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I completely agree with many of the suggestions raised in the Base Construction forum, as well as one's mentioned here, would improve Bases to some degree or another. Posi and I go through them at length; really, it's just a question of time & resources. Some things would take astronomically long to do - or perhaps there's something else even more requested or popular.
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I think what gets people is we don't hear about or see any timetables or real changes. I mean how long from planning to I8 did the Faultline renovation really take? I mean all the totally original stuff not things built off existing Faultline stuff. We keep hearing how time an resources prevent this or that and we keep hearing that your listening but aside from some rather superficial instances the proof that you're listening isn't too bountiful.
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Well, a couple of people have indicated that the article's editing seems to have cut out or slanted valuable context to the quotes, which several people have accepted and attempted to take into consideration. I think the critiques persist because some of the slant of the article on the speech is perfectly in line with thoughts offered by red names in this forum. The article may be flawed, but it isn't out-and-out 'wrong' in portraying a summarized dev perspective on bases.
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Don't get me wrong I'm sure atleast SOME SMALL aspect of that article is flawed but after 5 years of reading interviews and posts from Emmert I have no doubt in my mind that that article is 90+% accurate. -
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Intestingly, costumes have no gameplay value. They don't boost damage. They don't boost resistance. They don't boost defense. They're only for show.
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Costumes looks cool cost nothing (at first) to create and add numerous different pieces to the overall appearance over time. Costumes are as character defining as powers. To say they have no gameplay value or are "only for show" is kinda insulting to people that take pride in their costumes and the inter-relation between their costumes and their characters story/powers.
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As just a resource for expressing something unique, base creation is on par tech wise with costume creation. Admittedly, there's not quite the same amount of textures, colors, etc., but there's still a lot of versatility. And the layout possibilities are endless.
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The similarities end with the tech though and that's the problem. Please name 5 supergroups that can actually afford a nice base that also allow every individual member to edit the base. This is why people wanted apartments or private lairs for their toons and not just "Oh we'll make standard bases a lil cheaper for small SGs and solo folks".
Unlike costumes bases are as good as non-existant to anyone NOT given access to them. You can't just run up and explore anyone's base like you can look at anyone's costume. Chances are if you're in an SG you have absolutely no control over the base image or layout.
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But what's clear from this thread - and from many, many posts - is that bases are "too expensive". To me, that's interesting (as it is to the Serious Games crowd). Costume changes come with a minimal cost that no one really complains about, but we complain about the costs of bases. Evidently, the costs exceed the perceived value of creating one's own HQ (btw, I confess that many other games have the notion of personal property, but aside from Second Life, I don't think they offer as much customizability as our bases).
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"Evidently"? Influence is collected hand over fist. You can get 30,000 influence per lvl 50 mission on heroic...50's are walking around with 50-100 million influence! We're giving 10,20, 100,000 away every day to lower level people for costume contests or enhancers. Then there's prestige, where you have to trade thousands in influence for a few dozen prestige after a certain level since at that point it's one or the other. At best you can get a few hundred for completing a very difficult mission...that's enough to buy a handful of decorative items...
The only real use bases ever had was taken away after being called a "bug" aka being sent from the base to your mission door after defeat in the mission and going to base hospital.
The "Mission computer" has A mission...one mission.
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That's why some things (Personal Items) can be "crafted" by individuals and placed in the base. But even if there's an architect: many super groups have a member who designed a single costume which all then use. In other words, they're more than willing to accept someone else's opinion in the group identity for their avatar appearance. Again, the primary difference is cost (I think).
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An SG costume is changed very raerly usually only when new parts are introduced and even then often the players have SOME flexibility with their costume. Also these are voted on. If SGs had to vote on everytime something got moved or placed in a base it'd be insanity.
Also if prestige or atleast SOME of it left WITH the player if/when they left their SG I think it's be more reasonable as well. I mean seriously If the avengers have one member or one hundred they'd still lose prestige if Captain America said "Screw you guys I'm goin solo"...But people wouldn't totally forget about Captain America if he went solo...
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And they're hidden away, effectively in their own dimension. Other people can see my costume and go 'wow' simply by my flying past. To see my base, they have to be in a coalition with me, or on my team while we go there (and for that to happen, we need to have a reason for them to go, other than me saying 'come check out the base'). They can't simply happen across it and go 'wow!'
