PrincessDarkstar

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  1. Quote:
    Originally Posted by Obsidian_Force2 View Post
    While I accept this to be true, I also contend there is a personality type who derives fun from taking things seriously.

    Anything I can take as irrelivant, quickly becomes uninteresting, and therefor unfun.
    This is exactly my line of thinking too. I have lain awake at night pondering builds and IO's and influence and failed Mo runs etc. If I didn't take it seriously I wouldn't be able to enjoy it.

    You have to understand it isn't life of death, but that doesn't mean you can't take it seriously.
  2. Sorry for multiple posts, I didn't want to just make one huge post that nobody would read!
    Quote:
    Originally Posted by GavinRuneblade View Post
    Bind files definitely gets into user error territory. =) I tried once back when I was on a PC and I failed, but I'm pretty confident I did something wrong because on the PC binds worked in general. Currently I'm on a Mac and the only instructions for using bind files I've found refer to the PC directories. Not sure if they still apply in my case.

    The main reason I am convinced that at least some of my problem is not user error is the macro issue. Just recently on another character I was helping some friends get teh Banished Pantheon Spirit badge. They were passing around a macro that created a button labeled "target" and if you click it it targets the next spirit. Worked for everyone but me. I got the button, it never targetted anything. click, click, nothing happens. Even when I can see two, it doesn't select either. For everyone else it worked. And I have a few characters with macros that worked on my PC that don't work now on my Mac which I haven't touched in terms of the code.
    I am not sure how pathing works on a Mac to be honest. When I get time (Next week likely) I will have a look into it and make a file for you that should work. Then I will give you that to test and we can see from there. I really want to get this working for you!

    Macs are evil though, so if it doesn't work I will advise you to burn it and buy a PC
  3. Erin, did you do all the font stuff to make your post look deliberately untidy? I have tidied the fonts up in my quotes.

    I have also tried to put your quotes into topics, so they aren't in chronological order.
    Quote:
    Originally Posted by Erin Go Braugh View Post
    Knockback
    Crystals
    Quote:
    Originally Posted by Erin Go Braugh View Post
    Not unlike how folks with Khelds respond when folks groan after a Kheld joins a team.

    The game is just fine without players scattering mobs, bringing in additional team wipes, and not compensating enough to make it worth the team's while to keep the WS or PB around.

    I don't disband a team. I just leave it to have all those wonderful benefits of having Khelds on it. I also leave teams with blasters who can’t control KB and scrappers who go Leroy Jenkins. It’s nothing personal about the player behind the PB or WS, but they bring in factors that are normally associated with incompetent play – not by human tactics but by design
    Leaving a team to me without even giving the Kheldian a chance makes me think you are in your early teens. It is a very childish attitude.

    Hating KB is one thing (Heaven knows I hate it myself) but you seem almost allergic to it, especially when you consider that of the KB users Khelds and energy blasters are the most preferable, since the things they hit are also going to die soon.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    It's also true that I've left and formed new teams when a Kheld gets on the team. I'd rather restart a team than deal with the distractions brought on by WS and PB.
    Again this is your childish attitude surfacing, the distractions are very minor and nothing compared to what a Kheldian can bring to a team. You have either teamed with some bloody awful Kheldians, or haven't given them a chance.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    It is. I also don't stay on teams with blasters who won't (not can't) control KB and scrappers who think they can aggro entire rooms.

    I cannot tolerate bad play from players and/or powers of ATs that effectively mimic incompetence (lack of KB control, aggroing unneccessarily, etc).
    Uncontrolled KB is awful I agree, and I have kicked people and left teams before, but a sensible adult would judge the player not the AT.

    Secondly a scrapper who aggro's the entire room is only in the wrong if they cannot cope with it. Many can and do just as well if not better than some whole teams. Again judge the player not the AT.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Found them no more or less effective than other ATs that don't have the above two. I know, this is where you tell me how little I know or appreciate them. Fine. After 28 (PB) and 22(WS) levels, I had enough of the drawbacks.
    This I can understand a little more, I don't think they are more or less effective than other AT's, but you are overstating the drawbacks.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    I don’t think the drags on the Kheld build/play offset the advantages, so I no longer play them. It’s not as if the primary issues I had disappear as the AT levels. I’m not rejecting the AT without having tested for a considerable time. I also don’t play blasters (too squishy and too much KB, plus almost constant energy management issues
    So, I think I’ve given the build a fair shake and decided it’s not for me.
    I actually don't think you have given them a fair shake. KB takes some getting used to if you are to do it right. In the right hands it is a very powerful tool. If you had taken the time to learn how to use it you might find you actually enjoy the benefits it brings to your toons.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    I can handle the cysts, et. al. I choose not to deal with them because they slow the pace of missions and the powers the PB or WS bring to the table are not enough to off-set it.

