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Spewing additional threads about the same junk across as many forums as possible is actually the opposite of consolidation. This has been your semantic tip of the day.
It also makes it increasingly hard to believe that you're just posting offhand, you know, because a friend asked you to. No reason. Oh this idea? No big deal, I don't actually care or anything, I just really want to see five hundred posts about it and by hook or by crook I'll make that happen! No biggie. -
Were you opening doors with both characters? In my own experience, the trick monsters essentially act as an ambush and singlemindedly pursue whoever it was that clicked on the door unless affected by an actual taunt effect. But if not, I guess my theory is wrong.
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If the worst that could come of threads like these were you wasting your own time, I'd not give it a second thought. Unfortunately it could have the side effect of screwing up a set I personally enjoy playing and it is at this point that I feel compelled to contribute.
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Regen is bad at tanking some things, such as cimerorans, but quite good at tanking things like AVs, regardless of damage type. When you say you want to be tanky I also assume that you're thinking of tanking for a team, and this is another area where regen is good as it tends to get full benefit from whatever sort of buffs your allies have. Since you mention heavy ioing, I'm also going to suppose that you plan to have 32-45% s/l defense. With that kind of buffer and brute HP, regen is tanky indeed. Still susceptible to debuffs compared to some other defensive sets, yet there aren't many cases where there'll be no way for you and your team to overcome that, whereas regen's unique advantage of ignoring damage type is valuable in many high end circumstances.
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I can't say which is more ridiculous: that we're up past 100 posts on yet another "dark need buff!" thread, or that the pro-buff position is being sustained by one-sentence non-replies and people are bothering to put thought and effort into detailed rebuttals.
It is obvious that dark armor does not need any buffs, dark armor is not going to get any buffs, but sufficient lobbying may land it a nerf. Think we're nearly there yet? -
For a surprisingly long duration recently there actually was a bug that made every tic proc, which as you can imagine allowed you to solo spawns not just with rain of fire, but with freezing rain and any other rain power. They somehow noticed and corrected that, however.
I argue that rain of fire is an important part of fire blast's viability as an aoe set. Taken alone, fireball is fantastic but fire breath is not all that far above average depending on what you like in an aoe. Inferno like other crashing nukes is now, well, not frowned upon, you're free to use it if you like it, but it takes relatively special circumstances for it to be more worth it to suffer the crash than to just keep blasting normally. Fire also happens to get rain of fire, so why not make use of it?
It's on a timer comparable to the so-called mini-nukes, the crashless nukes from weapon sets, but it isn't tier 9 and it doesn't deal all of its damage at once. However, it does slow enemies' movement and make them afraid, which can be useful itself. It's also good if you have a controller or dominator on the team to hold 'em still. Unlike other one shot aoes, it does get two chances to proc since it procs once when cast and once again after ten seconds.
Overall, a pretty good power. It's best for corruptors, though, as for them it scourges twice instead of once while retaining its full blaster damage mod. I call broken on that but the devs have so far not agreed. -
The thing is, you practically have to try to end up with no defense bonuses if you're bothering with sets at all. Lornac's build is workable I'm sure but it forsakes slotting the sixth pieces of obliteration and sting of the manticore, for instance, simply to avoid getting the defense bonuses from what I can gather. Almost any blaster combination will get some defense just from slotting sets that play to its strengths.
So yeah, if you want to explicitly avoid defense that's an option, and I guess I can see how a concept could call for it. Another option is to just pick up some defense where it's convenient. You don't have to try to softcap, just having ten-ish percent defense to a position or three will be a substantial improvement to your overall survivability over time. Like if you have tough, body armor or temporary invulnerability, why not use one of the slots for a steadfast? They're easy to get and have a huge impact on your build for just one slot, including the default slot if you don't plan to run the toggle.