When something has substantial show value, you have to be able to show it off!
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Lady you forgot that the bases have to actually be working at the time you want to show them off in order to do so
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Not that we want strangers free-roaming the bases either... hrmm...
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I never understood this logic. Why wouldn't you want people to come in an check out your base? Why not allow people to toggle "Open to the Public" on their bases? Not like people can move use or damage anything if they aren't invading/affiliated with the base somehow. -
Nice job Celtic!
You're the reason I never enter CoV/CoH related art contests! :-p Well you an Gill cause I figure one of you will inevitably win :-p
Congrats!
P.S. Take your time on that thing I sent ya I don't mind waiting an just wanted to let ya know that I'm fine waiting more -
Ok if someone wants to prove the accolades have an effect on badges then plese do the following (I'll be doing it in cov on my villain)
Find a malta turret preferably between green and yellow.
turn off all defense and all resist toggles then rest an let it attack you while resting...this should be causing very minor damage, not enough to exceed the 10+ % extra hp your other accolades give you...
Now note your damage in fact stick a piece of tape or take precise note of where the tracking bar is...
now walk away for about a day
come back if that bar hasn't moved at all zilch nadda then it's something wrong w/ accolades affecting damage taken OR at the very least a tracking bug for the bar graphic. -
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Losing your IoP's in PvP combat is an integral part of the design and of bases (otherwise, what good are secure plots and defense items).
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Actually what IS the good of having a secure plot? I've never been clear on what exactly it does...and most of the defensive items I've seen used in base raids had little to no effect...will any of these be getting buffs? Or do we have to have the uber stuff everywhere for it to make a difference and in that case why waste prestige and salvage on Turret Gun Beam when you can get Elite Turret Gun Beam that actually hit/hurts things...especially since smaller SGs probably wouldn't have IoPs because any uber big SG could come take it w/o a problem... -
Yeah hard to get screenshots when you never see the monsters
I've seen Adamaster once...jurrasik once...and I've been in since launch..
Or are you asking for "any" picks of these? So would Hydra trial krakens do? Numina TF Jurrasik? Babbage in Skyway?
Do you want Built Paladin or the mysterious rarely seen "Under Construction" paladin? You know the one that is almost entirely risk-free yet gives a badge while the certain-death-while-solo complete Paladin gives nothing... -
the wording was really confusing on Crik's post to me, lemme see if I understand this:
The CoP will be open for 7 days, during which time we can raid for 1+ IoPs...then it closes for 21 days during which time we still have said IoP(s) then when the next raid window opens our captured IoPs disappear an we must raid for them again...is this correct?
If the above is correct then why not cut the mandatory pvp crap out and let us choose to open up to raid during that 21 day period, thereby also allowing us to raid bases with the potential to gain more IoPs after the initial open raid on the CoP itself has passed...then some temporal jimmeroggon happens and the IoPs are swept back to that dimension and it starts over again... -
Or you could just reduce the number of things that spawn from those portals...oh or maybe spawn them at higher levels or even really low levels so they barely give xp and are still a threat, or something...
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Personally, I hate the word, and try never to use it when talking about the game to players. It carries a very negative stigma that I like to avoid whenever possible.
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That "negative stigma" might have something to do with the fact that when a power gets nerfed it gets negatively effected. Power,secondary, etc are reduced in effectiveness as compared to before they were "nerfed". -
Well the one "we never play" is only one of two zones, Faultline or Boomtown.
Atleast Boomtown has Babbage spawns for badge w/o having to do Synapse trial...
I'd like to see Faultline get some love...well...and boomtown...I think those two zones should get refurb'd first, they're both directly connected to decent "safe" zones and both are pretty [censored]'d time to fix em they aren't THAT dangerous...RCS still has 40+lvl rikti in it everywhere...trial would work though I wouldn't expect any kinds of urban renewel happening there...if nothing else I think we should see some rikti inspired tech appearing in there and Rikti structures...bout time they started to take that zone for themselves...not like any heros ever go there -
Since I rarely say this....enjoy it Posi
Thank you Positron/Matt...