    So, they cysts are not too difficult to conquer. If you read what I wrote, instead of imagining what I wrote (as I suggested earlier), you would understand the difference.
    I think Bill Z Bubba summed this up very well below:
    Quote:
    Originally Posted by Bill Z Bubba View Post
    Nope. The Kheldian taint still exists. I don't mind it. More enemies mean more rewards. Only the ignorant and/or weak have a problem with that.
    So if you think a Cyst is slowing down a team then you either are not handling them properly, or need to realise that they are just the same as any other mob and give xp.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Hey, you're used to scattered mobs, longer missions, the occassional team wipe because of unneccessary aggro. This is normal to you, not unlike folks who live in desparate poverty have grown accustomed to it. I'm simply used to a different standard of play.
    This sums it up well for me. You are childishly putting anyone who has KB powers into a group. You hate KB and will avoid it as best you can rather than learn how to use it well.

    None of the dedicated Khelds on this board scatter mobs, make missions take longer or cause teamwipes, only those who don't know what they are doing have that effect. It sounds like you don't know what you are doing.

    Lastly: I have been a little harsh here, because I really hate posts like yours claiming KB is evil and therefore Khelds are bad. I hate KB myself, but only because I don't trust most people using it, I know I use it well and I know others who do too.

    So I would say to you, get over your fear of KB, learn how to use it properly and only avoid those people who dont use it properly rather than whole AT's.
  4. Quote:
    Originally Posted by SlyGuyMcFly View Post
    I dunno, I'm under the impression that there will be benefits to staying "pure". Depending on how much of a mechanical benefit staying on one or the other side offers, it may very well be the case that the only people going Rogue/Vigilante will be the RPers. However it turns out though, there will be much whining on the forums.
    I am going to guess those benefits may be limited to badges. Any tangible benefit would be heavily criticed and wouldn't last long I don't think.
  5. Quote:
    Originally Posted by Blasted_Man View Post
    Darkstar, thanks for the good ideas. I implemented most of them in my new build.
    Happy I was of some help

    Quote:
    Originally Posted by Blasted_Man View Post
    3) I had never given Quasar much thought because I've been underwhelmed by the 'Nova' type powers. But I always forget that the WS crash is much easier than the Blaster version, and the WS has more tools to deal with it. Now that it's slotted I just might have to start using the Eclipse->Human Mire->Dwarf Mire->Quasar->pop a blue->Stygian Circle tactic.
    If you are solo, or have enough time try waiting around for a 2nd Black Dwarf Mire (Sunless Mire > Black Dwarf Mire > Single target attacks > Black Dwarf Mire > Quasar > Blue > Stygian Circle). That way you will have a damage capped Quasar and then fully recover in seconds
  6. Quote:
    Originally Posted by Dechs Kaison View Post
    Human Mire -> Dwarf Mire -> Smash stuff -> Dwarf Mire and I just put myself at the damage cap. I feel like a kin.
    Try:

    Human Mire > Dwarf Mire > Smash stuff > Dwarf Mire > Damage capped Quasar
  7. PrincessDarkstar

    Soloing Posi

    I think I might try this on the weekend. Do I assume most people simply kill as little as possible? I don't normally leave anything alive when I play so it will take some getting used to ghosting for me.
  8. Quote:
    Originally Posted by Black_Marrow View Post
    Most of my Form's inherent powers are 6 slotted (except antagonize, just 4 slotted).
    I thought I would use this as a good example of the thought processes I like using.

    When you next play look at how often you use this taunt, do you find that you can hold aggro without it? Do you end up mainly tanking single foes or small groups or AV's?

    Unless you find yourself main tanking for large groups I think you can get away with only 1 slot in this power, especially once you get enough global recharge. I would stick a Taunt IO in it and let accuracy be covered by Black Dwarf Mire, and recharge covered by global bonus'. (I only have one slot in it and I can hold the aggro on AV's or groups easy enough unless someone else really wants it, and anyone capable of taking it off me is usually capable of handling it - scrappers mainly)

    Then you have saved yourself 3 slots to go elsewhere.

