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Posts
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Joined
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Grappling is a big one for me. I know the engine here can't handle it sadly.
Relatedly, an Aikido-style defense set.
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Quote:Which is strange, because when Striga was first introduced people couldn't get enough of it and raved over it. Part of the problem is that though it has some nice missions, it has some really stupid ones too, like the one to "confirm" the presence of War Wolves and Council. Of course any idiot can look over and see 20 of each running around, but you have to actually go collect some scalps, 30 in all as I recall, and of course the spawns tend to be hazard-zone sized. There are a few other missions like that around too, and they just feel like either padding or busy-work. Old school bloat.You might as well call Striga Isle a forgotten zone. For all that it has two very nice task forces and series of missions leading up to them, most people never go there, and it's usually pretty empty when I visit. Quite a bit more empty than some of the zones you list.
That's surely not the only reason for deserting it though. -
In Founders, I liked to play "Sniper Battle" with my AR/Elec. Remember the game Silent Scope, vs that one sniper boss? Same thing, except you can move this time. Bonus points if I could catch a Sniper unawares, then drop Ignite patches under him from around a corner. Great fun. People talk trash about the snipes, especially AR's, but pah upon them.
A few months ago during a double xp weekend, I got on a team that wanted to sweep Rikti in the Abandoned Sewers. That was the first time I've ever been there in years of playing. When I got a character anywhere near 35 for the first time, the phat xp in the area had already been adjusted and the place subsequently abandoned.
All my characters start off in Galaxy. I like the layout better, and I never have given a care for running on a lowbie sewer team anyway. It usually is quite sparse in population, sadly. -
Quote:I can recall one with a regular Boss, a Wyvern on an office map, at the bottom of a funnel-shaped room with the elevator at the top. My Mercs/Poison hit him pretty hard, but he fired some immob arrow (which was also -Fly) at me, and zoomed up to the elevator. Had a break-free, but I could quite literally do not a blessed thing but SLOWLY take the freakin' stairs while he laughed and fled. Ten seconds from me giving the sic 'im command I'm failing the mission.As long as I have a reasonable chance of stopping/beating him (IE, chase from one end of a cave to another,) I don't have a problem with those, even if I fail.
There is one (or two?) though that I've had in an office - where all they have to do is reach the elevator 50' or so away. THAT is irritating. (As are Capo hunts in Oakes where they duck right back in the door they just left. That's not part of a mission, though.)
Not quite as humiliating as utterly failing the Pither arc on the first mission, thanks to the world's most complicated lab map, but it's close. -
Huh huh, now if GG wants to offer some
*slapped by animated hair* -
Quote:...Which side are you on, again?Admittedly, she was psychic, so probably knew exactly what you wanted at all times and could skip straight to doing that thing you like that you'd never admit you liked...
I'm on the Anarchist side myself, so really, "tail" will win every time. -
All my search notes have the same format as well, albeit slightly different: "Set/Set. I don't do AE."
I have been called an idiot (or equivalent) a couple of times for that second sentence. Occasionally I'll join a team, find out they haven't noticed that part, and excuse myself, but it's surprisingly rare. -
Quote:Truthiness right there. "Think of the newbies!" doesn't really hold any water once you realize that newbies don't feel deprived of anything. Except trenchcoats and boxing attire maybe, but that's a whole 'nother thread. I'm most assuredly not a newbie, yet somehow I play the game just fine, with mostly SOs and the occasional IO that I either accumulate or bought over the course of the game. Not that difficult really.Maybe your idea would hold more merit if IOs and good sets were needed to play the game. As it is SOs are still enough, and so certainly work fine for newbies.
Now if a player is comfortable enough to have planned a fully IO'd build of any note then they are probably not a newbie, and so should already have some idea about the market and either how they are going to generate income to cover the build or how they are prepared to wait.
It's also the case that, other than CIOs, IOs were introduced as something that takes great time and effort to work towards. It was never the devs intention that people get fully IO'd builds in months or possibly even years - this is partly imo why the game wasn't rebalanced/made harder and is still balanced around SOs.
What IS truly needed, is to separate and differentiate between "want" and "need". "Want" does not equal "need" merely because you've added "right now" to the first part.