It's not that not having defense makes a blaster unplayable, as blasters are perfectly playable with SOs which offer no bonuses at all. If you're going to use IOs, though, why not make use of one of the strongest, most easily attainable bonuses? -
Definitely the best strategy to pursue once the devs have already acceded graciously to the mind-bogglingly massive meteor shower of whining that has been pummeling the forums since the i21.5 reveal is continuing to whine about how they cannot be trusted and surely must be planning new ways to anger you in secret. This makes you look like a mature adult who is in no way trying to lick his or her wounded pride after being proven ironically and totally wrong.
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Good thing the Luddites have yet to begin openly raiding LIMB clinics. Things would get very dystopian very quickly. And pleasantly golden.
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I guess nobody ever enacted any wheelchair accessibility laws in Paragon City?
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I think it's bleedingly obviously that Battle Maiden uses her spear as a reagent for the incantation that summons her staff, which is basically just a familiar designed to support the creation of her sword, which in turn is used to whittle down the bolts of her crossbow, which she can fire into the heavens so quickly you don't even see it and knock down more swords which of couse fall on unwitting heads. What we have yet to see is that heads split open by magical blue swords tend to spit out trebuchets that fire howitzers. I've got personal assurances that the devs are working on the tech to make this happen in the game.
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Keep in mind that I know absolutely nothing about spring attack other than that its base recharge is 120 seconds. Jacob's ladder is not just better, it is a lot better. It's a very good cone that does pure energy damage, compared to an attack that I don't care how good it is, it doesn't fit in a chain so it isn't as good as jacob's ladder. The thing about JL is that it is a stand-in for a single target attack in elec melee, and it does a damn good impression. It really isn't skippable. If you skip something in elec, make it havoc punch which is simply worse than charged brawl.
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Heck it took me until this year to decide to post at all because I was so averse to the thunderdome atmosphere of forums past. Thank goodness we can all now post in perfect harmony and... well, uh, it has improved a lot.
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Too bad CoH never had a chance to get a write up on Old Man Murray (despite the gratuitous plug in-game!), but this is a pretty good runner up.
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If you PL a character or even just rush through the low levels via trials or what have you, you miss out on the joy of turning experience off at level 30 and rolling the hero (or presumably villain) merits that you've been accumulating before turning experience back on. Sure it takes a week or two depending on how many you've been collecting but it also enriches you both spiritually and financially. Plus, you end up with a few of the lotgs, uniques and so forth that you're going to need in your build anyway. I guess now that they've altered the way SSA rewards work it isn't quite as lucrative now as it was for that golden age that was late september/early october, but it ain't bad. Lucky for me they released a bunch of new power sets during that period as well so I was able to get a bunch of new lowbies through it.
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Boost range is a good power, you just can't really perma it even on weaponless sets. I've tried extensively, heh. There are vanishingly few situations where it's actually worth all the animation time, the endurance and as Aneko says the lopsided attack chains if you let it lapse even for a second.
However, if you only use it when it's to your advantage to do so, well uh it's to your advantage to do so. Hamidon on the LG springs immediately to mind as a fantastic place for it, but even in regular missions it can be a good way to open up with aoes and wipe out most of a spawn before they're close enough to retaliate. Then once you've only got a boss or two and a lieutenant or three chasing you around you don't really need long range anymore because you can kite them fine with eighty foot powers. Another great use for boost range is for starting fights on slow teams before you're sturdy enough to just run right in. Everyone will notice that someone is killing the guys over there and eventually their brains will process the fact that they would like to help. Boost range gives you more time for this process to play out. -
My SJ/EA scrapper had serious endurance problems until I frankenslotted IOs, but my SJ/Regen brute has been sitting pretty from level 1. The major difference apart from quick recovery, which is definitely a big help, is that fury early on means you will kill enemies much faster regardless of your lack of damage slotting. Now that both of them are past 22, though, it's becoming a little annoying on the brute to see how damage slotting doesn't actually help very much, whereas the scrapper of course benefits greatly from it. That's beside the point, of course, which is that a regen brute is an excellent choice for endurance sufficiency.