    Alternatively do you find that you use it a lot? Then consider adding 2 more slots for the 7.5% recharge bonus from I think Perfect Zinger.
  9. I don't know how I missed this thread earlier, but there has been some great advice from Dechs Kaison.

    The advice I always give is:

    Watch carefully what powers you use, if you find you aren't using a power much can you afford to steal some slots from it? Can you afford to drop it altogether? Only you know how you play. Once you have your powers picked (And be ruthless, if you don't use a power, ditch it!) then you can go for slotting.

    Slot for recharge, recharge and then more recharge. Once you have reached perma-Eclipse (The main goal for the uber builds) then you can think less about bonus' and more about getting the most from your powers. For example after I hit the recharge I wanted I frankenslotted Black Dwarf Mire so I could get better numbers out of the power itself.

    Don't be afraid to pick pool powers. I have the medicine pool (3 powers), Hasten + Superspeed, Combat Jumping + Super Jump, and the Concelment Pool. These powers are great because they don't need slotting, and will at least get some use, even if it is only holding an LoTG in the Concealment pool. Having an attack 1 slotted is much less use than having Super Speed for example.

    Lastly don't be afraid to use respecs, I have gone through 13 on my main, including several paid for with real money!
  10. Quote:
    Originally Posted by Rush_Bolt View Post
    I fully expect to see quite a few Warshades go Nictus, so it'll be fun being the odd PB out.
    Apart from the initial experimenting to see the missions I would expect almost every character to end up as a vigilante so they can access both sides rather than staying on any particular side.

    I think a year or so after GR comes out there will be very few true heroes or villains aside from the roleplayers.
  11. Quote:
    Originally Posted by Blasted_Man View Post
    Feel free to comment/critique as you see fit.
    I am quite bored at work so thought I might as well!

    Dark Nova - I don't think a tiny bit of recovery (By reducing the endurance cost of the toggle by .11 eps) and 5% tohit is really worth 5 slots. I know you did it for the +recharge, but you can get that recharge elsewhere I feel.

    Winters Gift: Slow Resistance - You may as well get that slotted somewhere, maybe Black Dwarf Step

    Ranged Defence - I don't think it is really worth slotting for it unless you are going to make a good go of it, anything less than 25% I wouldn't think is that much use, so I would save the slots from Shadow Step and Shadow Recall

    Gravatic Emination - I guess it is a playstyle choice not taking it, but I really couldn't live with not having it, no matter how little I use it.

    Quasar - I would 5 slot this with Obliterations saved from Dark Nova, and obviously take earlier so you can fit the slots in.

    Black Dwarf Mire - I would swap one of the Obliterations with either a pure EndRdx IO (13.2 end every 5 seconds will drain you blue bar fast), or go for the purple proc (Which is amazing if you have the budget). The melee defence from the 6th slot is wasted imho.

    Black Dwarf Drain - With your level of recharge I wouldn't think this power was used in your normal attack chain, so would be best used for pure healing, and therefore I would slot it with 5 Doctored Wounds, and maybe some accuracy.

    Aid Self - Do you use this power? I would swap it for Stimulant, which may at least get used once! Failing that I would slot it for heal, since you aren't likely to need to spam it in any situation where it isn't going to get interrupted.

    Stygian Circle - If you have any spare slots after the above I would get some recharge into this power.

    Resiscitate - I would swap a few power picks around so you pick this before you start on the Concealment pool, unless you are picking low level LoTG's for exemping? I like having this power available as soon as possible (IE: Lvl 24).

    Edit: These are pretty much all nitpicks aside from Nova/Quasar, the build is actually quite nice for a Nova/Dwarf heavy build.
  12. Quick question GavinRuneblade; have you tried using a bind file rather than just pasting binds into the game?

    If you use a bind file then worst comes to worst we can email you a file that someone knows works and see what happens when you load that up. I think a lot of us here work in IT and are so jaded by 'user error' that we refuse to believe anyone has real problems sometimes

    Personally I also hate any IT faults and am determined to make them work for you!
  13. Other things I would do with your build include:

    Dropping Inky Aspect, Nebulous Form (Moving the IO to Black Dwarf Step) and Starless Step - and swapping them for the Medicine Pool (Stimulant, Aid Other, Resuscitate) to give you more utility without using more slots (Aid Other would never be used, but Stimulant comes in handy for Mo runs, and Resuscitate is a very useful power!)
  14. kybarsfang - do you use Black Dwarf Drain as an attack? Or just when you need healing?