Actually, you know what? I'm opposed to making it a whole lot easier to casually purple out your Warshade, as it were. If it's that easy, then it's expected, and then content gets an upgrade in accordance with the new power we all have, which leads to requiring more attention paid to build-making by everyone, not just the ones who are into that part of it. Of course after that happens then there will be new and better builds to strive for, which leads to stuff being rare, which.... -
Long long ago I had a female character invited to an "all-girl" (RL and character) SG. They didn't actually ask that specifically and I never volunteered it, it was a blind invite. I decided a couple of days later I didn't like the sets or concept and deleted so it never came up, but I have debated what I would've done. It's not like they could ever know for sure (short of a physical meeting heh), and I'm not the type to hit on people, so it was really a question of theoretical ethics.
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Carnies, easily. Hot evil chicks in corsets (and less), good drops, challenging without being overly cheap about it, a good backstory, and weak to lethal. Plus every game ought to involve crazy colorful circus people as enemies. Check, check, and check.
I also enjoy Banished Pantheon and Vahzilok. -
You're darn skippy I'd see it. Even if the chances of suck were relatively high, there's always the possibility of a reboot later on if it fails yet had an audience. Sadly I cannot offer my voice for my characters. It's the pitfall of a male playing females, especially when that male has a deep voice with a pronounced Southern drawl.
Isn't Bill Z the player ex-Navy? Those guys always seem to have deep gravelly voices. Think Wolverine when voiced by Mark Hamill. Perfect for a cigar-chomping devil. -
Staff/WP Scrapper. Got the name and everything.
Axe/Ice Scrapper. Axe/WP will do too, I just want Axe. I dislike the constant Fury and end management for Brutes, sorry.
Stone Melee/Fire Scrapper. -
What's old is new again, and considered novel. Funny how that works.
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I occasionally slot for concept, mainly involving the various procs. Some people diss them or the set, or only use them to complete a set, but some of them lend themselves well to concept. Sting of the Manticore for instance has that Chance for Toxic one, and since that's as close as my Archer will get to having a poisoned arrow, she has one in her snipe. My now-deleted Dual Blader had a Kinetic Combat Chance to Knockdown in one particular attack (which I don't remember now), since I thought it looked like it ought to knock someone down. My Fire/Storm Controller has Ghost Widow's Embrace Chance for Psionic in her hold, from the idea that seeing all the chaos she causes might cause some real trauma.
I enjoy the idea of procs in general, they give the opportunity to tweak things just a bit. I'll go looking for and slot procs even if I don't plan to use anything else in their sets. -
I think that would be pretty easily doable, Westley. Mechanically, anyway, might not be the most interesting way to the top, what with no story at all, but doable.
My only character of this nature, and it's nowhere near as extreme, is a Necro/Dark MM who melees along with her zombies. She has AS, Boxing, and Kick, none of the ranged attacks. She does use her Dark debuffs of course, and the heal. I liked the idea of a voodoo priestess who gets in and punches people rather than staying back and directing. Just level 16 though, I have other characters I like better. -
I realize this is sort of aside the actual discussion, but do want to address this.
Quote:You don't have to do any retconning of Longbow, they're already barely a step away from bad guys as it is. Remember that officially speaking they're an invading force, since The Rogue Isles is a sovereign nation and no one has declared official war on them (as far as I know). They are at the very least overzealous vigilantes. Have you not noticed that they tend to shoot first and ask questions later? Get ambushed by them sometimes, they may yell "Stop right there!" but then they'll break out the gatling guns and grenades first thing. Mechanics-wise obviously that's all they CAN do, but you can certainly RP that factor in if desired.And then again, what do you do 30-35, when practically all missions are against Longbow? Ret-con them into bad guys? What of the times you have to travel to Paragon City and fight heroes in the name of Lord Recluse? How does that work?
As far as beating up named (non-Longbow) Heroes goes, you can always go the route of "Well, officially I was told to kill [x], but I used less-than-lethal so I could get away with feeling less evil". I've been known to land the actual finishing blow with Brawl JUST for this purpose, Martial Arts and the equivalent have it even easier.
Quote:Look, I don't want to argue concepts and I don't want to tell you which characters are good and which aren't. But I just don't see helping one bad guy beat another bad guy as the definition of a "hero." You may end up beating on bad guys and "not care" that you're actually helping make other bad guys that much stronger. You're basically pulling a Grand Theft Auto 2 here, and I have a REALLY hard time seeing the protagonist in this game as a good guy. -
Most of my Villains are either very clearly of the various levels of evil by choice, are just nuts and can't tell the difference, or are of the "elemental force beyond morality" persuasion.