Til our next battle...well played... -
I play defenders an corruptors...shielding ones at that...its bad enough to have a 2 year old defender still working on medic the honest way...I've never farmed afk for badges and never farmed or (intentionally) acquired badges I wasn't really meant to have (reformed for example) but it looks like my corruptor will have to farm for a pretty important accolade...anything adding end or HP no matter how small IS important...more than once that sliver of HP saved me or that last lil bit of end...
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At some point people were quoting Posi as saying Nigh isn't required for this accolade.
Whether it is and it's bugged/he was lying or some thing else accured I dunno.
It won't get changed now though if it is Nigh because it's live and I've seen people with it and that small minority would have a fit if they changed it now. -
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This isn't about PHAT Expee.
I spend time say in Sirens workign the PvE elements to get say the Blue ink men, I should get some prestige/Xp in the same way i would for defeating them anywhere else.
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It's not about XP but then you immediately say you should get XP...
You're hunting them for a badge. You'd hunt them if they were grey for the badge an not expect any compensation except the badge...and you're 50...not like there's a threat of debt even hunting them in PvP...
If you're sole purpose is for the badges then why worry about xp/prestige? Perhaps give Prestige awards for getting badges...kill 300 Skulls get the same XP as you do for explore badges...even though skulls might have been grey.
Also Arachnos mobs are also found inside PvP missions...
No one said to remove missions in PvP zones. Just the debt/XP from mobs outside in PvP.
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I am soory but if you want mob-free fights use the durn Arena - THAT IS WHY IT IS THERE.
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Oh wow yeah, no hassle at all to wade through the 100 generic matches that are always listed and find the one you want...then just like in PvP zones, I can choose my surroundings for the match...oh...wait I CAN'T...maybe if we had a choice of our battlegrounds you'd see more Arena fights...maybe if they got those championship badges working you'd see more arena fights...Arena still sucks one year after it launched...Issue 4 aka the Wasted Issue.
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base raids have PVE elements (defences)
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Do base turrets give debt when they defeat you? If they do that needs to be changed too. -
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I agree with Cat, The PvE elements are definately a good thing
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I'll translate: I like getting more XP for less work thanks to pumped up XP in PvP.
You can still have PvE mobs just remove debt/xp. Make it about actually fighting for control or for a reason and not about avoiding debt or farming xp, which is especially easy since those wonderful heavys do all the work on those orange+ mobs/turrets and give us tons of XP in RV... -
This decision is one of many that have contributed to the declining subscription numbers in CoH/V I'm sure...that an the 8 month wait for a horridly buggy villain issue 1...
spend less time trying to figure the totally unwanted Ageia out and more time fixing content bugs and listening to the playerbase might serve them well. -
If they ever implement a big red ball it'd best be an emote with like someone bouncing a red ball around...
Otherwise my soul would die as I imagine their conversation:
"We're having trouble coding the big red ball."
"Ok, divert resources from Issue 9 team. We'll delay that a month."
"What about art? The ball should be especially red an shiny."
"Ok take a couple guys off the new costume options too."
....
If they delayed real content 4 months because of Ageia then I hate to imagine how bad the delay would be for anything more than a BRB emote...even a week of dev time is too much time wasted on thatI think I'd rather they take BRB Development time and spend it on a reasonable method for Pre-I2 toons to recieve the Isolator badge.
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NOTE: You can only earn the The Lord Recluse Strike Force reward once every *24 hours* This is by design to help prevent farming.
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Per account or per character?
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Character.
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So...it prevents farming but encourages and rewards powerleveling of multiple toons so people can farm it? Make it once per account per 24 hours, and do the same to hamidon. And make them untradable but let people select which they want. -
More often than not players were NOT helping others escape debt. Infact usually if there was a fight players were causing debt...the only place you're ever likely to see players helping escape debt is warburg since if they get overwhelmed they quit team and blast...
As it is this system still allows people to escape SOME debt by just Nova-ing their buddy....
51% or more NPC damage you take full NPC debt. 50% or less and no debt.
Under a player hold when you die and NPC did the 51%+ damage then you only get 1/2 debt.
That's how I'd like to see it.
And if this is a problem in Warburg (which I doubt since it's rarely busy and usually just fight clubs) then make warburg HvV... -
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Then accolades aren't for you, I'm afraid.