    I have made a slight change to your build, which didn't really improve it, but did get rid of some duplicate bonus' by frankenslotting a few powers:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment

    Hero Profile:
    Level 1: Shadow Bolt -- Empty(A)
    Level 1: Absorption -- Aegis-Psi/Status(A)
    Level 2: Gravimetric Snare -- Empty(A)
    Level 4: Gravity Shield -- ResDam-I(A)
    Level 6: Dark Nova -- Efficacy-EndMod(A), GSFC-Build%(19)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 10: Starless Step -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 18: Gravity Well -- UbrkCons-EndRdx/Hold(A), UbrkCons-Dam%(19), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39)
    Level 20: Black Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam(37), ImpArm-EndRdx/Rchg(37), P'Shift-End%(37)
    Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc/Rchg(45)
    Level 24: Nebulous Form -- Winter-ResSlow(A)
    Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(40), AirB'st-Dmg/Rchg(48), Stpfy-Acc/Rchg(48), Det'tn-Dmg/Rchg(50)
    Level 28: Sunless Mire -- RechRdx-I(A), Acc-I(50)
    Level 30: Inky Aspect -- Empty(A)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(43)
    Level 35: Stygian Return -- RechRdx-I(A)
    Level 38: Eclipse -- Aegis-ResDam/Rchg(A), Efficacy-EndMod/Rchg(40), ImpArm-ResDam/Rchg(42), TtmC'tng-ResDam/Rchg(42), Efficacy-Acc/Rchg(43)
    Level 41: Stealth -- LkGmblr-Rchg+(A)
    Level 44: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A)
    Level 10: Shadow Recall -- EndRdx-I(A)
    ------------
    Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Decim-Build%(45)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), ExStrk-Dam%(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(46)
    Level 6: Dark Nova Detonation -- Det'tn-Acc/Dmg(A), Posi-Dmg/Rchg(15), AirB'st-Dmg/Rchg(15), ExStrk-Dam%(17), Det'tn-Dmg/Rchg(17), Det'tn-Acc/Dmg/EndRdx(46)
    Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(25)
    Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
    Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 20: Black Dwarf Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34)
    Level 20: Black Dwarf Step -- EndRdx-I(A)
    Level 20: Black Dwarf Antagonize -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(34)
  15. I mean that the whole design of MM's is pretty much going against the design of PvP. Your pets do the damage, yet nobody ever hangs around long enough for that. Your biggest weapon is your secondary, but that is weaker than a corruptor/ controller/ defender, so you are pretty much reduced to a stay alive/ annoy the enemy role unfortunately.

    I have found most PvP'ers know I will take a long time to kill and they just avoid me altogether!
  16. PrincessDarkstar

    Bind help

    I think it is the button1 part, that probably only works on certain mice, I think I use Lshift + Lbutton
  17. I would definately go with Robotics as the primary, those little bots are tough, and prefer to stay at range. They also provide some nice defence to each other and the MM.

    Pair that with either Force Fields or Traps for extra layers of defence. FF is easier, but Traps is more powerful.

    Pain Domination and Dark Miasma are alternatives, PD is more healing, Dark is more debuffing, but the PBAoE heals work well with the robots that like to stay close.
  18. I would think that is because a MM isn't all that much use in PvP no matter how you build them.

    I normally recommend people to make a good PvE build, and just put up with how it play in PvP, rather than trying to build for PvP when it will never make much difference due to AT issues.
  19. I use bind files rather than direct binds and have never noticed the issue personally, or at least only part of it.

    I still get the part where I stay in form but the tray changes, but hitting the key again then changes the form.

    It might be worth trying to load those binds from a file. I think technically it works the same but it is probably worth a try.

    Otherwise I think Obsidian is sadly correct and the issue is lag related.
  20. Quote:
    Originally Posted by F_M_J View Post
    Scorpion Shield does next to nothing to increase your defenses, since 99% of people focus on Melee, Range and AoE defenses and not on just Smashing and Lethal and most IO Sets confirm this.
    Again I agree and disagree.

    Getting melee, ranged and AoE defence covers you against everything (Almost) but since most attacks have a smashing or lethal component S/L defence will do you a lot of good if you haven't got the budget to aim for capped positional defence. Especially when you add in Scorpion Shield because you don't need too much in the way of +def from set bonus', so it is quite cheap to cap S/L (And the S/L set bonus' are quite common).