I have two would-be-Heroes hiding within Arachnos though, a Fortunata and a Bane Spider, who are actually husband and wife respectively. They were slated to be assassinated by Arachnos, but managed to get the jump on the two assassins sent, took their uniforms, smuggled their three kids off the Isles, and are now hiding under false names. Neither is exactly a paragon of virtue in the first place, and for the sake of not being found out and keeping their kids safe they don't have a whole lot of problem killing who they're told to, if required. Both (i.e. I) do go out of their way to avoid the more unpleasant arcs. If possible both will go Hero in GR and get off the Isles to unite with their kids (all Heroes).
I'm well aware that canonically the above is shaky at best. I seem to recall especially that Bane Spiders are of some sort of hive-mind. I'm not always looking to impress anyone with how well I can follow canon though, especially if I like my story better. -
In the spirit of the 1337 CoV trailer, I must repost this (not totally SFW). A little dated now but still makes me laugh. (Obviously I didn't make this, just saved it.)
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Quote:I've always heard if that is the intended meaning, you'd have to make it passive voice, a la "Se habla espanol" (i.e. "Spanish is spoken here"). So it'd be "Se habla 'FF Defender' (por me)". Been awhile since I've had to use my Spanish though so you may be righter than I.I thought he was saying he doesn't speak the language of FF defenders. In that case, "No hablo" would be correct.
I don't understand why the FF Defender didn't have dual builds, but honestly I have to agree with the ones who allow for one "useless" spot on a team. Even if she did nothing at all everyone else could've stood no problem, and if she was attacking it's all good. -
Quote:Yeah, we hate to sound like wet blankets here, but a DragonCon or other more-Southeasterly appearance would be nice. It's all West and Northeast. Almost all of those bad rumors about the the southern US are either incorrect, out of date, or vastly overemphasized, we promise.Man, I'm way down South. How about DragonCon next year? I could get there.
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Either it's not like that on Virtue either, or I'm just incredibly lucky, or else I have a calming presence. I played about 12 hours total Fri-Sun and every group I was on was respectful, friendly, chatty, and certainly not prone to kick anyone for something like an unusual build. I do recall someone getting kicked, who had gone afk in a mission without telling anyone, and a few minutes after the rest of us finished (with aforementioned still silently in the mission) it was mutually decided to kick him.
In the past when I've run afoul of the legendary "build Nazi" and "YOU WILL BE EFFICIENT OR I WILL RAGE" types, it's had nothing to do with double xp, and it's a testatment to this game's population that I can recall every single incident. -
Hey, wrong is okay. Somebody who's not occasionally wrong is not to be trusted.
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I don't believe you're trolling, M_T, I believe you're just garden-variety wrong. How long do you think it takes to read and comprehend the paper/radio missions, and the arc mission briefings? And how long should be spent in contemplation of the above? Personally, when I open up the paper I have already read all three descriptions in the time it took me to get to the second comma in this sentence, and by the time I reach the third comma here, (yes that one) I've already decided what mission my character is most likely to take, chosen it, and am en route to it. In the time it took me to write that last sentence I've made it through the arc briefing and headed off to that mission.
The teams I was on this past weekend, several different PuGs worth, did radio/papers, bank jobs, and arc missions in combination. Whatever sounded good we did. There was plenty of chatter. No resetting of a single mission. It sounds as though you define "farming" in the same way that I, every teammate I had, and I daresay a majority of the player population would define playing the game. It was just quicker, and using the word "intended" negatively is a rather odd choice considering somebody with authority decided to double the xp. I'll be doing pretty much the same thing I did this past weekend in a few minutes, only this time I...won't be farming? Or is it still farming. I'm confused.
What Day Job is it that grants an experience bonus upon mission completion? Law Enforcer maybe? I have a character sitting in a police station right now so she can get a law enforcement-related title, if I log her in tonight will I be then be farming? Huh.
I've no doubt there was plenty of farming, by anyone's definition, done this past weekend. But to assume that everyone did it is quite a leap. Plenty of cybering done this past weekend too one imagines, as well as marketeering, character-creating, bio-writing, dancing in the D...geesh, how did anybody do anything!
Replace "farming" with "power-leveling" throughout here, and it still won't fly. -
I have a BS/Regen Scrapper named Sister Scylla, who was climbing the ranks of the Knives of Artemis before she turned on her sisters. Long story why, it relates to her real sister (another one of my characters), so let's just say she was way too inexperienced to win against them and was found in a vacant lot in Kings Row sliced up with her head split. Should've been dead by all rights, but somehow held on. Hero Corps offered her a chance at redeeming herself. Yes, she will be taking Weapons Mastery and slotting Caltrops for recharge.
Sadly most of the KoA stuff is off-limits to players. I'd dearly love to have that sweet-looking serrated sword at least.