-
Posts
91 -
Joined
-
@Hyperstrike
i didnt make this thread to start a argument, like i said before their isnt that much pvp going on because no one likes what they did to it, i dont know a single MMO out their that does not have pvp, if the devs. put it in their they HAVE to make it good and balanced, even if only 2 people are using it, i know the devs. arnt completly ignoring the pvp community either, in previous panel conversations with the devs. they did infact say they would work on pvp in the future, when? we dont know and we are getting impatient, so dont try and basicly tell us that no one pvps or that the devs. will never work on this, we pvpers want to enjoy the game the same as anyone else does, we just dont want to constantly do trials and strike forces over and over again
every game out there nowadays has some sort of pvp system, like call of duty or dcuo, so their are infact ALOT of people who would love to go head to head against another player for the fun of it, but most of those people have went on to other games were their pvp system is fixed and balanced, or at least have devs. who will listen to them and not just pick a curtain faction of people. -
Quote:Even when the developers make such tools (in other games), they are usually discarded in favor of the fan-made version. The developers have more important things to do (at least, in their minds) than maintain, update, and improve their build planner.
Plus, at this point, with Mids already existing, why would Paragon devote all the time it would take to create a new tool just to do what Mids already does for free?
lately the only thing ive been seeing the devs do is pull out new melee/travel powers which im not sure if alot of people asked for those things or not but it certainly isnt nessessary
going back to my original post, if mids could at least apply the deminishing returns to their pvp stats, i would be satisfied with that. thats the very lease mids. or even the devs. could do to make the pvp fans happy. -
Quote:very trueOk Imagine not having Mids at all
Also, think about that it took someone else to come up with Mids builder
(Not Paragon Studios or NC Soft)
So, What is City of Heroes doing to help players maximize their knowledge about the very game they have produced for their customers ?
I don't see CoH coming up with a hero planner for us.
also like i said before i believe their isnt alot of pvping going on in the game because of what they did back in issue13, if they actually did fix and balance pvp then their would be alot more people jumping into it. I myself feel like giving up on pvp after knowing all this, but pvp is a major reason why i like the game in the begining, if i decide to stop pvping because of all this i may just cancel my account all together because i already did everything in the game, i made toons to lvl50 and got the incarnates and did the trials, whats left? certainly not pvp, so just stop playing or move on to another game, hopefully one that will have a better pvp system -
ok well thank you for your help and understanding on all this, i believe that if pvp is this broken and messed up they should just remove it from the game until they fix it, my love for this game has really dropped after learning all this and i hope they do the right thing and do what EVERYONE has been asking them to do for the last 3 years, and that is fix pvp.
-
but most people dont deal with pvp BECAUSE of what the devs. did to it in issue13, i could be fine with what the devs. did if mids designer fixed their pvp stats to accuratly show what your stats look like, its been 8issues and no change, i mean i really feel disapointed for working really hard on my pvp toon on mids and in the game itself, countless hours spent into getting the rare/pvp ios and the money i put into it also, and now to see that its wrong. and ive seen the comments about this all over the forum and people have been asking for a change ever since the DR started.
is there ANY way i can get accurate stats for my pvp toon without going through the all the incredibly complicated mathmatical system? -
yea i was doing research on deminishing returns, i dont understand why mids. never updated their stats to show deminishing returns, this has been going around since i13, people need to know the truth about their builds
-
so i just found out the other day that the stats you see on the Mids' Hero & Villain Designer are different from the actual stats in the game when it comes to PVP, im wondering what that is all about? i made a pvp toon which looks promising on mids, yet now that i see its different in the game i feel like this pvp toon i made is built on a lie, that it isnt as good as it can be.