I actually had horrible endurance issues on my elec/earth dom to the point where they were not correctable with IOs by level 35. Permanently shelved. YMMV, I guess earth is a pretty endurance heavy set. -
Quote:The thing is, if some newb could buy all of this with real money, they'd basically be wasting their money because as a new player they don't understand enough about the game to be able to prioritize their purchases properly. So what if they ape a good build? Even if they buy everything up properly and don't make any blatant slotting errors, they don't know what the character they just built even does. If you bring in hypothetical paid incarnate abilities, which seems incredibly unlikely given today's incarnate bombshell, it becomes orders of magnitude too complex for them to have any hope of understanding. You can say that they could ask their seven year veteran friend, but at that point you can also say that they could pay the same amount of money to their seven year veteran friend and have her just give them the stuff they would have bought in the store.Since this seems to be a common response in this thread, I would like to ask the people who are taking that position this:
If a brand new player who started playing yesterday purchasing the rarest and 'best' gear for real money is perfectly acceptable, as long as it can also be earned through normal play, no matter how much time and effort it may take the regular player, where do you draw the line on what is acceptable?
Is anything acceptable for real money purchase as long as it can also be earned through regular play?
If a player spends years working on earning 1200+ badges, is it acceptable that the hypothetical brand new player with more $$ than sense, be able to buy every badge in the game for real money through the market?
Is it acceptable to buy XP for cash? How about levels? Level 0-50 instantly for PP? How about accolades like TF Commander or Portal Jockey? All these things provide tangible, in-game benefits to the player.
If, to you, it is perfectly acceptable for a someone to pay cash to buy all the rarest enhancements that it may have taken another player months of effort to earn, then it follows that all of my above examples should be fine as well.
If XP, levels, badges, etc. for cash is not acceptable to you, but enhancements are, I'm genuinely curious as to why..
ETA: What about Incarnate slots and powers? I really hate grinding those trials over & over to get all those tier 4 powers. Why not spend some cash and bypass all that?
Badges? Come on man, why do you even hunt for badges if it isn't purely for your own amusement? Even if it is out of some competitive streak among the badge lady of the night community, and if badges were for sale which they won't be, all you need to do to verify that someone's badges are legitimate is check their years played badges to see if it matched up to the other badges they have.
I don't care if someone pays for advancement or for power or for achievements or anything else like that. The only person that affects is them and if it makes them happy then more power to them, and to paragon studios for convincing them that it would make them happy. I care when the real money bleeds into the game balance. In this game, having an influx of inexperienced but potent characters doesn't do that in any way. What would do it is letting one real penny brush against the economy. I believe that the devs are smart enough to avoid this and so far I don't think we have any reason to doubt that that will continue to be true. -
Quote:Are you positive that this is how it works? My understanding from my own experience is that running the morality mission one time flags you as an affirmed hero or villain. This is why the countdown immediately begins and the reason you had to run another morality to get your first hero or villain merit was that that was previously the only way to get them, short of buying them.Reaffirming from a brand new toon takes:
1. Getting to 20.
2. 4 days of 5 Tips per day with a Hero Morality ever other day (yes, you have to run through it twice to be eligible for A-Merits). This gets you 1 A-Merit.
3. Run the SSA twice for 2 Merits.
4. Discard toon and start again.
That's 3 A-Merits over 4 days and about 4 hours work. Not to mention having to deal with a toon with no SOs for all those missions. All that for the extra 2 Merits. It's easier to just run your 50s through the Tip missions and get an Alignment Merit once every 7 days from the SSA.
So, it's an appropriate brake.
Unless they changed it, in which case uhhh that sucks? -
Strrrrrrrrrrrrrrrrrrreet justice!
You are correct, regen sucks if you suck at regen. -
Run the new halloween trial, using the LFG tab. Win, and it's one of the options! The trial is excellent and not that hard so it's pretty dang convenient to get.