slot anything else.
  17. You got it spot on.

    The only other way is to use the GOTO command and send him out of range.
  18. On my Bots/Bubbles I do like Force Bubble, but I only even use it in office/warehouse/crey style maps with nice square walls, and even then only on the mobs in corners or dead ends.

    Basically it doesn't need to be used often, but when you do use it, it can be very effective.

    If you ever face Cimeroran Traitors though it is a godsend, since they are all but immune to stun and immob, Force Bubble helps keep your bots from being slashed to pieces. Though the kill speed is slow since they won't stay in your burn patches
  19. On my Bots/Traps I am only level 11 so have no experience with Poison Trap (And my experience will be different due to being so low level) but getting Acid Mortar made the world of difference for me.

    Things die so much faster and I never have to resummon bots when there is an Acid Mortar about.

    The range is much nicer than I thought too, when I first clicked it I expected a targetting circle and was annoyed I had wasted the power when it dropped at my feet, but it hit the mob quite happily
  20. Quote:
    Originally Posted by Jeremia_Bane View Post
    Edit: Just read your reply shoe, it kinda seems to lean to Triform which is something i like in CONCEPT, yet im still a bit unclear on WHY you change through forms in a single battle. Could you give an example or something? The way i imagine it goes something like:

    1. Start battle against a tough group in Dwarf form to take out mezzing LT.
    2. Once Mezzing LT is dead switch to human and scatter/stun/mire/eclipse/whatever the minions.
    3. Switch to nova to burn down the boss while kiting cause he cant fly and relies on melee attacks.

    Is it something like that?
    It can be, but doesn't have to be.

    If I was worried about a fight I would open in human to stun the problem mob (Gravatic Emination etc), then use Mire/Eclipse in the mob, then go to Nova to cause the big damage.

    I would use Dwarf if there was going to be some survivability issue, or if I feel like it really.

    Human form is utility, Nova is damage, Dwarf is defence/mez protection. Though you don't always need more than just Nova and will learn to judge when you are free to cause damage and when you have to do something tactical.
  21. I haven't got long before I go home so I will be quick (People will surely add more after me):

    1 - If you have a tri-former the key is to be in the form that is most needed at the right time. Do you need to hit the mobs with a control power? human form. Are you free to cause damage? nova form. Do you need to take an hold aggro? dwarf form. Some people specialise in one form or another, but a true tri-former will know which form to use and when, and switch up when needed.
    2 - For Warshades in particular +recharge is the most important set bonus you can aim for, though for those staying in Nova +ranged defence is also useful, but I would never go for anything else unless I already had enough +recharge.
    3 - You are correct, a PB tends to be more survivable (In most situations, not just on that team) and a Warshade tends to do more damage. There are exceptions to that rule however.
    4 - Black Dwarf gets a taunt which hits 5 targets and is on a fast recharge, holding aggro isn't really an issue unless someone deliberately wants it off you.
    5 - You are comparing them to a corruptor, which is a medium damage class, so you should be fairly equal. Most people compare then to scrappers or blasters, and then the damage can feel a bit low. It is still good enough I think.

    Sorry the reply is so short. I am leaving work now!
  22. Quote:
    Originally Posted by New Dawn View Post
    People may find Human form more interesting and more fun than the Kheld forms. Being that it is a game that is what you could be optimizing right there.
    That is kind of how I try to do it, I will tell someone tri-form is best, yet if they still want to play human form I will try as best as I can to make the most of that for them.
  23. Right I have had a look at the build and there is quite a bit I would do differently actually, though it has been so long since I looked at PB's that the level of resistance you can get impressed me greatly.

    Anyway:

    Glinting Eye - Check if you will actually use this power, if you will it might need more slots, if you wont then save yourself a slot.

    Bright Nova - Aside from the set bonus' you are not actually getting much benefit from all those slots. Personally I would leave the performance shifter proc in the base slot, you can use the other 4 slots to add an endrdx into each blast - it will save you loads more endurance in a fight, which is when you really need it.

    Reform Essence - This adds to your survivability in a big manner (As you can imagine a 50% heal would!), I would find a way to get both the heal and recharge ED capped.

    Solar Flare - I don't know how much you use this power. It is an awesome power, or would be if it wasn't for the KB. Personally I would slot this with fewer slots and add the spare slots to the single target attacks, because you will be using them more often. Depends how often you find yourself using this though.

    Photon Seekers - To me these are a very important power and deserve more love, particularly more recharge love.

    Kick and Brawl - Save yourself a few million and don't bother slotting this, unless you actually use either?

    Hasten - I would have taken this much earlier.

    White Dwarf Sublimation - This is what keeps you alive and I would try and get some more recharge into it.

    I know it isn't always easy to follow advice like this, since it is generally - find more slots - but I would see which powers you use the least and try and take the slots from those. Although you will have saved a few slots from Nova and Solar Flare if you followed my advice.

    Edit: All the above is nitpicking by the way - it does look like a good balanced build. The Nova slotting and the slotting on the heals is the only thing I would say is important to change.

    Edit 2: I can't really see any place for Pulsar, or more strictly I can, but I can't see enough free slots and without good slotting I wouldn't bother with it.
  24. Quote:
    Originally Posted by Captain_Solaris View Post
    Human
    Main Role: Scrapper
    Damage = Medium
    Defenses = Medium
    Questions...
    - Since this is a Tri-form build and White Dwarf is essentially my damage sponge, should I bother with the number of shields & Tough? - Human forms survivability comes from the shields and healing, so it is always a good idea to have more as long as you are not sacrificing anything
    - I'm tempted in getting Pulsar for a bit of control, but unsure on which power to replace it with. Any suggestions? - Not sure. I will look at the build when I get chance and let you know


    Bright Nova
    Main Role: Blaster
    Damage = High
    Defenses = Low
    Questions...
    - Does Cosmic Balance apply in Bright Nova form? - Yes
    - Does the "Chance for End" proc only work when I'm in the respective forms? - Yes


    White Dwarf
    Main Role: Tanking
    Damage = Low
    Defenses = High
    Questions...
    - Should I slot for more Dmg Res? - Haven't looked at the build but 3 Res IO's are standard
    - Does Cosmic Balance apply in White Dwarf form? - Yes
    - Does the "Chance for End" proc only work when I'm in the respective forms? - Yes


    Light Form
    Main Role: Limited High Lvl Tanking / Panic Button
    Damage = Medium
    Defenses = Extreme
    Weakness = Limited Use


    Panic Buttons:
    A - White Dwarf
    B - Light Form
    C - Cheese it! Form (slap on Conserve Power > Qauntum Flight)
    I will look at the actual build soon, but my comments are in red
  25. 1 - Yes, a human form PB can end up playing like an energy blast/regen scrapper and be quite survivable. You will have some resists, good heals, some decent melee attacks and a tier 9, plus a few other additions. I would think careful playing and slotting can have you soloing +2/x8, but as a single target specialist it might not be too fast.

    2 - Not sure, but someone will be along shortly to point you in the right direction no doubt.

    3 - There isn't much to help you IO wise. You could slot for defence (3% +def IO, plus sets) and hope they miss you (You could probable get 15-25% to everything without losing too much +recharge), you can slot your shields up for resistance, but really voids have been nerfed so much that they aren't as much threat as they used to be once you get through the first 10-15 levels. Just hit em first if you are worried (Which I know isn't what you wanted, but there isn't much else to say). And if they do hit you then hit your heal and be back to full strength.