on mids with pvp turned on, it would say my toons S/L resistance is at 75% but when im actually in the game and click on my stats while in a pvp zone, it says its at 60%, almost as if the devs. nerfed it, which if they did how long ago was it? and will mids ever fix it so it gives the right stats? -
i really do not understand why the developers would allow a archtype like spiders to be able to see stalkers, especially in pvp zones, i just recently started to play a stalker for pvp and its pretty fun up until a single spider on hero side comes to the zone, then i do not see why i should be there anymore, i know stalkers invis can be annoying at some but the developers spacificly made it to be good while hidden and bellow average when not hidden, so when a spider comes and takes invis away your stuck with a underdeveloped scrapper with no taunt
the stalker i use has stealth, hide, celerity and even a 25% stealth buff from my sg base and with all that a spider can see through all that, do you believe this needs to be changed in pvp zones? stalkers as it is arnt really that good out of hide, its not fair to take that away from them as well -
Quote:the moment it goes away you can use it again, and even when its faded to +30def and +30res its still tough to hit the guy, you would HAVE to use build up in order to hit him, and in recluse victory most battles last under a minute until 1 is low on health and runs away, how would you feel fighting a scrapper with super reflexis but also with enough resistance as a invulnerable scrapper, even if you were able to get through the high defence your only giving 5 hits of damage.what is your definition of spamming? because none of the incarnate powers are spammable in any way or form.
how can you take down a tank that uses barrier over and over again? his high resistance would make it difficult to kill fast but when you give him a massive amount of defence, you cant kill him, and when barrier is low to its +5def/res your slowly making progress, then bam! once he is low on hits, he uses barrier all over again and while he is healing your stuck waiting for him to go back down to +5def/res and the only way your able to survive that is by using barrier yourself -
hay you guys i dont want any trash talking on this thread im simply saying that barrier is too powerful in pvp zones even with the fadding effect, anyone who goes to recluse victory or who faught a oponent spamming tier4 barrier knows how frustrating it is, i would really like some reassuring that soon in future patches that maybe the barrier incarnate will fade faster in pvp zones or have a slower recharge, anything to fix this problem
-
your completly missing the point im trying to make, the barrier incarnate is to powerful in pvp zones, and anyone who uses it regardless of how good your toon is or not in pvp can never be touched until the barrier wares off, stalkers arnt so bad in pvp if you have good enough perception but barrier cant be penitrated until it wares off
-
it seems every time i go to RV everyone is spamming either tier3 or tier4 barrier incarnate and its a real cheap move to use to your advantage, i worked hard to build my pvp toon but now it can get beat by anyone spamming barrier over and over again, the unfair advantage needs to be changed in pvp zones
-
i made a kinetic melee brute and i even deleted my other toon for it, kinetic melee is suppose to lower the enemies damage but the debuff is so small i only shave off only 1 hit of damage, and what if i dont want power siphon, thats not fair that all other powersets debuff doesnt need a build up power to work well, and even then at least they have debuffing enchanments to make it stronger, and kinetic melee doesnt, there are so many disadvantages to this kinetic melee and i really dont care about how the powers look like but just how they function, so PLEASE can you fix this problem to make it fair to the other powersets
-
i made a kinetic melee brute and i even deleted my other toon for it, kinetic melee is suppose to lower the enemies damage but the debuff is so small i only shave off only 1 hit of damage, and what if i dont want power siphon, thats not fair that all other powersets debuff doesnt need a build up power to work well, and even then at least they have debuffing enchanments to make it stronger, and kinetic melee doesnt, there are so many disadvantages to this kinetic melee and i really dont care about how the powers look like but just how they function, so PLEASE can you fix this problem to make it fair to the other powersets
-
i made a kinetic melee brute and i even deleted my other toon for it, kinetic melee is suppose to lower the enemies damage but the debuff is so small i only shave off only 1 hit of damage, and what if i dont want power siphon, thats not fair that all other powersets debuff doesnt need a build up power to work well, and even then at least they have debuffing enchanments to make it stronger, and kinetic melee doesnt, there are so many disadvantages to this kinetic melee and i really dont care about how the powers look like but just how they function
-
yea the animation to kinetic melee is 100% not worth the debuff it gives, i mean i guess im ok with it but one of the two have to change, either make the animations faster or give the powers a more stronger debuff, and how about changing siphon power, its pretty hard to get that first hit on the bad guy if he has high defence and by the time you acctually did hit him the siphon power is already gone.