    So although capping all the positionals is preferred, you can get by well enough with just S/L, and do so on a very limited budget.
  21. As dismissive as it might sound brophog02 is correct. PvP is so far removed from PvE that most of us in the AT sections don't know much about it. If you want something that will be good in PvP you really need to talk to the experts in the PvP section.
  22. If you only have Black Dwarf Mire slotted for the double-Mire trick then yes they are wasted, on the other hand if you do actually fight in Black Dwarf form then Black Dwarf Mire becomes a very important (And wonderfully powerful) AoE, so those recharge IO's will not be wasted.
  23. Quote:
    Originally Posted by GavinRuneblade View Post
    Just finished reading this whole thread. To answer this I'll give you my reasons why my Warshade and Peacebringer are both shelved indefinitely. The short version is that 80% of the design is based on taking things away, not giving them to me. This is totally unlike any other experience I have in City of Heroes. And it just feels bad. Everything is either harder than it needs to be, or something I had is now gone for no good reason. And either way, it takes my fun away with it. Here are the specifics (I appologize for the wall of text).
    I find that line of thought interesting, it makes perfect sense yet I never even thought of it in that way for one minute. The actual losing of human powers in forms etc seems perfectly reasonable to me, in fact I found the forms had exactly enough powers.
    Quote:
    Originally Posted by GavinRuneblade View Post
    Supposeldy a team-based AT with a team-based inherent, but the devs define "team-based" in the inverted way that I do. This is a "Team-leaching AT" not a "team benefitting AT". Killed it for me right there. VEAT's get supercharged leadership toggles to benefit themselves AND BENEFIT THE TEAM. I get to benefit from my companions while offering them nothing in return. Honestly, I think the Kheldian inherent power is the only one as close to *****'d as the defender's "reward you for doing your job poorly, & give you no inherent power at all 99.9% of the time" inherent. Shouldn't our inherent either buff the team, or both ourselves AND the team? Are we leaches or contributors? This is where I think the Devs first went wrong. At the very foundation of the AT. Their definition of team-based means I benefit from the team, not the team benefitting from me.
    I think the VEAT's leadership toggles are rubbish, game breaking, overpowered nonsense designed to please people who can't deal with subtelty so my opinion is biased. But I really like the Kheld inherants, they help the Kheld become better and help the team in that way. Just because you don't have a buff doesn't mean you bring nothing to the team.
    Quote:
    Originally Posted by GavinRuneblade View Post
    The Dev's went too far down the "jack of all trades master of none" concept. Khelds are not flexible enough to be anything I want. I can't be "defender-sh with a touch of melee built in". Instead I just suck at two things. Everything I want to do and can do someone else does better. Even Blappers are more survivable AND more damaging in both melee and range. So why have me around? Unless you're farming and just need someone to pad the team. I'm great for that. Not great for anything else. I'm sub-par for anything else and I really don't feel like the flexibility makes up for it. Instead of feeling like I have the tools to adapt to any situation, I feel like I have the tools to fail in any situation. Which gets directly into the next issue:
    Actually I don't think they went very far down that road at all, looking at all the tools there is damage, control and survivability, reminds me of controllers and dominators, but more skewed towards damage.
    I know it comes across as 'lrn2play' but both types of Khelds have wonderful tools, they just need using correctly.
    The most important advice I tend to give to a new Kheldian player is to focus on what you want to do and don't let yourself be spread to thinly, that is where the feeling of not being able to do anything comes from. 30 powers 3 slotted is nowhere near as good as 20 powers 5 slotted and 10 powers 1 slotted.
    Quote:
    Originally Posted by GavinRuneblade View Post
    I can't use forms. I understand their concept, and I know the value. The problem is that there is a difference between character ability and player ability that I am not sure the Dev's took into consideration. Consider the average First-Person Shooter. All the characters have the exact same abilities. But the players have different levels of agility, precision, timing, etc. Khelds appear to have been balanced around what top-end players can do. I, personally, have the reflexes and precision and timing of a jellyfish on a good day, and an eggplant most of the time. I've tried, really hard, but I can't do forms. The character has the power, it is slotted and enhanced as well as the recommended builds and guides say it should be. But I, the player, am not capable of using the character successfully. Part of this is the clunkiness factor mentioned in many other threads. Multi-second form shifting is an extremely bad idea. Making me start out in human form and not learn forms until after I think I know how to use my character, not a good idea. Making all my hotkeys stop working (I only use 1-6, nothing else because I can't get binds to work and I'm not agile enough to use any others on my keyboard without looking away from the screen) not a good idea. As soon as I form shift I can only fight with the mouse to click buttons until I shift back. Or I can click with the mouse in human form and use hotkeys in dwarf or nova. In the end, I just give up. I can't do it.
    The first thing I would say here is that the forms do not need to be used mid combat, you can just find your role in the team and stick to that form without being a leech.
    The next thing I would say is post up your particular bind problems and there will be someone here who can help you. Binds help a lot, and yes the interface should be much better, but since it isn't I would make every effort to get the binds sorted. This will particularly help with your 1-6 keys, because they can swap to do the right thing at the right time and once the initial binds are set up it needs no thought at all.
    Quote:
    Originally Posted by GavinRuneblade View Post
    Forms are a take-away not a Give-New. When I go to Nova, I lose EVERYTHING else on my character. Everything. It is all just gone. In exchange for 10 to 20 powers, I have 4 that are almost identical to eachother. The WoW druid was brought up. The key difference between a kheld and a druid is that in forms (except for travel forms) Druids have the exact same number of powers as in their natural state. And those powers are nearly as potent as their counterparts from other characters. Unlike the kheld powers which are massively weaker. And taking away all the powers? Was it just because of animation issues? Hell, give me the power with just a sound effect and no animation if that's the issue. But the experience that I have as a player is that when I switch forms, I lose out. In WoW as a druid, I felt that I was gaining. As a Cat I could stealth. As a bear I could charge. In seal form I could breath underwater and travel really fast. In cheetah form I can run as fast as the horses. All of these are things I can't do at all in normal form. With a Kheld, in nova form I have the same ranged blasts as human, but only 4 of them, and they do more damage but I lost over a dozen other powers. Nothing new was given, but a lot was taken away for only a stat bonus. This FEELs like a loss. I know that strategically it isn't, but it feels like one. Between this and the difficulty to control them, it really feels like forms are a punishment not a power.