There's no way you'll get badges like Zookeeper through normal playing to level 50. And if you solo, you'll never get Illusionists or Unveiler or possibly even Banisher by yourself without a team to spawn multiple bosses/LTs.
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*Looks at badge* Wow, guess you never learned much about this game aside from how to PL and farm then...
Through normal play you can score a solid 200+ rikti monkeys, then there's that wonderful monkey island in peregrine, packs O' monkeys, no mission reseting, no farming needed...right there, street hunt.
Oh and illusionist badge? I fought in missions and got about halfway naturally. Then I caught a pair of Masters in Peregrine while on a team w/ a controller buddy. We were close to or 50 and they were low 40s. He held them and they spawned ills and we poked each of them for badge after about 30 minutes...
never had to farm a mission.
Unveiler? Teamed in PI, AGAIN, they're everywhere. Coulda done it myself but woulda been slower solo.
Banisher? Unless you're a "n00b" or just mentally handicapped there's no way you haven't heard about or seen the massive banisher spawning near the Dark Astoria entrance at night... can easily nail 10+ a night cycle.
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It's the way it's always been, though. PvP has nothing to do with some skewed badge requirements that have been in the game since issue 2.
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As for skewed, the monkeys used to be 10,000....
Villains have much fewer places to get these badges outside missions. For heroes monkeys, fake nemes, PPs, etc etc etc all spawn in abundance in one zone or another.
Villains don't have these options.
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Of course, you say this as Pinnacle has two instances of Recluse's Victory open...
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Might have something to do with ABSOLUTELY NO PVE END CONTENT FOR HEROS OR ANY HERO CONTENT IN ISSUE 7...
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I know. Just was curious why some changes can pushed through such as Hami and PVP zone debt without testing, but something that is a clear "fix" has to be testing. Seems... backwards? Everything should go to Test before coming within 100 yards of Live unless it's a massive exploit/emergency.
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Conspiracy theorist answer: Because if there's a bug that needs fixing it's slowing our progress and keeping us playing and paying since some people might "finish" and move on...this way it slows them down...same for changes to make the game tougher...
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You don't need to have PvP in the game either.
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You know what PvP has added to the game? Animosity and anger. Moreso than anything else PvP can bring out the worst in people or otherwise showcases the worst types of people.
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Positron's. Haven't you noticed? Anything that hoses the player and makes the game less fun is a great idea in his book.
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Yes the Padawan is now the master. Jack "Kick 'em when they're down" Emmert taught him well -
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Just added this patch note to PvP section:
Being defeated in a PvP zone will carry debt if any of the damage to you was caused by NPCs. The amount of debt is directly proportional to the amount of damage you took from NPCs vs. how much was done by opposing Player Characters. The more damage dealt to you by NPCs means more debt when you are defeated.
* This means that you can no longer “escape debt” by being defeated by a PC after taking massive damage from NPCs, nor will you be penalized with a massive amount of debt if you are defeated by an NPC after taking a huge amount of damage from a PC.
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I too would like to know how healing compares.
And while we're at it could I get that 16k debt removed that I got from fighting PCs?
That's full mission debt for me and I got it from a PC killing me.
I was in villain territory as a villain surrounded by only villain mobs...
It's possible a neutral turret could have MAYBE hit me for 10% damage give or take a %...and I get full mission debt from that... -
I know about the waypoints etc But until that last server maintenance I'd never gotten a clue in my tab before.
I remember because I checked the clue tab trying to find out what the waypoint was and it didn't say, in the last mayhem I was in it said though so I guess its a rare bug or fixed. -
You mention the awesomeness which is Chain Induction...
Now does this mean they changed it? Because to my knowledge it still leeches XP from every mob it hits beyond the first.
Also according to the power discription there's a small chance it'll hit one of your teammates an damage them... -
Yeah debt from PC kills in RV is a "feature" I didn't know about til last night.
Wish I had known sooner so I could have avoided RV and the debt I got...
Why not just give prestige for NPC kills? Not like we ever get that much prestige normally anyway
Or don't have PvP Rep degrade at all and just make a death by NPC take some of it away. -
I must be the only one that's never gotten anything in the clues tab regarding Keys...