    Again I think this is just an unfortunate way of viewing the forms, though probably generated from the interface needing upgrading for Khelds. Personally when I swap to Nova I don't need any other attacks. Nova is for damage and you have a great attack chain right away, why have a 5th power if 4 are enough?
    I can see why you feel you are missing the human powers though, but a flying Nova with Dwarf level resists, 3 AoE's, 2 PBAoE's and a perma-able mag 3 stun would be overpowered. That is without counting the instant access to heals.
    The biggest failing of Khelds is that they need to be played with thought and experience, and the interface does not help that in any way.
    Quote:
    Originally Posted by GavinRuneblade View Post
    I can't solo. Other people can and great for you. I have been driven to the debt cap on level 18 scanner missions set at heroic. After 15 to 20 hospital trips and only getting through about half the mission, I put the character on the shelf. 8 to 12 attacks to kill a minion coupled with stamina problems on par with a tanker = no fun. I've managed to stubbornly stick it out and get my warshade to 36 and peacebringer to 29 but right now they are logging in every three days, dropping a mission, and logging out again and will eventually via this method reach level 50. This is as close to playing them as I get right now because it is more fun than actually trying to use them.
    I would say the problem you have is threefold:
    A - You haven't got Nova, which especially at low levels does godly damage. My Warshade can make a Positron run go faster than getting a kin with speed boost can.
    B - You have probably tried to slot too many powers and spread the enhancements too thinly.
    C - You are low level, the human attacks are very weak and you haven't yet got stamina. Nova normally takes the reliance away from the human attacks and stamina will help the endurance problem, but I didn't find it worse on any of my Khelds than any other toon.
    The solution to this issue is to persevere with trying to get binds to work, they can be tricky and do go wrong from time to time but since they work the same for everyone there must be a way we can help you. Then pick up Nova form, slot the attacks in it well and your experience WILL change. Even if you never drop out of Nova till you hit 50 you will just be a blaster without his secondary, and I have played blasters like that before.
    Quote:
    Originally Posted by GavinRuneblade View Post
    Targetting corpses on my warshade is next to impossible. I know binds supposedly exist that help with this. I have exactly one bind that almost works. My warshade can teleport if I hold down shift and mouse click. I get three purple error messages about "unknown power name". No other bind or macro I've tried has ever worked. So I'm left trying to manually click something that is physically under or behind a living enemy. I have to move the character around, then angle the camera and try to get in a fast click. Meanwhile the enemy is kicking my but. This is not fun. It also often means teh body I need goes away before I can use it. So I use powers right when an enemy dies and I still have their corpse selected before I move to the next enemy. Which means I either use the power when it isn't particularly needed, or I don't use it at all. Again, this is not fun.
    This is probably a bug that needs fixing, any corpse targetting powers should auto-target. Dark Extraction does, and if you kill a living target it should remain targetted when you hit Unchain Essence.
    Other than that I know it is repeated advice, but there is a bind and with effort you should be able to get it working. There is just no way that a bind that works for one cannot work for another unless you accidentally did something wrong, even then we can wipe all your binds and start you from scratch with copy + paste stuff.
    Quote:
    Originally Posted by GavinRuneblade View Post
    Being locked out of the travel powers doesn't make any sense. I really don't know what the thought process was, but as an ignorant player just wanting to make my character the way I envision them, it is really weird. Why can't my warshade fly? Why can't my peacebringer teleport? He can teleport in dwarf form so it's not a genetic limitation. The devs being unable to do the animation can't be the issue because other human-shaped beings can teleport. So why can't I? In reality, I the player don't care what the real reason is, the only thing I care about is that it feels like something was taken away from me.
    I actually like the way they did that, though I think I am the only one. The reasoning is probably because PB's have never been able to TP, but when the Nictus underwent the transformations they lost the ability to fly and gained the ability to TP. The forms are racial memories so as long as dwarfs could TP inherantly then they will remember how to do it in that form, same with Nova.
    Quote:
    Originally Posted by GavinRuneblade View Post
    I never went into my Kheldians with the thought that epic meant more powerful. I actually hadn't even heard the term "epic" applied to them when I got access to them and had seen a few in Wentworths but had never teamed with one. And for the record it took me 9 months to get my first level 50 character. I honestly read these boards for two weeks before coming up with my two kheldians stories. I really never expected forms to be as difficult to control and play with as they are. I have put in over 100 hours of played time into my two khelds (combined, not each) at this point and they are both still at the low end of mid-level. This is how hard they are. My warshade is honestly incapable of completing missions solo at -1/x0 with me controlling her. I'm sure that any of you could use her and wonder how I can have trouble. But that's where I am. Combined with the fact that I know exactly two people in-game, and I see them online one day a week for about 3 hours means that my two khelds don't get used much.
    I think you are an unfortuante victim of the way the game UI works, it really does not help a newbie Kheldian.
    Quote:
    Originally Posted by AlienOne View Post
    Hey, if you're on Freedom, send me a message @AlienOne any day, and I'll get together with you and team. I'll be happy to tell you everything I know about Kheldians or offer build advice. I also have a Ventrilo server, so if that'd make it easier for you to talk live, that's cool too. Just let me know.

    I think you'll find that, even though the Kheldian community may have quite a few disagreements and viewpoints on how a Kheld should be played, we're also a pretty helpful part of the CoH community as well, and are more than willing to help you through the difficult mess that is learning Kheldian gameplay.

    "Alien"
    I am @Princess Darkstar on Union (EU) if you need help, and AlienOne is right, there may be a lot of arguement on the Kheld boards but it is from passion, and there is nobody on here who would ever refuse to help a fellow Kheld.

    Last thought: If you haven't been totally put off Khelds and want to give them another try I would seriously suggest making a post about your bind troubles. We can help you sort that, and then we can help you with the rest. Especially on your Warshade in the 30's it is worth it. You are not far from Eclipse, the best power in the game imho
  24. Quote:
    Originally Posted by Fenrisulfr View Post
    Are you sure?

    I've got the Pets channel in my global tab as default and using '/petsayall Hi.' with my mastermind does not give me a speech bubble for the pet. The pet does say hi in the tab but there is no speech bubble.

    Though there are the speech bubbles for the default responses when commanded to move, attack, etcetera.
    This is my experience too.
  25. PrincessDarkstar

    Demon set

    Quote:
    Originally Posted by Iannis View Post
    I'm wondering if they'll be new, unique Demons or it'll be a kind of mix-n-match grabbag of CoT demons. I could see having something like a spectral/behemoth/succubus setup
    It was confirmed somewhere that they are all new models.